//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenKillCountExceeds 35 Advanced 1 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "your eternal reward" Item "the cut-throat concierge" CharacterAttributes { "restore health on kill" 1 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "darwin's danger shield" Item "frying pan" Item "trophy belt" Item "the birdman of australiacatraz" CharacterAttributes { "restore health on kill" 1 "dmg taken from fire reduced" 1 "dmg taken from crit reduced" 1 "dmg taken from blast increased" 1 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the anger" Item "the chronomancer" CharacterAttributes { "move speed bonus" 0.5 } ItemAttributes { ItemName "the sydney sleeper" "speed boost when active" 0.7 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Scout_Melee Item "the bat outta hell" Item "humanitarian's hachimaki" Item "the little drummer mann" CharacterAttributes { "major move speed bonus" 0.6 } ItemAttributes { ItemName "the bat outta hell" "damage penalty" -1 } } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Giants TotalCurrency 1000 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Item "the brown bomber" Item "weight room warmer" ItemAttributes { ItemName tf_weapon_minigun "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes "SpawnWithFullCharge" Item "the crone's dome" Item "the angel of death" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Giants 2" WaitForAllSpawned no TotalCurrency 250 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the heavy artillery officer's cap" Item "weight room warmer" } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes "SpawnWithFullCharge" Item "the team captain" Item "der wintermantel" } } } } } //This file has been generated by http://mvm.tf