#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 PointTemplates { OneRain { KeepAlive 1 tf_point_weapon_mimic { "targetname" "onerains" "weapontype" "4" "damage" "15" "speedmin" "600" "speedmax" "600" "teamnum" "3" "angles" "90 0 0" "$firetime" 0.05 } prop_dynamic { targetname "props_onerain" Model "models/props_mvm/robot_spawnpoint.mdl" "angles" "0 0 0" "origin" "0 0 0" "modelscale" "1.5" Skin 2 } OnSpawnOutput { Target "onerains" Action "$StartFiring" Delay 3 } OnParentKilledOutput { Target "onerains" Action Kill Delay 30 } OnParentKilledOutput { Target "props_onerain" Action Kill Delay 30 } } OneRainTemp { KeepAlive 1 tf_point_weapon_mimic { "targetname" "onerainstemp" "weapontype" "2" "damage" "25" "speedmin" "1500" "speedmax" "2500" "teamnum" "3" "angles" "0 0 0" "$firetime" 0.5 } prop_dynamic { targetname "props_oneraintemp" Model "models/props_mvm/robot_spawnpoint.mdl" "angles" "270 0 0" "origin" "0 0 0" "modelscale" "1.5" Skin 2 } OnSpawnOutput { Target "onerainstemp" Action "$StartFiring" Delay 0 } OnSpawnOutput { Target "onerainstemp" Action Kill Delay 6 } OnSpawnOutput { Target "props_oneraintemp" Action Kill Delay 6 } } OneRainUp { KeepAlive 1 tf_point_weapon_mimic { "targetname" "onerainsup" "weapontype" "2" "damage" "50" "speedmin" "500" "speedmax" "500" "teamnum" "3" "angles" "270 0 0" "$firetime" 0.05 } OnSpawnOutput { Target "onerainsup" Action "$StartFiring" Delay 0 } OnSpawnOutput { Target "onerainsup" Action Kill Delay 0.5 } } BarrageRain { tf_point_weapon_mimic { "targetname" "rainsbarrage" "weapontype" "2" "damage" "20" "speedmin" "2500" "speedmax" "2500" "teamnum" "3" "angles" "0 0 0" "$firetime" 0.05 } OnSpawnOutput { Target "rainsbarrage" Action "$StartFiring" Delay 0 } OnSpawnOutput { Target "rainsbarrage" Action Kill Delay 1 } OnSpawnOutput { Target "rainsbarrage" Action "$setowner" Param "!activator" Delay 0.01 } } BombArrow { tf_point_weapon_mimic { "targetname" "bombarrow" "weapontype" "0" "damage" "70" "speedmin" "2500" "speedmax" "2500" "teamnum" "3" "angles" "0 0 0" "$firetime" "0.8" } OnSpawnOutput { Target "bombarrow" Action "$StartFiring" Delay 0 } OnSpawnOutput { Target "bombarrow" Action Kill Delay 1 } } } Templates { T_TFBot_Pyro_Hop { Class Pyro Skill Normal ClassIcon "pyro_fast_scroob" Name "Hopping Pyro" Item "Madame Dixie" CharacterAttributes { "airblast vulnerability multiplier" 15 "airblast vertical vulnerability multiplier" 0.1 "airblast dashes" 1 } FireWeapon { Delay 0.1 Cooldown 3 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Secondary" } FireWeapon { Delay 0 Cooldown 3 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Jump" } } T_TFBot_Soldier_Fast_Proj { Class Soldier Name "Quick Shot Solly" ClassIcon "soldier_dh_v2_nys" Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 2 "damage bonus" 0.8 } } T_TFBot_Huntsman_Repeater { Class Sniper Name "Repeater Bowman" Item "The Huntsman" Item "Larrikin Robin" ClassIcon sniper_bow_burst2 Skill Hard Health 1100 "scale" 1.5 ShootTemplate { Name OneRainTemp OverrideShoot 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Huntsman_Upshot { Class Sniper Name "Up Repeater Bowman" Item "The Huntsman" ClassIcon sniper_bow_scatter Item "Swagman's Swatter" Skill Hard Health 1100 "scale" 1.5 ShootTemplate { Name OneRainUp AttachToProjectile 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Huntsman_Barrage { Class Sniper Name "Barrage Bowman" Item "The Huntsman" Item "Flamingo Kid" ClassIcon sniper_bow_burst Skill Hard Health 1100 "scale" 1.5 ShootTemplate { Name BarrageRain OverrideShoot 1 } ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 2 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Huntsman_Bard { Class Sniper Name "Bard Bowman" Item "The Huntsman" ClassIcon "sniper_bow_conch" Attributes SpawnWithFullCharge Item "The Concheror" Item "Sydney Straw Boat" Skill Hard Health 1600 "scale" 1.5 CharacterAttributes { "increase buff duration" 9.0 } FireInput { Repeats 1 Delay 10 Cooldown 2 Target !self Action $AddCond Param 55 } } T_TFBot_Huntsman_BulletRain { Class Sniper Name "Bullet Rain Bowman" Item "The Huntsman" ClassIcon sniper_bow_spammer Item "Hawaiian Hunter" Skill Hard Health 2500 "scale" 1.8 Attributes MiniBoss SpawnTemplate { Name OneRain Origin "0 -50 256" } SpawnTemplate { Name OneRain Origin "0 50 256" } SpawnTemplate { Name OneRain Origin "0 100 256" } SpawnTemplate { Name OneRain Origin "0 0 256" } SpawnTemplate { Name OneRain Origin "0 -100 256" } SpawnTemplate { Name OneRain Origin "0 -150 256" } SpawnTemplate { Name OneRain Origin "0 150 256" } SpawnTemplate { Name OneRain Origin "150 0 256" } SpawnTemplate { Name OneRain Origin "100 0 256" } SpawnTemplate { Name OneRain Origin "50 0 256" } SpawnTemplate { Name OneRain Origin "-50 0 256" } SpawnTemplate { Name OneRain Origin "-100 0 256" } SpawnTemplate { Name OneRain Origin "-150 0 256" } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Huntsman_Soldier { Class Sniper Name "Explosive Bowmen" Item "The Huntsman" ClassIcon demo_bow Skill Normal ShootTemplate { Name BombArrow OverrideShoot 1 } ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 2 } } T_TFBot_Demoman_Gnome { Class Demoman Skill Normal Name "Tiny Exploding Demo" Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon "demo_suicide" Scale 0.65 Skill Expert Health 35 Action Mobber ItemAttributes { ItemName "The Ullapool Caber" "blast radius increased" 1.4 "use large smoke explosion" 1 "damage blast push" 1.5 } CharacterAttributes { "head scale" 1.3 "move speed bonus" 1.5 "damage force reduction" 1.5 "airblast vulnerability multiplier" 1.5 } } T_TFBot_Soldier_Switch_Proj { Class Soldier Skill Expert ClassIcon "soldier_crit_random" Item "The Original" Name "Switch Shot Solly" ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 1 "damage bonus" 0.8 } EventChangeAttributes { SlowShot { ItemAttributes { ItemName "The Original" "Projectile speed increased" 0.3 } } FastShot { ItemAttributes { ItemName "The Original" "Projectile speed increased" 1 } } } ChangeAttributes { Repeats 0 Delay 0 Cooldown 2 Name "SlowShot" } ChangeAttributes { Repeats 0 Delay 1 Cooldown 2 Name "FastShot" } } T_TFBot_Soldier_Switch_Proj_Crit { Template T_TFBot_Soldier_Switch_Proj FireInput { Repeats 0 Delay 0 Cooldown 2 Target !self Action $AddCond Param 11 } FireInput { Repeats 0 Delay 1 Cooldown 2 Target !self Action $RemoveCond Param 11 } } T_TFBot_Medic_Ubersaw_Switch { Class Medic Skill Hard Action Mobber WeaponRestrictions MeleeOnly Name "Ubersaw Medic" Item "The Ubersaw" ClassIcon medic_jug_ubersaw EventChangeAttributes { Default { WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ubersaw" "fire input on hit" "!activator^$ChangeAttributes^CritNow" } } CritNow { Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Syringe Gun" } } } } T_TFBot_Scout_Stealth { Class Scout Skill Normal ClassIcon scout_fast_missing Name "Stealthy Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "faster reload rate" 2 "fire rate bonus" 2 } FireInput { Repeats 0 Delay 6 Cooldown 2 Target !self Action $AddCond Param 66 } } T_TFBot_Giant_Scout_Stealth { Template T_TFBot_Giant_Scout ClassIcon scout_fast_missing Name "Giant Stealthy Scout" Health 1400 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "faster reload rate" 2 "fire rate bonus" 3 "damage bonus" 1.3 } FireInput { Repeats 0 Delay 6 Cooldown 2 Target !self Action $AddCond Param 66 } } } Mission // sentry buster wave 1-9 { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy wave 3 { Objective Spy InitialCooldown 42 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Spy Skill Hard Name Spy } } Mission // Sniper - wave 4 - 5 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 15 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } // Wave 1 800 credits Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot Name "Scout" TotalCount 18 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 TotalCurrency 60 TFBot { Class Scout Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 9 TotalCurrency 60 RandomChoice { TFBot { Class Soldier Skill Normal Tag special_main_left } TFBot { Class Soldier Skill Normal Tag special_main_right } } } WaveSpawn { Name "wave01c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 18 WaitBeforeStarting 9 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_BigHeal Skill Normal Tag nav_prefer_flank_right } } } WaveSpawn { Name "wave01cc" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "wave01d" Where spawnbot_giant TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Huntsman_Repeater Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Repeater Tag special_main_right } } } WaveSpawn { Name "wave01e" Where spawnbot_giant WaitForAllSpawned "wave01c" TotalCount 10 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 6 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag special_main_left } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag special_main_right } } } WaveSpawn { Name "wave01f" Where spawnbot_giant WaitForAllSpawned "wave01c" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 20 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier Tag special_main_left } TFBot { Template T_TFBot_Giant_Soldier Tag special_main_right } } } WaveSpawn { Name "wave01fa" Where spawnbot WaitForAllSpawned "wave01c" TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 24 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn { Name "wave01g" Where spawnbot WaitForAllDead "wave01a" TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 15 Support 1 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } TFBot { Class Soldier Skill Easy } } } WaveSpawn { Name "wave01h" Where spawnbot WaitForAllDead "wave01f" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name "wave01i" Where spawnbot WaitForAllDead "wave01e" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 Support 1 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name "wave01s" Where spawnbot_giant WaitForAllDead "wave01e" TotalCount 20 MaxActive 6 SpawnCount 2 Support 1 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Class Pyro Skill Easy Tag special_main_left } TFBot { Class Pyro Skill Easy Tag special_main_right } } } } // Wave 2 700 credits Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 02a: [TANK1] { Name "wave02a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02b" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 TotalCurrency 30 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Normal } } WaveSpawn { Name "wave02bb" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 14 TotalCurrency 30 TFBot { Template T_TFBot_Huntsman_Upshot } } WaveSpawn { Name "wave02c" Where spawnbot_giant TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Soldier_Switch_Proj_Crit Tag special_main_left } TFBot { Template T_TFBot_Soldier_Switch_Proj_Crit Tag special_main_right } } } WaveSpawn { Name "wave02d" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon "pyro_airblast" } } WaveSpawn { Name "wave02e" Where spawnbot_giant TotalCount 2 SpawnCount 1 MaxActive 2 WaitForAllSpawned "wave02c" WaitBetweenSpawns 1 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right } } } WaveSpawn { Name "wave02f" Where spawnbot_giant TotalCount 18 SpawnCount 3 MaxActive 9 WaitForAllSpawned "wave02c" WaitBetweenSpawns 4 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Scout_Fish Name "Fishy Fish" ClassIcon "scout_fish_nys" Tag special_main_left } TFBot { Template T_TFBot_Scout_Fish Name "Fishy Fish" ClassIcon "scout_fish_nys" Tag special_main_right } } } WaveSpawn { Name "wave02g" Where spawnbot_giant TotalCount 10 SpawnCount 1 MaxActive 6 WaitForAllSpawned "wave02f" WaitBetweenSpawns 4 TotalCurrency 60 Support 1 RandomChoice { TFBot { Class Heavy Skill Easy Tag special_main_left } TFBot { Class Heavy