// Cliffside: click_advanced1 // spawnbot // spawnbot_giant // spawnbot_flank_left // spawnbot_flank_right // spawnbot_all // spawnbot_mission_sentry_buster // spawnbot_mission_sniper // spawnbot_mission_spy // boss_path_1 // boss_path_1_left // boss_path_wbomb // boss_path_abomb #base robot_standard.pop #base ex_upgrade_click.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_sig.pop #base robot_sig_tank.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no // Blimp Path ExtraTankPath { Name blimp_path Node "-798 7753 1450" Node "-798 4230 1450" Node "-1216 3659 1450" Node "-1598 688 1500" Node "-119 699 1500" } // Sentry Buster Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // Wave 1/7 // Total $ in this wave : 700$ // Total $ when wave starts : 400$ (Starting money) // Total $ when wave ends : 400$ (Starting money) + 700$ (Collected money) + 100$ (Bonus) = 1200$ Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "stage01_gas" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist_Normal } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 10 TotalCurrency 150 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 13 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Pyro_Melee } TFBot { Template T_TFBot_Pyro_Melee } TFBot { Template T_TFBot_Pyro_Melee } } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllSpawned "stage02" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Charged_NoCrit } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllSpawned "stage02" TotalCount 24 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 15 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } } } // Wave 2/7 // Total $ in this wave : 600$ // Total $ when wave starts : 400$ (Starting money) + 700$ (Collected money) + 100$ (Bonus) = 1200$ // Total $ when wave ends : 400$ (Starting money) + 1300$ (Collected money) + 200$ (Bonus) = 1900$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "stage01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Where spawnbot_flank_left Name "stage01" TotalCount 20 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 15 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "stage02_giantheavy" WaitForAllDead "stage01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavy_Booster } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllDead "stage01" TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Equalizer } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name "stage03_tank" WaitForAllSpawned "stage02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 Tank { Health 30000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_all Name "stage03" WaitForAllSpawned "stage02" TotalCount 40 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 WaitBeforeStarting 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_Escapeplan } } } // Wave 3/7 // Total $ in this wave : 900$ // Total $ when wave starts : 400$ (Starting money) + 1300$ (Collected money) + 200$ (Bonus) = 1900$ // Total $ when wave ends : 400$ (Starting money) + 2200$ (Collected money) + 300$ (Bonus) = 2900$ Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "main" TotalCount 6 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 30 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Scout_FAN_Armored } } WaveSpawn { Where spawnbot Name "main" TotalCount 6 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 25 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Homewrecker_Armored } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Blast } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 160 Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Soldier_Blast } TFBot { Template T_TFBot_Soldier_Blast } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 40 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 40 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Where spawnbot Name "stage03a" WaitForAllSpawned "stage02" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_flank_left Name "stage03" WaitForAllSpawned "stage02" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 TotalCurrency 80 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot_flank_right Name "stage03" WaitForAllSpawned "stage02" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 TotalCurrency 80 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot Name "stage03b" WaitForAllSpawned "stage03a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 10 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Scout_FAN_Armored } } } // Wave 4/7 // Total $ in this wave : 600$ // Total $ when wave starts : 400$ (Starting money) + 2200$ (Collected money) + 300$ (Bonus) = 2900$ // Total $ when wave ends : 400$ (Starting money) + 2800$ (Collected money) + 400$ (Bonus) = 3600$ Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "stage01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison_Homing_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot_flank_left Name "stage01" TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Soldier_CowMangler_Charged } TFBot { Template T_TFBot_Soldier_CowMangler } TFBot { Template T_TFBot_Soldier_CowMangler } } } WaveSpawn { Where spawnbot Name "stage02_giant" WaitForAllSpawned "stage01" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky_Type2 } TFBot { Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Homing Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 14 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Charged } } WaveSpawn { Where spawnbot_flank_left Name "stage03" WaitForAllSpawned "stage02" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison_Homing_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllDead "stage02" TotalCount 16 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 40 TFBot { Class HeavyWeapons Skill Normal } } } // Wave 5/7 // Total $ in this wave : 1000$ // Total $ when wave starts : 400$ (Starting money) + 2800$ (Collected money) + 400$ (Bonus) = 3600$ // Total $ when wave ends : 400$ (Starting money) + 3800$ (Collected money) + 500$ (Bonus) = 4700$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankVacBullet" ClassIcon tank_vac_bullet_lite } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Heavy_Deflector_Brassbeast } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Heavy_Deflector_Brassbeast } TFBot { Template T_TFBot_Heavy_Deflector_Brassbeast } TFBot { Template T_TFBot_Heavy_Deflector_Brassbeast } } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 40 TFBot { Template T_TFBot_Heavy_Deflector_Brassbeast } } WaveSpawn { Name "stage02_tank" WaitForAllSpawned "stage01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankVacBlast" ClassIcon tank_vac_blast_lite } } WaveSpawn { Where spawnbot Name "stage02_squad" WaitForAllSpawned "stage01" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Demo_Loch } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 60 TFBot { Template T_TFBot_Soldier_DirectHit } } WaveSpawn { Name "stage03_tank" WaitForAllSpawned "stage02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankVacFire" ClassIcon tank_vac_fire_lite } } WaveSpawn { Where spawnbot_all Name "stage03" WaitForAllSpawned "stage02" TotalCount 48 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Pyro_Future_Taunt } TFBot { Template T_TFBot_Pyro_Future_Taunt } TFBot { Template T_TFBot_Pyro_Future_Taunt } TFBot { Template T_TFBot_Pyro_Future_Flaregun } TFBot { Template T_TFBot_Pyro_Future_Flaregun } } } WaveSpawn { Name "stage04_tank" WaitForAllSpawned "stage03" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Tank { Health 15000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankVacMelee" ClassIcon tank_vac_melee_lite } } WaveSpawn { Where spawnbot Name "stage04" WaitForAllSpawned "stage03" TotalCount 32 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Buff } TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } } WaveSpawn { Where spawnbot Name "support" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 25 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_giant } } } } // Wave 6/7 // Total $ in this wave : 800$ // Total $ when wave starts : 400$ (Starting money) + 3800$ (Collected money) + 500$ (Bonus) = 4700$ // Total $ when wave ends : 400$ (Starting money) + 4600$ (Collected money) + 600$ (Bonus) = 5600$ Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "stage01_giant" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Homing_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot_flank_left Name "stage01_superscout" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Scout_Backscatter Skill Hard } } WaveSpawn { Where spawnbot Name "stage02_giant" WaitForAllSpawned "stage01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Homing_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot Name "stage02" WaitForAllSpawned "stage01" TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 7 WaitBeforeStarting 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Pyro_Dragon_Armored } TFBot { Template T_TFBot_Pyro_Dragon_Armored } TFBot { Template T_TFBot_Pyro_Dragon_Armored } } } WaveSpawn { Where spawnbot_flank_right Name "stage03_giant" WaitForAllSpawned "stage02" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Homing_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot_flank_left Name "stage03_giant" WaitForAllSpawned "stage02" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 35 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Homing_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot Name "stage03" WaitForAllSpawned "stage02" TotalCount 16 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Soldier_FastRocket Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber } } } } // Wave 7/7 // Total $ in this wave : 900$ // Total $ when wave starts : 400$ (Starting money) + 4600$ (Collected money) + 600$ (Bonus) = 5600$ // Total $ when wave ends : 400$ (Starting money) + 5500$ (Collected money) + 600$ (Bonus) = 6500$ Mission { Objective Engineer BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 200 Tank { Health 30000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 12 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } } WaveSpawn { Where spawnbot_flank_left Name "stage01" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Support Limited TFBot { Template T_TFBot_Scout_FastFire SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } WaveSpawn { Where spawnbot Name "stage02_support" WaitForAllSpawned "stage01" TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 Support 1 TFBot { Class Soldier Skill Expert SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } WaveSpawn { Where spawnbot Name "stage02_support" WaitForAllSpawned "stage01" TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 Support 1 TFBot { Class Demoman Skill Expert SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } WaveSpawn { Where spawnbot_flank_left Name "stage02a" WaitForAllSpawned "stage01" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 16 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } } WaveSpawn { Where spawnbot_flank_right Name "stage02a" WaitForAllSpawned "stage01" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 16 WaitBeforeStarting 18 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Long_Uber_Easy_Nopop SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } } WaveSpawn { Name "stage02b_blimp" WaitForAllSpawned "stage02a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Tank { Health 30000 Speed 75 Classicon blimp2_lite Skin 4 Name BlimpBoss StartingPathTrackNode blimp_path_1 MaxTurnRate 10 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 DisableTracks 1 DisableSmokestack 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc/combine_gunship/dropship_engine_distant_loop1.wav" PingSound ambient/alarms/warningbell1.wav OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "stage02b" WaitForAllSpawned "stage02a" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 10 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Armored SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Armored SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Armored SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } TFBot { Template T_TFBot_Medic_Armored SpawnTemplate "powerup_logic_critbuff_recipient" SpawnTemplate "powerup_logic_hastebuff_recipient" } } } WaveSpawn { Where spawnbot_all Name "support" TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Soldier_CritBuff SpawnTemplate "powerup_logic_hastebuff_recipient" Skill Expert } TFBot { Template T_TFBot_Soldier_HasteBuff SpawnTemplate "powerup_logic_critbuff_recipient" Skill Expert } } } } }