//--For Madness Vs Machine--// //Mission Name : Midnight Gambling //Map : Casino City //Map Maker : BigFootBeto //Mission Maker : Force(#TF2SP) //Difficulty : Intermediate //Starting Currency : 900 //Steam Profile : https://steamcommunity.com/id/CreatorForce/home //--------------------------// #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { //Chips T_TFBot_Chips_Wave_1 { Class Pyro Skill Hard Name "Chips Pummeler" WeaponRestrictions MeleeOnly Item "The Burning Question" Item "The Hot Case" CharacterAttributes { "attach particle effect" 55 } } T_TFBot_Chips_Wave_2 { Class Soldier Skill Easy Name "Chips Pummeler" WeaponRestrictions SecondaryOnly Item "The Hat With No Name" Item "Festive Shotgun 2014" ItemAttributes { ItemName "Festive Shotgun 2014" } CharacterAttributes { "attach particle effect" 55 } } T_TFBot_Chips_Wave_3 { Class Heavy Skill Easy Name "Chips Pummeler" WeaponRestrictions MeleeOnly Item "Capone's Capper" CharacterAttributes { "attach particle effect" 55 } } T_TFBot_Chips_Wave_4 { Class Heavy Skill Easy Name "Chips Pummeler" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "Festive Shotgun 2014" ItemAttributes { ItemName "Festive Shotgun 2014" } CharacterAttributes { "attach particle effect" 55 } } T_TFBot_Chips_Wave_5 { Class Demoman Skill Easy Name "Chips Pummeler" Item "Scotch Bonnet" Item "Festive Grenade Launcher" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Festive Grenade Launcher" "attach particle effect" 702 } CharacterAttributes { "attach particle effect" 55 } } //Standard Bots //Scout T_TFBot_Gibus_Scout // Easy { Class Scout Name "Gibus Scout" WeaponRestrictions MeleeOnly Skill Easy Item "Ghastly Gibus" } T_TFBot_Tundra_Scout // Hard { Class Scout Name "Tundra Scout" WeaponRestrictions MeleeOnly Skill Hard Item "The Tundra Top" } T_TFBot_Scout_Shortshop_Nerf // Easy { Name "Federal Scout" Class Scout Skill Easy Health 120 ClassIcon scout_shortstop Item "The Shortstop" Item "The Federal Casemaker" } T_TFBot_Scout_Bonk_Casino { Name "Bonk Boy" Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "Bonk Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk Item "Festive Bat 2011" ItemAttributes { ItemName "Bonk! Atomic Punch" "deploy time increased" 1.34 } } T_TFBot_Mad_Milk { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } CharacterAttributes { "attach particle effect" 55 } } T_TFBot_Scout_Crit_Cola { Name "Federal Crit Scout" Class Scout Skill Easy ClassIcon scout_cola_nys Item "crit-a-cola" Item "The Federal Casemaker" Item "Festive Scattergun 2011" ItemAttributes { ItemName "Festive Scattergun 2011" "minicrits become crits" 1 "self mark for death" 0 } CharacterAttributes { "self mark for death" 0 } } T_TFBot_Scout_Pistol // Easy { Class Scout Name "Tundra Pistol Scout" WeaponRestrictions SecondaryOnly Skill Easy Item "The Tundra Top" ClassIcon scout_pistol } //Soldiers T_TFBot_Armored_Soldier { Name "Poker Soldier" Health 600 Skill Easy Item "Armored Authority" Item "gentlemanne_rocketlauncher_highrollers" ClassIcon soldier Class Soldier Scale 1.2 CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 "move speed bonus" 0.90 } } T_TFBot_Soldier_Casino { ClassIcon soldier Class soldier Skill Easy Item "Soldier's Stash" Item "gentlemanne_rocketlauncher_highrollers" Name "Spade Soldier" } T_TFBot_Soldier_Extended_Buff_Banner_Casino { Name "Poker Buff Soldier" Class Soldier Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "Soldier's Stash" Item "Festive Buff Banner" Item "gentlemanne_rocketlauncher_highrollers" ItemAttributes { ItemName "gentlemanne_rocketlauncher_highrollers" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "Festive Buff Banner" "deploy time increased" 1.5 } CharacterAttributes { "increase buff duration" 9.5 } } //Pyro T_TFBot_Pyro_Easy_Casino { Name "Flamethrower Pyro" Skill Easy Item "The Burning Question" Item "The Hot Case" Item "Festive Flamethrower 2011" ClassIcon pyro Class pyro } T_TFBot_Pyro_Dragon_Fury { Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Easy MaxVisionRange 600 Item "the dragon's fury" Item "The Burning Question" Item "The Hot Case" } T_TFBot_Pyro_Hard_Melee_Casino { Name "Axtinguisher Pyro" Skill Hard Item "The Burning Question" Item "The Hot Case" Item "Festive Axtinguisher" WeaponRestrictions MeleeOnly ClassIcon pyro_axtinguisher Class pyro } //Demoman T_TFBot_Demoman_Easy_Casino { Name "Scotch Demoman" Class Demoman Skill Easy Item "Scotch Bonnet" Item "Festive Grenade Launcher" } //Heavy T_TFBot_Heavy_Mafia_City_Heavy { Name "Mafia Heavy" Class heavy Health 300 ClassIcon heavy_accurate_lite Skill Easy WeaponRestrictions PrimaryOnly Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.85 } } T_TFBot_Heavy_Mafia_City_Heavy_Easy { Name "Mafia Heavy" Class heavy Health 300 Skill Easy WeaponRestrictions PrimaryOnly Item "Capone's Capper" } //Medic T_TFBot_Medic_Crit { ClassIcon medic_kritz Name "Doctor Kritz" Class Medic Item "The Virus Doctor" Skill Hard Item "the kritzkrieg" Attributes SpawnWithFullCharge ClassIcon medic_kritz CharacterAttributes { "bot medic uber health threshold" 300 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 7 } } //Sniper T_TFBot_Sniper_SMG_Casino { Name "Solitaire SMG" Class Sniper ClassIcon sniper_smg Skill Easy WeaponRestrictions SecondaryOnly Item "gentlemanne_smg_highrollers" Item "The Sydney Straw Boat" CharacterAttributes { "attach particle effect" 55 } ItemAttributes { ItemName "gentlemanne_smg_highrollers" "fire rate bonus" 0.75 "damage penalty" 0.75 "attach particle effect" 59 } } T_TFBot_Sniper_Huntsman_Casino { Name "Solitaire-Man" Class Sniper ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "Festive Huntsman" Item "The Sydney Straw Boat" ItemAttributes { ItemName "Festive Huntsman" "damage penalty" 0.5 } CharacterAttributes { "attach particle effect" 55 } } T_TFBot_Sniper_Huntsman_Casino_Leader { Name "Captain Solitaire-Man" Class Sniper Item "Festive Huntsman" Item "The Sydney Straw Boat" ClassIcon sniper_bow_multi Skill Hard Health 1200 Scale 1.5 ItemAttributes { ItemName "Festive Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "attach particle effect" 55 "head scale" 0.7 "move speed penalty" 0.85 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 "increase buff duration" 9.5 } } T_TFBot_Sniper_Hitman { Name "Hitman" Class Sniper Skill Hard Item "Professional's Panama" Item "The Hitman's Heatmaker" MaxVisionRange 3000 } //Spy T_TFBot_Spy_Casino { Name "Mafia Spy" Class Spy ClassIcon spy Skill Hard Health 100 Item "Cosa Nostra Cap" Item "Festive Knife 2011" } //Giant //Pyro T_TFBot_Giant_Pyro_Flare_Casino { Name "Giant Burning Scorch Pyro" Class Pyro ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The detonator" Item "The Burning Question" Item "The Hot Case" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.2 "damage causes airblast" 1 "attach particle effect" 13 } CharacterAttributes { "move speed penalty" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 "attach particle effect" 55 } } //Demoman T_TFBot_Demo_Burst_Casino { Name "Giant Scotch Burst Demoman" Class Demoman ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "Tartan Tyrolean" Item "Scotch Bonnet" Item "Festive Grenade Launcher" ItemAttributes { ItemName "Festive Grenade Launcher" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 "attach particle effect" 55 } } //Heavy T_TFBot_Giant_Heavy_Mafia_City_Heavy // Pyrope: That's how mann co works { Name "Giant Mafia Heavy" // Level 35 Master Class Heavyweapons Health 5000 ClassIcon heavy_accurate_lite_giant Skill Expert WeaponRestrictions PrimaryOnly Item "Tomislav" Item "Capone's Capper" Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 "killstreak idleeffect" 1 } CharacterAttributes { "attach particle effect" 60 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Mafia_City_Heavy_Normal { Name "Giant Rich Mafia Heavy" // Level 35 Master Class Heavyweapons Health 5000 ClassIcon heavy_giant Skill Expert WeaponRestrictions PrimaryOnly Item "Capone's Capper" Item "Upgradeable TF_WEAPON_MINIGUN" Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 "item style override" 1 "turn to gold" 1 "killstreak idleeffect" 6 } CharacterAttributes { "attach particle effect" 60 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Heater_Mafia_City_Heavy { Name "Giant Heater Mafia Heavy" // Level 50 Boss Class Heavyweapons Health 5000 ClassIcon