//Red Canyon Tragedy [References From FE: Three House] [Suggestion Name Mission from Sergeant Crwhips] //Advanced //CreatorForce //Map By: LASER ACE //Leoric Main: When is there gonna be a fire emblem 3 houses mission? #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no //Wave 1: //42 Scouts $50 //16 Demoman $50 //04 Giant Demoknight $175 //16 Soldier Blackbox + 16 Soldier Concheror $75 //01 Giant Natascha Heavy + 08 Uber Medic $125 //02 Giant Fan Scout $150 //Support: //03 Sniper //08 Dragon Fury $25 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Normal Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "Letch's LED" } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot_flank_left BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy InitialCooldown 35 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Force_Giant_Sniper } } Mission { Objective Spy InitialCooldown 35 Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 BeginAtWave 1 RunForThisManyWaves 7 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Force_Giant_Sniper { Name "Giant Sniper" Health 3000 Class Sniper Skill Hard Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "Letch's LED" MaxVisionRange 3000 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoknight_Swordfighter { Name "Giant Swordfighter Demo" Class Demoman ClassIcon demoknight_giant Skill Expert Tag bot_giant Attributes Miniboss Health 4200 Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Shogun's Shoulder Guard" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Demoman_Stickybomb { Name "Sticky Demo" Item "Scotch Bonnet" Item "The Merc's Muffler" Class Demoman Skill Normal Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.4 "damage bonus" 0.9 "heal on kill" 25 } } T_TFBot_Force_Soldier_Stun { Name "Stun Soldier" Class Soldier Skill Normal ClassIcon soldier_stun Item "Lo-Fi Longwave" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.2 "Projectile speed increased" 0.75 "rocket specialist" 1 "slow enemy on hit" 1 "attach particle effect" 702 "damage penalty" 0.5 } } T_TFBot_Force_Engineer_Rescue_Ranger { Class Engineer Name "Rescue Ranger Engineer" ClassIcon engineer_ranger_nys Skill Expert Health 150 //Attributes AlwaysCrit Item "The Rescue Ranger" BehaviorModifiers Push ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.7 "fire rate penalty" 1.5 } // CharacterAttributes // { // "cannot pick up intelligence" 1 // } } T_TFBot_Force_Soldier_RocketRain { Name "Rocket Rain Soldier" Class Soldier Skill Expert ClassIcon soldier_rocketrain Health 600 Scale 1.3 Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Full Metal Drill Hat" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 16.0 "fire rate bonus" 0.01 "faster reload rate" 0.3 "projectile speed increased" 0.4 "projectile spread angle penalty" 11 } CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Force_Scout_Milk { Name "Milk Scout" Class Scout Skill Hard ClassIcon scout_milk WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } T_TFBot_Force_Demoman_Swordfighter { Name "Swordfighter" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } } T_TFBot_Force_Pyro_DragonFury { Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Force_Giant_Pyro_Magic_Fire { Name "Giant Magic-Fire Pyro" Health 3000 ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Avian Amante" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Hot Hand" "is_passive_weapon" 1 } ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.35 "item_meter_charge_rate" 1.3 "attach particle effect" 2 } ItemAttributes { ItemName "dec2014 2014_pyromancer_hood" "set item tint rgb" 1315860 } ItemAttributes { ItemName "dec2014 Pyromancer's Raiments" "set item tint rgb" 1315860 } Item "The Dragon's Fury" Item "The Hot Hand" CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 "hand scale" 0 } } T_TFBot_Force_Giant_Demo_Darksword_Creator { Name "Giant Darksword Demo" Class Demoman Skill Expert ClassIcon demoknight_giant Health 4000 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Shogun's Shoulder Guard" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "item style override" 1 "ragdolls become ash" 1 "damage bonus" 1.35 "heal on kill" 200 "heal on hit for rapidfire" 50 "override footstep sound set" 4 "killstreak tier" 2 "killstreak idleeffect" 1 "dmg penalty vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Soldier_Barrage_Crit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "Tyrant's Helm" ClassIcon soldier_barrage Health 4200 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 1315860 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed decreased" 0.4 "killstreak idleeffect" 6 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.45 "rage giving scale" 0.3 } } T_TFBot_Demoman_Burst_FixVersion //By MC { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.059 "fire rate bonus" 0.05 "damage penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Medic_Vaccinator_Bullet { Name "Bullet Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Chronoscarf" //Item "The Angel of Death" //Item "The Nunhood" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 "hand scale" 0 } } T_TFBot_Force_Giant_Medic_Kritzkrieg { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 999 "heal rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 3000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Medic_Vaccinator_Blast { Name "Blast Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Chronoscarf" //Item "The Angel of Death" //Item "The Nunhood" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 "hand scale" 0 } } T_TFBot_Force_Demoman_Baseball { Name "Baseball Launcher Demo" Class Demoman Skill Normal ClassIcon scout_stun Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Batter's Helmet" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "fuse bonus" 6969 "blast radius increased" 0.1 "dmg pierces resists absorbs" 1 "blast dmg to self increased" 0 "spawn with physics toy" 1 "mod stun waist high airborne" 1 } } T_TFBot_Force_Sniper_Huntsman_MiniSpammer { Name "Rapid Fire Bowman" Class Sniper Skill Hard ClassIcon sniper_bow_multi Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 } CharacterAttributes { "hand scale" 1.5 } } T_TFBot_Medic_Vaccinator_Fire { Name "Fire Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Chronoscarf" //Item "The Angel of Death" //Item "The Nunhood" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 "hand scale" 0 } } T_TFBot_Force_Soldier_Western_Knight { Name "Western Knight Soldier" Class Soldier Skill Hard ClassIcon demoknight_samurai Health 500 Scale 1.3 Item "The Half-Zatoichi" Item "Brass Bucket" Item "Bushi-Dou" Item "The Shogun's Shoulder Guard" Tag bot_giant WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.2 "attach particle effect" 4 } } T_TFBot_Force_Giant_Demoman_Stickybomb { Name "Giant Sticky Demo" Item "Scotch Bonnet" Item "The Merc's Muffler" Class Demoman Skill Normal Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly Attributes MiniBoss Health 3500 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.4 "damage bonus" 1.2 //"heal on kill" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Soldier_TrioRocket { Class Soldier Name "Giant Trirocket Soldier" ClassIcon soldier_burstfire_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Head Hedge" Item "concealedkiller_rocketlauncher_woodlandwarrior" ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size penalty" 0.75 "attach particle effect" 703 "projectile spread angle penalty" 4 "killstreak idleeffect" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Force_Boss_Death_Knight { Name "The Death Knight" Class Demoman Health 40000 Scale 2 Skill Expert Item "The Chargin' Targe" Item "The Eyelander" Attributes MiniBoss WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Item "Forgotten King's Pauldrons" Item "Forgotten King's Restless Head" Item "Shin Shredders" Item "The Sole Saviors" //Item "Bushi-Dou" ClassIcon demoknight_giant ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.5 "heal on kill" 200 "critboost on kill" 3 "killstreak tier" 2 "killstreak idleeffect" 3 "bleeding duration" 1 "dmg bonus vs buildings" 4 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.4 "override footstep sound set" 2 "rage giving scale" 0.0 "attach particle effect" 8 //"voice pitch scale" 0.5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { //Name "Soda Popper Scout" //ClassIcon scout_pop Class Scout Skill Easy //Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" } } WaveSpawn { Name 1B Where spawnbot_flank_left TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "The Iron Bomber" } } WaveSpawn { Name 1C Where spawnbot_giant TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Force_Giant_Demoknight_Swordfighter } } WaveSpawn { Name 1D WaitForAllSpawned 1B Where spawnbot TotalCount 28 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name 1F WaitForAllDead 1C Where spawnbot_flank_right TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_FaN } } WaveSpawn { Name 1E WaitForAllSpawned 1D Where spawnbot_giant TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1S WaitForAllDead 1C Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Class Pyro Skill Normal Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Attributes AlwaysFireWeapon } } WaveSpawn { Name 1S WaitForAllSpawned 1E Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } } //Wave 2: //02 Giant Dragon Fury //05 Giant Demoman //02 Giant Soldier Spammer Reload //01 Tank //48 Bowman //20 Rescue Ranger + 20 Soldier Conch //35 Bonk Scout //06 Rocket Rain Soldier //Support: //03 Sniper //08 Heavy Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 10 TFBot { Template T_TFBot_Giant_Pyro Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } WaveSpawn { Name 2B WaitForAllSpawned 2A Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 13 WaitBetweenSpawns 1.5 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 2C WaitForAllSpawned 2B Where spawnbot TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Force_Engineer_Rescue_Ranger } } } WaveSpawn { Name 2D WaitForAllDead 2A Where spawnbot_giant TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 17 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name 2E WaitForAllDead 2D Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 35 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 2F WaitForAllSpawned 2D Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Force_Soldier_RocketRain } } WaveSpawn { Name 2G WaitForAllDead 2D Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 90 Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2H WaitForAllSpawned 2G Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name 2S WaitForAllDead 2B Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Class Heavy Skill Easy } } } //Wave 3: //02 Giant Battalion Soldier //04 Giant Heavy + 03 Uber Medic //36 Demoknight //18 Hyper League Scout //12 Minor Scout League + 12 Uber Medic //18 Dragon Fury //Support: //03 Swordfighter Demo //06 Gru Heavy //01 Engineer Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3B Where spawnbot TotalCount 34 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Name "The Knight" } } WaveSpawn { Name 3C Where spawnbot_flank_left TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name 3D WaitForAllSpawned 3E Where spawnbot_giant TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3E WaitForAllDead 3C Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 TotalCurrency 50 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3F WaitForAllDead 3C Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Force_Pyro_DragonFury } } WaveSpawn { Name 3S WaitForAllDead 3B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Force_Demoman_Swordfighter } } WaveSpawn { Name 3S WaitForAllDead 3E Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //Wave 4: $700 //06 Giant Scout FaN //04 Giant Demo Burst //01 Giant Blackbox Soldier //01 Giant Medic Regen //02 Giant Shortstop //52 Heavy Shotgun //27 Direct Hit Soldier //27 Sticky Demo //18 Soldier Buff //Support: //02 Spy //08 Scout (Different Weapon Random) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A Where spawnbot_giant TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name 4B Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name 4C Where spawnbot_giant TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name 4D Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Soldier Name "Direct Hit Soldier" //ClassIcon soldier_directhit Skill Normal WeaponRestrictions PrimaryOnly //Attributes "HoldFireUntilFullReload" Item "The Direct Hit" } } WaveSpawn { Name 4H WaitForAllDead 4C Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Scout Name "Giant Shortstop Scout" ClassIcon scout_shortstop_giant Skill Hard Health 1600 Attributes MiniBoss WeaponRestrictions PrimaryOnly Scale 1.8 MaxVisionRange 900 Item "The Shortstop" Item "The Milkman" CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 1.1 "override footstep sound set" 5 } } } WaveSpawn { Name 4E WaitForAllDead 4C Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 4F WaitForAllDead 4B Where spawnbot_flank_right Where spawnbot_flank_left TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Force_Demoman_Stickybomb } } WaveSpawn { Name 4G WaitForAllDead 4D Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name 4S WaitForAllSpawned 4E Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Normal } } } //Wave 5: $600 //10 Giant Crit Soldier //01 Sticky Tank //04 Giant Sticky Demo + 08 Uber Medic //02 Giant Long Flame Pyro + 02 Giant Medic //05 Giant TriRocket Soldier + 05 Uber Medic //36 Scorch Shot Pyro //24 Fist Gauntlet //40 Scout //24 Ball Launcher Demo //Support: //01 Giant Sniper //04 Rapid Fire Bowman Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name 5B WaitForAllDead 5A Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name 5C WaitForAllDead 5A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 25000 Name "sticky_tank" Speed 75 StartingPathTrackNode boss_path_wbomb OnKilledOutput { Target st_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5D WaitForAllSpawned 5C Where spawnbot_giant TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Force_Giant_Demoman_Stickybomb } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5E WaitForAllDead 5A Where spawnbot_flank_right TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name 5F WaitForAllDead 5D Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 5G WaitForAllDead 5D Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Class Scout Skill Hard } } WaveSpawn { Name 5H WaitForAllDead 5D Where spawnbot TotalCount 24 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Force_Demoman_Baseball } } WaveSpawn { Name 5S WaitForAllDead 5D Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Force_Sniper_Huntsman_MiniSpammer } } } //Wave 6: $1000 //01 The Death Knight (Health 40000) //03 Giant Magic Fire Pyro + 03 Magic Resistance Medic //04 Giant Blast Soldier //03 Giant Deflector Heavy + 12 Uber Medic //02 Giant Major Crits + 02 Giant Medic //02 Tank //08 Giant Eastern Knight Demo //48 Magic Soda Scout //28 Stun Soldier //16 Deflector Heavy //23 Western Knight Soldier //Support: //02 Spy //03 Magic Burst Fire Demo //06 Heavy //01 Engineer Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Force_Boss_Death_Knight } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot_giant TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Giant_Pyro_Magic_Fire } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Health 600 Scale 1.3 Name "Magic Vaccinator Medic" ClassIcon medic_vac_trio_nys CharacterAttributes { "attach particle effect" 4 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Health 600 Scale 1.3 Name "Magic Vaccinator Medic" ClassIcon medic_vac_trio_nys CharacterAttributes { "attach particle effect" 4 } } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Health 600 Scale 1.3 Name "Magic Vaccinator Medic" ClassIcon medic_vac_trio_nys CharacterAttributes { "attach particle effect" 4 } } } } WaveSpawn { Name 6C WaitForAllDead 6A Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Name "Soda Popper Scout" ClassIcon scout_pop Class Scout Skill Normal Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" } } WaveSpawn { Name 6D WaitForAllDead 6B Where spawnbot_giant TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 6E WaitForAllDead 6D Where spawnbot_giant TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Force_Giant_Soldier_TrioRocket } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Force_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name 6S WaitForAllDead 6B Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Force_Soldier_Stun } } WaveSpawn { Name 6S WaitForAllDead 6B Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 50 Support 1 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal Item "The Iron Bomber" Name "Iron Bomber Demo" } TFBot { Class Demoman Skill Normal Item "The Loch-n-Load" Name "Loch-n-Load Demo" } TFBot { Template T_TFBot_Force_Demoman_Stickybomb ClassIcon demo } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6F WaitForAllDead End Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } } WaveSpawn { Name 6G WaitForAllSpawned End Where spawnbot_giant TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 6H WaitForAllSpawned 6G Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Force_Giant_Soldier_Barrage_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 6I WaitForAllDead 6H Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template T_TFBot_Force_Soldier_Western_Knight Attributes AlwaysCrit } } WaveSpawn { Name 6K WaitForAllDead 6H Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Force_Giant_Demoknight_Swordfighter Attributes AlwaysCrit ClassIcon demoknight } TFBot { Template T_TFBot_Force_Giant_Demo_Darksword_Creator Attributes AlwaysCrit ClassIcon demoknight } } } WaveSpawn { Name 6J WaitForAllDead 6H Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6K WaitForAllSpawned 6J Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1_left Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6L WaitForAllDead End Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Burst_FixVersion } } WaveSpawn { Name 6M WaitForAllDead 6G Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Class Heavy Skill Normal } } } }