#base robot_giant.pop #base robot_standard.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" ExtraTankPath //Blimp Path, Spawns at the right facing robot spawn and takes the right path coming out of spawn. { Name "blimppath_right" //name of the starting path node prefix. First tank node name would be name_1 Node "1495 3158 1038" // note XYZ coordinates. First node is the starting point Node "603.72 2531.98 1038" Node "625 621 1038" Node "953 -530 1038" Node "942 -1368 1038" Node "183 -1807 1038" } ExtraTankPath //Blimp Path, Spawns at the left facing robot spawn and takes the left path coming out of spawn. { Name "blimppath_left" //name of the starting path node prefix. First tank node name would be name_1 Node "-1586 3383 1038" // note XYZ coordinates. First node is the starting point Node "-705 2640 1038" Node "92 2220 1038" Node "69 1020 1038" Node "-981 -423 1038" Node "-959 -1154 1038" Node "-176 -1773 1038" } Templates { T_Yoovy_Medic_Uber_Armored //UNUSED { Class Medic Health 450 ClassIcon medic_uber_armored_lite Scale 1.35 Item "Das Naggenvatcher" Attributes SpawnWithFullCharge Name "Armored Uber Medic" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 10 "ubercharge rate bonus" 2 "uber duration bonus" 4 } CharacterAttributes { "move speed bonus" 0.85 } } T_Yoovy_Chief_Heavyweapons_Deflector_Explosive_Rounds { Name "Obliterator Bot Mk.1" Class Heavyweapons Skill Expert Health 60000 ClassIcon heavy_deflector_push Item "Deflector" Item "The U-clank-a" Item "The Mantreads" Item "Mad Mask" Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "damage bonus" 1.5 "fire rate bonus" 2 "explosive bullets" 100 "sniper fires tracer" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.375 "override footstep sound set" 2 "rage giving scale" 0.1 "health regen" 100 } } T_Yoovy_Soldier_Concheror { Name "Concheror Soldier" Class Soldier Skill Hard ClassIcon soldier_conch Item "The Concheror" Attributes SpawnWithFullCharge } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sentrybuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_Yoovy_Spy_Deadringer } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Wave //WAVE 1 - $600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_giant TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Demoman_Princetavish } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_giant Squad { TFBot { Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_giant TFBot { Template T_Yoovy_Scout_Melee } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_Princetavish } } } Wave //WAVE 2 - $700 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_giant RandomChoice { TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Easy Name "Backburner Pyro" Item "The Backburner" } } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W2_01 TotalCurrency 25 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Scout_Bonk } } } Wave //WAVE 2 - $700 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name W3_01 TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W3_01 TotalCurrency 25 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_Yoovy_Soldier_Concheror } TFBot { Template T_Yoovy_Soldier_Concheror } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 14 WaitBetweenSpawns 7 Where spawnbot_giant TFBot { Template T_Yoovy_Soldier_Concheror } } } Wave //WAVE 4 - $600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_Yoovy_Medic_Kritzkrieg } TFBot { Template T_Yoovy_Medic_Kritzkrieg } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Scout_FAN } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave //WAVE 5 - $700 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert Name "Direct Hit Buff Soldier" Item "The Direct Hit" } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Class Scout ClassIcon scout_giant Skill Hard } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Pyro_Dragon_Fury } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_giant Squad { TFBot { Template T_Yoovy_Pyro_Dragon_Fury } TFBot { Template T_Yoovy_Medic_Bigheal } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Attributes AlwaysCrit } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } Wave //WAVE 6 - $600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W6_01 TotalCurrency 25 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_invasion RandomSpawn 1 TFBot { Template T_Yoovy_Heavy_Lightweight Attributes AlwaysCrit } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_invasion RandomSpawn 1 TFBot { Class Pyro Skill Normal } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_invasion RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W6_01 TotalCurrency 25 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_invasion RandomSpawn 1 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name W6_01 TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 Tank { Health 15000 Speed 75 Name "blimpboss" StartingPathTrackNode "blimppath_right_1" DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_Yoovy_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Demoman_Knight_Persian } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_giant RandomSpawn 1 TFBot { Template T_Yoovy_Heavy_Deflector } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } Wave //WAVE 7 - $900 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W7_01 TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 Tank { Health 15000 Speed 75 Name "blimpboss" StartingPathTrackNode "blimppath_right_1" DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_01 TotalCount 1 WaitBeforeStarting 10 TotalCurrency 50 Tank { Health 15000 Speed 75 Name "blimpboss" StartingPathTrackNode "blimppath_left_1" DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Class Pyro Skill Normal } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_giant RandomSpawn 1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W7_TANK WaitForAllDead W7_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_03 WaitForAllDead W7_02 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Soldier_Directhit } } WaveSpawn { Name W7_03 WaitForAllDead W7_02 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name W7_03 WaitForAllDead W7_02 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 12 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } } Wave //WAVE 8 - $500 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W8_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W8_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 20000 Speed 75 Name "tankbossfinal" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W8_01 TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 Tank { Health 15000 Speed 75 Name "blimpbossfinal" StartingPathTrackNode "blimppath_left_1" DisableSmokestack 1 Classicon blimp2_lite Skin 2 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W8_01 TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W8_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name W8_01 TotalCurrency 125 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W8_01 TotalCurrency 125 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W8_BOSS WaitForAllDead W8_01 FirstSpawnWarningSound "vo\mvm\mght\taunts\heavy_mvm_m_taunts18.mp3" WaitBeforeStarting 4 } WaveSpawn { Name W8_BOSS WaitForAllDead W8_01 FirstSpawnWarningSound "vo\mvm\mght\taunts\heavy_mvm_m_taunts18.mp3" WaitBeforeStarting 4 } WaveSpawn { Name W8_BOSS WaitForAllDead W8_01 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\heavy_mvm_m_paincrticialdeath01.mp3" TFBot { Template T_Yoovy_Chief_Heavyweapons_Deflector_Explosive_Rounds } } WaveSpawn { Name W8_BOSS_SUPPORT WaitForAllDead W8_01 TotalCurrency 0 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 RandomSpawn 1 TFBot { Template T_Yoovy_Demoman_Stickybomb Attributes AlwaysCrit } } } }