//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 15 Templates { br_chipweight_champ { ClassIcon chip Health 300 Name "Chipweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "critboost on kill" 4 } ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 1315860 "attach particle effect" 55 } Item "apoco-fists" Item "pugilist's protector" } br_pyro_volcano { ClassIcon pyro_volaxe Health 175 Name "Fragment Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "point and shoot" } br_super_chipweight_champ { ClassIcon chIP Health 3500 Name "Super Chipweight Champ" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.8 "damage bonus" 1.2 "critboost on kill" 4 } ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 1315860 "attach particle effect" 55 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "apoco-fists" Item "pugilist's protector" } br_cash_crusader { ClassIcon demoknight Health 175 Name "Cash Crusader" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the persian persuader" "critboost on kill" 3 "attach particle effect" 60 "bleeding duration" 3 } Item "the chargin' targe" Item "the persian persuader" Item "demoman's fro" } br_chipinator { ClassIcon heavy_juggernaut_br Health 13337 Name Chip-inator Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" -1 "damage force reduction" 0.2 "fuse bonus" 1.33 "damage bonus" 1.25 "clip size upgrade atomic" 26 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "Blast Defense" Item "The Sub Zero Suit" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 25 CooldownTime 125 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_chips TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Support 1 Where spawnbot_chips Squad { TFBot { Template br_chipweight_champ } } } WaveSpawn { Name w1_bats_and_champs TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon scout_bat Health 125 Name "Street Basher" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { Name w1_bats_and_champs TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon heavy_champ Health 300 Name "Heavyweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.8 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name w1_volcano_eruption WaitForAllDead w1_bats_and_champs TotalCurrency 400 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 11 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template br_pyro_volcano CharacterAttributes { "move speed bonus" 0.8 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_chips TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_chips Squad { TFBot { Template br_chipweight_champ } } } WaveSpawn { Name w2_volcano_and_soldiers TotalCurrency 300 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template br_pyro_volcano CharacterAttributes { "move speed bonus" 0.8 } } } } WaveSpawn { Name w2_volcano_and_soldiers TotalCurrency 300 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.8 } } } } WaveSpawn { Name w2_scouts_and_giant_pyro WaitForAllDead w2_volcano_and_soldiers TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon scout_cola Health 125 Name "Crit-A-Cola Addict" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName crit-a-cola "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "the caffeine cooler" "item style override" 2 } CharacterAttributes { "move speed bonus" 0.7 } Item "crit-a-cola" Item "the caffeine cooler" } } } WaveSpawn { Name w2_scouts_and_giant_pyro WaitForAllDead w2_volcano_and_soldiers TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Health 1800 Template T_TFBot_Giant_Pyro Attributes "UseBossHealthBar" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_chip_boss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 10 Where spawnbot_chips Squad { TFBot { Template br_super_chipweight_champ Tag chips_boss Tag chips_count_10 // 25 perhaps? } } } WaveSpawn { Name w3_pyro_and_cashar TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.8 } } } } WaveSpawn { Name w3_pyro_and_cashar TotalCurrency 600 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Template br_cash_crusader CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { Name w3_pyro_and_cashar TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template br_pyro_volcano CharacterAttributes { "move speed bonus" 0.8 } } } } WaveSpawn { Name w3_giant WaitForAllSpawned w3_pyro_and_cashar TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Health 1950 Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.7 } CharacterAttributes { "Projectile speed increased" 0.3 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "Projectile speed increased" 0.5 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "Projectile speed increased" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_chip TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template br_chipweight_champ } } } WaveSpawn { Name w4_equal_and_plan TotalCurrency 600 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { ClassIcon soldier_equalizer Health 200 Name "Equalizing Gambler" Class Soldier Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 1.50 } CharacterAttributes { "move speed bonus" 0.8 } Item "the equalizer" Item "ttg max hat" } TFBot { ClassIcon soldier_escape Health 200 Name "Escaping Robberer" Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.1 } Item "the escape plan" Item "the spook specs" } } } WaveSpawn { Name w4_pachinko_jackpot WaitForAllDead w4_equal_and_plan TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon demo_clusterbomb Health 175 Name "Pachinko Demoman" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fuse bonus" 3.0 "clip size upgrade atomic" 3 "fire rate bonus" -2 "projectile spread angle penalty" 6 "faster reload rate" 1.5 } CharacterAttributes { "move speed bonus" 0.8 } Item "ttg max hat" } } } WaveSpawn { Name w4_pachinko_jackpot WaitForAllDead w4_equal_and_plan TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name "Jackpot Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the black box" "damage bonus" 4.0 "Projectile speed increased" 0.3 "Blast radius increased" 0.3 "turn to gold" 1 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.8 } Item "the black box" Item "ttg max hat" } } } WaveSpawn { Name w4_chip_boss WaitForAllDead w4_pachinko_jackpot TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_chips Squad { TFBot { Health 5000 Template br_super_chipweight_champ Tag chips_count_25 } } } WaveSpawn { Name w4_support WaitForAllDead w4_pachinko_jackpot TotalCurrency 0 TotalCount 25 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Paid Carrier" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.7 } Item "dillinger's duffel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name w5_final_boss TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template br_chipinator Attributes "UseBossHealthBar" } } } WaveSpawn { Name w5_chipinator_minions WaitForAllSpawned w5_final_boss TotalCurrency 0 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template br_cash_crusader CharacterAttributes { "move speed bonus" 0.6 } } } } } } //This file has been generated by http://mvm.tf