// MvM Cliffside: Advanced (Cliffside Encroach) made by UltimentM // @ http://steamcommunity.com/id/ultimentm // Starting Money: $500 #base robot_giant.pop #base robot_standard.pop #base robot_ultimentm.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Scout_Melee_Crit { Template T_TFBot_Scout_Melee Name "Crit Scout" ClassIcon scout_bat_nys Attributes AlwaysCrit Skill Expert } T_TFBot_Giant_Pyro_ExplosiveGas_Mod { Name "Giant Explosive Attendant Pyro" Class Pyro ClassIcon pyro_gascann_explode_giant Health 4000 Attributes MiniBoss UseMeleeThreatPrioritization 1 ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 Cooldown 5 Repeats 0 Name "Attr1" } ChangeAttributes { Delay 4 Cooldown 5 Repeats 0 Name "Attr2" } EventChangeAttributes { Attr1 { Attributes AlwaysFireWeapon Item "The Attendant" Item "The Gas Passer" Item "The Powerjack" WeaponRestrictions MeleeOnly Skill Expert MaxVisionRange 64 ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1 "explode_on_ignite" 1 //Explode on Ignite upgrade "dmg penalty vs players" 0.43 //Deals ~150 damage rather than 350 damage } ItemAttributes { ItemName "The Powerjack" "move speed bonus" 1 "dmg taken increased" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Attr2 { Attributes AlwaysFireWeapon Item "The Attendant" Item "The Gas Passer" Item "The Powerjack" WeaponRestrictions SecondaryOnly Skill Expert ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1 "explode_on_ignite" 1 //Explode on Ignite upgrade "dmg penalty vs players" 0.43 //Deals ~150 damage rather than 350 damage } ItemAttributes { ItemName "The Powerjack" "move speed bonus" 1 "dmg taken increased" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Engineer Where spawnbot_flank_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_left TeleportWhere spawnbot_flank_right } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_flank_right BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_all TeleportWhere spawnbot_flank_left TeleportWhere spawnbot_flank_right } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster_Kaboom } } // Wave 1 : $700, $500 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_wbomb OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1a TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot_mission_spy WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Class Spy Skill Hard Attributes IgnoreFlag } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 20 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_Blaster } } WaveSpawn { Name wave1b TotalCurrency 125 TotalCount 36 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 115 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_all WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 160 TotalCount 16 MaxActive 7 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavy } } } // Wave 2 : $600, $1200 + $100 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave2a TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_flank_left WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" } } WaveSpawn { Name wave2a TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" } } WaveSpawn { Name wave2b TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 17 WaitBetweenSpawns 4 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave2b TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 17 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" Skill Normal } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_left WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysFireWeapon Attributes AlwaysCrit } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Crit Pyro" Attributes AlwaysFireWeapon Attributes AlwaysCrit } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 90 TotalCount 24 MaxActive 7 SpawnCount 2 Where spawnbot WaitBetweenSpawns 4 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 3 Where spawnbot_all WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Crit Heavyweight Champ" Attributes AlwaysCrit Skill Hard } } } // Wave 3 : $600, $1800 + $200 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave3a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_left WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_RocketRain } } WaveSpawn { Name wave3a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_RocketRain } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 44 MaxActive 8 SpawnCount 2 Where spawnbot_all WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name wave3b TotalCurrency 140 TotalCount 48 MaxActive 14 SpawnCount 6 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavy Skill Expert } TFBot { Template T_TFBot_Medic_Shield_Hard } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 22 TFBot { Template T_TFBot_Giant_Pyro_Dragon } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot Where spawnbot_flank_left WaitBeforeStarting 12 WaitBetweenSpawns 4 TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_left WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_flank_left WaitBeforeStarting 18 WaitBetweenSpawns 10 Squad { FormationSize 35 TFBot { Template T_TFBot_Giant_Demo } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_flank_right WaitBeforeStarting 18 WaitBetweenSpawns 10 Squad { FormationSize 35 TFBot { Template T_TFBot_Giant_Demo } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_flank_left WaitBeforeStarting 10 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } // Wave 4 : $800, $2400 + $300 