//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 15 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes ReverseWinConditions 1 HumansMustJoinTeam blue BluPlayersAreRobots 1 BotsAreHumans 1 SniperAllowHeadshots 1 ImprovedAirblast 1 BluHumanTeleportOnSpawn 1 BluHumanBotTeleporter 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } ExtraSpawnPoint { Name "spawnalt" // StartDisabled 0 TeamNum 3 X "-788.81" Y "-2789.31" Z "290.03" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnalt Squad { TFBot { ClassIcon scout Health 125 Name New2MVM Class Scout Skill Easy AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "UseBossHealthBar" Item "baby face's blaster" Item "bonk! atomic punch" Item "ghastly gibus 2011" Item "pyrovision goggles" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnalt Squad { TFBot { ClassIcon soldier Health 200 Name RyanRogy2142 Class Soldier Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "UseBossHealthBar" Item "the direct hit" Item "the concheror" Item "the disciplinary action" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnalt Squad { TFBot { ClassIcon engineer Health 125 Name "HasNoName ._." Class Engineer Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "UseBossHealthBar" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnalt Squad { TFBot { ClassIcon soldier Health 200 Name Delet Class Soldier Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "the black box" Item "the buff banner" Item "the merc's mohawk" Item "summer shades" } } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnalt Squad { TFBot { ClassIcon sniper Health 125 Name ""Boom, Headshot"" Class Sniper Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "UseBossHealthBar" Item "jarate" Item "the bushwacka" Item "the hazmat headcase" Item "the bloodhound" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnalt Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Joe, Now Laugh" Class HeavyWeapons Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "UseBossHealthBar" Item "natascha" Item "the crafty hair" Item "weight room warmer" } } } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 37 MaxActive 11 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 26 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 5 } Item "the concheror" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.4 } } } } WaveSpawn { WaitForAllDead 4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 3800 Name "Giant Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the concheror" } } } } } //This file has been generated by http://mvm.tf