// A frankenstein of a dummy file #base robot_standard.pop #base robot_gatebot.pop #base robot_giant.pop #base template_botattributes.pop WaveSchedule { StartingCurrency 1 RespawnWaveTime 65535 FixedRespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Advanced 1 EventPopfile Halloween // stuff copied from Necromantic Nonsense NoReanimators 1 NoRomevisionCosmetics 1 BotsAreHumans 1 ForceHoliday 2 WaveStartCountdown 5 ZombiesNoWave666 1 NoCritPumpkin 1 NoThrillerTaunt 1 MaxSpectators 0 RobotLimit 26 FixedBuybacks 1 NoJoinMidwave 1 BuybacksPerWave 0 SendBotsToSpectatorImmediately 1 // Experimental stuff to try and make hud element for spells show up BotsDropSpells 1 GiantsDropRareSpells 1 SpellDropRateCommon 0 SpellDropRateGiant 0 // Precaching PrecacheSound "misc/halloween/spell_mirv_cast.wav" PrecacheModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" PrecacheModel "models\weapons\w_models\w_cannonball.mdl" // juuust in case // episode 2 of the skull projectile: r e v e n g e a n c e PrecacheModel "models/props_mvm/mvm_human_skull.mdl" Wave { RedTeamWipeCausesWaveLoss 1 InitWaveOutput { Target wave_initA_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{7ef563}Ur mom" } // Ambience (Wave 1 Start) WaveSpawn { Name wave1_ambient_intro TotalCount 0 MaxActive 0 SpawnCount 0 FirstSpawnWarningSound "ui/halloween_boss_summoned.wav" } WaveSpawn { Name wave1_ambient_intro TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 5 FirstSpawnWarningSound "vo/halloween_merasmus/sf13_merasmus_eternaween09.mp3" } // DUMMY WaveSpawn { Where spawnbot_ab TotalCount 1 SpawnCount 1 Support Limited TotalCurrency 800 RandomChoice { RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Action Mobber CharacterAttributes { "move speed penalty" 0.001 "no_jump" 1 "force distribute currency on death" 1 } } } } } WaveSpawn { Name wave1a // going back to ye olde style of wavespawn naming instead of my usual style TotalCount 49 MaxActive 7 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_ab TFBot { Class Heavyweapons ClassIcon heavy_fist_nys WeaponRestrictions MeleeOnly Item "Breadcrab" Name "Bread Zombie" Tag nav_path_a_main Action Mobber } } WaveSpawn { Name wave1_masks Where spawnbot_ab Support 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawnsAfterDeath 25 TFBot { Template T_TFBot_Giant_Soldier_Mask Tag nav_path_a_main Action Mobber } } WaveSpawn { Name wave1a TotalCount 32 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot_ab RandomChoice { TFBot { Class Sniper ClassIcon heavy_fist_nys Item "TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly Name "Skeleton" UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Skin 1 // Force the bot to use specified model skin Tag nav_path_a_main Tag bot_gatebot Action PushToCapturePoint } TFBot { Class Sniper ClassIcon heavy_fist_nys Item "TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly Name "Skeleton" UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Skin 1 // Force the bot to use specified model skin Tag nav_path_a_left_stairs Tag bot_gatebot Action PushToCapturePoint } } } WaveSpawn { Name wave1a_giant TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 48 WaitBetweenSpawns 30 Where spawnbot_ab TFBot { Class Sniper ClassIcon sniper_bow_giant Health 3000 Name "Giant Skeleton Archer" Skill Expert Attributes MiniBoss Item "The Huntsman" Tag bot_giant Skin 1 UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Tag nav_path_a_main Action Mobber ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.8 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCount 32 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 3 Where spawnbot_ab RandomChoice { TFBot { Template T_TFBot_Scout_Generic Tag nav_path_a_main Tag bot_gatebot Action Mobber } TFBot { Tag nav_path_a_left_stairs Tag bot_gatebot Action PushToCapturePoint Template T_TFBot_Scout_Rune } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_ab TFBot { Template T_TFBot_Pyro_Detonator_Medieval Tag nav_path_a_main Action Mobber } } WaveSpawn // giant axtinguisher + meds { Name wave1b_giant WaitForAllDead wave1a_giant TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot_ab Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Axtinguisher Pyro" Item "The Axtinguisher" WeaponRestrictions MeleeOnly ClassIcon pyro_axtinguisher Tag nav_path_a_main Action Mobber } TFBot { Template T_TFBot_Medic_BigHeal Name "Lesser Necromancer" Tag nav_path_a_main Action Mobber } TFBot { Template T_TFBot_Medic_BigHeal Name "Lesser Necromancer" Tag nav_path_a_main Action Mobber } TFBot { Template T_TFBot_Medic_BigHeal Name "Lesser Necromancer" Tag nav_path_a_main Action Mobber } } } WaveSpawn { Support 1 Name wave1c_support1_limited WaitForAllDead wave1b TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 14 Where spawnbot_ab TFBot { Template T_TFBot_Demoman_Knight Tag nav_path_a_main Action Mobber } } WaveSpawn { Support 1 Name wave1d_support WaitForAllDead wave1b_giant TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 Where spawnbot_ab TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Corpseweight Champ" Tag nav_path_a_main Tag bot_gatebot Action PushToCapturePoint } } WaveSpawn { Support 1 Name wave1d_support WaitForAllDead wave1b_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 14 Where spawnbot_ab TFBot { Template T_TFBot_Demoman_Knight Tag nav_path_a_main Action Mobber } } WaveSpawn { Name wave1d_boss WaitForAllDead wave1b_giant TotalCount 1 WaitBeforeStarting 10 Where spawnbot_ab TFBot { Template T_TFBot_Boss_Area1 Tag nav_path_a_main Tag bot_gatebot Action PushToCapturePoint } } } Wave { RedTeamWipeCausesWaveLoss 1 InitWaveOutput { Target wave_initD_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // DUMMY WaveSpawn { Where spawnbot_cde TotalCount 1 SpawnCount 1 Support Limited TotalCurrency 500 RandomChoice { RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Action Mobber CharacterAttributes { "move speed penalty" 0.001 "no_jump" 1 "force distribute currency on death" 1 } } } } } // 16 KGB Heavies [$0] WaveSpawn { Name "W2-KGB-HEAVIES" Where spawnbot_cde TotalCount 16 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag bot_gatebot Tag nav_path_d_left Action PushToCapturePoint } } // 2 Giant Armored Scouts [$0] WaveSpawn { Name "W2-G-SUPER-SCOUTS" Where spawnbot_abe TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Item "Zombie Scout" Action Mobber } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 6 WaitForAllDead "W2-G-SUPER-SCOUTS" FirstSpawnOutput { Target botattributes_random_start_relay Action Trigger } } // 2 Giant Loose Cannon Demos [$50] WaveSpawn { Name "W2-G-CANNON_DEMOS" Where spawnbot_cde TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 6 WaitForAllDead "W2-G-SUPER-SCOUTS" TFBot { Template T_TFAttrBot_Giant_Demoman_Cannon Tag bot_gatebot Tag nav_path_d_left Action PushToCapturePoint } DoneOutput { Target botattributes_random_stop_relay Action Trigger } } // 12 Milk Scouts [$50] WaveSpawn { Name "W2-MILK-SCOUTS" Where spawnbot_cde TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 3 WaitForAllDead "W2-G-SUPER-SCOUTS" TFBot { Template T_TFBot_Scout_Milk Action Mobber } } // 12 Wrap Assassin Scouts [$50] WaveSpawn { Name "W2-MUMMY-SCOUTS" Where spawnbot_cde TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 3 WaitForAllDead "W2-G-SUPER-SCOUTS" TFBot { Template T_TFBot_Scout_Mummy Tag nav_path_d_dropdown_left Action Mobber } } // 48 GRU Heavies [$150] WaveSpawn { Name "W2-GRU-HEAVIES" Where spawnbot_abe RandomSpawn 1 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead "W2-G-CANNON_DEMOS" RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "Zombie Heavy" Tag bot_gatebot Action PushToCapturePoint } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "Zombie Heavy" Tag nav_path_d_front_railing Tag bot_gatebot Action PushToCapturePoint } } } // 4 Giant Piss Huntsman Snipers [$150] WaveSpawn { Name "W2-G-HUNTSMEN" Where spawnbot_abe TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 16 WaitForAllDead "W2-G-CANNON_DEMOS" TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Piss Action Mobber } } // 24 Neon Annihilator Pyros [$75] WaveSpawn { Name "W2-NEON-PYROS" Where spawnbot_cde TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 1.5 WaitForAllDead "W2-G-CANNON_DEMOS" TFBot { Template T_TFBot_Pyro_Neon Tag nav_path_d_left Action Mobber } } // 16 Demonkights [$75] WaveSpawn { Name "W2-DEMOKNIGHTS" Where spawnbot_abe TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 WaitForAllDead "W2-NEON-PYROS" TFBot { Template T_TFBot_Demoman_Knight Item "Zombie Demo" Tag nav_path_d_front_railing Tag bot_gatebot Action PushToCapturePoint } } // 18 Three-Rune Blade Scouts [$75] WaveSpawn { Name "W2-SWORD-SCOUTS" Where spawnbot_abe TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 WaitForAllDead "W2-G-HUNTSMEN" TFBot { Template T_TFBot_Scout_Sword Action Mobber } } // 18 KGB Heavies [$75] WaveSpawn { Name "W2-KGB-HEAVIES" Where spawnbot_cde TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 WaitForAllDead "W2-G-HUNTSMEN" TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Item "Zombie Heavy" Action Mobber CharacterAttributes { "damage penalty" 0.5 } } } // Giant Skeleton Demos Squad [$250] // Spoomky scary skelimgtoms WaveSpawn { Name "W2-G-SKELE-DEMOS-MEDICS" Where spawnbot_abe TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 12 WaitForAllDead "W2-G-HUNTSMEN" Squad { TFBot { Template T_TFBot_Giant_Demoman_Skeleton Action Mobber } TFBot { Template T_TFBot_Medic_BigHeal Item "Zombie Medic" Action Mobber } } } } Wave { RedTeamWipeCausesWaveLoss 1 InitWaveOutput { Target wave_initB_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // DUMMY WaveSpawn { Where spawnbot_ab TotalCount 1 SpawnCount 1 Support Limited TotalCurrency 500 RandomChoice { RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Action Mobber CharacterAttributes { "move speed penalty" 0.001 "no_jump" 1 "force distribute currency on death" 1 } } } } } WaveSpawn { Name wave2a Where spawnbot_ab TotalCount 48 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 TFBot { Template T_TFGatebot_Sniper_Huntsman_Special Tag bot_gatebot Action PushToCapturePoint } } WaveSpawn { Name wave2a_minigiant_squad Where spawnbot_ab TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_MiniGiant_Heavy_Heater Action Mobber } TFBot { Template T_TFBot_Pyro_Axtinguisher Action Mobber } TFBot { Template T_TFBot_Pyro_Axtinguisher Action Mobber } TFBot { Template T_TFBot_Pyro_Axtinguisher Action Mobber } } } WaveSpawn { Name wave2b_giants Where spawnbot_abe TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 WaitForAllDead wave2a_minigiant_squad TFBot { Template T_TFBot_Giant_Engineer_ShortCircuit Tag nav_path_b_building Action Mobber } } WaveSpawn { Name wave2b Where spawnbot_abe TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllDead wave2a_minigiant_squad TFBot { Template T_TFBot_Scout_Generic Tag nav_path_b_building Action Mobber CharacterAttributes {"damage penalty" 0.5} } } WaveSpawn { Name wave2b Where spawnbot_ab TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 2.5 WaitForAllDead wave2a_minigiant_squad TFBot { Name "GRU Heavy" Class Heavy ClassIcon heavy_gru Tag bot_gatebot Action PushToCapturePoint Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Heavy" Item "Gloves of Running Urgently MvM" } } WaveSpawn { Name wave2b Where spawnbot_ab TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1 WaitForAllDead wave2a_minigiant_squad TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_path_b_left Action Mobber } } WaveSpawn { Name wave2c Where spawnbot_ab TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 WaitForAllDead wave2b_giants RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Wolf Action Mobber } TFBot { Template T_TFBot_Giant_Demoman_Vampire Action Mobber } TFBot { Template T_TFBot_Giant_Demoman_Wolf Action Mobber } TFBot { Template T_TFBot_Giant_Demoman_Vampire Action Mobber } TFBot { Template T_TFBot_Giant_Demoman_Skeleton_King Action Mobber } } } WaveSpawn { Name wave2c Where spawnbot_ab TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 3 WaitForAllDead wave2b_giants RandomChoice { TFBot { Template