//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	400
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Big head"
					Class	Scout
					Skill	Normal
					CharacterAttributes
					{
						"head scale"	+767
					}
					Item	"the force-a-nature"
				}
				TFBot
				{
				Class Pyro
				Attributes TeleportToHint //Any bot can use teleporttohint
				SpawnTemplate "KillOnKill"   
				NoCrouchButtonRelease 1   // Do not automatically release crouch button when the bot is on the ground
				FireWeapon    //Periodically fires weapon
                {
                    Delay 1 //Time before the first fire input starts (Default: 10)
                    Cooldown 3 //Time between each fire input (Default: 10)
                    Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite)
					IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate)
                    Duration 0.5 //How long should the button be pressed (Default: 0.1)
					Type "Secondary" // Type of fire input, Possible values:
						//Primary
						//Secondary
						//Special - MOUSE3
						//Reload
						//Jump
						//Crouch - requires NoCrouchButtonRelease 1 in TFBot
						//Action
					//IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
					//IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value
				}

				UseCustomModel "models/bots/merasmus/merasmus.mdl"   //Use custom model
				UseHumanAnimations 1   // Use normal class animations instead of a bot / custom model ones

				RingOfFire 15   //Enable Ring of Fire from Huo Long Heater. Value is damage done by the ring
				}
				TFBot
				{
				Name        "Day222"
				Class Soldier
				SuppressTimedFetchFlag 1   //Don't fetch flag automatically when the flag is in reset state
				Item "The Gunboats"
				ItemColor   //Set item color
				{
					ItemName "TF_WEAPON_ROCKETLAUNCHER"
					Red 255
					Green 0
					Blue 0
				}
				ItemColor   //Set item color
				{
					ItemName "The Gunboats"
					Red 255
					Green 0
					Blue 0
				}
				HomingRockets   
				{
					IgnoreDisguisedSpies 1 // Default: 1
					IgnoreStealthedSpies 1 // Default: 1
					RocketSpeed 0.01 // Multiplier of rocket speed. (Default: 1)
					TurnPower 30 //How fast should the rocket rotate to face the target (Default: 10)
					MaxAimError 50 //Max angle between rocket and the target (Default: 105)
					AimTime 1 //How long should the rocket be aiming (Default: 9999)
					Acceleration 1000 //Acceleration in hu (Default: 0)
					AccelerationTime 0.1 //How long should the rocket accelerate (Default: 9999)
					AccelerationStartTime 1 //Time before rockets start accelerating (Default: 0)
					Gravity 355 // Gravity of the rocket (Default: 0)
					FollowCrosshair 1 // Follow crosshair instead of enemies (Default: 0)
				}
				AddCond   //Adds conditions to bots
				{
					Name "TF_COND_REPROGRAMMED" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond
					//Index 43 //Condition index can be used instead
					Delay 3 // Delay before the condition activates (Default: 0)
					Duration 99 // Duration of the condition effect (Default: -1 - infinite duration)
					IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
					//IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value
				}
				DamageAppliesCond   //Adds conditions to players on hit
				{
					Name "TF_COND_URINE" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond
					//Index 43 //Condition index can be used instead
					Duration 3 // Duration of the condition effect (Default: -1 - infinite duration)
					IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
					//IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value
				}
				RocketCustomModel "models/props_halloween/eyeball_projectile.mdl"   //Use custom model for the rocket
				RocketCustomParticle "flare_glow"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf