// Cliffside: click_advanced2 (Impending Apocalypse EX) // Expert mission for Hexadecimal Horrors ported to cliffside // Made by Clickin (https://steamcommunity.com/id/clickin/) // spawnbot // spawnbot_giant // spawnbot_flank_left // spawnbot_flank_right // spawnbot_all // spawnbot_mission_sentry_buster // spawnbot_mission_sniper // spawnbot_mission_spy // boss_path_1 // boss_path_1_left // boss_path_wbomb // boss_path_abomb #base robot_standard.pop #base ex_upgrade_click.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween ZombiesNoWave666 1 FastNPCUpdate 1 Templates { T_TFBot_Demoman_Knight_Halloween { Class Demoman Name "Demoknight" ClassIcon demoknight_headtaker_nys Skill Hard Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the horseless headless horseman's headtaker" "critboost on kill" 3 } } } // Sentry Buster Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } // Wave 1/6 // Total $ in this wave : 1000$ // Total $ when wave starts : 700$ (Starting money) // Total $ when wave ends : 700$ (Starting money) + 1000$ (Collected money) + 100$ (Bonus) = 1800$ Mission { Objective Engineer BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{blue}미션 원제: Impending Apocalypse" Line "{green}Potato 서버의 원래 미션에 비해 난이도가 높습니다." } WaveSpawn { Where spawnbot Name "stage01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Where spawnbot_flank_right Name "stage01_heavymedic" Support 1 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_giant Name "stage02" WaitForAllSpawned "stage01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoknight_Skeleton } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_flank_left Name "stage03_giantsoldier" WaitForAllDead "stage02" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllDead "stage02" TotalCount 36 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Where spawnbot_flank_left Name "stage03_demoknight" WaitForAllDead "stage02" TotalCount 24 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight_Halloween Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_giant Name "stage04" WaitForAllSpawned "stage03" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoknight_Skeleton } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot_all Name "stage04" WaitForAllSpawned "stage03" TotalCount 16 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } // Wave 2/6 // Total $ in this wave : 1300$ // Total $ when wave starts : 700$ (Starting money) + 1000$ (Collected money) + 100$ (Bonus) = 1800$ // Total $ when wave ends : 700$ (Starting money) + 2300$ (Collected money) + 200$ (Bonus) = 3200$ Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Mission { Objective Engineer BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "stage01" TotalCount 10 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 12 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Pumpkin } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 60 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Expert } TFBot { Class Scout Skill Expert } TFBot { Class Scout Skill Expert } TFBot { Class Scout Skill Expert } TFBot { Class Scout Skill Expert tag flank_left } TFBot { Class Scout Skill Expert tag flank_right } } } WaveSpawn { Name "stage02_tank" WaitForAllSpawned "stage01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 15000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_1_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "stage02" WaitForAllSpawned "stage01" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 10 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot_giant Name "stage02" WaitForAllSpawned "stage01" TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro_Longflame Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Tomislav } } } WaveSpawn { Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 Name "stage02" WaitForAllSpawned "stage01" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 22 TotalCurrency 150 TFBot { Class Scout ClassIcon scout_giant Skill Normal Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_giant Name "stage03" WaitForAllDead "stage02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllDead "stage02" TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 10 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Pyro_Dragon Skill Hard } TFBot { Template T_TFBot_Pyro_Fireball Skill Hard } } } } // Wave 3/6 // Total $ in this wave : 1100$ // Total $ when wave starts : 700$ (Starting money) + 2300$ (Collected money) + 200$ (Bonus) = 3200$ // Total $ when wave ends : 700$ (Starting money) + 3400$ (Collected money) + 300$ (Bonus) = 4400$ Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy Skill Easy } } Mission { Objective Engineer BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_giant Name "stage01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 0 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Pyro_Fireball } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Where spawnbot_giant Name "stage01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky_Burst } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Where spawnbot_all Name "stage01" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Flame } } WaveSpawn { Where spawnbot_flank_right Name "stage02a_giant" WaitForAllDead "stage01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag flank_right } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot_giant Name "stage02a" WaitForAllDead "stage01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Where spawnbot Name "stage02a" WaitForAllDead "stage01" TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Soldier_Stun Skill Expert } TFBot { Template T_TFBot_Soldier_DirectHit } } } WaveSpawn { Where spawnbot_flank_left Name "stage02b_giant" WaitForAllSpawned "stage02a" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag flank_left } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "stage02b" WaitForAllSpawned "stage02a" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 30 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Stun Skill Expert } TFBot { Template T_TFBot_Soldier_DirectHit } } } WaveSpawn { Where spawnbot_giant Name "stage02b" WaitForAllSpawned "stage02a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Where spawnbot Name "support" WaitForAllDead "stage01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } } WaveSpawn { Where spawnbot Name "support" WaitForAllDead "stage01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Demoknight_Skull } } } // Wave 4/6 // Total $ in this wave : 1200$ // Total $ when wave starts : 700$ (Starting money) + 3400$ (Collected money) + 300$ (Bonus) = 4400$ // Total $ when wave ends : 700$ (Starting money) + 4600$ (Collected money) + 400$ (Bonus) = 5700$ Mission { Objective Engineer BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "main" TotalCount 10 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 7 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_FAN_Pusher_Wizard } } WaveSpawn { Where spawnbot_all Name "stage01" TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Crit } } WaveSpawn { Name "stage02_tank" WaitForAllSpawned "stage01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Tank { Health 30000 Name TankBoss Speed 75 StartingPathTrackNode boss_path_1_left OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "stage02_giant" WaitForAllSpawned "stage01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic_Quickheal_Armored } } } WaveSpawn { Where spawnbot_all Name "stage02" WaitForAllSpawned "stage01" TotalCount 50 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 200 RandomChoice { TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert Tag flank_left } TFBot { Class Pyro Skill Expert Tag flank_right } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Tag flank_right ClassIcon pyro_crit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Tag flank_right ClassIcon pyro_crit } } } WaveSpawn { Name "stage03_tank" WaitForAllSpawned "stage02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "stage03_giant" WaitForAllSpawned "stage02" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } } } WaveSpawn { Where spawnbot_all Name "stage03" WaitForAllSpawned "stage02" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Template T_TFBot_Heavy_Flame } } WaveSpawn { Where spawnbot_giant Name "stage04" WaitForAllSpawned "stage03" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Future Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickheal_Armored } TFBot { Template T_TFBot_Medic_Quickheal_Armored } } } } // Wave 5/6 // Total $ in this wave : 1100$ // Total $ when wave starts : 700$ (Starting money) + 4600$ (Collected money) + 400$ (Bonus) = 5700$ // Total $ when wave ends : 700$ (Starting money) + 5700$ (Collected money) + 500$ (Bonus) = 6900$ Mission { Objective Engineer BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "main" TotalCount 18 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Homing_Spell Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 Name "stage01_giant" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Homing_Spell Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Pumpkin_Rapid Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 Name "stage02" WaitForAllSpawned "stage01" TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 10 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Multishot Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 54 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 90 TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllSpawned "stage02" TotalCount 40 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 120 TFBot { Template T_TFBot_Soldier_Spammer_Buff } } WaveSpawn { Where spawnbot Name "stage03_squad" WaitForAllSpawned "stage02" TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 15 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Where spawnbot_giant Name "stage04" WaitForAllSpawned "stage03" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Homing_Spell tag flank_left Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Where spawnbot_giant Name "stage04" WaitForAllSpawned "stage03" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Multishot tag flank_right Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 Name "stage04" WaitForAllSpawned "stage03" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Soldier_Spammer_Conch } TFBot { Template T_TFBot_Medic_Shield } } } } // Wave 6/6 // Total $ in this wave : 966$ // Total $ when wave starts : 700$ (Starting money) + 5700$ (Collected money) + 500$ (Bonus) = 6900$ // Total $ when wave ends : 700$ (Starting money) + 6666$ (Collected money) + 500$ (Bonus) = 7866$ Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina Attributes AlwaysCrit } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy_Business_Support } } Mission { Objective Engineer BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 66 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode boss_path_abomb OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 60 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode boss_path_wbomb OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_flank_right Name "stage01_giant" TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 30 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Deflector_Crit } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Sticky_Burst Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_giant Name "stage02_giant" WaitForAllSpawned "stage01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber_Regen } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 60 TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 15 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_giant Name "stage03" WaitForAllSpawned "stage02" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_flank_left Name "stage03_superscout" WaitForAllSpawned "stage02" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 15 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } WaveSpawn { Where spawnbot Name "stage03_squad" WaitForAllSpawned "stage02" TotalCount 12 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 15 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "stage04" WaitForAllSpawned "stage03_superscout" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 66666 Name TankBoss Speed 75 Skin 1 ClassIcon tank_sticky_hellmet StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "stage04" WaitForAllSpawned "stage03" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber_Regen } } } WaveSpawn { Where spawnbot Name "stage04" WaitForAllSpawned "stage03_squad" Support 1 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Crit } } } }