T_TFBot_Sniper_Skeleton Tag nav_path_b_left Tag bot_gatebot Action PushToCapturePoint } TFBot { Template T_TFBot_Sniper_Skeleton Tag bot_gatebot Action PushToCapturePoint } } } WaveSpawn { Name wave2d Where spawnbot_ab TotalCount 40 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 8 WaitForAllDead wave2c TFBot { Template T_TFBot_Scout_SunStick Action Mobber } } WaveSpawn { Name wave2d_limited_support Where spawnbot_limited_ab_a Support 1 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 14 WaitForAllDead wave2c TFBot { Template T_TFBot_Pyro_FireMage Action Mobber } } WaveSpawn { Name wave2d_giants Where spawnbot_abe TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 WaitForAllDead wave2c TFBot { Template T_TFBot_Giant_Heavyweapons_WispGenerator Tag nav_path_b_building Tag bot_gatebot Action PushToCapturePoint } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllSpawned wave2d_giants FirstSpawnOutput { Target spawnbot_limited_ab_a Action Disable } } WaveSpawn { Name wave2e_giants Where spawnbot_ab TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 8 WaitForAllSpawned wave2d_giants Squad { TFBot { Template T_TFBot_Giant_Demoman_PumpkinLauncher Action Mobber } TFBot { Template T_TFBot_Player_Buster_Pumpkin Action Mobber } TFBot { Template T_TFBot_Player_Buster_Pumpkin Action Mobber } } } WaveSpawn { Name wave2e_support Where spawnbot_ab Support 1 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 WaitForAllSpawned wave2d_giants TFBot { Template T_TFBot_Demoman_MidgetCharger Action Mobber } } WaveSpawn { Name wave2e_support Where spawnbot_pumpkin Support 1 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 WaitForAllSpawned wave2d_giants TFBot { Template T_TFBot_Demoman_Midget Action Mobber Tag bot_pumpkin } } } Wave { RedTeamWipeCausesWaveLoss 1 InitWaveOutput { Target wave_initC_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // DUMMY WaveSpawn { Where spawnbot_cde TotalCount 1 SpawnCount 1 Support Limited TotalCurrency 300 RandomChoice { RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Action Mobber SpawnTemplate "MoneyBot" CharacterAttributes { "move speed penalty" 0.001 "no_jump" 1 "force distribute currency on death" 1 } } } } } WaveSpawn { Name wave3a TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 45 Where spawnbot_cde Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_gatebot Action PushToCapturePoint } TFBot { Class Medic Name "Giant Shield Wizard" ClassIcon medic_shield Skill Expert Health 4500 Item "Point and Shoot" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreFlag Tag bot_gatebot Action Mobber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 5 "bot medic uber deploy delay duration" 12798 } } } } WaveSpawn { Name wave3a TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_cde TFBot { Template T_TFBot_Scout_Ninja Action Mobber } } WaveSpawn { Name wave3a TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_ce_sewer TFBot { Class Soldier ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Name "Grave Digger" Action Mobber Tag nav_path_c_point_no_stairs } } WaveSpawn { Name wave3b TotalCount 36 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_ce_sewer TFBot { Template T_TFGateBot_Heavyweapons_Shotgun Tag nav_path_c_hill_right Tag bot_gatebot Action PushToCapturePoint } } WaveSpawn { Name wave3bstart WaitForAllDead wave3a TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_cde TFBot { Template T_TFBot_Giant_Pyro_DragonMage Action Mobber } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 WaitForAllDead wave3bstart FirstSpawnOutput { Target wave_pause_relay Action Trigger } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 WaitForAllDead wave3bstart FirstSpawnOutput { Target wave_initE_relay Action Trigger } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 WaitForAllDead wave3bstart FirstSpawnOutput { Target moneybot Action $Suicide } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0.1 WaitForAllDead wave3bstart FirstSpawnOutput { Target ghost_reset_relay Action Trigger } } ///////////////////////////////////// // DUMMY WaveSpawn { Where spawnbot_cde TotalCount 1 SpawnCount 1 Support Limited TotalCurrency 500 WaitForAllDead wave3bstart WaitBeforeStarting 0 RandomChoice { RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Action Mobber CharacterAttributes { "move speed penalty" 0.001 "no_jump" 1 } } } } } WaveSpawn { Name wave3b WaitForAllDead wave3bstart TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot_cde TFBot { Template T_TFGatebot_Soldier_Crusader Action Mobber } } WaveSpawn { Name wave3b WaitForAllDead wave3bstart TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_abe TFBot { Class Engineer Action FetchFlag WeaponRestrictions MeleeOnly Item "Brass Bucket" Item "Half-Zatoichi" Scale 1.5 Health 900 Skill Expert Name "Swordsmith" ClassIcon demoknight_samurai Action PushToCapturePoint Tag bot_gatebot } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_abe TFBot { Class Sniper ClassIcon sniper_bow_bleed Health 3000 Name "Giant Blood Skeleton" Skill Expert Attributes MiniBoss Item "The Huntsman" Item "The Aztec Warrior" UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Skin 1 Action Mobber ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.7 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCount 32 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2.5 Where spawnbot_abe TFBot { Class Sniper ClassIcon heavy_fist_nys Item "TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly Name "Skeleton" UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Skin 1 Action PushToCapturePoint Tag bot_gatebot Tag nav_path_b_right_stairs } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7.5 WaitBetweenSpawns 7.5 Where spawnbot_cde TFBot { Template T_TFBot_Heavyweapons_Fist Action Mobber } } WaveSpawn { Name wave3d_bosstrio WaitForAllDead wave3c TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_cde TFBot { Template T_TFBot_Boss_Area2_Blazeblade Tag bot_gatebot Action PushToCapturePoint } } WaveSpawn { Name wave3d_bosstrio WaitForAllDead wave3c TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_cde TFBot { Template T_TFBot_Boss_Area2_Blizzardblade Tag bot_gatebot Action PushToCapturePoint } } WaveSpawn { Name wave3d_bosstrio WaitForAllDead wave3c TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_abe TFBot { Template T_TFBot_Boss_Area2_Voltblade Tag bot_gatebot Action PushToCapturePoint } } WaveSpawn { Name wave3d_support WaitForAllDead wave3c Support 1 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_ce_sewer RandomChoice { TFBot { Class Scout ClassIcon scout_milk Skill Expert Name "The Milk Man" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } Action Mobber } TFBot { Class Sniper ClassIcon sniper_jarate Skill Expert Name "Jarate Master" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Jarate" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" -2 } Action Mobber } } } } Wave { RedTeamWipeCausesWaveLoss 1 InitWaveOutput { Target wave_initE_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // DUMMY WaveSpawn { Where spawnbot_cde TotalCount 1 SpawnCount 1 Support Limited TotalCurrency 500 WaitForAllDead wave3bstart WaitBeforeStarting 1 RandomChoice { RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Action Mobber SpawnTemplate "MoneyBot" CharacterAttributes { "move speed penalty" 0.001 "no_jump" 1 "force distribute currency on death" 1 } } } } } WaveSpawn { Name wave4a Where spawnbot_abe TotalCount 21 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Medic_Crossbow Action Mobber } } WaveSpawn { Name wave4a Where spawnbot_cde TotalCount 21 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Medic_Crossbow Action Mobber } } WaveSpawn { Name wave4a Where spawnbot_cde TotalCount 21 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Medic_Crossbow Action PushToCapturePoint Tag bot_gatebot } } WaveSpawn { Name wave4a Where spawnbot_abe TotalCount 32 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Pyro_Volcano Action Mobber } } WaveSpawn { Name wave4a Where spawnbot_abe TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Axtinguisher Action Mobber } } WaveSpawn { Name wave4b Where spawnbot_cde TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Pyro_DragonMage Action PushToCapturePoint Tag bot_gatebot } } WaveSpawn { Name wave4b_giants Where spawnbot_cde TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 16 WaitForAllDead wave4b TFBot { Template T_TFGateBot_Giant_Demoman_Knight_Armored Action PushToCapturePoint Tag bot_gatebot } } WaveSpawn { Name wave4b Where spawnbot_ce_sewer TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 8 WaitForAllDead wave4a_giants TFBot { Template T_TFBot_Soldier_Mangler Action Mobber } } WaveSpawn { Name wave4b_minigiants Where spawnbot_abe TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllSpawned wave4b_giants TFBot { Template T_TFBot_MiniGiant_Sniper_ArrowMaster Action PushToCapturePoint Tag bot_gatebot } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 WaitForAllDead wave4b_minigiants FirstSpawnOutput { Target hell_relay Action Trigger } } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 5 WaitForAllDead wave4b_minigiants FirstSpawnWarningSound "vo/halloween_eyeball/eyeball_biglaugh01.mp3" } // DUMMY WaveSpawn { TotalCount 0 SpawnCount 0 WaitBeforeStarting 25 WaitForAllDead wave4b_minigiants FirstSpawnWarningSound "mega_mob_incoming.wav" } ////////////////////////////////////////////////// WaveSpawn { Name wave4c_support Where spawnbot_hell_invasion Support 1 MaxActive 4 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 6 WaitForAllDead wave4b_minigiants TFBot { Template T_TFBot_Demoman_Crewmate Action Mobber Tag bot_dutchman } } WaveSpawn { Name wave4c_giants Where spawnbot_hell_middle1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 WaitForAllDead wave4b_minigiants TFBot { Template T_TFBot_Giant_Demoman_Cannon Action Mobber } } WaveSpawn { Name wave4c_giants Where spawnbot_hell_middle2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 WaitForAllDead wave4b_minigiants TFBot { Template T_TFBot_Giant_Demoman_Cannon Action Mobber } } WaveSpawn { Name wave4c Where spawnbot_hell_right1 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 WaitForAllDead wave4b_minigiants TFBot { Template T_TFBot_Soldier_Conquistador Action Mobber } } WaveSpawn { Name wave4d Where spawnbot_hell_middle2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 16 WaitForAllDead wave4c_giants TFBot { Template T_TFBot_Giant_Heavyweapons_Gatling Action Mobber } } WaveSpawn { Name wave4d Where spawnbot_hell_middle1 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllDead wave4c_giants Squad { TFBot { Template T_TFBot_Heavyweapons_Brawler Action Mobber } TFBot { Template T_TFBot_Medic_QuickUber Action Mobber } } } WaveSpawn { Name wave4d Where spawnbot_hell_middle2 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 WaitForAllDead wave4c_giants TFBot { Template T_TFBot_Heavyweapons_Brawler Action Mobber } } WaveSpawn { Name wave4e_boss Where spawnbot_hell_middle1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitForAllDead wave4d TFBot { Template T_TFAttrBot_Boss_Area3 Action Mobber } } WaveSpawn { Name wave4e_support Where spawnbot_hell_invasion Support 1 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 3 WaitForAllDead wave4d TFBot { Template T_TFBot_Sniper_Skeleton Action Mobber } } WaveSpawn { Name wave4e_support Where spawnbot_hell_invasion Support 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 40 WaitForAllDead wave4d TFBot { Template T_TFBot_Giant_Heavyweapons_WispGenerator_Burst Action Mobber } } } Templates { T_TFBot_Boss_Area1 { Class Sniper ClassIcon sniper_bow_multi Health 5000 Name "The Gilded Gatekeeper" Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "The Huntsman" Tag bot_giant Skin 3 UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 1 "is australium item" 1 "turn to gold" 1 "damage penalty" 0.75 "fire rate penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Demoman_PumpkinLauncher { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "grenade no spin" 1 "grenade no bounce" 1 "grenade not explode on impact" 1 "override projectile type" 17 } ShootTemplate { Name DemoPumpkin Spread 0.2 Offset "0 0 -16" AttachToProjectile 1 } } // Giant Heavy that releases homing "wisps" with low homing power. Sort of a reference to Grovetender from Risk of Rain 2 T_TFBot_Giant_Heavyweapons_WispGenerator { Class Heavyweapons Name "Giant Wisp Generator" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes SuppressFire Item "TF_WEAPON_ROCKETLAUNCHER" Item "The Bunsen Brave" RocketCustomParticle superrare_burning1 RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" RingOfFire 15 UseMeleeThreatPrioritization 1 FireSound "Halloween.spell_mirv_cast" HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 60 MaxAimError 90 RocketSpeed 0.33 } CustomWeaponModel { Slot 0 Model "models/empty.mdl" } FireWeapon //Periodically fires weapon { Delay 4 //Time before the first fire input starts (Default: 10) Cooldown 4 //Time between each fire input (Default: 10) Duration 0.5 Type "Primary" } DamageAppliesCond // not even pyros can escape :ujel: { Name "TF_COND_GAS" Duration 6.9 } // Yes, this does infact imply I'm re-using assets from Ground Zero's unused stuff :^) ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time increased" -1 "damage penalty" 0.33 "blast radius decreased" 0.33 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_WispGenerator_Burst { Class Heavyweapons Name "Giant Burst Wisp Generator" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes SuppressFire Item "TF_WEAPON_ROCKETLAUNCHER" Item "The Bunsen Brave" RocketCustomParticle superrare_burning1 RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" RingOfFire 15 UseMeleeThreatPrioritization 1 FireSound "Halloween.spell_mirv_cast" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Reload time decreased" 0.001 "projectile spread angle penalty" 180 "fire rate bonus" 0.001 "clip size bonus" 2 "damage penalty" 0.33 "blast radius decreased" 0.33 "auto fires full clip" 1 "auto fires when full" 1 "can overload" 0 "blast dmg to self increased" 0 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "is_passive_weapon" 1 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 TurnPower 30 MaxAimError 360 RocketSpeed 0.33 AimTime 5 } FireWeapon { Delay 4 Cooldown 4 Duration 0.5 IfSeeTarget 1 Type "Primary" } CustomWeaponModel { Slot 0 Model "models/empty.mdl" } DamageAppliesCond { Name "TF_COND_GAS" Duration 6.9 } } T_TFBot_Scout_Generic { Class Scout ClassIcon scout_bat WeaponRestrictions MeleeOnly Skill Hard Name "Fast Zombie" // hl2 references are in the hou se tonight Item "Unarmed Combat" Item "Breadcrab" } T_TFBot_Scout_Ninja { Name "Ninja Scout" Class Scout ClassIcon demoknight_samurai Skill Hard Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 StripItemSlot 0 StripItemSlot 1 WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 } CustomWeaponModel { Slot 2 Model "models/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl" } } T_TFBot_Scout_Rune { Class Scout ClassIcon scout_threerune_daan Name "Undead Pawn" Item "The Dark Falkirk Helm" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 } } T_TFBot_Pyro_Detonator_Medieval { Name "Novice Sorcerer" Class Pyro ClassIcon pyro_flare Skill Hard WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Seared Sorcerer" ItemAttributes // fix dumbshit that the pyro voodoo soul does { ItemName "Seared Sorcerer" "item style override" 1 } ItemAttributes { ItemName "The Flare Gun" "damage penalty" 0.5 "fire rate penalty" 1.5 } } T_TFBot_Pyro_Axtinguisher { Name "Axtinguisher Pyro" Class Pyro ClassIcon pyro_axtinguisher Skill Hard WeaponRestrictions MeleeOnly Item "The Axtinguisher" } T_TFBot_Pyro_FireMage { Name "Fire Mage" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Hard MaxVisionRange 1024 StripItemSlot 0 StripItemSlot 1 Item "The Hot Hand" Item "TF_WEAPON_SPELLBOOK" Spell { Type "Fireball" Delay 4 Cooldown 4 Charges 1 Limit 2 } } T_TFBot_MiniGiant_Heavy_Heater { Name "Heater Heavy" Class Heavy ClassIcon heavy_heater Skill Hard Scale 1.5 Health 700 WeaponRestrictions MeleeOnly Tag bot_giant RingOfFire 10 CharacterAttributes { "move speed penalty" 0.75 } } T_TFBot_Scout_SunStick { Name "Sun-on-a-Stick Scout" Class Scout ClassIcon scout_sunstick Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } T_TFBot_Sniper_Skeleton { Name "Skeleton" Class Sniper ClassIcon dead Skill Hard WeaponRestrictions MeleeOnly Skin 1 UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" } T_TFBot_Giant_Soldier_Mask { Name "Haunted Mask" Class Soldier ClassIcon soldier Skill Hard Health 2000 Attributes MiniBoss MaxVisionRange 1024 WeaponRestrictions PrimaryOnly Tag bot_giant Action Mobber RocketCustomModel "models/empty.mdl" RocketCustomParticle "superrare_greenenergy" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.2 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.25 TurnPower 90 MaxAimError 360 } ShootTemplate { Name SoldierMask Offset "8 0 -108" AttachToProjectile 1 } DamageAppliesCond { Name "TF_COND_MARKEDFORDEATH" Duration 5 } } T_TFBot_Medic_Crossbow { Name "Crossbow Medic" Class Medic ClassIcon medic_crossbow Skill Hard MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" } T_TFBot_Pyro_Volcano { Name "Volcanic Axe Pyro" Class Pyro ClassIcon pyro_volcano Skill Hard WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" } T_TFGateBot_Giant_Demoman_Knight_Armored { Name "Giant Heavily Armored Knight" Class Demoman Health 4000 ClassIcon demoknight_skullcutter_lite EventChangeAttributes { Default { Skill Expert WeaponRestrictions MeleeOnly Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Item "The Scotsman's Skullcutter" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken increased" 0.75 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "fire rate penalty" 0.75 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "MvM GateBot Light Demoman" Item "The Scotsman's Skullcutter" Tag bot_giant CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "fire rate penalty" 0.75 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFBot_Soldier_Mangler { Name "Thunderbolt Wizard" Class Soldier Skill Normal MaxVisionRange 2048 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "damage penalty" 0.75 "fire rate penalty" 2 } } T_TFBot_MiniGiant_Sniper_ArrowMaster { Name "Arrow Master Sniper" Class Sniper ClassIcon sniper_bow_multi Skill Expert Scale 1.5 Health 750 MaxVisionRange 1024 WeaponRestrictions PrimaryOnly Item "The Huntsman" CharacterAttributes { "move speed penalty" 0.7 } ItemAttributes { ItemName "The Huntsman" "arrow mastery" 1 } } T_TFBot_Demoman_Crewmate { Name "Dutchman's Crewmate" Class Demoman ClassIcon demoknight_persian_nys Action Mobber Skill Hard WeaponRestrictions MeleeOnly Item "The Persian Persuader" } T_TFBot_Giant_Demoman_Cannon { Name "Giant Cannoneer" Class Demoman ClassIcon demo_loosecannon Skill Expert Health 3300 Attributes MiniBoss MaxVisionRange 1024 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "The Loose Cannon" "fire rate bonus" 0.5 "grenade launcher mortar mode" -1 } } T_TFBot_Soldier_Conquistador { Name "Conquistador" Class Soldier ClassIcon demoknight_samurai Skill Normal WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" } T_TFBot_Giant_Heavyweapons_Gatling { Name "Giant Gatling Pirate" Class Heavy Skill Normal Health 5000 Attributes MiniBoss MaxVisionRange 1024 WeaponRestrictions PrimaryOnly Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage penalty" 0.7 } } T_TFBot_Heavyweapons_Brawler { Name "Brawler Pirate" Class Heavy ClassIcon heavy_apocofist Skill Hard Scale 1.2 Health 450 WeaponRestrictions MeleeOnly } T_TFAttrBot_Boss_Area3 { Name "Davy Jones" Class Demoman Scale 2 Health 25000 Attributes UseBossHealthBar UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 2000 ClassIcon ghostship_lite SpawnTemplate "DutchParent" ChangeAttributes { Name "Attr1" Delay 0 Repeats 1 IfHealthBelow 20000 } ChangeAttributes { Name "Attr2" Delay 0 Repeats 1 IfHealthBelow 17500 } Taunt { Delay 1 Cooldown 15 Repeats 0 IfHealthBelow 17500 } FireInput { Target "dutchman_angry_relay" Action Trigger Delay 0 Cooldown 15 Repeats 0 IfHealthBelow 17500 } EventChangeAttributes { Default { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 1024 WeaponRestrictions MeleeOnly Tag bot_giant Item "TF_WEAPON_BOTTLE" Item "Demoman Tricorne" Item "The Liquor Locker" Item "Cap'n Calamari" Item "Mann of the Seven Sees" CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from crit reduced" 0.5 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "damage bonus" 1.5 } } Attr1 { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 1024 WeaponRestrictions MeleeOnly Tag bot_giant Item "The Persian Persuader" Item "Demoman Tricorne" Item "The Liquor Locker" Item "Cap'n Calamari" Item "Mann of the Seven Sees" CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from crit reduced" 0.5 } ItemAttributes { ItemName "The Persian Persuader" "damage penalty" 0.5 "fire rate bonus" 0.5 } } Attr2 { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 2048 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Loose Cannon" Item "Demoman Tricorne" Item "The Liquor Locker" Item "Cap'n Calamari" Item "Mann of the Seven Sees" CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from crit reduced" 0.5 } ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 1.25 "fire rate penalty" 1.5 "Reload time decreased" 0.25 "grenade launcher mortar mode" -1 "crit vs wet players" 1 "projectile speed increased" 2 } } } } T_TFBot_Giant_Demoman_Skeleton_King { Name "Giant King Skeleton" Class Demoman ClassIcon dead_giant Skill Hard Health 3300 Attributes MiniBoss MaxVisionRange 1024 StripItemSlot 0 StripItemSlot 1 Tag bot_giant Item "Zombie Demo" Item "The Bat Outta Hell" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "TF_WEAPON_SPELLBOOK" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 0.001 "cancel falling damage" 1 "voice pitch scale" 0.7 } Spell { Type "Summon Skeletons" Delay 6 Cooldown 18 Charges 1 Limit 1 } } T_TFBot_Giant_Demoman_Vampire { Name "Vampire Demoman" Class Demoman ClassIcon demo_knight_bottle Skill Expert Health 3300 Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant Item "The Pain Train" Item "The Transylvania Top" Item "The Lordly Lapels" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 0.001 "cancel falling damage" 1 "voice pitch scale" 0.7 } ItemAttributes { ItemName "The Pain train" "heal on hit for rapidfire" 200 } } T_TFBot_Giant_Demoman_Wolf { Name "Wolf Demoman" Class Demoman ClassIcon demo_knight_bottle Skill Expert Health 2000 Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant Item "Hair of the Dog" Item "Scottish Snarl" Item "Pickled Paws" CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 0.001 "cancel falling damage" 1 "voice pitch scale" 0.7 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "damage penalty" 0.4 "fire rate bonus" 0.5 "bleeding duration" 2 } CustomWeaponModel //Sets custom weapon model { Slot 2 Model "models/empty.mdl" } } T_TFBot_Giant_Engineer_ShortCircuit { Name "Mad Scientist" Class Engineer ClassIcon engineer_shortcircuit_lite Skill Expert Health 3000 Attributes MiniBoss BehaviorModifiers Push MaxVisionRange 1024 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Short Circuit" Item "The Brainiac Hairpiece" Item "Head Mounted Double Observatory" Item "The Grizzled Growth" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } FireWeapon { Delay 3 Cooldown 3 Type "Secondary" } } T_TFBot_Demoman_Midget { Name "Pumpkin Midget" Class Demoman ClassIcon demo_caber_nys Skill Hard Scale 0.6 MaxVisionRange 1024 Action Mobber WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Ullapool Caber" Item "Horseless Headless Horseman's Head" CharacterAttributes { "damage penalty" 0.35 "blast dmg to self increased" 100000 "head scale" 1.75 } } T_TFBot_Demoman_MidgetCharger { Name "Pumpkin Midget Charger" Class Demoman ClassIcon demo_caber_nys Skill Hard Scale 0.6 Attributes SpawnWithFullCharge MaxVisionRange 1024 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Ullapool Caber" Item "Horseless Headless Horseman's Head" CharacterAttributes { "damage penalty" 0.35 "blast dmg to self increased" 100000 "charge time increased" 2 "charge recharge rate