//mission by randomguy //an attempt at a rottenburg-like int. //or it was. //now it's going to be a valve templates ONLY adv. #base robot_standard.pop #base robot_giant.pop WaveSchedule { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 4 StartingCurrency 600 Advanced 1 AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 25 // EventPopFile Halloween Templates { T_TFBot_Pyro_AlwaysFire //laziness { Class Pyro Skill Easy Attributes AlwaysFireWeapon } T_TFBot_Giant_Heavyweapons_HealOnKill //A fix. { Class Heavyweapons Name "Giant H.O.K Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5500 WeaponRestrictions PrimaryOnly //Attributes UseBossHealthBar MaxVisionRange 2000 Attributes MiniBoss Tag bot_giant Tag bot_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } } Mission { Objective Spy InitialCooldown 20 Where spawnbot_giant BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_giant BeginAtWave 0 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot_giant InitialCooldown 30 CooldownTime 30 BeginAtWave 1 RunForThisManyWaves 10 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // sniper mission: 2 active WaveSpawn { Name stage1 Where spawnbot_giant TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name stage1 Where spawnbot_flank_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot_all TotalCount 36 MaxActive 18 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1.5 TotalCurrency 190 RandomSpawn 0 Squad { TFBot { Template T_TFBot_HeavyWeapons_HeavyWeight_Champ } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 Where spawnbot_giant TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 110 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name stage4 WaitForAllDead stage3 Where spawnbot_all TotalCount 42 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.6 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro_AlwaysFire } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name stage4 WaitForAllDead stage3 Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 2 //////////CURRENCY 1000/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_all TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name stage1 Where spawnbot_giant TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name stage1 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot_giant TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name stage3 WaitForAllDead stage1 Where spawnbot_all TotalCount 30 MaxActive 15 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Scout_BONK } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot_giant TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name stage4 WaitForAllSpawned stage3 Where spawnbot_giant TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 8 //5 //TotalCurrency 150 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_FAN } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Hard } } } WaveSpawn { Name stage4 WaitForAllSpawned stage3 Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 RandomSpawn 1 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" //sound Tank { Health 30000 //35000 Speed 75 Name "tankboss" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "boss_path_abomb" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 //////////CURRENCY 1200/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_all TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_HeavyWeapons_Fist } } WaveSpawn { Name stage1 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name stage1 Where spawnbot_flank_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name stage2_1 WaitForAllSpawned stage1 Where spawnbot_all TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 9 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name stage2_2 WaitForAllSpawned stage2 Where spawnbot_giant TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 80 RandomSpawn 1 TFBot { Class Heavy Skill Expert //Attributes AlwaysCrit } } WaveSpawn { Name stage2_3 WaitForAllDead stage2_2 Where spawnbot_all TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot_all TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 30 TotalCurrency 200 RandomSpawn 1 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" //sound RandomChoice { Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "boss_path_1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "boss_path_1_left" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot_giant TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 90 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 180 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic //_Regen } } } } //WAVE 4 //////////CURRENCY 950/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // spy mission: 4 active WaveSpawn { Name stage1 Where spawnbot_giant TotalCount 30 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 250 RandomSpawn 1 Squad { TFBot { Template T_TFBot_HeavyWeapons_ShotGun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot_giant TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 300 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name support WaitForAllSpawned stage2 Where spawnbot_giant TotalCount 5 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 12 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name giant Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 150 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name giant2 WaitForAllSpawned giant Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name giant3 WaitForAllDead giant2 Where spawnbot_giant TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 150 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } //WAVE 5 //////////CURRENCY 000/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name eggs Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_giant } } WaveSpawn { Name more_eggs WaitForAllSpawned eggs Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_giant } } WaveSpawn { Name support Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } //WaveSpawn //{ //Name stage1 //Where red_spawn //TotalCount 1 //MaxActive 1 //SpawnCount 1 //RandomSpawn 1 //Support Limited //TFBot //{ //Template T_TFBot_Giant_Soldier //Name "ENGINEER INFILTRATION!" //Scale 0.01 //ClassIcon engineer //CharacterAttributes //{ //"health regen" -10000 //} //} //} //WaveSpawn //{ //Name stage1 //Where red_spawn //TotalCount 1 //MaxActive 1 //SpawnCount 1 //RandomSpawn 1 //WaitBeforeStarting 5 //Support Limited //TFBot //{ //Template T_TFBot_Giant_Soldier //Name "The bomb is at hatch!" //Scale 0.01 //ClassIcon engineer //CharacterAttributes //{ // "health regen" -10000 //} //} //} WaveSpawn { Name stage1 Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Chief_Soldier_Atomic } StartWaveOutput { Target intel3 Action enable } } WaveSpawn { Where spawnbot_giant TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN } StartWaveOutput { Target intel2 Action enable } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast } StartWaveOutput { Target intel2 Action enable } } } }