//Made by Wacev //A normal mission, nothing crazy //MvM The Way Valve Did It //spawnbot //spawnbot_giant //sides //spawnbot_invasion //all //spawnbot_mission_sniper //spawnbot_mission_spy //boss_path_1 /////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant_old.pop #base robot_standard_old.pop #base robot_twvdi.pop #base twvdi_rafmod_logic.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 5 SandmanStun 1 RespecEnabled 0 RespecLimit 0 NoReanimators 1 ///////////////// //TEMPLATES ///////////////// PointTemplates { MissionName { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,(Adv) Coalmine Clash,0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } } SpawnTemplate MissionName Templates { } ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission { Objective DestroySentries Where spawnbot CooldownTime 35 InitialCooldown 35 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy - wave 2 { Objective Spy InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// ///////////////// //WAVES ///////////////// ///////////////// //START $400 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave1_a1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot TFBot { Class Soldier Skill easy } } WaveSpawn { Name Wave1_b1 WaitForAllSpawned Wave1_a1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot TFBot { Class Soldier Skill easy } } WaveSpawn { Name Wave1_b2 WaitForAllSpawned Wave1_a1 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 3 TotalCurrency 200 Where spawnbot_giant RandomSpawn 1 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name Wave1_c1 WaitForAllSpawned Wave1_b1 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 150 Where spawnbot_invasion RandomSpawn 1 TFBot { Class Soldier Skill easy } } WaveSpawn { Name Wave1_c2 WaitForAllSpawned Wave1_b1 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 250 Where spawnbot TFBot { Class Heavyweapons Skill easy } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave2_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave2_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave2_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 5 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave2_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 5 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave2_a1 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 150 Where spawnbot_giant TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name Wave2_a1 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 Where spawnbot TFBot { Class Demoman Skill easy } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave3_a1 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot RandomChoice { Shuffle 1 TFBot { Class Soldier Skill normal } TFBot { Class Soldier Skill normal Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill normal Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name Wave3_a1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave3_b2 WaitForAllSpawned Wave3_a1 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 28 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot RandomChoice { Shuffle 1 TFBot { Class Heavyweapons Skill easy } TFBot { Class Heavyweapons Skill easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name Wave3_b1 WaitForAllSpawned Wave3_a1 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave3_c1 WaitForAllDead Wave3_b1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 20 TotalCurrency 50 Where spawnbot_giant //RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { Name Wave3_c1 WaitForAllDead Wave3_b1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12.1 WaitBetweenSpawns 20 TotalCurrency 50 Where spawnbot_giant //RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Name Wave3_c1 WaitForAllDead Wave3_b1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave4_a1 TotalCount 50 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 300 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name Wave4_a1 TotalCount 40 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1.5 TotalCurrency 200 Where spawnbot_giant TFBot { Template T_TFBot_Demoman_Knight AddTemplate Sig_Add_AlwaysCrit } } WaveSpawn { Name Wave4_a2 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 200 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro AddTemplate Sig_Add_GPyro_Logic } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave5_supprt TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 Where spawnbot_giant Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name Wave5_a1 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 200 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave5_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave5_a1 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Where spawnbot RandomChoice { Shuffle 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag special_main_left BehaviorModifiers push } } } WaveSpawn { Name Wave5_a1 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave6_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_a1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 10 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_a1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot_giant RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name Wave6_a1 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 Where spawnbot TFBot { Class Soldier Item "The Direct Hit" Skill Hard Name "Direct Hit Soldier" } } WaveSpawn { Name Wave6_b2 WaitForAllDead Wave6_a1 TotalCount 28 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 120 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name Wave6_b1 WaitForAllSpawned Wave6_b2 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 80 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name Wave6_b1 WaitForAllSpawned Wave6_b2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left } } WaveSpawn { Name Wave6_b1 WaitForAllSpawned Wave6_b2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right } } WaveSpawn { Name Wave6_b1 WaitForAllDead Wave6_a1 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 75 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_left } } WaveSpawn { Name Wave6_b1 WaitForAllDead Wave6_a1 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 75 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_right } } } }