#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 80 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 55 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 1A-1: 30 total, 10 active, Scout (bonk) { Name "1A-1" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk ItemAttributes { ItemName "Bonk! Atomic Punch" "deploy time increased" 0.5 } } } WaveSpawn //WAVE 1A-2: 8(16) total, 6(12) active, Heavyweapons Steel Fist + UberMedic { Name "1A-2" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 1B-1: 30 total, 10 active, Scout { Name "1B-1" WaitForAllDead "1A-1" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 1B-2: 5(15) total, 4(12) active, Heavyweapons Steel Fist + UberMedic + Pyro (AlwaysFireWeapon) { Name "1B-2" Where spawnbot TotalCount 15 MaxActive 12 SpawnCount 3 WaitForAllDead "1A-2" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn //WAVE 1B-2: 12 total, 12 active, Soldier { Name "1B-2" WaitForAllDead "wave01b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name 1-Done WaitForAllDead 1B-1 } WaveSpawn { Name 1-Done WaitForAllDead 1B-2 } WaveSpawn { Name 1-PlaySound WaitForAllDead 1-Done FirstSpawnWarningSound "vo/mvm_get_to_upgrade01.mp3" StartWaveOutput { Target intel Action forcereset } DoneOutput { Target wave_finished_relay Action trigger } } WaveSpawn { Name 2-Start WaitForAllDead 1-Done WaitBeforeStarting 30 FirstSpawnWarningSound "vo/mvm_wave_start10.mp3" DoneOutput { Target wave_start_relay Action Trigger } } WaveSpawn //WAVE 2A-1: [GIANT] 6 total, 6 active, Scout (fast) { Name "2A-1" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllDead 2-Start WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 2A-2: [GIANT] 2(18) total, 1(9) active, Heavyweapons + 8 Medic { Name "2A-2" Where spawnbot_giant TotalCount 18 MaxActive 9 SpawnCount 9 WaitForAllDead 2-Start WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 2B-1: 30 total, 10 active, Scout { Name "2B-1" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitForAllDead "2A-1" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 2B-2: 10 total, 10 active, Heavyweapons { Name "2B-2" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitForAllSpawned "2A-2" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 2B-2: 8 total, 2 active, Soldier { Name "2B-2" WaitForAllSpawned "2A-2" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Expert Item "The Direct Hit" Tag nav_prefer_flank_right } } WaveSpawn { Name 2-Done WaitForAllDead 2B-1 } WaveSpawn { Name 2-Done WaitForAllDead 2B-2 } WaveSpawn { Name 2-PlaySound WaitForAllDead 2-Done FirstSpawnWarningSound "vo/mvm_get_to_upgrade01.mp3" StartWaveOutput { Target intel Action forcereset } DoneOutput { Target wave_finished_relay Action trigger } } WaveSpawn { Name 3-Start WaitForAllDead 2-Done WaitBeforeStarting 30 FirstSpawnWarningSound "vo/mvm_wave_start10.mp3" DoneOutput { Target wave_start_relay Action Trigger } } WaveSpawn //WAVE 3A: [TANK] { Name "3A" TotalCount 1 WaitForAllDead 3-Start WaitBeforeStarting 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 03a: 10 total, 10 active, Scout { Name "3A" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 2 WaitForAllDead 3-Start WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support Limited TFBot { ClassIcon scout_giant Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 03b: 20 total, 10 active, Soldier (flank high right) { Name "3A" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitForAllDead 3-Start WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn //WAVE 03c: 20 total, 10 active, Soldier (flank high left) { Name "3A" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitForAllDead 3-Start WaitBeforeStarting 23 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 03d: [GIANT] 3 total, 3 active, Heavyweapons (deflector) { Name "3A" Where spawnbot_giant TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllDead 3-Start WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name 3-Done WaitForAllDead 3A } WaveSpawn { Name 3-PlaySound WaitForAllDead 3-Done FirstSpawnWarningSound "vo/mvm_get_to_upgrade01.mp3" StartWaveOutput { Target intel Action forcereset } DoneOutput { Target wave_finished_relay Action trigger } } WaveSpawn { Name 4-Start WaitForAllDead 3-Done WaitBeforeStarting 30 FirstSpawnWarningSound "vo/mvm_wave_start10.mp3" DoneOutput { Target wave_start_relay Action Trigger } } WaveSpawn //WAVE 4A-1: [TANK] { Name "4A-1" TotalCount 4 WaitForAllDead 4-Start WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: 48 total, 12 active, Scout (crit melee only) { Name "4A-1" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 12 WaitForAllDead 4-Start WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 04c: 24 total, 6 active, Sniper (huntsman, custom high reload rate, low damage) - flank high right and left { Name "4A-1" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitForAllDead 4-Start WaitBeforeStarting 60 WaitBetweenSpawns 20 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 04d: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main right) { Name "4A-2" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitForAllDead 4-Start WaitBeforeStarting 45 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Hard Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04e: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main left) { Name "4A-2" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitForAllDead 4-Start WaitBeforeStarting 45 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Hard Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04f: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main left) { Name "4B" Where spawnbot_giant TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned "4A-2" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04g: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main right) { Name "4B" Where spawnbot_giant TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned "4A-2" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 4-Done WaitForAllDead 4B } WaveSpawn { Name 4-PlaySound WaitForAllDead 4-Done FirstSpawnWarningSound "vo/mvm_get_to_upgrade01.mp3" StartWaveOutput { Target intel Action forcereset } DoneOutput { Target wave_finished_relay Action trigger } } WaveSpawn { Name 5-Start WaitForAllDead 4-Done WaitBeforeStarting 30 FirstSpawnWarningSound "vo/mvm_wave_start10.mp3" DoneOutput { Target wave_start_relay Action Trigger } } WaveSpawn //WAVE 5A-1: 112 total, 16 active, Demoman (Eyelander, Chage N Targe) { Name "5A-1" Where spawnbot TotalCount 112 MaxActive 16 SpawnCount 8 WaitForAllDead 5-Start WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 350 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn //WAVE 5A-1: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main left) { Name "5A-1" Where spawnbot_giant TotalCount 6 MaxActive 4 SpawnCount 2 WaitForAllDead 5-Start WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //5A-1: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main right) { Name "5A-1" Where spawnbot_giant TotalCount 6 MaxActive 4 SpawnCount 2 WaitForAllDead 5-Start WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //5A-2: [GIANT] 4 total, 1 active, Scout (fast) { Name "5A-2" Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead 5-Start WaitBeforeStarting 60 WaitBetweenSpawns 45 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //5B: [GIANT] 6 total, 6 active, Scout (fast) { Name "5B" Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "5A-2" WaitBeforeStarting 60 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 5-Done WaitForAllDead 5B } WaveSpawn { Name 5-PlaySound WaitForAllDead 5-Done FirstSpawnWarningSound "vo/mvm_get_to_upgrade01.mp3" StartWaveOutput { Target intel Action forcereset } DoneOutput { Target wave_finished_relay Action trigger } } WaveSpawn { Name 6-Start WaitForAllDead 5-Done WaitBeforeStarting 30 FirstSpawnWarningSound "vo/mvm_wave_start10.mp3" DoneOutput { Target wave_start_relay Action Trigger } } WaveSpawn //WAVE 06a: 36 total, 18 active, Scout { Name "6A-1" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 18 WaitForAllDead 6-Start WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Scout Skill Hard } } WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 2(4) active, Heavyweapons (Deflector) + Giant Medic { Name "6A-2" Where spawnbot_giant TotalCount 8 MaxActive 4 SpawnCount 2 WaitForAllDead 6-Start WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06c: [GIANT] 5 total, 5 active, Scout { Name "6B" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 2 WaitForAllDead "6A-1" WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 06d: 36 total, 12 active, Soldier { Name "6B" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitForAllDead "6A-1" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name 6-Done WaitForAllDead 6A-2 } WaveSpawn { Name 6-Done WaitForAllDead 6B } WaveSpawn { Name 6-PlaySound WaitForAllDead 6-Done FirstSpawnWarningSound "vo/mvm_get_to_upgrade01.mp3" StartWaveOutput { Target intel Action forcereset } DoneOutput { Target wave_finished_relay Action trigger } } WaveSpawn { Name 7-Start WaitForAllDead 6-Done WaitBeforeStarting 30 FirstSpawnWarningSound "vo/mvm_final_wave_start05.mp3" DoneOutput { Target wave_start_relay Action Trigger } } WaveSpawn //WAVE 07a: [TANK] { Name "7A-1" TotalCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead 7-Start TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 54 total, 6 active, Scout + Medic squad { Name "7A-1" Where spawnbot TotalCount 54 MaxActive 6 SpawnCount 4 WaitForAllDead 7-Start WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main left) { Name "7A-2" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitForAllDead 7-Start WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 200 Squad { FormationSize 225 TFBot { Class Heavyweapons Skill Hard Tag special_main_left } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } } } WaveSpawn //WAVE 07d: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main right) { Name "7A-2" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitForAllDead 7-Start WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 200 Squad { FormationSize 175 TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } } } WaveSpawn //WAVE 07e: 12 total, 12 active, Soldier (eternal buff banner squad) { Name "7B" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllSpawned "7A-2" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE 07f: [GIANT] 1 total, 1 active, Heavyweapons (Flank main right) { Name "7C" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "7B" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } } WaveSpawn //WAVE 07g: [GIANT] 1 total, 1 active, Heavyweapons (Flank main left) { Name "7C" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "7B" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } } WaveSpawn //WAVE 07h: [GIANT] 1 total, 1 active, Heavyweapons (Flank high right) { Name "7C" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "7B" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn //WAVE 07i: [GIANT] 1 total, 1 active, Heavyweapons (Flank high left) { Name "7C" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "7B" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 07j: [FINAL TANK] { Name "7C" TotalCount 1 WaitForAllSpawned "7B" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }