#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_station.pop WaveSchedule { StartingCurrency 600 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 4 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Spy InitialCooldown 25 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_flank2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission { Objective Engineer InitialCooldown 35 Where spawnbot_main2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Engineer InitialCooldown 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Spy InitialCooldown 100 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 5 TFBot { Template T_TFBot_Spy } } // Mission // { // Objective Spy // // InitialCooldown 120 // Where spawnbot_main0 // Where spawnbot_main1 // Where spawnbot_main2 // BeginAtWave 6 // RunForThisManyWaves 1 // CooldownTime 35 // DesiredCount 3 // // TFBot // { // Template T_TFBot_Spy // } // } Mission { Objective Sniper InitialCooldown 100 Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 36000 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Machina_Boss } } Mission { Objective Sniper InitialCooldown 50 Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Class Soldier ClassIcon soldier_mangler Skill Normal Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -1 } } } ///////////////////////////////////////////////////////////////////////////////////// // Charon Advanced (Atmos Quake) // Cash given at start: $600 // Wave payouts: // W1: $600 W2: $700 W3: $900 // W4: $800 W5: $1300 W6: $1100 // W7: $1500 // Max amount of money: $7500 // Max Amount without bonus: $6900 //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initB Action Trigger } Wavespawn { Name "wave01a" Where spawnbot_main2 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Class Soldier Skill Normal // Item "The Cow Mangler 5000" } } Wavespawn { Name "wave01b" Where spawnbot_main2 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 1 WaitForAllSpawned "wave01a" TotalCurrency 100 TFBot { Class Scout Skill Easy } } Wavespawn { Name "wave01c" Where spawnbot_main2 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.2 WaitForAllDead "wave01b" TotalCurrency 100 TFBot { Class Soldier Skill Normal Item "The Cow Mangler 5000" } } Wavespawn { Name "wave01c" Where spawnbot_main2 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.4 WaitForAllDead "wave01b" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } Wavespawn { Name "wave01d" Where spawnbot_main2 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned "wave01c" TotalCurrency 100 TFBot { Class Scout Skill Easy } } Wavespawn { Name "wave01d" Where spawnbot_main2 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 WaitForAllSpawned "wave01c" TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Winbomber } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initB Action Trigger } Wavespawn { Name "wave02a" Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The MK 50" Skill Normal } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } Wavespawn { Name "wave02b" Where spawnbot_main2 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 4 WaitForAllSpawned "wave02a" TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } Wavespawn { Name "wave02c" Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 WaitForAllSpawned "wave02b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The MK 50" Skill Normal } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } } } Wavespawn { Name "wave02d" Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 WaitForAllSpawned "wave02c" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_FAN ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" -1 } } } Wavespawn { Name "wave02d" Where spawnbot_main2 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllSpawned "wave02c" TotalCurrency 100 TFBot { Class Heavy Skill Easy } } Wavespawn { Where spawnbot_flank2 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Pyro Skill Easy Item "The Nostromo Napalmer" } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initA Action Trigger } Wavespawn { Name "wave03a" Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Heavy Skill Normal } } Wavespawn { Name "wave03a" Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFGateBot_Giant_Pyro_Phlog } } Wavespawn { Name "wave03a" Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Normal } } Wavespawn { Name "wave03b" Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 WaitForAllSpawned "wave03a" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Shield } } } Wavespawn { Name "wave03b" Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllSpawned "wave03a" TotalCurrency 100 TFBot { Template T_TFGateBot_Sniper_SMG } } Wavespawn { Name "wave03c" Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 20 WaitForAllSpawned "wave03b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Item "The Bubble Pipe" Tag "bot_giant" } } Wavespawn { Name "wave03c" Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 6 WaitForAllSpawned "wave03b" TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Winbomber } } Wavespawn { Name "wave03c" Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 5 WaitForAllSpawned "wave03b" TotalCurrency 100 TFBot { Class Scout Skill Easy } } Wavespawn { Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 10 WaitForAllDead "wave03a" TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy ClassIcon scout_giant } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } Wavespawn { Name "wave04a" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" -1 } } } Wavespawn { Name "wave04b" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 // WaitForAllSpawned "wave04a" TotalCurrency 50 TFBot { Template T_TFGateBot_Giant_Scout_FAN ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" -1 } } } Wavespawn { Name "wave04c" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave04b" TotalCurrency 100 TFBot { Class Soldier Skill Normal Item "The Cow Mangler 5000" } } Wavespawn { Name "wave04c" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 20 WaitForAllDead "wave04b" TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_RocketPush } } Wavespawn { Name "wave04c" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 WaitForAllDead "wave04b" TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Normal } } Wavespawn { Name "wave04d" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 48 MaxActive 18 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 1.5 WaitForAllSpawned "wave04c" TotalCurrency 200 RandomChoice { TFBot { Class Pyro Skill Normal Item "The Nostromo Napalmer" Item "Traffic Cone" ItemAttributes { ItemName "The Nostromo Napalmer" "airblast pushback scale" 1.33 } } TFBot { Class Pyro Skill Normal Item "The Nostromo Napalmer" Item "Traffic Cone" ItemAttributes { ItemName "The Nostromo Napalmer" "airblast pushback scale" 1.33 } } TFBot { Class Pyro Skill Normal Item "The Nostromo Napalmer" Item "Traffic Cone" ItemAttributes { ItemName "The Nostromo Napalmer" "airblast pushback scale" 1.33 } } TFBot { Class Pyro Skill Normal Item "The Nostromo Napalmer" Item "Traffic Cone" ItemAttributes { ItemName "The Nostromo Napalmer" "airblast pushback scale" 1.33 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wavespawn { Name "wave04d" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave04c" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman Item "The Bubble Pipe" Tag bot_giant } } Wavespawn { Name "wave04e" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllSpawned "wave04d" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name "Giant Heal-on-Kill Heavy" Item "Deflector" Item "The Tungsten Toque" MaxVisionRange 2000 Health 5500 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } Wavespawn { Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllSpawned "wave04d" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name "Giant Heal-on-Kill Heavy" Item "Deflector" Item "The Tungsten Toque" MaxVisionRange 2000 Health 5500 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } Wavespawn { Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 10 WaitForAllDead "wave04b" TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy ClassIcon scout_giant } } } //WAVE 5 //Currency 1500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } Wavespawn { Name "wave05a" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Soldier_Conchbox_Normal } TFBot { Template T_TFBot_Medic } } } Wavespawn { Name "wave05b" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave05a" TotalCurrency 200 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Shield } } } Wavespawn { // Name "wave05b" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllDead "wave05a" TotalCurrency 400 TFBot { Template T_TFBot_Giant_Demo_Burst Item "The Bubble Pipe" Tag bot_giant } } Wavespawn { Name "wave05c" Where spawnbot_scattered0 Where spawnbot_scattered1 Where spawnbot_scattered2 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 WaitForAllSpawned "wave05b" TotalCurrency 100 TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } Wavespawn { Name "wave05c" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 7 WaitForAllSpawned "wave05b" TotalCurrency 300 TFBot { Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Hard Attributes AlwaysCrit Item "The Dragon's Fury" } } Wavespawn { Name "wave05d" Where spawnbot_scattered0 Where spawnbot_scattered1 Where spawnbot_scattered2 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllSpawned "wave05c" TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Demoman_Winbomber Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic } } } // Wavespawn // { // Name "wave05d" // Where spawnbot_scattered0 // Where spawnbot_scattered1 // Where spawnbot_scattered2 // TotalCount 12 // MaxActive 12 // SpawnCount 6 // WaitBeforeStarting 10 // WaitBetweenSpawns 10 // WaitForAllSpawned "wave05c" // TotalCurrency 200 // // Squad // { // FormationSize 48 // TFBot // { // Class Heavy // Skill Normal // } // TFBot // { // Class Heavy // Skill Normal // } // TFBot // { // Class Heavy // Skill Normal // } // TFBot // { // Class Heavy // Skill Normal // } // TFBot // { // Class Heavy // Skill Normal // } // TFBot // { // Template T_TFBot_Giant_Medic_Shield // } // } // } Wavespawn { Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Normal ClassIcon scout_giant } } Wavespawn { Where spawnbot_scattered0 Where spawnbot_scattered1 Where spawnbot_scattered2 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2 WaitForAllSpawned "wave05c" TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal ClassIcon scout_giant } } } //WAVE 6 //Currency 1100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } Wavespawn { Name "wave06a" Where spawnbot_main0 Where spawnbot_scattered1 Where spawnbot_main2 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Demoman Item "The Bubble Pipe" } } Wavespawn { Name "wave06b" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "wave06a" TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } Wavespawn { Name "wave06b" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 12 WaitForAllDead "wave06a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } Wavespawn { Name "wave06c" Where spawnbot_scattered0 Where spawnbot_scattered1 Where spawnbot_scattered2 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 20 WaitForAllSpawned "wave06b" TotalCurrency 300 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic } } } Wavespawn { Name "wave06d" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 1 WaitForAllDead "wave06c" TotalCurrency 100 TFBot { Class Scout Skill Normal } } Wavespawn { Name "wave06d" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 WaitForAllDead "wave06c" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } Wavespawn { Name "wave06e" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 10 WaitForAllSpawned "wave06d" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The MK 50" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } Wavespawn { Name "wave06e" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 10 WaitForAllSpawned "wave06d" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The MK 50" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } Wavespawn { Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Burst } } Wavespawn { Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 4 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead "wave06d" TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Burst } } Wavespawn // used here to highlight mission sniper having crits { Name "bossalert" TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 100 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 FirstSpawnWarningSound "MVM.GiantHeavyEntrance" TFBot { Class Sniper ClassIcon sniper_headshot Attributes AlwaysCrit } } Wavespawn // give sniper-boss the boss model after they spawn { TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 100.3 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_domination13.mp3" FirstSpawnOutput { Target bignet Action Runscriptcode Param " for (local i = 1; i <= MaxClients().tointeger(); i++) { local player = PlayerInstanceFromIndex(i) if (player != null && player.IsBotOfType(1337) && player.GetPlayerClass() == 2) player.SetCustomModelWithClassAnimations(`models/bots/sniper_boss/bot_sniper_boss.mdl`)}" } TFBot { Class Sniper ClassIcon sniper_headshot Attributes AlwaysCrit } } } //WAVE 7 //Currency 1400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } Wavespawn { Name "wave07a" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead "wave06c" TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Soldier_Conchbox_Normal_Crit } TFBot { Template T_TFBot_Medic } } } Wavespawn { Name "wave07b" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllSpawned "wave07a" TotalCurrency 200 Squad { FormationSize 48 TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFBot_Giant_Medic_Shield } } } Wavespawn { Name "wave07boss" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 WaitForAllSpawned "wave07b" TotalCurrency 400 FirstSpawnWarningSound "MVM.GiantHeavyEntrance" LastSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts16.mp3" DoneWarningSound "vo/mvm/mght/demoman_mvm_m_jeers06.mp3" TFBot { Template T_TFGateBot_Boss_StickyBomb } } Wavespawn { Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 4 WaitForAllSpawned "wave07boss" TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Normal } } // Wavespawn // { // Name "wave07c" // Where spawnbot_main0 // Where spawnbot_main1 // Where spawnbot_main2 // TotalCount 18 // MaxActive 12 // SpawnCount 2 // WaitBeforeStarting 10 // WaitBetweenSpawns 0.2 // WaitForAllDead "wave07boss" // TotalCurrency 200 // // TFBot // { // Template T_TFBot_Heavyweapons_Fist // Tag bot_giant // } // } Wavespawn { Name "wave07d" Where spawnbot_scattered0 Where spawnbot_scattered1 Where spawnbot_scattered2 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllDead "wave07boss" TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" -1 } } } Wavespawn { Name "wave07e" Where spawnbot_flank0 Where spawnbot_flank1 Where spawnbot_flank2 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 4 WaitForAllDead "wave07boss" TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_FAN ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" -1 } } } Wavespawn { Name "wave07f" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllSpawned "wave07e" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Item "The MK 50" } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Item "The MK 50" } TFBot { Template T_TFBot_Giant_Medic_Shield } } } Wavespawn { Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TotalCount 20 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 WaitForAllDead "wave07boss" Support 1 TFBot { Class Soldier Skill Normal } } Wavespawn { Where spawnbot_scattered0 Where spawnbot_scattered1 Where spawnbot_scattered2 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 WaitForAllDead "wave07boss" TotalCurrency 100 Support 1 Squad { ShouldPreserveSquad 1 TFBot { Class Soldier Skill Normal } TFBot { Class Engineer Skill Hard ClassIcon engineer_pomson Item "The Pomson 6000" Attributes HoldFireUntilFullReload // Attributes AlwaysCrit ItemAttributes { ItemName "The Pomson 6000" "fire rate bonus" 0.3 "faster reload rate" -1 "projectile spread angle penalty" 4 } } } } } }