//ADVANCED "CLIFFSIDE" B6: TREACHEROUS TRANSPORTATION //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_Yoovy_Soldier_Crit_Valve { Class Soldier Skill Expert Attributes AlwaysCrit ClassIcon soldier_spammer Name "Crit Soldier" ItemAttributes { "fire rate bonus" 0.65 "faster reload rate" -0.8 } } T_Yoovy_Chief_Demoman_Loosecannon_Burst { Name "Sir Bombardsalot" } T_Yoovy_Chief_Demoman_Loosecannon_Nuke { Name "Sir Nukesalot MK.II" } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //Engineers Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_front_left TeleportWhere spawnbot_front_right } } Wave //WAVE 1 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Scout_Sandman } } WaveSpawn { Name W1_01 TotalCurrency 300 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0.1 WaitBetweenSpawns 8 Where spawnbot_flank_right TFBot { Class Soldier } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 16 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Scout_Sandman } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 250 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Class Scout } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Scout_Sandman } } } Wave //WAVE 2 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank_right Squad { TFBot { Template T_Yoovy_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template T_Yoovy_Heavy_Shotgun } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 3 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank_left TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank_right Squad { TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 125 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank_right Squad { TFBot { Template T_TFBot_Giant_Demoman_Princetavish } TFBot { Template T_TFBot_Medic } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //WAVE 4 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit CharacterAttributes { "head scale" 1 "cancel falling damage" 1 } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_left Squad { TFBot { Template T_TFBot_Heavy_Ironfist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit CharacterAttributes { "head scale" 1 "cancel falling damage" 1 } } } } Wave //WAVE 5 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_Yoovy_Demoman_Spammer_Reload } TFBot { Template T_Yoovy_Demoman_Spammer_Reload } TFBot { Template T_Yoovy_Demoman_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank_left TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit } } } Wave //WAVE 6 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_Sandman_FastCharge_Armored Attributes AlwaysCrit } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Heavy_Deflector_HOK } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_Sandman_FastCharge_Armored Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Soldier_Crit_Valve } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_flank_right Squad { TFBot { Template T_Yoovy_Giant_Heavy_Deflector_HOK } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 TFBot { Class Scout Skill Expert Attributes AlwaysCrit Name "Crit Scout" } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 TFBot { Template T_Yoovy_Demoman_Crit_Valve } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 TFBot { Template T_Yoovy_Sniper_Huntsman_Crit_Valve } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right RandomSpawn 1 TFBot { Template T_Yoovy_Heavy_Deflector Attributes AlwaysCrit } } WaveSpawn { Name W6_03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 45000 Name sticky_tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //WAVE 7 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman } } } }