#base robot_standard.pop #base robot_giant.pop #base script_linkedmissions.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no WaveStartCountdown 0 BotsAreHumans 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_start_relay Action RunScriptCode Param " local tf_gamerules = Entities.FindByClassname(null, `tf_gamerules`); //EntFire(`wave_finished_relay`,`Trigger`,,-1); EntFireByHandle(tf_gamerules,`$ChangeLevel`,`mvm_coaltown|adv_mincetesting2`,5,null,null); " } WaveSpawn { Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 1 TFBot { Class Soldier WeaponRestrictions SecondaryOnly Item "The Exorcizor" Item "L4D Hat" Item "The Direct Hit" ItemAttributes { ItemName "L4D Hat" "move speed bonus" 0.5 "stay after regenerate" 1 } ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1000 } Tag "hp_itemname L4D Hat" Tag "hp_itempos 0 0 -72" Tag "hp_cosmetics" Tag "hp_weapons" } } } }