// gray test gamer by leeusveep #base robot_giant.pop #base robot_standard.pop #base robot_giant_red.pop #base robot_standard_red.pop HisWaveSchedule { StartingCurrency 15000 CanBotsAttackWhileInSpawnRoom YES // Modifiers \\ RobotLimit 30 MaxTotalPlayers 1 DisplayRobotDeathNotice 1 NoReanimators 1 NoMvMDeathTune 1 TextPrintTime 0 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 MedigunShieldDamage 1 SendBotsToSpectatorImmediately 1 BotTeleportUberDuration 2 BunnyHop 1 EnableDominations 1 FixSetCustomModelInput 1 PrecacheModel "models/bots/scout_boss/bot_scout_gray_boss.mdl" PrecacheModel "models/bots/soldier_boss/bot_soldier_gray_boss.mdl" PrecacheModel "models/bots/pyro_boss/bot_pyro_gray_boss.mdl" PrecacheModel "models/bots/demo_boss/bot_demo_gray_boss.mdl" PrecacheModel "models/bots/heavy_boss/bot_heavy_gray_boss.mdl" PrecacheModel "models/bots/scout/bot_scout_gray.mdl" PrecacheModel "models/bots/soldier/bot_soldier_gray.mdl" PrecacheModel "models/bots/pyro/bot_pyro_gray.mdl" PrecacheModel "models/bots/demo/bot_demo_gray.mdl" PrecacheModel "models/bots/heavy/bot_heavy_gray.mdl" PrecacheModel "models/bots/engineer/bot_engineer_gray.mdl" PrecacheModel "models/bots/medic/bot_medic_gray.mdl" PrecacheModel "models/bots/sniper/bot_sniper_gray.mdl" PrecacheModel "models/bots/spy/bot_spy_gray.mdl" ExtraSpawnPoint { Name "redspawn" TeamNum 3 //2 for red 3 for blu X "85" Y "241" Z "749" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 X "993" Y "4121" Z "941" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 //2 for red 3 for blu X "1603" Y "2753" Z "813" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 //2 for red 3 for blu X "1883" Y "5062" Z "781" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 //2 for red 3 for blu X "1711" Y "6386" Z "781" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 //2 for red 3 for blu X "309" Y "6292" Z "781" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 //2 for red 3 for blu X "-256" Y "5011" Z "781" } ExtraSpawnPoint { Name "grayspawn" TeamNum 3 //2 for red 3 for blu X "-366" Y "3431" Z "941" } Templates // Almost all these templates are taken, credit the original creators for having amazing creativity than mine. { T_TFBot_Scout_Cola { Class Scout Name "Crit-a-Cola Scout" Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Action Mobber Attributes DisableDodge Item "TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Scout_Combat { Class Scout Name "Combat Scout" Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Action Mobber Attributes DisableDodge Item "Baby Face's Blaster" Item "Fortunate Son" Item "Flak Jack" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" -0.8 "bullets per shot bonus" 1.5 "fire rate penalty" 2 "damage penalty" 0.66 "move speed penalty" 0.75 "hype resets on jump" 0 "lose hype on take damage" 0 } } T_TFBot_Scout_FanOWar { Class Scout Name "Fan O'War Scout" Skill Hard Health 125 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Scout_Sandman_Armoured { Class Scout Name "Armoured Scout" Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Action Mobber Attributes DisableDodge Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Soldier_Beggars { Class Soldier Name "Beggar's Soldier" Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Action Mobber Attributes DisableDodge Item "The Beggar's Bazooka" Item "The Helmet Without A Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "damage penalty" 0.75 "faster reload rate" 0.7 } } T_TFBot_Soldier_DirectHit_Spammer { Class Soldier Name "Direct Hit Spammer" Skill Normal Health 200 WeaponRestrictions PrimaryOnly Action Mobber Attributes DisableDodge Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.7 "faster reload rate" -0.8 "damage bonus" 1 } } T_TFBot_Soldier_Samurai_Conch { Class Soldier Name "Samurai Soldier" Health 850 Scale 1.5 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Action Mobber Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "increase buff duration" 9 "deploy time decreased" 0.1 "move speed penalty" 0.8 "head scale" 0.7 } } T_TFBot_Soldier_Barrage { Class Soldier Name "Private Barrage" Skill Hard Health 800 Scale 1.5 Attributes HoldFireUntilFullReload Attributes DisableDodge Action Mobber Item "Armored Authority" Item "The Diplomat" Item "teufort_rocketlauncher_smalltownbringdown" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "projectile speed decreased" 0.35 "faster reload rate" 0.25 "set_item_texture_wear" 0 "fire rate bonus" 0.15 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "health regen" 20 "head scale" 0.7 } } T_TFBot_Pyro_AirBlast { Class Pyro Name "Airblast Pyro" Skill Hard Health 175 WeaponRestrictions PrimaryOnly Action Mobber Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" Skill Normal Health 175 WeaponRestrictions PrimaryOnly AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 // disable rage build "mod soldier buff type" 0 // disable rage build "damage bonus" 1.5 "weapon burn time reduced" 0.2 } } T_TFBot_Pyro_Fury { Class Pyro Name "Dragon's Fury Pyro" Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Action Mobber Attributes DisableDodge Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Pyro_Flaregun_Spam { Class Pyro Name "Rapid Fire Flare Pyro" Skill Hard Health 900 Scale 1.4 WeaponRestrictions SecondaryOnly Action Mobber Attributes DisableDodge Item "The Flare Gun" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "health regen" 25 "head scale" 0.7 } } T_TFBot_Demoman_Stickybomb { Class Demoman Name "Stickybomb Demoman" Skill Hard Health 175 WeaponRestrictions SecondaryOnly MaxVisionRange 750 Action Mobber Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Bomb Beanie" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 // uses grenade launcher animation "override projectile type" 15 // fires nothing "faster reload rate" -0.8 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 0.75 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -7 } } T_TFBot_Heavy_ApocoFist { Class Heavyweapons Name "Bodyguard Heavy" Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Action Mobber Item "Apoco-Fists" Item "The Macho Mann" ItemAttributes { ItemName "Apoco-Fists" "critboost on kill" 5 "damage bonus" 1.2 } CharacterAttributes { "health regen" 1 } } T_TFBot_Heavy_Natascha { Class Heavyweapons Name "Natascha Heavy" Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Action Mobber Attributes DisableDodge Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } } T_TFBot_Engineer_FrontierJustice { Class Engineer Name "Revengineer" Skill Expert Health 150 AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Frontier Justice" Item "The Hat With No Name" Item "The Texas Half-Pants" ItemAttributes { ItemName "The Frontier Justice" "faster reload rate" -0.8 "weapon spread bonus" 0.65 "fire rate penalty" 1.5 } } T_TFBot_Engineer_Giger_Battle { Class Engineer Name "Giger Counter Engineer" Health 375 Skill Expert Attributes IgnoreFlag Item "The Giger Counter" Item "The Eureka Effect" Item "Engineer Earmuffs" Item "The Trash Toter" ItemAttributes { ItemName "The Eureka Effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_RescueRanger { Class Engineer Name "Charged Engineer" Skill Expert Health 150 AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Rescue Ranger" Item "The Dogfighter" Item "The Trash Toter" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.8 "fire rate penalty" 1.2 } } T_TFBot_Medic_Shield_Armored { Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "ProjectileShield" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Coldfront Carapace" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 "generate rage on heal" 2 "increase buff duration" 7.5 } CharacterAttributes { "heal rate bonus" 8.5 "bot medic uber health threshold" 100 "move speed penalty" 0.85 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{grey} GRAY Invasion" } WaveSpawn // GRAY GRobots { Name "gray_giant_bots" Where "grayspawn" TotalCount 80 MaxActive 6 SpawnCount 2 RandomSpawn 1 WaitBetweenSpawns 30 WaitBeforeStarting 10 RandomChoice { TFBot { Template T_TFBot_Giant_Scout UseCustomModel models/bots/scout_boss/bot_scout_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Scout_FAN UseCustomModel models/bots/scout_boss/bot_scout_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Soldier UseCustomModel models/bots/soldier_boss/bot_soldier_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Soldier_Spammer UseCustomModel models/bots/soldier_boss/bot_soldier_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Pyro UseCustomModel models/bots/pyro_boss/bot_pyro_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Demoman UseCustomModel models/bots/demo_boss/bot_demo_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Demo_Burst UseCustomModel models/bots/demo_boss/bot_demo_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Heavyweapons UseCustomModel models/bots/heavy_boss/bot_heavy_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector UseCustomModel models/bots/heavy_boss/bot_heavy_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } ForceRomevision 1 Action Mobber ClassIcon gry_lite } } } WaveSpawn // shoot when you see the color red metal. { Name red_robots TotalCurrency 0 TotalCount 999 MaxActive 12 SpawnCount 2 Where red_spawn WaitBeforeStarting 2 WaitBetweenSpawns 5 Support Limited RandomChoice { TFBot { Template T_TFBot_Red_Scout ClassIcon red2_lite Attributes DisableDodge UseBestWeapon 0 CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Scout_FAN ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Scout_Jumping_Sandman ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Scout_Cola ClassIcon red2_lite Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Scout_Combat ClassIcon red2_lite Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Scout_FanOWar ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Soldier ClassIcon red2_lite Attributes DisableDodge UseBestWeapon 0 CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Soldier_RocketShotgun ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Concheror ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Battalion ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Soldier_Beggars ClassIcon red2_lite Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Soldier_DirectHit_Spammer ClassIcon red2_lite Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Pyro ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Pyro_Flaregun ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Pyro_AirBlast ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Pyro_Fury ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Demoman ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Demoman_Knight ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Demo_Burst ClassIcon red2_lite Attributes DisableDodge CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Demoman_Stickybomb ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "crit mod disabled hidden" 0 } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Class Heavyweapons ClassIcon red2_lite Skill Hard Attributes DisableDodge Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "crit mod disabled hidden" 0 } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Heavyweapons_Heavyweight_Champ ClassIcon red2_lite Skill Hard CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Heavyweapons_Heavyweight_Champ_Fast ClassIcon red2_lite Skill Hard CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Heavyweapons_Shotgun Attributes DisableDodge ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Heavy_Natascha ClassIcon red2_lite Skill Hard AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "crit mod disabled hidden" 0 } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Engineer_Giger_Battle ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Engineer_FrontierJustice ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Engineer_RescueRanger ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Medic ClassIcon red2_lite Attributes IgnoreFlag CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Medic_BigHeal ClassIcon red2_lite Attributes IgnoreFlag CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Sniper ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Sniper_Huntsman ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Sniper_Huntsman_Smg ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Red_Sniper_Sydney_Sleeper ClassIcon red2_lite CustomEyeGlowColor "255 0 0" AddCond { Name "TF_COND_INVULNERABLE_USER_BUFF" Duration 3 } } TFBot { Template T_TFBot_Spy AddCond { Name TF_COND_REPROGRAMMED } ClassIcon red2_lite CustomEyeGlowColor "255 0 0" Action Spy ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 75 } } } } WaveSpawn // dont shoot blue metal, they are your friends, you cant interact with them though. { Name blu_robots TotalCurrency 0 TotalCount 999 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 Support Limited RandomChoice { TFBot { Class Scout Classicon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_FAN ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Jumping_Sandman ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Cola ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Combat ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_FanOWar ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Class Soldier Classicon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Beggars ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_DirectHit_Spammer ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_AirBlast ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Fury ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Knight ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demo_Burst ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Stickybomb ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Class Heavyweapons ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_Natascha Skill Hard ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_Giger_Battle ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_FrontierJustice ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_RescueRanger ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic ClassIcon blu2_lite Attributes IgnoreFlag CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon blu2_lite Attributes IgnoreFlag CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper ClassIcon blu2_lite Action Sniper CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper ClassIcon blu2_lite Action Sniper CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Spy ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" Action Spy ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 75 } } } } } }