Skill Easy Tag special_main_right } } } WaveSpawn { Name "wave02gg" Where spawnbot_giant TotalCount 12 SpawnCount 1 MaxActive 6 WaitForAllSpawned "wave02f" Support 1 WaitBetweenSpawns 4 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag special_main_left } TFBot { Template T_TFBot_Demoman_Knight Tag special_main_right } } } WaveSpawn { Name "wave02h" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitForAllSpawned "wave02e" WaitBetweenSpawns 10 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Huntsman_Barrage Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber tag bot_squad_member } } } WaveSpawn { Name "wave02i" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 2 Support 1 WaitForAllSpawned "wave02h" WaitBetweenSpawns 8 TFBot { Template T_TFBot_Huntsman_Soldier } } WaveSpawn { Name "wave02j" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "wave02h" WaitBeforeStarting 8 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.1 "projectile spread angle penalty" 5 } } } } // Wave 3 600 credits Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave03a" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 15 TotalCurrency 60 TFBot { Template T_TFBot_Huntsman_BulletRain } } WaveSpawn { Name "wave03b" Where spawnbot TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 6 TotalCurrency 60 TFBot { Template T_TFBot_Demoman_Gnome } } WaveSpawn { Name "wave03bc" Where spawnbot TotalCount 18 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 8 WaitBeforeStarting 12 TotalCurrency 60 TFBot { Template T_TFBot_Sniper_Huntsman Name "Glue Huntsman" ClassIcon "sniper_bow_freeze" ItemAttributes { ItemName "The Huntsman" "slow enemy on hit" 1 "slow enemy on hit major" 4 } } } WaveSpawn { Name "wave03c" Where spawnbot_giant TotalCount 15 SpawnCount 1 MaxActive 6 WaitBetweenSpawns 3 TotalCurrency 30 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Tag special_main_left } TFBot { Template T_TFBot_Pyro_Flaregun Tag special_main_right } } } WaveSpawn { Name "wave03cc" Where spawnbot_giant TotalCount 12 SpawnCount 3 MaxActive 6 WaitForAllDead "wave03c" WaitBetweenSpawns 8 TotalCurrency 30 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Tag special_main_left } TFBot { Template T_TFBot_Pyro_Flaregun Tag special_main_right } } } WaveSpawn { Name "wave03pred" Where spawnbot_giant TotalCount 16 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 8 WaitForAllSpawned "wave03b" TotalCurrency 30 RandomChoice { TFBot { Template T_TFBot_Huntsman_Soldier Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Soldier Tag special_main_right } } } WaveSpawn { Name "wave03preda" Where spawnbot_giant TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitForAllSpawned "wave03b" TotalCurrency 30 RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop Tag special_main_left } TFBot { Template T_TFBot_Scout_Shortstop Tag special_main_right } } } WaveSpawn { Name "wave03predb" Where spawnbot_giant TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 16 TotalCurrency 30 WaitForAllSpawned "wave03b" RandomChoice { TFBot { Template T_TFBot_Giant_Demo_Burst Tag special_main_left } TFBot { Template T_TFBot_Giant_Demo_Burst Tag special_main_right } } } WaveSpawn { Name "wave03d" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 16 TotalCurrency 60 WaitForAllSpawned "wave03pred" TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name "wave03e" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitForAllSpawned "wave03d" WaitBeforeStarting 20 TotalCurrency 90 TFBot { Class Soldier Skill Expert Name "Giant Hybrid Soldier" ClassIcon soldier_barrage_infinite Attributes HoldFireUntilFullReload Item "Thousand-Yard Stare" Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" IfHealthAbove 1000 "clip size bonus" 15 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.07 "Projectile speed decreased" 0.80 "projectile spread angle penalty" 5 "Reload time decreased" 0.3 "gesture speed increase" 1.25 "rocket jump damage reduction" 0 } EventChangeAttributes { PhaseTwo { ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.60 "projectile spread angle penalty" 15 "fire rate bonus with reduced health" 0.07 "Reload time decreased" 0.2 } } PhaseThree { ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.40 "projectile spread angle penalty" 20 "fire rate bonus with reduced health" 0.05 "Reload time decreased" 0.1 } } } ChangeAttributes { Repeats 1 Delay 0 IfHealthBelow 3000 Name "PhaseTwo" } ChangeAttributes { Repeats 1 Delay 0 IfHealthBelow 2000 Name "PhaseThree" } CharacterAttributes { "rage giving scale" 0.5 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name "wave03f" Where spawnbot_giant TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitForAllSpawned "wave03pred" TotalCurrency 30 RandomChoice { TFBot { Template T_TFBot_Demoman_Samurai Tag special_main_left } TFBot { Template T_TFBot_Demoman_Samurai Tag special_main_right } } } WaveSpawn { Name "wave03g" Where spawnbot TotalCount 18 SpawnCount 3 MaxActive 9 Support 1 WaitBetweenSpawns 9 WaitForAllSpawned "wave03f" TotalCurrency 30 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { WaitForAllSpawned "wave03f" Where spawnbot_giant Name "wave03h" WaitBeforeStarting 6 WaitBetweenSpawns 10 TotalCount 3 MaxActive 2 SpawnCount 1 TotalCurrency 30 Support 1 RandomChoice { TFBot { Template T_TFBot_Huntsman_Repeater Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Repeater Tag special_main_right } } } WaveSpawn { Name "wave03i" Where spawnbot TotalCount 18 SpawnCount 3 MaxActive 6 Support 1 WaitBetweenSpawns 12 WaitForAllSpawned "wave03f" TotalCurrency 30 TFBot { Template T_TFBot_Pyro_Hop Skill Hard } } } // Wave 4 700 credits Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave04prea" Where spawnbot SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Stealth } } WaveSpawn { Name "wave04a" Where spawnbot_giant SpawnCount 1 MaxActive 2 TotalCount 2 WaitForAllDead "wave04prea" WaitBeforeStarting 1 WaitBetweenSpawns 20 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes SpawnWithFullCharge Item "The Buff Banner" Name "Giant Buff Heavy" ClassIcon heavy_buff_lite Tag special_main_left CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Name "wave04aa" Where spawnbot_giant SpawnCount 2 MaxActive 6 TotalCount 12 WaitForAllDead "wave04prea" WaitBetweenSpawns 5 TotalCurrency 60 TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name "wave04b" Where spawnbot_giant SpawnCount 3 MaxActive 9 TotalCount 18 WaitBetweenSpawns 6 WaitForAllDead "wave04prea" WaitBeforeStarting 2 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Medic_Ubersaw_Switch Tag special_main_left } TFBot { Template T_TFBot_Medic_Ubersaw_Switch Tag special_main_right } } } WaveSpawn { Name "wave04c" Where spawnbot_giant TotalCount 12 SpawnCount 6 MaxActive 6 WaitForAllDead "wave04prea" WaitBetweenSpawns 12 TotalCurrency 120 RandomChoice { TFBot { Template T_TFBot_Pyro_Hop Tag special_main_left } TFBot { Template T_TFBot_Pyro_Hop Tag special_main_right } } } WaveSpawn { Name "wave04d" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "wave04prea" WaitBetweenSpawns 18 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Huntsman_Bard } TFBot { Template T_TFBot_Soldier_Switch_Proj_Crit Skill Hard } TFBot { Template T_TFBot_Soldier_Switch_Proj_Crit Skill Hard } } } WaveSpawn { Name "wave04e" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "wave04a" WaitBeforeStarting 6 WaitBetweenSpawns 18 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name "wave04f" Where spawnbot_giant TotalCount 36 SpawnCount 3 MaxActive 9 WaitForAllSpawned "wave04a" WaitBeforeStarting 1 WaitBetweenSpawns 4 Support 1 TotalCurrency 90 RandomChoice { TFBot { Class Demoman ClassIcon demo_persian Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } Tag special_main_left } TFBot { Class Demoman ClassIcon