#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 32000 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTime 3 ImprovedAirblast 16 Templates { T_TFBot_Crashbot_Soldier { Class Soldier Name "Crashbot Soldier" ClassIcon soldier_libertylauncher_giant Skill Expert Item "The Direct Hit" WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "AlwaysCrit" Scale 1 ItemAttributes { ItemName "The Shrapnel Shell" "set item tint rgb" 5801378 } ItemAttributes { //basic attributes ItemName "The Direct Hit" "Projectile speed increased" 0.35 "damage bonus" 0.01 } DamageAppliesCond { Index 88 Duration -1 } AddCond { Index 53 Duration -1 } } } Wave { Explanation //Dispayed once the wave is initialized { Line "In this wave, there is only one bot: A crashbot." Line "{red}!!If you get hit by it, your game will crash!!" Line "Avoid their attacks in order to not crash." Line "They are indicated by special icons, assigned to them." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //FINALE WaveSpawn { Name "boss" TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot FirstSpawnMessage "{blue}Here comes the crashbot soldier." TFBot { Template T_TFBot_Crashbot_Soldier } } } }