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Pyro_ExplosiveGas_Mod } } WaveSpawn { Name wave4a TotalCurrency 110 TotalCount 50 MaxActive 13 SpawnCount 3 Where spawnbot_all WaitBeforeStarting 118 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Scout_Melee_Crit } TFBot { Template T_TFBot_Scout_Melee_Crit } TFBot { Template T_TFBot_Scout_Melee_Crit } TFBot { Template T_TFBot_Scout_Sandman_Fire Skill Expert } TFBot { Template T_TFBot_Scout_Sandman_Fire Skill Expert } } } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 118 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 17 Squad { TFBot { Template T_TFBot_Giant_Scout_SlowMilk } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_all WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavy_Shotgun Skill Hard } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Class Demoman Skill Expert } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 210 TotalCount 21 MaxActive 14 SpawnCount 7 Where spawnbot_flank_right WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { WaitForAllSpawned wave4a TotalCurrency 50 TotalCount 25 MaxActive 2 SpawnCount 1 Where spawnbot_all WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned wave4b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 Where spawnbot_all WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Sniper_Jarate } } } // Wave 5 : $800, $3200 + $400 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode boss_path_wbomb OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 2 Where spawnbot_flank_left Where spawnbot_flank_right WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 Where spawnbot_flank_right WaitBeforeStarting 0 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Heavy_HeavyShotgun } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_flank_left WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Crit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Pyro_AlwaysFire Skill Expert } TFBot { Template T_TFBot_Sniper_Bowman } TFBot { Template T_TFBot_Sniper_Bowman } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot_all WaitBeforeStarting 10 WaitBetweenSpawns 2 RandomChoice { TFBot { Template T_TFBot_Sniper_Bowman } TFBot { Template T_TFBot_Sniper_Bowman Name "Crit Bowman" ClassIcon sniper_bow_giant Attributes AlwaysCrit } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 Where spawnbot_all WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Class Soldier Skill Hard } } } // Wave 6 : $900, $4000 + $500 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave6a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Chief_Sniper_Jarate } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 Where spawnbot_flank_left Where spawnbot_flank_right WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Knight //Name "Wacka Sniper" //Class Sniper //ClassIcon sniper_bushwacka Skill Expert //WeaponRestrictions MeleeOnly //Item "The Bushwacka" } } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Soldier_DirectHit } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_GasPasser Skill Hard } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 TFBot { Name "Crit Scout" Class Scout Attributes AlwaysCrit } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_flank_right WaitBeforeStarting 5 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_Crit_Hard } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Dragon } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavy_Grapple_Hard Skill Hard } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot_giant WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire } TFBot { Template T_TFBot_Pyro_GasPasser Skill Expert } TFBot { Template T_TFBot_Pyro_GasPasser Skill Expert } } } } // Wave 7 : $700, $4900 + $600 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave7a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 44000 Name sticky_tank Speed 75 Skin 1 StartingPathTrackNode boss_path_abomb ClassIcon tank_sticky_hellmet OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7b TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Uber } TFBot { Template T_TFBot_Medic_Uber } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name wave7s TotalCurrency 0 TotalCount 24 MaxActive 11 SpawnCount 1 Where spawnbot_mission_spy WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Class Spy Skill Expert } } WaveSpawn { Name wave7c WaitForAllDead wave7b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic_Crit } } } WaveSpawn { Name wave7c WaitForAllDead wave7b TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } WaveSpawn { Name wave7d WaitForAllSpawned wave7c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_flank_right WaitBeforeStarting 15 WaitBetweenSpawns 25 Squad { FormationSize 35 TFBot { Template T_TFBot_Giant_Soldier_Pocket Name "Giant Crit Pocket Soldier" Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber_Shield } } } WaveSpawn { Name wave7d WaitForAllSpawned wave7c TotalCurrency 50 TotalCount 12 MaxActive 5 SpawnCount 1 Where spawnbot_all WaitBeforeStarting 7 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Crit Bowman Rapid Fire" Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead wave7a TotalCurrency 100 TotalCount 50 MaxActive 5 SpawnCount 2 Where spawnbot_all WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 TFBot { Template T_TFBot_Scout_Melee Skill Expert } } WaveSpawn { WaitForAllSpawned wave7c TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 4 Support 1 TFBot { Class Pyro Skill Hard } } } }