//Intermediate mission for Cliffside map made by Super Somario //Intermediate - Mountain Excavation #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 600 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Pyro_Dragons_Fury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Easy Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Medic_Herp_Vac_Blast_Fix //Vaccinator medic templates were made by Herple Nerp { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.8 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "bot medic uber deploy delay duration" 999 } } T_TFBot_Medic_Herp_Vac_Fire_Fix { ClassIcon medic_fire Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.8 "medigun charge is resists" 5 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "bot medic uber deploy delay duration" 999 } } T_TFBot_Medic_Herp_Vac_Bullet_Fix { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.8 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "bot medic uber deploy delay duration" 999 } } T_TFBot_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Normal Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 4 "uber duration bonus" -2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.3 "bot medic uber health threshold" 444 } } T_TFBot_Heavyweapons_Heater_Normal { ClassIcon heavy_heater Name "Heater Heavy" Class HeavyWeapons Skill Normal Item "the huo long heatmaker" } T_TFBot_Giant_Soldier_Charge_NoCrit { Class Soldier Name "Giant Uncharged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Chief_Conch { Class Soldier Name "Chief Conch Soldier" ClassIcon soldier_conch Health 20000 Skill Hard Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "The Concheror" Scale 1.8 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 1 "faster reload rate" 2 "projectile spread angle penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 } } T_TFBot_Soldier_Chief_Buff { Class Soldier Name "Chief Buff Soldier" ClassIcon soldier_buff Health 20000 Tag bot_giant Skill Hard Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 2 "faster reload rate" 1 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 } } T_TFBot_Boss_General_Grievous //Just a referrence of a villain from Star Wars The Clone Wars xd { Class Scout Skill Expert Name "General Grievous" ClassIcon scout_batsaber_giant Health 30000 Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 WeaponRestrictions MeleeOnly Item "batsaber" Item "Teufort Knight" Item "courtly cuirass" Item "squire's sabatons" Item "Crook Combatant" ItemAttributes { ItemName "batsaber" "critboost on kill" 2 "damage bonus" 2 "Set DamageType Ignite" 1 "melee range multiplier" 3 "damage causes airblast" 1 "killstreak tier" 3 "killstreak idleeffect" 7 "killstreak effect" 3 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 5 "rage giving scale" 0.1 "voice pitch scale" 0.5 "hand scale" 1.5 } } } Mission { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper Where spawnbot_flank_left BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Normal } } Mission { Objective Spy InitialCooldown 20 Where Anywhere BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Normal } } Mission { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper Where spawnbot_flank_left BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Normal } } Mission { Objective Engineer InitialCooldown 18 Where spawnbot_flank_left Where spawnbot_flank_right BeginAtWave 6 RunForThisManyWaves 3 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_giant TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_right TeleportWhere spawnbot_flank_left Attributes IgnoreFlag } } Mission { Objective Spy InitialCooldown 20 Where Anywhere BeginAtWave 7 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Normal } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper Where spawnbot_flank_left BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback Skill Normal } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 200 TotalCount 1 Tank { Health 20000 Name "tankboss" Speed 50 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave01a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 8 Where spawnbot_all WaitBeforeStarting 10 RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 100 TotalCount 28 MaxActive 7 SpawnCount 7 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_flank_right TFBot { Class Demoman Skill Normal Tag flank_left Tag flank_right } } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragons_Fury } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave02c WaitForAllDead wave02b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave02s TotalCurrency 50 TotalCount 100 MaxActive 3 SpawnCount 3 Where spawnbot_flank_left Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag flank_left Tag flank_right } } WaveSpawn { Name wave02s WaitForAllDead wave02b TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_batsaber Item "batsaber" Name "Lightsaber Scout" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03 TotalCurrency 600 TotalCount 100 MaxActive 15 SpawnCount 3 Where spawnbot_all RandomSpawn 1 WaitBetweenSpawns 1 TFBot { Class Scout Skill Easy Name "Battle Droid Scout" Item "Teufort Knight" Item "baby face's blaster" ClassIcon scout_blaster_nys } } WaveSpawn { Name wave03 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name wave04a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 50 TotalCount 36 MaxActive 6 SpawnCount 6 Where spawnbot_flank_left TFBot { Class Demoman Skill Normal Tag flank_left Tag flank_right } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 Where spawnbot_flank_right TFBot { Template T_TFBot_Sniper_Huntsman Tag flank_left Tag flank_right } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } } WaveSpawn { Name wave04c WaitForAllDead wave04b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave04c WaitForAllDead wave04b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_bat WeaponRestrictions MeleeOnly } } WaveSpawn { Name wave04s WaitForAllDead wave04b TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot Support 1 TFBot { Class Pyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_giant WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Charge_NoCrit } TFBot { Template T_TFBot_Medic_Herp_Vac_Blast_Fix ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Herp_Vac_Bullet_Fix ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Herp_Vac_Fire_Fix ClassIcon medic_vac_trio_nys } } } WaveSpawn { Name wave05a TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_flank_left Where spawnbot_flank_right WaitBeforeStarting 5 TFBot { Template T_TFBot_Heavyweapons_Heater_Normal } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 75 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot TFBot { Class Soldier Skill Normal Item "the liberty launcher" } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 75 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_flank_left Where spawnbot_flank_right WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name wave05c WaitForAllDead wave05b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name wave05s WaitForAllDead wave05b TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot_all RandomSpawn 1 Support 1 TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ClassIcon sniper_smg Name "SMG Sniper" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 TFBot { Template T_TFBot_Soldier_Chief_Conch } } WaveSpawn { Name wave06b WaitForAllDead wave06a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 TFBot { Template T_TFBot_Soldier_Chief_Buff } } WaveSpawn { Name wave06s1 TotalCurrency 300 TotalCount 300 MaxActive 5 SpawnCount 5 Where spawnbot_all Support 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk! Scout" } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name wave06s2 TotalCurrency 300 TotalCount 300 MaxActive 5 SpawnCount 5 Where spawnbot_all WaitBeforeStarting 3 Support 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Class Soldier Skill Normal Item "the direct hit" } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot RandomChoice { TFBot { Class Scout Skill Expert Name "Battle Droid Scout" Item "Teufort Knight" } TFBot { Class Soldier Skill Expert Name "Battle Droid Soldier" Item "Teufort Knight" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } TFBot { Class Pyro Skill Expert Name "Battle Droid Pyro" Item "the mk 50" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 "move speed bonus" 1 "airblast disabled" 1 } } TFBot { Class Demoman Skill Expert Name "Battle Droid Demo" Item "Teufort Knight" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } TFBot { Class HeavyWeapons Skill Expert Name "Battle Droid Heavy" Item "Teufort Knight" } } } WaveSpawn { Name wave07a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave07b WaitForAllSpawned wave07a TotalCurrency 100 TotalCount 1 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave07b WaitForAllSpawned wave07a TotalCurrency 100 TotalCount 1 WaitBeforeStarting 15 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_1_left" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave07b WaitForAllSpawned wave07a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Battle Droid Demo" Item "Teufort Knight" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave07c WaitForAllDead wave07b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Giant Battle Droid Soldier" Item "Teufort Knight" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave07s WaitForAllDead wave07a TotalCurrency 150 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 5 Support 1 TFBot { Template T_TFBot_Demo_Burst Item "Teufort Knight" } } } Wave //This wave is dedicated to Tom Jakitory { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave08boss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 StartWaveOutput { Target deathpit_barriers_close Action Trigger } DoneOutput { Target deathpit_barriers_open Action Trigger } TFBot { Template T_TFBot_Boss_General_Grievous } } WaveSpawn { Name wave08s TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 4 Where spawnbot_all RandomSpawn 1 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "batsaber" Item "Teufort Knight" Name "Lightsaber Droid Scout" ClassIcon scout_batsaber } } WaveSpawn { Name wave08s TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 4 Where spawnbot_all WaitBeforeStarting 3 RandomSpawn 1 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions SecondaryOnly Name "Battle Droid Scout" Item "The C.A.P.P.E.R" Item "Teufort Knight" ClassIcon scout_capper_nys } } WaveSpawn { Name wave08s TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 4 Where spawnbot_all WaitBeforeStarting 6 RandomSpawn 1 Support 1 TFBot { Class Scout Skill Hard Name "Battle Droid Scout" Item "Teufort Knight" } } WaveSpawn { Name Grievous_Relay WaitBeforeStarting 3 FirstSpawnWarningSound "Grievous_Prepare.mp3" } WaveSpawn { Name Grievous_Relay WaitBeforeStarting 6 FirstSpawnWarningSound "Grievous_Summon.mp3" } WaveSpawn { Name Grievous_Relay WaitBeforeStarting 9 FirstSpawnWarningSound "Grievous_Entrance.mp3" } } }