//mission by skin king // casino city B8 by bigfootbeto #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 690 //nice RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no TextPrintTime 0 PointTemplates { bombpathfixes { logic_relay { "OnSpawn" "!self,Kill,,0,-1" "OnSpawn" "bombpathfixes,Kill,,0,-1" "OnSpawn" "sentrynest*,Disable,,0,-1" "OnSpawn" "wave_finished_relay*,AddOutput,OnTrigger sentrynest*:Disable::0:-1,0,-1" "OnSpawn" "bombpath_left_lower_relay,AddOutput,OnTrigger sentrynest2:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_lower_relay,AddOutput,OnTrigger sentrynest19:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_lower_relay,AddOutput,OnTrigger sentrynest11:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_lower_relay,AddOutput,OnTrigger sentrynest12:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_lower_relay,AddOutput,OnTrigger sentrynest13:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_lower_relay,AddOutput,OnTrigger sentrynest14:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest2:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest3:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest19:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest18:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest6:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest10:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest15:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_upper_relay,AddOutput,OnTrigger sentrynest16:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest1:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest4:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest19:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest7:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest12:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest13:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest15:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_lower_relay,AddOutput,OnTrigger sentrynest17:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest1:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest4:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest19:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest3:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest20:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest5:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest8:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest9:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest15:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_upper_relay,AddOutput,OnTrigger sentrynest16:Enable::0:-1,0,-1" } func_nav_avoid { "origin" "-5856 1568 16" "mins" "-288 -224 -176" "maxs" "288 224 176" "start_disabled" "1" "tags" "bomb_carrier common" "targetname" "bombpath_nav_left_avoid" "team" "-2" } func_nav_avoid { "origin" "-5856 736 16" "mins" "-288 -736 -176" "maxs" "288 736 176" "start_disabled" "1" "tags" "bomb_carrier common" "targetname" "bombpath_nav_right_avoid" "team" "-2" } prop_dynamic { "origin" "-5840 752 8" "disableshadows" "1" "fademaxdist" "1200" "fademindist" "1000" "fadescale" "1" "model" "models/props_mvm/hologram_projector.mdl" } prop_dynamic { "origin" "-5568 1632 8" "disableshadows" "1" "fademaxdist" "1200" "fademindist" "1000" "fadescale" "1" "model" "models/props_mvm/hologram_projector.mdl" } } temp_bombpath_arrows_left { prop_dynamic { "origin" "-5568 1632 8" "angles" "0 315 0" "disableshadows" "1" "model" "models/props_mvm/robot_hologram.mdl" "rendercolor" "138 187 247" "targetname" "bombpath_arrows_left" } } temp_bombpath_arrows_right { prop_dynamic { "origin" "-5840 752 8" "angles" "0 30 0" "disableshadows" "1" "model" "models/props_mvm/robot_hologram.mdl" "rendercolor" "138 187 247" "targetname" "bombpath_arrows_right" } } } SpawnTemplate "bombpathfixes" Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 35 DesiredCount 1 Where spawnbot_center TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot //TeleportWhere spawnbot_chips //Im not sure how this effects the trout population TeleportWhere spawnbot_right TeleportWhere spawnbot_left TeleportWhere spawnbot_center TeleportWhere spawnbot_mission_spy TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sniper } } Mission { BeginAtWave 4 RunForThisManyWaves 2 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { BeginAtWave 7 RunForThisManyWaves 1 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 30 DesiredCount 2 Where spawnbot_mission_spy TFBot { Class Spy } } Mission { Objective Spy BeginAtWave 6 RunForThisManyWaves 3 CooldownTime 30 InitialCooldown 30 DesiredCount 2 Where spawnbot_mission_spy TFBot { Class Spy } } Wave //710 credits 810 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target games_close_relay Action Trigger } Explanation { Line "{red}Casino closed due to rancid shrimp" } WaveSpawn { Name CHIPS TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Where's The Salsa At?" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 Item "MvM GateBot Light Scout" } } WaveSpawn { Name wave1a TotalCurrency 200 TotalCount 39 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 1.25 Where spawnbot TFBot { Class Heavy Skill Expert Name "Eviction Heavy" Item "The Eviction Notice" Item "Capone's Capper" ClassIcon heavy_eviction_nys WeaponRestrictions "MeleeOnly" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot_center TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Class Heavy Skill Easy } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 55 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 55 TotalCount 55 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_right Where spawnbot_left Support 1 TFBot { Template T_TFBot_Scout_Sandman } } } Wave //900 credits 1000 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutput // { // Target bombpath_left_lower_relay // Action Trigger // } InitWaveOutput { Target bignet Action RunScriptCode Param "EntFire(`relay_bombpath_arrows_clear`, `Trigger`) EntFire(`relay_bombpath_nav_clearall`, `Trigger`) EntFire(RandomInt(0, 1) ? `bombpath_left_lower_relay` : `bombpath_right_lower_relay`, `Trigger`)" Delay 1 } WaveSpawn { Name CHIPS TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Where's The Salsa At?" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 Item "MvM GateBot Light Scout" } } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 1.5 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 3.5 Where spawnbot Support 1 TFBot { Class Demoman Skill Easy Item "TF_WEAPON_PISTOL" Item "Reggaelator" WeaponRestrictions SecondaryOnly Name "Glock Demo" ClassIcon scout_pistol_nys Scale 1.5 Health 500 CharacterAttributes { "Hand Scale" 3 } } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name wave2a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Tank { Health 18000 Name tankboss Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2a-2 WaitForAllSpawned wave2a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Tank { Health 18000 Name tankboss Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutput // { // Target games_close_relay // Action Trigger // } WaveSpawn { Name CHIPS TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Where's The Salsa At?" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 Item "MvM GateBot Light Scout" } } WaveSpawn { Name wave3a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name wave3a TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Scout_Bonk Name "Not A Cool Soda Dude" } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_conch_lite Name "Giant Conch Fury Pyro" Item "The Dragon's Fury" Skill Hard Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 90 } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_center TFBot { Class Heavy Name "Family Business Heavy" WeaponRestrictions SecondaryOnly Item "The Family Business" ClassIcon heavy_family_business_lite Skill Hard //Attributes AlwaysCrit } } WaveSpawn { Name wave3b-1 WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_center TFBot { Class Scout Skill Normal } } // WaveSpawn // { // Name wave3c // WaitForAllSpawned wave3b // TotalCurrency 100 // TotalCount 3 // MaxActive 3 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 15 // Where spawnbot_center // // TFBot // { // Template T_TFBot_Giant_Demoman // Attributes AlwaysCrit // ClassIcon demo_spammer // } // } // // WaveSpawn // { // Name wave3c // WaitForAllSpawned wave3b // TotalCurrency 100 // TotalCount 39 // MaxActive 11 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 1.5 // Where spawnbot_left // Where spawnbot_right // // RandomChoice // { // TFBot // { // Template T_TFBot_Sniper_Huntsman // } // // TFBot // { // Template T_TFBot_Soldier_Extended_Battalion // } // } // } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 22 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes SpawnWithFullCharge Item "The Concheror" ClassIcon soldier_rapid_conch CharacterAttributes { "increase buff duration" 90 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 200 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5.5 Where spawnbot_left Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } } Wave //1200 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutput // { // Target games_close_relay // Action Trigger // } InitWaveOutput { Target bignet Action RunScriptCode Param "EntFire(`relay_bombpath_arrows_clear`, `Trigger`) EntFire(`relay_bombpath_nav_clearall`, `Trigger`) EntFire(RandomInt(0, 1) ? `bombpath_left_lower_relay` : `bombpath_right_lower_relay`, `Trigger`)" Delay 1 } WaveSpawn { Name CHIPS TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Where's The Salsa At?" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 Item "MvM GateBot Light Scout" } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } } } WaveSpawn { Name wave4a-1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 200 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left RandomChoice { TFBot { Class Pyro Skill Hard Item "Traffic Cone" ClassIcon pyro_reflect_daan } TFBot { Class Heavy Skill Normal //Attributes AlwaysCrit } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 6.5 WaitBetweenSpawns 3 Where spawnbot_center Support 1 //Squad //{ TFBot { //Template T_TFBot_Demoman_Knight //T_TFBot_Demo_Burst Class Demoman ClassIcon demoknight_persian_nys WeaponRestrictions MeleeOnly Skill Expert Item "Sultan's Ceremonial" Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Name "Persian Knight" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } } // TFBot // { // Template T_TFBot_Medic_QuickFix // Tag bot_squad_member // } //} } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6.5 WaitBetweenSpawns 22 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector //Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit Health 500 Name "Armored Conch Soldier" ClassIcon soldier_armored_conch Scale 1.35 } } } } Wave //1500 credits 1600 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutput // { // Target games_close_relay // Action Trigger // } WaveSpawn { Name CHIPS TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Where's The Salsa At?" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 Item "MvM GateBot Light Scout" } } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 Where spawnbot_right RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Class Sniper Name "Giant Rapid Bowman" Item "The Huntsman" ClassIcon sniper_bow_spammer Skill Hard Health 3000 Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" -2 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5.5 Where spawnbot_left TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1.5 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 450 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_left RandomChoice { TFBot { Class Demoman Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 450 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } } } // WaveSpawn // { // Name wave5d // WaitForAllSpawned wave5c // TotalCurrency 350 // TotalCount 2 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 12 // WaitBetweenSpawns 20 // Where spawnbot_center // TFBot // { // Template T_TFBot_Giant_Soldier_Extended_Battalion // Attributes AlwaysCrit // ClassIcon soldier_infinite_backup // ItemAttributes // { // ItemName "TF_WEAPON_ROCKETLAUNCHER" // "faster reload rate" -0.8 // "fire rate bonus" 0.5 // "Projectile speed increased" 0.65 // } // } // } // WaveSpawn // { // Name wave5d // WaitForAllSpawned wave5c // TotalCurrency 350 // TotalCount 350 // MaxActive 12 // SpawnCount 1 // WaitBeforeStarting 12 // WaitBetweenSpawns 1 // Where spawnbot // Support 1 // TFBot // { // Template T_TFBot_Heavyweapons_Shotgun // ClassIcon heavy_fatscout_2 // Item "The Robot Running Man" // Name "Fat Scout" // Attributes AlwaysCrit // CharacterAttributes // { // "move speed bonus" 1.3 // } // } //} } Wave //1500 credits 1600 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutput // { // Target games_close_relay // Action Trigger // } InitWaveOutput { Target bignet Action RunScriptCode Param "EntFire(`relay_bombpath_arrows_clear`, `Trigger`) EntFire(`relay_bombpath_nav_clearall`, `Trigger`) EntFire(RandomInt(0, 1) ? `bombpath_left_lower_relay` : `bombpath_right_lower_relay`, `Trigger`)" Delay 1 //0.5 } WaveSpawn { Name CHIPS TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Where's The Salsa At?" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 Item "MvM GateBot Light Scout" } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Class Pyro Skill Expert //ClassIcon pyro_reflect_daan ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name wave6a-1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a-1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } } WaveSpawn { Name wave6c-1 WaitForAllSpawned wave6b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 32000 Name tankboss Speed 75 StartingPathTrackNode "tank_path_a_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_center TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name wave6d WaitForAllSpawned wave6c TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot_center Squad { TFBot { Template T_TFBot_Soldier_BurstFire //T_TFBot_Giant_Soldier_Spammer_Reload //T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon soldier_burstfire_hyper_lite } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } } Wave //1500 credits 1600 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutput // { // Target games_close_relay // Action Trigger // } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_center TFBot { Class Heavyweapons Name "It Insists Upon Itself" ClassIcon heavy_mafiaboss Skill Expert Health 60000 Item "Capone's Capper" Item "Tomislav" //Item "The Family Business" Item "The Eviction Notice" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 "fire rate bonus" 0.6 } // ItemAttributes // { // ItemName "The Family Business" // "fire rate bonus" 2.5 // "bullets per shot bonus" 10 // "damage penalty" 0.5 // "faster reload rate" 0.1 // } ItemAttributes { ItemName "The Eviction Notice" "damage bonus" 4 "mod_maxhealth_drain_rate" 0 "move speed bonus" 1.4 "provide on active" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "rage giving scale" 0.25 } WeaponSwitch { Delay 0.01 Cooldown 9999 Repeats 1 Type "Melee" } // WeaponSwitch // { // Delay 0 // Cooldown 9999 // Repeats 1 // Type "Secondary" // Ifhealthbelow 50001 // } WeaponSwitch { Delay 0 Cooldown 9999 Repeats 1 Type "Primary" Ifhealthbelow 35001 } } } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Support 1 RandomChoice { TFBot { Class Pyro Skill Expert Name "I Do Not Care For The Godfather" Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Sniper_Huntsman Name "I Love The Money Pit" Attributes AlwaysCrit } } } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_chips Support 1 TFBot { Class Scout Skill Hard Name "Did Not Like The Movie" ClassIcon chip WeaponRestrictions MeleeOnly Tag chips_count_5 } } } }