//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name "Big head" Class Scout Skill Normal CharacterAttributes { "head scale" +767 } Item "the force-a-nature" } TFBot { Class Pyro Attributes TeleportToHint //Any bot can use teleporttohint SpawnTemplate "KillOnKill" NoCrouchButtonRelease 1 // Do not automatically release crouch button when the bot is on the ground FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 3 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Secondary" // Type of fire input, Possible values: //Primary //Secondary //Special - MOUSE3 //Reload //Jump //Crouch - requires NoCrouchButtonRelease 1 in TFBot //Action //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } UseCustomModel "models/bots/merasmus/merasmus.mdl" //Use custom model UseHumanAnimations 1 // Use normal class animations instead of a bot / custom model ones RingOfFire 15 //Enable Ring of Fire from Huo Long Heater. Value is damage done by the ring } TFBot { Name "Day222" Class Soldier SuppressTimedFetchFlag 1 //Don't fetch flag automatically when the flag is in reset state Item "The Gunboats" ItemColor //Set item color { ItemName "TF_WEAPON_ROCKETLAUNCHER" Red 255 Green 0 Blue 0 } ItemColor //Set item color { ItemName "The Gunboats" Red 255 Green 0 Blue 0 } HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 0.01 // Multiplier of rocket speed. (Default: 1) TurnPower 30 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 50 //Max angle between rocket and the target (Default: 105) AimTime 1 //How long should the rocket be aiming (Default: 9999) Acceleration 1000 //Acceleration in hu (Default: 0) AccelerationTime 0.1 //How long should the rocket accelerate (Default: 9999) AccelerationStartTime 1 //Time before rockets start accelerating (Default: 0) Gravity 355 // Gravity of the rocket (Default: 0) FollowCrosshair 1 // Follow crosshair instead of enemies (Default: 0) } AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 3 // Delay before the condition activates (Default: 0) Duration 99 // Duration of the condition effect (Default: -1 - infinite duration) IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } DamageAppliesCond //Adds conditions to players on hit { Name "TF_COND_URINE" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Duration 3 // Duration of the condition effect (Default: -1 - infinite duration) IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } RocketCustomModel "models/props_halloween/eyeball_projectile.mdl" //Use custom model for the rocket RocketCustomParticle "flare_glow" } } } } } //This file has been generated by http://mvm.tf