increased" 2 "head scale" 1.75 } } T_TFBot_Player_Buster_Pumpkin { Class Demoman Name "Walking Pumpkin Bomb" Skill Expert Item "The Ullapool Caber" Item "Horseless Headless Horseman's Head" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Scale 1.25 Health 650 Action SuicideBomber UseBusterModel 1 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 7 "cannot be backstabbed" 1 "cancel falling damage" 1 "torso scale" 0.01 "head scale" 3 "dmg taken from bullets reduced" 0.5 } } T_TFBot_Giant_Pyro_DragonMage { Name "Giant Dragon Mage" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "The Hot Hand" Item "The Pyromancer's Mask" Item "Seared Sorcerer" Item "TF_WEAPON_SPELLBOOK" Spell { Type "Fireball" Cooldown 6 Limit 1 } Spell { Type "Meteor Shower" Delay 32 Cooldown 32 Limit 1 } ItemAttributes // fix dumbshit that the pyro voodoo soul does { ItemName "Seared Sorcerer" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Soldier_Crusader_Mage { Class Soldier ClassIcon demoknight_samurai Health 350 Scale 1.3 Name "Crusader Mage" WeaponRestrictions MeleeOnly Item "Brass Bucket" Item "The Half-Zatoichi" Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell { Type "Healing Aura" Delay 10 Cooldown 10 Limit 1 } } T_TFBot_Boss_Area2_Blazeblade { Class Demoman ClassIcon demoknight_fire Name "Giant Blazing Demoknight" Skill Expert Health 8000 Item "The Eyelander" Tag bot_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Brass Bucket" ItemAttributes { ItemName "The Brass Bucket" "attach particle effect" 13 // bruhning flames } ItemAttributes { ItemName "The Eyelander" "Set DamageType Ignite" 1 "decapitate type" 0 "damage penalty" 0.5 "attack particle effect" 2 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Boss_Area2_Blizzardblade { Class Demoman ClassIcon demoknight_festive Name "Giant Blizzard Demoknight" Skill Expert Health 9001 Item "Festive Eyelander" Tag bot_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Brass Bucket" DamageAppliesCond { Name "TF_COND_FREEZE_INPUT" Duration 3 } ItemAttributes { ItemName "Brass Bucket" "attach particle effect" 87 // the Frostbite of 87!!!!11111111 fuck you im painting him purple now } ItemAttributes { ItemName "Festive Eyelander" "damage bonus" 2 "decapitate type" 0 "fire rate penalty" 4 "set turn to ice" 1 "damage causes airblast" 1 "apply look velocity on damage" 1000 // does funny yeet when player unfreezes } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Boss_Area2_Voltblade { Class Demoman ClassIcon demoknight_golden_lite Name "Giant Lightning Demoknight" Skill Expert Health 8000 Item "The Eyelander" Item "The Tide Turner" Tag bot_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Brass Bucket" ItemAttributes { ItemName "The Brass Bucket" "attach particle effect" 56 } ItemAttributes { ItemName "The Eyelander" "is australium item" 1 "item style override" 1 "decapitate type" 0 "fire rate bonus" 0.6 "damage penalty" 0.8 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFGatebot_Sniper_Huntsman_Special { Class Sniper ClassIcon sniper_bow Name "Skeletal Archer" Skin 3 UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } } } T_TFGatebot_Soldier_Crusader { Class Soldier ClassIcon demoknight_samurai Name "Crusader" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFAttrBot_Giant_Demoman_Cannon { Name "Davy Jones" Class Demoman Health 3800 Attributes MiniBoss ClassIcon demo_loosecannon EventChangeAttributes { Default { Skill Expert Attributes MiniBoss MaxVisionRange 2048 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Buccaneer's Bicorne" Item "Cap'n Calamari" Item "Zombie Demo" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 "voice pitch scale" 0.7 } ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "fire rate bonus" 1 "reload rate bonus" 1 } } BotAttributes1 { Skill Expert Attributes MiniBoss MaxVisionRange 2048 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Buccaneer's Bicorne" Item "Cap'n Calamari" Item "Zombie Demo" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 "voice pitch scale" 0.7 } ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "fire rate bonus" 1 "reload rate bonus" 1 } } BotAttributes2 { Skill Expert Attributes MiniBoss MaxVisionRange 2048 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Buccaneer's Bicorne" Item "Cap'n Calamari" Item "Zombie Demo" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 "voice pitch scale" 0.7 } ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "fire rate bonus" 0.5 "reload rate bonus" 0.5 } } BotAttributes3 { Skill Expert Attributes MiniBoss MaxVisionRange 2048 WeaponRestrictions MeleeOnly Tag bot_giant Item "The Buccaneer's Bicorne" Item "Cap'n Calamari" Item "Zombie Demo" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 "voice pitch scale" 0.7 } } BotAttributes4 { Skill Expert Attributes MiniBoss MaxVisionRange 2048 WeaponRestrictions MeleeOnly Tag bot_giant Item "The Buccaneer's Bicorne" Item "Cap'n Calamari" Item "Zombie Demo" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 "voice pitch scale" 0.7 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "fire rate bonus" 0.5 } } } } T_TFBot_Scout_Milk { Name "Milk Scout" Class Scout ClassIcon scout_milk Skill Hard Attributes AlwaysFireWeapon MaxVisionRange 512 WeaponRestrictions SecondaryOnly Item "Zombie Scout" Item "Mad Milk" Item "The Milkman" CharacterAttributes { "voice pitch scale" 0.7 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } T_TFBot_Scout_Mummy { Name "Cursed Mummy" Class Scout ClassIcon scout_bleed_wrap Skill Hard MaxVisionRange 1024 WeaponRestrictions MeleeOnly Item "The Wrap Assassin" Item "Wrap Battler" Item "B-ankh!" Item "Futankhamun" CharacterAttributes { "voice pitch scale" 0.7 } ItemAttributes { ItemName "The Wrap Assassin" "damage penalty" 0.75 "effect bar recharge rate increased" 0.2 } FireWeapon { Type "Secondary" Delay 0 Cooldown 2 Repeats 0 IfSeeTarget 1 Duration 0.1 } DamageAppliesCond { Name "TF_COND_MARKEDFORDEATH" Duration 2 } } T_TFBot_Giant_Sniper_Huntsman_Piss { Name "Giant Piss Huntsman Sniper" Class Sniper ClassIcon sniper_bow Skill Expert Health 2500 Attributes MiniBoss MaxVisionRange 2048 WeaponRestrictions PrimaryOnly Tag bot_giant Item "Zombie Sniper" Item "The Huntsman" CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.6 "cancel falling damage" 1 "voice pitch scale" 0.7 } DamageAppliesCond { Name "TF_COND_URINE" Duration 2 } } T_TFBot_Pyro_Neon { Name "Neon Annihilator Pyro" Class Pyro ClassIcon pyro_neon Skill Hard MaxVisionRange 512 WeaponRestrictions MeleeOnly Item "Zombie Pyro" Item "The Neon Annihilator" CharacterAttributes { "voice pitch scale" 0.7 } } T_TFBot_Scout_Sword { Name "Three-Rune Blade Scout" Class Scout ClassIcon scout_threerune_daan Skill Hard MaxVisionRange 512 WeaponRestrictions MeleeOnly Item "Zombie Scout" Item "Three-Rune Blade" CharacterAttributes { "voice pitch scale" 0.7 } } T_TFBot_Giant_Demoman_Skeleton { Name "Giant King Skeleton" Class Demoman ClassIcon dead // (Filled with lead) Skill Hard Health 3300 Attributes MiniBoss MaxVisionRange 1024 StripItemSlot 0 StripItemSlot 1 Tag bot_giant Item "Zombie Demo" Item "The Bat Outta Hell" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "TF_WEAPON_SPELLBOOK" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 0.001 "cancel falling damage" 1 "voice pitch scale" 0.7 } Spell { Type "Summon Skeletons" Delay 6 Cooldown 18 Charges 1 Limit 1 } } } PointTemplates { MoneyBot { OnSpawnOutput { Target "!activator" Action AddOutput Param "targetname moneybot" Delay 0.00 } OnParentKilledOutput { Target "moneybot" Action AddOutput Param "targetname " Delay 0.00 } } SpawnPoints { NoFixup 1 info_player_teamspawn { "targetname" "spawnbot_pumpkin" "StartDisabled" "1" "spawnflags" "511" "TeamNum" "3" "origin" "-2872 -328 -1597" } } SoldierMask { prop_dynamic { "modelscale" "1.5" "rendercolor" "63 254 36" "DisableBoneFollowers" "1" "disableshadows" "1" "model" "models/player/items/all_class/executionerhood_spy.mdl" "solid" "0" "spawnflags" "0" "StartDisabled" "0" } } DemoPumpkin { KeepAlive 1 OnParentKilledOutput { Target "pumpkin_teleport_maker" Action ForceSpawnAtEntityOrigin Param "pumpkin" Delay 0.00 } OnParentKilledOutput { Target "pumpkin_death_relay" Action Trigger Delay 0.01 } OnParentKilledOutput { Target "pumpkin" Action Kill Delay 0.02 } prop_dynamic { "targetname" "pumpkin" "DisableBoneFollowers" "1" "disableshadows" "1" "model" "models/harvest/pumpkin/pumpkin_small.mdl" "solid" "0" "spawnflags" "0" "StartDisabled" "0" } } DutchParent { NoFixup 1 OnParentKilledOutput { Target "dutchman_tank" Action "RemoveHealth" Param "696969" } logic_relay { "targetname" "dutchman_angry_relay" "OnTrigger" "dutchman_push,Enable,,0,-1" "OnTrigger" "dutchman_curse_trigger,Enable,,1,-1" "OnTrigger" "dutchman_push,Disable,,1.5,-1" "OnTrigger" "dutchman_curse_trigger,Disable,,1.5,-1" } trigger_add_tf_player_condition { "targetname" "dutchman_curse_trigger" "condition" "86" "duration" "5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "1" "mins" "-1024 -1024 -1024" "maxs" "1024 1024 1024" } trigger_push { "targetname" "dutchman_push" "filtername" "filter_red" "alternateticksfix" "0" "pushdir" "-45 45 0" "spawnflags" "1" "speed" "256" "StartDisabled" "1" "mins" "0 0 0" "maxs" "256 256 256" } trigger_push { "targetname" "dutchman_push" "filtername" "filter_red" "alternateticksfix" "0" "pushdir" "-45 315 0" "spawnflags" "1" "speed" "256" "StartDisabled" "1" "mins" "0 0 0" "maxs" "256 -256 256" } trigger_push { "targetname" "dutchman_push" "filtername" "filter_red" "alternateticksfix" "0" "pushdir" "-45 225 0" "spawnflags" "1" "speed" "256" "StartDisabled" "1" "mins" "0 0 0" "maxs" "-256 -256 256" } trigger_push { "targetname" "dutchman_push" "filtername" "filter_red" "alternateticksfix" "0" "pushdir" "-45 135 0" "spawnflags" "1" "speed" "256" "StartDisabled" "1" "mins" "0 0 0" "maxs" "-256 256 256" } } PumpkinTeleportLogic { NoFixup 1 filter_tf_bot_has_tag { "targetname" "filter_pumpkin_bot" "Negated" "0" "require_all_tags" "1" "tags" "bot_pumpkin" "OnPass" "pumpkin_teleport,Teleport,,0,-1" } logic_relay { "targetname" "pumpkin_death_relay" "OnTrigger" "spawnbot_pumpkin,Enable,,0.01,-1" "OnTrigger" "spawnbot_pumpkin,Disable,,0.06,-1" "OnTrigger" "pumpkin_teleport,Kill,,0.1,-1" } env_entity_maker { "targetname" "pumpkin_teleport_maker" "EntityTemplate" "pumpkin_teleport_template" } } pumpkin_teleport_template { NoFixup 1 KeepAlive 1 point_teleport { "targetname" "pumpkin_teleport" "target" "!activator" "origin" "0 0 32" } } Misc { NoFixup 1 OnSpawnOutput { Target entity_outputs Action Trigger Delay 0.00 } logic_relay { "targetname" "entity_outputs" "OnTrigger" "player,AddOutput,targetname ,0,-1" } logic_relay { "targetname" "hell_relay" "OnTrigger" "point_populator_interface,PauseBotSpawning,,0,-1" "OnTrigger" "moneybot,$Suicide,,0,-1" // delay 5 sound "OnTrigger" "red_scared,Trigger,,7,-1" "OnTrigger" "teleport_red_to_hell_relay,Trigger,,10,-1" "OnTrigger" "kill_bots,Enable,,15,-1" "OnTrigger" "kill_bots,Disable,,15.01,-1" "OnTrigger" "wave_initHell_noreset_relay,Trigger,,15.02,-1" "OnTrigger" "annotation_timer_hell,Disable,,16,-1" // delay 25 sound "OnTrigger" "point_populator_interface,UnPauseBotSpawning,,25,-1" } trigger_multiple { "targetname" "misc_trigger" "spawnflags" "1" "StartDisabled" "0" "wait" "0" "mins" "-9216 -8192 -4096" "maxs" "9216 8192 4096" "OnStartTouch" "filter_pumpkin_bot,TestActivator,,0,-1" } trigger_multiple { "targetname" "kill_bots" "filtername" "filter_blue" "spawnflags" "1" "StartDisabled" "1" "wait" "0" "mins" "-9216 -8192 -4096" "maxs" "9216 8192 4096" "OnStartTouch" "!activator,$Suicide,,0,-1" } trigger_multiple { "targetname" "red_scared_trigger" "filtername" "filter_redplayer" "spawnflags" "1" "StartDisabled" "1" "wait" "0" "mins" "-9216 -8192 -4096" "maxs" "9216 8192 4096" "OnStartTouch" "!activator,SpeakResponseConcept,TLK_PLAYER_NEGATIVE,0,-1" } logic_relay { "targetname" "red_scared" "OnTrigger" "red_scared_trigger,Enable,,0,-1" "OnTrigger" "red_scared_trigger,Disable,,0.01,-1" } } } SpawnTemplate "Misc" SpawnTemplate "PumpkinTeleportLogic" SpawnTemplate "SpawnPoints" SpawnTemplate "BotAttributes" SpawnTemplate "BotAttributes_2" }