demo_persian Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } Tag special_main_right } } } WaveSpawn { Name "wave04g" Where spawnbot TotalCount 12 SpawnCount 2 MaxActive 6 WaitForAllSpawned "wave04a" WaitBeforeStarting 6 WaitBetweenSpawns 9 TotalCurrency 60 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name "wave04h" Where spawnbot TotalCount 6 SpawnCount 1 MaxActive 3 WaitForAllSpawned "wave04a" WaitBeforeStarting 6 WaitBetweenSpawns 9 TotalCurrency 60 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave04i" Where spawnbot TotalCount 4 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 8 WaitForAllSpawned "wave04h" TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Stealth } } WaveSpawn { Name "wave04j" Where spawnbot_giant TotalCount 30 SpawnCount 3 MaxActive 6 WaitForAllSpawned "wave04h" WaitBetweenSpawns 3 Support 1 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Scout_Fish Name "Fishy Fish" ClassIcon "scout_fish_nys" CharacterAttributes { "move speed bonus" 1.3 } Tag special_main_left } TFBot { Template T_TFBot_Scout_Fish Name "Fishy Fish" ClassIcon "scout_fish_nys" CharacterAttributes { "move speed bonus" 1.3 } Tag special_main_right } } } WaveSpawn { Name "wave04k" Where spawnbot_giant TotalCount 8 SpawnCount 1 MaxActive 3 WaitForAllSpawned "wave04h" WaitBetweenSpawns 5 Support 1 TotalCurrency 80 RandomChoice { TFBot { Class Heavy Skill Hard Health 800 Scale 1.3 Name "Tall Shotgun Heavy" ClassIcon "heavy_shotgun_armored" WeaponRestrictions SecondaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 3 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 } Tag special_main_left } TFBot { Class Heavy Skill Hard Health 800 Scale 1.3 Name "Tall Shotgun Heavy" ClassIcon "heavy_shotgun_armored" WeaponRestrictions SecondaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 3 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 } Tag special_main_right } } } } Wave //Wave 5 1000 cash { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave05a" Where spawnbot TotalCount 32 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 7 TotalCurrency 30 TFBot { Template T_TFBot_Scout_Stealth } } WaveSpawn { Name "wave05aa" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 18 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name "wave05b" Where spawnbot_giant TotalCount 4 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 14 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Huntsman_Barrage Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Barrage Tag special_main_right } } } WaveSpawn { Name "wave05c" Where spawnbot_giant TotalCount 14 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 9 TotalCurrency 60 RandomChoice { TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon Tag special_main_left } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon Tag special_main_right } } } WaveSpawn { Name "wave05d" Where spawnbot_giant TotalCount 14 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 9 WaitForAllSpawned "wave05c" TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard Tag special_main_left } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard Tag special_main_right } } } WaveSpawn { Name "wave05e" Where spawnbot WaitForAllSpawned "wave05c" TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 TotalCurrency 70 TFBot { Class Demoman Name "Sir Nukesalittle" ClassIcon "demo_nuker" Health 200 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 2.5 "blast radius increased" 1.2 } } } WaveSpawn { Name "wave05f" TotalCount 1 TotalCurrency 200 WaitForAllSpawned "wave05c" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05g" Where spawnbot WaitForAllSpawned "wave05e" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 16 WaitBeforeStarting 4 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Name "Kritz Medic" ClassIcon medic_kritz2_eyes tag bot_squad_member ItemAttributes { ItemName "tf_weapon_medigun" "medigun charge is crit boost" 1 "ubercharge rate bonus" 50 "bot medic uber health threshold" 200 "uber duration bonus" 99 } } TFBot { Template "T_TFBot_Medic_QuickUber" tag bot_squad_member } } } WaveSpawn { Name "wave05h" Where spawnbot_giant TotalCount 4 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 16 WaitForAllSpawned "wave05e" TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag special_main_left } TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag special_main_right } } } WaveSpawn { Name "wave05i" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 8 Support 1 WaitForAllSpawned "wave05e" TotalCurrency 100 TFBot { Class Scout WeaponRestrictions SecondaryOnly Skill Easy ClassIcon "scout_pistol" } } WaveSpawn { Name "wave05k" Where spawnbot TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 12 WaitForAllSpawned "wave05e" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "wave05j" Where spawnbot TotalCount 8 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 40 Support 1 TotalCurrency 80 TFBot { Template T_TFBot_Huntsman_BulletRain } } } Wave //Wave 6 600 cash { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave06tank" TotalCount 1 TotalCurrency 200 WaitForAllSpawned "wave05c" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 37000 Speed 75 Name "TankBossA" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Huntsman_BulletRain Name "Chef Huntsman Sniper" Item "Lone Star" Attributes MiniBoss Attributes UseBossHealthBar ClassIcon sniper_bow_multi_penetrator_armored Health 15000 Scale 1.8 DamageAppliesCond { Index 72 Duration 6 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn { Name "wave06b" Where spawnbot TotalCount 30 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 12 Support 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Gnome Name "Splendid Demo Gnome" ClassIcon demo_caber_fast Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 10 "mult charge turn control" 0.5 "charge impact damage increased" 2 "charge recharge rate increased" 10 } FireWeapon { Delay 0.1 Cooldown 3 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Secondary" } } } WaveSpawn { Name "wave06c" Where spawnbot_giant TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 Support 1 TotalCurrency 80 RandomChoice { TFBot { Template T_TFBot_Huntsman_Barrage Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Barrage Tag special_main_right } } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 35 Support 1 TotalCurrency 80 TFBot { Template T_TFBot_Huntsman_Bard } } WaveSpawn { Name "wave06e" Where spawnbot_giant TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 Support 1 TotalCurrency 80 RandomChoice { TFBot { Template T_TFBot_Huntsman_Repeater Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Repeater Tag special_main_right } } } WaveSpawn { Name "wave06f" Where spawnbot TotalCount 18 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 12 Support 1 TotalCurrency 60 TFBot { Template T_TFBot_Sniper_Huntsman Name "Glue Huntsman" ClassIcon "sniper_bow_freeze" ItemAttributes { ItemName "The Huntsman" "slow enemy on hit" 1 "slow enemy on hit major" 4 } } } WaveSpawn { Name "wave06g" Where spawnbot_giant TotalCount 18 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 12 Support 1 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Huntsman_Soldier Tag special_main_left } TFBot { Template T_TFBot_Huntsman_Soldier Tag special_main_right } } } WaveSpawn { Name "wave06h" Where spawnbot_giant TotalCount 18 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 6 Support 1 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Name "Piss Man" ClassIcon "sniper_bow_jarate" Item "Master's Yellow Belt" DamageAppliesCond { Index 24 Duration 4 } Tag special_main_left } TFBot { Template T_TFBot_Sniper_Huntsman Name "Piss Man" ClassIcon "sniper_bow_jarate" Item "Master's Yellow Belt" DamageAppliesCond { Index 24 Duration 4 } Tag special_main_right } } } } }