//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 10000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no PrecacheSound "america.mp3" //Scout Rebalances ItemAttributes { ItemName "The Back Scatter" "max health additive penalty" -50 "fire full clip at once" 1 "special item description" "Fires entire clip for juicy backshots, but removes 50 max hp. Flank wisely!" } ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 1 "dmg taken increased" 1.15 "special item description" "Greatly reduced hype loss on taking damage. Adds 15% vulnerability." } ItemAttributes { ItemName "TF_WEAPON_PISTOL" "no damage falloff" 1 "special item description" "Damage falloff is turned off. More bonus upgrades in shop." } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "no damage falloff" 1 "self add cond on hit" 26 "self add cond on hit duration" 3 "special item description" "Damage falloff is turned off. On hit gives 3 seconds battalion's defense. Bonus upgrades in shop." } ItemAttributes { ItemName "The Winger" "no damage falloff" 1 "self add cond on hit" 32 "self add cond on hit duration" 3 "special item description" "Damage falloff is turned off. On hit gives 3 seconds move speed boost. Bonus upgrades in shop." } ItemAttributes { ItemName "The Flying Guillotine" "crit vs stunned players" 1 "minicrit vs burning player" 1 "crit vs disguised players" 1 "mult crit dmg" 2 "special item description" "Crits do double damage. Crits vs stunned. Crit vs disguised. Minicrit vs disguised." } ItemAttributes { ItemName "Sun-on-a-Stick" "Set DamageType Ignite" 1 "dmg taken from fire reduced on active" 1 "dmg taken from fire reduced" 0.85 "special item description" "Fire resistance active replaced with weaker global fire resistance. Sets enemies on fire." } ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 "special item description" "Removed self hit on miss. Bonus bleed upgrades." } ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "special item description" "Removed self hit on miss. Bonus bleed upgrades." } ItemAttributes { ItemName "The Wrap Assassin" "special item description" "Bonus bleed upgrades." } ItemAttributes { ItemName "TF_WEAPON_BAT" "damage causes airblast" 1 "special item description" "Dense smacks allow for pushing enemies." } ItemAttributes { ItemName "The Holy Mackerel" "add attributes when active" "ignored by enemy sentries|1" "single wep holster time increased" 1.5 "single wep deploy time increased" 1.5 "special item description" "Doesn't look like a weapon, while active sentries ignore you. Slower deploy and holster." } ItemAttributes { ItemName "Unarmed Combat" "add attributes when active" "ignored by enemy sentries|1" "single wep holster time increased" 1.5 "single wep deploy time increased" 1.5 "special item description" "Doesn't look like a weapon, while active sentries ignore you. Slower deploy and holster." } //Soldier Rebalances ItemAttributes { ItemName "The Liberty Launcher" "alt fire attack" 4 "alt fire attributes" "CARD: damage bonus|2.5|Set DamageType Ignite|1|rocket specialist|1|custom weapon fire sound|america.mp3" "special item description" "Alt fire for AMERICA power." } //Pyro Rebalances //Demo Rebalances //Heavy Rebalances //Engi Rebalances //Medic Rebalances //Sniper Rebalances //Spy Rebalances //UpgradinowForUseless ExtendedUpgrades { //ScoutSection DamageStandardPistol { Name "+25% Damage Bonus" Attribute "damage bonus" Cap 3 Increment 0.25 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "TF_WEAPON_PISTOL" } } DamagePistol { Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "The Winger" } } ReloadPistol { Name "+10% Reload Speed" Attribute "Reload time decreased" Cap 0.7 Increment -0.1 Cost 150 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "TF_WEAPON_PISTOL" } } HeadPistol { Name "Headshot Ability" Attribute "can headshot" Cap 1 Increment 1 Cost 300 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "TF_WEAPON_PISTOL" ItemName "Pretty Boy's Pocket Pistol" ItemName "The Winger" } } SunDamage { Name "+10% Damage Bonus" Attribute "damage bonus" Cap 1.5 Increment 0.1 Cost 100 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Sun-on-a-Stick" } } BleedDamage { Name "+25% Bleed Damage Bonus" Attribute "mult bleeding dmg" Cap 2 Increment 0.25 Cost 200 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" ItemName "The Wrap Assassin" } } BleedSpeed { Name "+10% Bleed Speed Bonus" Attribute "mult bleeding delay" Cap 1.5 Increment 0.1 Cost 150 AllowedWeapons // Restricts upgrade to specified weapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" ItemName "The Wrap Assassin" } } } ExtraTankPath { Name tankusidlus Node "-893 -1056 512" Node "351 -1153 512" } ExtraSpawnPoint //Right villager house { Name spawnbot_idlus // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "945" Y "-1092" Z "512" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_idlus Squad { TFBot { ClassIcon scout_stun_giant_armored Health 50000 Name Wall Scale 1.9 Class Heavy Skill Easy Action Idle Attributes "IgnoreFlag" CharacterAttributes { "no_attack" 1 "move speed bonus" 0 "voice pitch scale" 0 } } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_idlus Squad { TFBot { ClassIcon heavy_stoopid_lite Health 10 Name SNEEZER Scale 1 Class Heavy Skill Easy Action Idle Attributes "IgnoreFlag" CharacterAttributes { "no_attack" 1 "move speed bonus" 0 "voice pitch scale" 0 } } } } WaveSpawn { Name zombietank TotalCurrency 0 TotalCount 99 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 50000 Speed 0 Name "dread_tank" StartingPathTrackNode "tankusidlus_1" Classicon tank_black DisableSmokestack 1 Scale 1 IsCrit 1 Immobile 1 NoScreenShake 1 PingSound "empty.mp3" EngineLoopSound "empty.mp3" Model "models/bots/boss_bot/boss_tank_color.mdl" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }