#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { Beggars_Revolver_Spy { ClassIcon spy Health 125 Name "Beggars Spy" Class Spy Skill Expert ItemAttributes { ItemName tf_weapon_revolver "auto fires full clip" 1 "auto fires when full" 1 "Reload time increased" 2 } } Sam { ClassIcon spy Health 125 Name Sam Class Spy Skill Expert } Giant__Sam { ClassIcon spy Health 800 Name "Giant? Sam" Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "damage bonus" 2 } ItemAttributes { ItemName tf_weapon_knife "damage bonus" 2 } CharacterAttributes { "head scale" 2.5 "SET BONUS: dmg from sentry reduced" 0.3 } } Otherside { ClassIcon soldier_blackbox Health 350 Name Otherside Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the black box" "critboost on kill" 5 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.01 } Item "the black box" Item "the concheror" Item "the half-zatoichi" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 24 CooldownTime 45 DesiredCount 2 TFBot { Template Beggars_Revolver_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 16 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 17 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 20 DesiredCount 3 TFBot { Template Sam } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 69 CooldownTime 25 DesiredCount 1 TFBot { Template Giant__Sam Tag "nav_prefer_gate1_flank" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 12 DesiredCount 2 TFBot { Template Otherside } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Huntsman } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 12 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 0 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_blaster_nys_bright Health 125 Name "sneaky boi" Scale 0.8 Class Scout Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.1 } Item "baby face's blaster" } } } WaveSpawn { Name a2 TotalCurrency 0 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_hot Health 175 Name "let him cook" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 "weapon burn dmg increased" 2 } Item "connoisseur's cap" } } } WaveSpawn { Name a3 WaitForAllSpawned a1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_natasha Health 2500 Name "mr slow man" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" } TFBot { ClassIcon soldier Health 201 Name "normal soldier" Scale 1.1 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "SET BONUS: no death from headshots" 1 } } TFBot { ClassIcon soldier Health 201 Name "normal soldier" Scale 0.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "SET BONUS: no death from headshots" 1 } } } } WaveSpawn { Name a4 WaitForAllDead a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 1000 Name "totally sneaky tank" Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a5 WaitForAllDead a4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "the swarm is coming" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "gunslinger punch combo" 1 } } } } WaveSpawn { Name a6 WaitForAllDead a5 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 25000 Name "absurdly slow tank" Speed 10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name support1 WaitForAllDead a5 TotalCurrency 0 TotalCount 666 MaxActive 15 SpawnCount 15 WaitBeforeStarting 6 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "T H E S W A R M" Class Scout Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "jarate description" 1 "community description" 1 "selfmade description" 1 "crit vs non burning players" 1 } CharacterAttributes { "SET BONUS: no death from headshots" 1 } } } } WaveSpawn { Name support2 WaitForAllDead a5 TotalCurrency 0 TotalCount 555 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_nys Health 900 Name "lead gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 3 "damage penalty" 0.8 } Item "fists of steel" } } } WaveSpawn { Name support3 WaitForAllDead a5 TotalCurrency 0 TotalCount 1337 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "sword master" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 45 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name support4 WaitForAllDead a5 TotalCurrency 0 TotalCount 99 MaxActive 12 SpawnCount 10 WaitBeforeStarting 200 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon timer_lite Health 99999 Name "TOO SLOW" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26 "fire rate bonus" 0.2 "Reload time decreased" 0.02 "heal on hit for slowfire" 9999 "heal on kill" 99999 } CharacterAttributes { "health regen" 999 "move speed bonus" 0.9 "damage bonus" 9 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 } } } } WaveSpawn { Name support5 WaitForAllDead a5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 185 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon timer_lite Health 1 Name "running out of time" Scale 0.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "Reload time decreased" 0.01 } Item "the concheror" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name batman TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon random_lite Health 1500 Name batman Scale 1.2 Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "dmg pierces resists absorbs" 1 "cannot be backstabbed" 1 "heal on kill" 250 "heal on hit for slowfire" 50 "fire rate bonus" 0.5 "silent killer" 1 "item name text override" "im batman" "reveal cloaked victim on hit" 1 "subtract victim cloak on hit" 100 "rocket specialist" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.15 "SET BONUS: dmg from sentry reduced" 0.05 "move speed bonus" 2.5 "cannot pick up intelligence" 1 "fire retardant" 1 "cancel falling damage" 1 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } Item "arkham cowl" Item "batbelt" } } } WaveSpawn { Name b1 WaitForAllDead batman TotalCurrency 0 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Squad" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 4 "quality text override" cheap } } } } WaveSpawn { Name b2 WaitForAllSpawned b1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_rocket Health 300 Name "rocket jumpscare" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "override projectile type" 2 } } } } WaveSpawn { Name b3 WaitForAllSpawned b1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "arrow jumpscare" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 8 } } } } WaveSpawn { Name b4 WaitForAllDead b3 TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire_directhit_yoovy Health 4000 Name "pew pewer" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the direct hit" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "rocket specialist" 1 "blast dmg to self increased" 3.5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "head scale" 2 "bombinomicon effect on death" 1 "dmg from melee increased" 4 } Item "the direct hit" } } } WaveSpawn { Name b5 WaitForAllSpawned b4 TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_caber_nys_fast Health 20 Name "its just a prank bro" Scale 0.8 Class Demoman Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 1338 "dmg from ranged reduced" 0.01 "SET BONUS: mystery solving time decrease" 10 "fish damage override" 1 "attach particle effect" 702 } CharacterAttributes { "health regen" 20 "jarate backstabber" 1 "afterburn immunity" 1 "airblast vulnerability multiplier" 0.01 } Item "the bootlegger" Item "the tide turner" Item "the ullapool caber" } } } WaveSpawn { Name b6 WaitForAllDead b4 TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 999 Name "Mini Mann" Scale 0.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 } } TFBot { ClassIcon medic Health 3500 Name "Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" } } } WaveSpawn { Name b7 WaitForAllDead b6 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 2500 Name "the funny" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.6 "SET BONUS: chance of hunger decrease" 1.8395 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the holiday punch" } TFBot { ClassIcon heavy_shotgun Health 2500 Name force-of-heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "scattergun has knockback" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } } } } } WaveSpawn { Name b8 WaitForAllDead b7 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 1 Name "owen norman (if he was rich)" Scale 0.5 Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0.02 "fish damage override" 1 "tickle enemies wielding same weapon" 1 } CharacterAttributes { "jarate backstabber" 1 "jarate duration" 777 } Item "baseball bill's sports shine" } } } WaveSpawn { Name support1 WaitForAllDead b4 TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 650 Name "not so sneaky boi" Scale 1.4 Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "the shortstop" } } } WaveSpawn { Name support2 WaitForAllSpawned b4 TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate_bushwacka Health 100 Name pissman Scale 0.8 Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.03 } Item "jarate" Item "the bushwacka" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name c1 TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 36 Where spawnbot Squad { TFBot { ClassIcon scout_healw Health 333 Name "where is old zealand" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "scattergun no reload single" 1 "attach particle effect" 2 "ragdolls plasma effect" 1 "damage bonus" 3 "crit mod disabled hidden" 1 "set item tint RGB" 13595446 } CharacterAttributes { "no double jump" 1 "health regen" 666 "fire retardant" 1 "cannot be backstabbed" 1 } } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 8000 Name hevy Scale 1.56 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 2 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" } } } WaveSpawn { Name support1 TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Piro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name support2 TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scoot Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name support3 TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 23 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name hevie Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "natascha" } } } WaveSpawn { Name support4 TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 48 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name demmOmayn Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name support5 TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 65 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name soltier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name support6 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 84 WaitBetweenSpawns 9999 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst_titan2 Health 7000 Name gigademo Scale 1.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.05 "clip size upgrade atomic" 16.0 "projectile spread angle penalty" 4 "Projectile speed increased" 1.35 "use large smoke explosion" 1 "Blast radius increased" 1.5 "Reload time decreased" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "dmg taken from bullets reduced" 0.7 "dmg taken from crit reduced" 0.25 } } } } WaveSpawn { Name support7 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 163 WaitBetweenSpawns 9999 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 6000 Name "doom man or something" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "the concheror" } } } WaveSpawn { Name support8 WaitForAllDead c1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_stun_burstfire_hyper Health 250 Name "stun guy" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "rocket jumper" "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "use large smoke explosion" 1 "Blast radius increased" 2.35 "rocket specialist" 1 "slow enemy on hit major" 4 "mod stun waist high airborne" 1 "stun enemies wielding same weapon" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.65 "dmg taken from crit reduced" 0.4 "dmg taken from blast reduced" 0.3 } Item "rocket jumper" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name d1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_fists_electro Health 5000 Name "O' Liver" Scale 1.7 Class HeavyWeapons Skill Expert MaxVisionRange 150 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Item "mildly disturbing halloween mask" } } } WaveSpawn { Name d2 WaitForAllDead d1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 20000 Name tonk Speed 80 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name d3 WaitForAllDead d1 TotalCurrency 0 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name scot Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.3 } } } } WaveSpawn { Name d4 WaitForAllDead d1 TotalCurrency 0 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 250 Name souldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.5 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.4 } Item "the liberty launcher" } } } WaveSpawn { Name d5 WaitForAllSpawned d3 TotalCurrency 0 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name denmo Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 2 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 2 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.7 } } } } WaveSpawn { Name d6 WaitForAllSpawned d4 TotalCurrency 0 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier_cowmang Health 290 Name solgrier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.25 } Item "the cow mangler 5000" } } } WaveSpawn { Name d7 WaitForAllSpawned d5 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch_spammer Health 4500 Name "giyant pireo" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "SET BONUS: dmg from sentry reduced" 0.7 } Item "the scorch shot" } TFBot { ClassIcon medic Health 2000 Name "gyant medik" Scale 1.5 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "SET BONUS: dmg from sentry reduced" 0.5 } Item "the quick-fix" } } } WaveSpawn { Name d8 WaitForAllSpawned d7 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 45000 Name "big blue boi" Speed 25 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name d9 WaitForAllSpawned d8 TotalCurrency 0 TotalCount 22 MaxActive 11 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 225 Name pierou Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.4 } } } } WaveSpawn { Name d10 WaitForAllSpawned d8 TotalCurrency 0 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_knight_bottle Health 200 Name "extended bottle demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_bottle "melee range multiplier" 6 "minicritboost on kill" 8 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.1 } Item "the chargin' targe" } } } WaveSpawn { Name d11 WaitForAllDead d7 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_fast Health 3000 Name "supa scowt" Scale 1.5 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2.25 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "SET BONUS: dmg from sentry reduced" 0.25 } Item "the holy mackerel" Item "bonk boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name e1 TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Owen Class Soldier Skill Normal CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.5 } } } } WaveSpawn { Name e2 WaitForAllDead e1 TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name Ash Class Scout Skill Expert CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.5 } Item "the force-a-nature" Item "pretty boy's pocket pistol" Item "the holy mackerel" } } } WaveSpawn { Name e3 WaitForAllDead e2 TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Yesaya Class Pyro Skill Normal CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.5 } } } } WaveSpawn { Name e4 WaitForAllDead e3 TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Raffie Class Demoman Skill Expert CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.5 } Item "the tide turner" } } } WaveSpawn { Name e5 WaitForAllDead e4 TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3000 Name "Giant Owen" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.65 "use large smoke explosion" 1 "Blast radius increased" 1.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "SET BONUS: dmg from sentry reduced" 0.5 } } TFBot { ClassIcon scout_fast Health 3000 Name "Giant Ash" Scale 1.5 Class Scout Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 "clip size upgrade atomic" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "SET BONUS: dmg from sentry reduced" 0.5 } Item "the force-a-nature" Item "bonk boy" } TFBot { ClassIcon pyro_hot Health 3000 Name "Giant Yesaya" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "SET BONUS: dmg from sentry reduced" 0.5 } } TFBot { ClassIcon demo_bomber Health 3000 Name "Giant Raffie" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "damage force reduction" 0.5 "damage bonus" 1.5 "Blast radius increased" 2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "SET BONUS: dmg from sentry reduced" 0.5 } Item "the tide turner" Item "prince tavish's crown" } } } WaveSpawn { Name e6 WaitForAllDead e5 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 3008 Name "forgotten heavy" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.65 } CharacterAttributes { "head scale" 0.6 "torso scale" 0.8 "hand scale" 0.7 "health regen" 58 } } } } WaveSpawn { Name e7 WaitForAllSpawned e6 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_fist_nys Health 111 Name torntkeeld Scale 0.8 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "kill forces attacker to