//ADVANCED "CLIFFSIDE" B6: MECH MAYHEM //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_Yoovy_Chief_Soldier_Spammer { Name "Major Crits" Class Soldier Skill Expert Health 30000 ClassIcon soldier_major_crits Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "Full Metal Drill Hat" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 16 "fire rate bonus" 0.35 "faster reload rate" 0.22 "projectile speed increased" 1.5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "rage giving scale" 0.1 "health regen" 40 } } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Snipers Mission { Objective Sniper Where spawnbot_flank_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_flank_right BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //Spies Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_front_left TeleportWhere spawnbot_front_right } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_front_left TeleportWhere spawnbot_front_right } } Wave //WAVE 1 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 140 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name W1_01 TotalCurrency 60 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFbot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot_flank_left TFbot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFbot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFbot { Template T_TFBot_Pyro } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_giant TFbot { Template T_Yoovy_Giant_Scout_Sandman } } } Wave //WAVE 2 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFbot { Template T_Yoovy_Giant_Heavy_Heater } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } TFbot { Template T_Yoovy_Medic_Kritzkrieg } } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFbot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFbot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Skill Hard } TFbot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name W2_TANK TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank_right Tank { Health 27000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 125 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFbot { Template T_Yoovy_Soldier_Bison } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 125 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFbot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFbot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } TFbot { Template T_Yoovy_Medic_Kritzkrieg } } } WaveSpawn { Name W2_ENGINEER TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 50 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } } Wave //WAVE 3 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFbot { Class HeavyWeapons Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Skill Expert } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_flank_left Squad { TFbot { Template T_Yoovy_Giant_Pyro_Longrange Attributes AlwaysFireWeapon } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 TFbot { Template T_Yoovy_Heavy_Lightweight Attributes AlwaysCrit } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 TFbot { Template T_Yoovy_Heavy_Mittens } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_flank_right Squad { TFbot { Template T_TFBot_Giant_Soldier_Spammer } TFbot { Template T_TFBot_Medic } } } } Wave //WAVE 4 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFbot { Template T_TFBot_Giant_Heavyweapons } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_giant TFbot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFbot { Class Soldier Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFbot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 25 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFbot { Template T_TFBot_Heavy_IronFist_Airblast } TFbot { Template T_Yoovy_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 25 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFbot { Template T_TFBot_Heavy_IronFist_Airblast } TFbot { Template T_Yoovy_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 25 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFbot { Template T_TFBot_Heavy_IronFist_Airblast } TFbot { Template T_Yoovy_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio } } } WaveSpawn { Name W4_02_SUPPORT WaitForAllDead W4_01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot Support 1 TFbot { Class Soldier Skill Normal ClassIcon Soldier } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //WAVE 5 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot Squad { TFbot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio Item "The Direct Hit" } TFbot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } TFbot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio } } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot TFbot { Class Scout Skill Hard } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_flank_right Squad { TFbot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } TFbot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_left Squad { TFbot { Template T_Yoovy_Soldier_Bazooka_Dumpster } TFbot { Template T_Yoovy_Medic_Kritzkrieg } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 225 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFbot { Class Scout Skill Hard } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot_flank_right TFbot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name W5_BOSS WaitForAllDead W5_02 TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_flank_right FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts16.mp3" lastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3" FirstSpawnOutput { Target intel2 Action Enable } TFbot { Template T_Yoovy_Chief_Soldier_Spammer } } WaveSpawn { Name W5_BOSS_SUPPORT WaitForAllDead W5_02 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4.1 WaitBetweenSpawns 1 Where spawnbot Support 1 TFbot { Template T_Yoovy_Demoman_Knight_Persian } } } Wave //WAVE 6 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_TANK TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name tankbossfinal Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" FirstSpawnOutput { Target intel2 Action Enable } Squad { TFbot { Template T_Yoovy_Giant_Heavy_Deflector_Push } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_flank_right FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" FirstSpawnOutput { Target intel3 Action Enable } Squad { TFbot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_flank_left FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" Squad { TFbot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFbot { Template T_Yoovy_Giant_Heavy_Deflector_HOK } TFbot { Template T_Yoovy_Giant_Medic_Regen } TFbot { Template T_Yoovy_Giant_Medic_Regen } } } WaveSpawn { Name W6_03 WaitForAllSpawned W6_02 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFbot { Template T_Yoovy_Giant_Soldier_BurstFire_Nerfed } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } TFbot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_SUPPORT WaitForAllDead W6_01 TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Support 1 RandomChoice { RandomChoice { TFbot { Class Scout Skill Expert } TFbot { Class Scout Skill Expert } TFbot { Class Scout Skill Expert } TFbot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert } TFbot { Template T_TFBot_Demoman Skill Expert } } } } WaveSpawn { Name W6_SUPPORT_DOESNT_SPAWN_FOR_HUD TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 99999999999999 WaitBetweenSpawns 0 Where spawnbot Support Limited TFbot { Class Scout Skill Expert } } WaveSpawn { Name W6_SUPPORT_DOESNT_SPAWN_FOR_HUD TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 99999999999999 WaitBetweenSpawns 0 Where spawnbot Support Limited TFbot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W6_SUPPORT_DOESNT_SPAWN_FOR_HUD TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 99999999999999 WaitBetweenSpawns 0 Where spawnbot Support Limited TFbot { Template T_TFBot_Demoman Skill Expert } } } }