laugh" 1 "damage bonus" 7.692 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name f1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_nuke Health 20000 Name "Titanic Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "use large smoke explosion" 1 "Blast radius increased" 4 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "health regen" 75 "SET BONUS: dmg from sentry reduced" 0.5 } } } } WaveSpawn { Name f2 WaitForAllSpawned f1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { Tank { Health 5000 Name "TANK ARMY" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name f3 WaitForAllSpawned f1 TotalCurrency 0 TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_fastball Health 125 Name "extreem high per leeg skout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.2 } Item "the sandman" } } } WaveSpawn { Name f4 WaitForAllSpawned f2 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 777 Name "pie row" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.01 } } } } WaveSpawn { Name f5 WaitForAllSpawned f4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_nuker Health 999 Name NUKEMAN Scale 1.2 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "Blast radius increased" 10 "use large smoke explosion" 1 "no self blast dmg" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 "SET BONUS: dmg from sentry reduced" 0.1 "cannot be backstabbed" 1 } } } } WaveSpawn { Name f6 WaitForAllSpawned f4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 3000 Name "mehtle addvocayte" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 88 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 1.5 } Item "fists of steel" } } } WaveSpawn { Name f7 WaitForAllSpawned f4 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "blind kid" Scale 0.9 Class Scout Skill Expert MaxVisionRange 10 WeaponRestrictions PrimaryOnly Item "the force-a-nature" } } } WaveSpawn { Name f8 WaitForAllDead f5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_neon Health 6000 Name Jaws Scale 1.4 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the neon annihilator" "damage bonus" 1.5 } Item "the neon annihilator" Item "neptune's nightmare" } } } WaveSpawn { Name f9 WaitForAllDead f8 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_neon_red Health 12500 Name "Bigger Jaws" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the neon annihilator" "damage bonus" 2 } Item "the neon annihilator" Item "neptune's nightmare" } } } WaveSpawn { Name support1 WaitForAllSpawned f8 TotalCurrency 0 TotalCount 100 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate_bushwacka Health 125 Name pissman' Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.01 } CharacterAttributes { "jarate backstabber" 1 } Item "jarate" Item "the bushwacka" } } } WaveSpawn { Name finaltank WaitForAllSpawned f8 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 75000 Name "le final tonk (strong for no reason)" Speed 30 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name superman TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon hyper Health 30000 Name "SUPERMAN (angry)" Scale 1.2 Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "critboost on kill" 7 "heal on kill" 1000 "slow enemy on hit major" 10 "damage causes airblast" 1 "attach particle effect" 2 "dmg bonus while half dead" 2 "crit vs burning players" 610686 } ItemAttributes { ItemName "the war goggles" "attach particle effect" 2 } CharacterAttributes { "move speed bonus" 3 "SET BONUS: dmg from sentry reduced" 0.01 "health regen" 100 } Item "the war goggles" } } } WaveSpawn { Name g1 WaitForAllDead superman TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 60000 Name "Ultra Owen" Scale 1.7 Class Soldier EventChangeAttributes { Default { Skill Expert WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.1 "fire rate bonus" 0.2 "projectile spread angle penalty" 3 "use large smoke explosion" 1 "Blast radius increased" 1.25 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 "head scale" 2 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } } } } } WaveSpawn { Name g2 WaitForAllDead g1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan_push Health 30000 Name "Ultra Ash" Scale 1.7 Class Scout Skill Expert MaxVisionRange 600 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 4 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 16 "damage penalty" 0.5 "weapon spread bonus" 0.4 "clip size upgrade atomic" 4 "heal on hit for rapidfire" 150 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "health regen" 75 } Item "the force-a-nature" } } } WaveSpawn { Name g3 WaitForAllDead g2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_hot Health 60000 Name "Ultra Yesaya" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "health regen" 125 } } } } WaveSpawn { Name g4 WaitForAllDead g3 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber_explode_atomic Health 60000 Name "Ultra Raffie" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 0.1 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "Blast radius increased" 3 "use large smoke explosion" 1 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the tide turner" Item "prince tavish's crown" } } } WaveSpawn { Name g5 WaitForAllDead g4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 100000 Name "THE FINAL BOSS (or something)" Scale 1.7 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "damage causes airblast" 1 "dmg pierces resists absorbs" 1 "projectile penetration heavy" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name supportforboss WaitForAllDead g4 TotalCurrency 0 TotalCount 666 MaxActive 5 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 150 Name "Boss1 Supporter" Scale 0.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 "dmg pierces resists absorbs" 1 "projectile penetration heavy" 1 } } } } } }