heavy_heater_nys Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "Capone's Capper" Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "ring of fire while aiming" 18 "damage bonus" 1.5 } CharacterAttributes { "attach particle effect" 60 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Boss_Mafia_City { Name "Boss Mafia Heavy" // Level 100 GodFather (Dead Meme) Class Heavyweapons Health 15000 ClassIcon heavy_accurate_lite_giant Skill Expert WeaponRestrictions PrimaryOnly Item "Tomislav" Item "Capone's Capper" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Tag MiniBoss MaxVisionRange 1500 ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 "ring of fire while aiming" 18 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "attach particle effect" 60 "health regen" 50 } } } Mission // Sniper - Wave 2 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Hitman } } Mission // Sniper - Wave 4 { Objective Spy InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Casino } } Mission // Sniper - Wave 6 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Hitman } } Mission // Sentry Buster 1 { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Item "The Scotsman's Skullcutter" } } Mission // Sentry Buster 2 { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 4 RunForThisManyWaves 3 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Item "The Scotsman's Skullcutter" } } //--------General---------// //B1.2: //- Add Sentry Buster //- Add Template Sniper //- Add Template Soldier //- Increase Move Speed Soldier from 0.85 to 0.90 //- Change Name Soldier "Armored Soldier" to "Poker Soldier" //- Fix Typo Name on Item // //B2: //- Change Wrong Icon //- Change Name on Scout // //B3: //- Change Icon Heavy (Tomislav) to Heavy Accurate // //RC2: //- Decrease Health Tomislav From 350 to 300 //- Remove Vision Range Tomislav and Dragon Fury //- Add Boss Attributes critboost on kill, turn to gold and Health Regen 50 //------------------------// //---------Wave 1---------// // Starting Money: $1000 // Money From Wave: $700 // // Mission Bots: Sentry Buster // // Subwave 1: // 18 Scouts Melee (36) // 12 Soldiers (48) // 12 Pyro (32) // // Subwave 2: // 24 Scouts (72) // 12 Bowman (48) // 01 Giant Pyro (100) // // Subwave 3: // 01 Tank (200) // 30 Boxing (82) // 04 Fist Heavy (32) // // Support: // 2 Pyro (50) // 1 Chips (0) //---------$700----------// //Update Wave 1: // //B1.2 // //- Change Sniper_Huntsman to Solitaire-Man (Bowman) //- Add Template Soldier //- Change Giant Pyro Spawn Place from Spawnbot to Spawnbot_Center //-----------------------// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // Chips { Name "Chips" Where spawnbot_chips TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Chips_Wave_1 ClassIcon chip CharacterAttributes { "attach particle effect" 55 } } } WaveSpawn { WaitForAllDead W1-B Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro_Hard_Melee_Casino } } WaveSpawn { Name W1-A Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 36 Randomchoice { TFBot { Template T_TFBot_Gibus_Scout } TFBot { Template T_TFBot_Tundra_Scout } } } WaveSpawn { Name W1-A Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 48 TFBot { Class Soldier Item "Soldier's Stash" Name "Spade Soldier" Skill Easy } } WaveSpawn { Name W1-A Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 32 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy Item "The Burning Question" Item "The Hot Case" Name "Flamethrower Pyro" } } WaveSpawn { Name W1-B WaitForAllDead W1-A Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 72 TFBot { Class Scout Name "Fedora Scout" Item "The Fed-Fightin' Fedora" Skill Easy } } WaveSpawn { Name W1-B WaitForAllDead W1-A Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 48 TFBot { Template T_TFBot_Sniper_Huntsman_Casino } } WaveSpawn { Name W1-B WaitForAllDead W1-A Where spawnbot_center TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Flamethrower Pyro" Skill Hard Attributes AlwaysFireWeapon Item "The Burning Question" Item "The Hot Case" Item "Festive Flamethrower 2011" } } WaveSpawn { Name W1-C WaitForAllDead W1-B Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 82 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "The Eliminators Safeguard" Item "Festive Gloves of Running Urgently" Item "Combat Slacks" Name "Poker Heavy" } } WaveSpawn { Name W1-C WaitForAllDead W1-B Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 32 TFBot { Template T_TFBot_Heavyweapons_Fist Item "The Eliminators Safeguard" Item "Combat Slacks" Name "Safeguard Heavy" } } WaveSpawn { Name W1-C WaitForAllDead W1-B Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 250 Tank { Health 13000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //---------Wave 2---------// // Starting Money: $1700 // Money From Wave: $800 // // Mission Bots: Sentry Buster, Sniper // // Subwave 1: // 22 Demoman (90) // 16 Soldier (64) // 01 Giant Soldier Spammer (100) // // Subwave 2: // 21 Demoknight (72) // 12 Scout Pistol (48) // 12 Pyro Flare (24) // 01 Giant Soldier Spammer (100) // // Subwave 3: // 30 Hyper League Scout (120) // 15 Shotgun Heavy (82) // 01 Giant Soldier Spammer (100) // // Support: // 2 Scout Melee (0) //---------$800----------// //Update Wave 2: // //- Change QuickUber to QuickFix // //-----------------------// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Chips { Name "Chips" Where spawnbot_chips TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Chips_Wave_2 ClassIcon chip CharacterAttributes { "attach particle effect" 55 } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Gibus_Scout } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Name "Stovepipe Bowman" Item "The Stovepipe Sniper Shako" } } WaveSpawn { Name W2-A Where spawnbot TotalCount 22 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 90 TFBot { Template T_TFBot_Demoman_Easy_Casino } } WaveSpawn { Name W2-A Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 64 TFBot { Class Soldier Item "Soldier's Stash" Name "Spade Soldier" Skill Easy } } WaveSpawn { Name W2-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Soldier's Stash" Name "Giant Spade Soldier Spammer" } } WaveSpawn { Name W2-B WaitForAllDead W2-A Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 72 TFBot { Template T_TFBot_Demoman_Knight Item "Scotch Bonnet" Name "Scotch Demoknight" } } WaveSpawn { Name W2-B WaitForAllDead W2-A Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 48 TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name W2-B WaitForAllDead W2-A Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 24 TFBot { Template T_TFBot_Pyro_Flaregun Item "The Burning Question" Item "The Hot Case" Skill Easy } } WaveSpawn { Name W2-B WaitForAllDead W2-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Soldier's Stash" Name "Giant Spade Soldier Spammer" } } WaveSpawn { Name W2-C WaitForAllDead W2-B Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 120 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name W2-C WaitForAllDead W2-B Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 82 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Officer Heavy" Item "The Eliminators Safeguard" Item "Combat Slacks" } } WaveSpawn { Name W2-C WaitForAllDead W2-B Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Soldier's Stash" Name "Giant Spade Soldier Spammer" } } } //---------Wave 3---------// // Starting Money: $2500 // Money From Wave: $900 // // Mission Bots: Sentry Buster // // Subwave 1: // 01 Tank (101) // 16 Blackbox Soldier (48) // 12 Mafia Heavy (60) // 01 Giant Pyro Flamegun (50) // 02 Uber Medic // // Subwave 2 - 3: 2 Super Scout Fast (100) // // Subwave 2: // 12 Mafia Heavy (60) // 4 Soldier Conch (16) // 28 Scouts (84) // 02 Giant Heavy Boxing (100) // 02 Uber Medic // // Subwave 3: // 12 Mafia Heavy (80) // 01 Giant Mafia Heavy (100) // 02 Uber Medic (0) // 01 Tank (101) // // Support: // 2 SMG Sniper (0) // 2 Demoman (0) //---------$800----------// //Update Wave 2: //B1.1 //- Increase Spawn Blackbox Soldier From 2 to 3 //- Increase Time Spawn Blackbox Soldier From 4 to 5 //B1.2 //(None) //B2 //- Remove 3 Heavy //- Change Support Shotgun Heavy to Demoman //- Increase Tank From 16500 to 18000 //RC2 //- Remove 2 Giant Scout and Increase WaitBetweenSpawn Giant Scout 30 to 45 //- Added Giant Scout Crits //- Remove 1 Blackbox Soldier //-----------------------// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 101 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Chips { Name "Chips" Where spawnbot_chips TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Chips_Wave_3 ClassIcon chip CharacterAttributes { "attach particle effect" 55 } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Sniper_SMG_Casino ClassIcon sniper_smg } } WaveSpawn { WaitForAllSpawned W3-A Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit Item "The Bolt Boy" Item "The Half-Pipe Hurdler" Name "Giant Super Bolt Scout" } } WaveSpawn { Name W3-A Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 48 TFBot { Template T_TFBot_Soldier_RocketShotgun Item "Stout Shako" Item "Festive Black Box" Name "Shako Blackbox Soldier" } } WaveSpawn { Name W3-A Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Template T_TFBot_Heavy_Mafia_City_Heavy_Easy } } WaveSpawn { Name W3-A Where spawnbot_center TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Casino } TFBot { Template T_TFBot_Medic_Quickfix Item "Blighted Beak" Item "Festive Medigun 2011" Skill Easy Name "Heer Medic" } TFBot { Template T_TFBot_Medic_Quickfix Item "Blighted Beak" Item "Festive Medigun 2011" Skill Normal Name "Heer Medic" } } } WaveSpawn { Name W3-B WaitForAllDead W3-A Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 60 TFBot { Template T_TFBot_Heavy_Mafia_City_Heavy_Easy } } WaveSpawn { Name W3-B WaitForAllDead W3-A Where spawnbot TotalCount 28 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 84 TFBot { Class Scout Skill Easy Item "The Bolt Boy" Item "The Half-Pipe Hurdler" Name "Bolt Scout" } } WaveSpawn { Name W3-B WaitForAllDead W3-A Where spawnbot_center TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 16 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Soldier's Stash" Name "Stash Concheror Soldier" } } WaveSpawn { Name W3-B WaitForAllDead W3-A Where spawnbot_center TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Item "Blighted Beak" Item "Festive Medigun 2011" Skill Normal Name "Heer Medic" } } } WaveSpawn { Name W3-C WaitForAllDead W3-B Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 80 TFBot { Template T_TFBot_Heavy_Mafia_City_Heavy_Easy } } WaveSpawn { WaitForAllDead W3-B TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 101 Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3-C WaitForAllDead W3-B Where spawnbot_center TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Mafia_City_Heavy_Normal } TFBot { Template T_TFBot_Medic_Quickfix Item "Blighted Beak" Item "Festive Medigun 2011" Skill Normal Name "Heer Medic" } TFBot { Template T_TFBot_Medic_Quickfix Item "Blighted Beak" Item "Festive Medigun 2011" Skill Normal Name "Heer Medic" } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Easy_Casino } } } //---------Wave 4---------// // Starting Money: $2500 // Money From Wave: $750 // // Mission Bots: Sentry Buster, Spy // // Subwave 1 // 04 Fist Heavy (32) // 12 Armored Soliders (72) // 10 Bowman (30) // 02 Rapid Fire Bowman (20) // 04 Buff Soldier (16) // // Subwave 2 // 14 SMG (56) // 06 Fist Heavy (48) // 30 FaN Scout (60) // 01 Giant Heater Mafia (114) // 01 Uber Medic // 01 Kritz Medic // // Subwave 3 // 12 Burst Demo (72) // 18 Bowman (36) // 08 Buff Soldier (32) // 06 Fist Heavy (48) // 01 Giant Heater Mafia (114) // 01 Uber Medic // 01 Kritz Medic // // Support // 02 Milk Scout // 02 FaN Scout //---------$800----------// //Update Wave 4: // //(None) // //-----------------------// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Chips { Name "Chips" Where spawnbot_chips TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Chips_Wave_4 ClassIcon chip CharacterAttributes { "attach particle effect" 55 } } } WaveSpawn { Name W4-A Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 32 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Safeguard Heavy" Item "The Eliminators Safeguard" Item "Combat Slacks" } } WaveSpawn { Name W4-A Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 72 TFBot { Template T_TFBot_Armored_Soldier } } WaveSpawn { Name W4-A Where spawnbot_center TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Casino_Leader } TFBot { Template T_TFBot_Sniper_Huntsman_Casino } TFBot { Template T_TFBot_Sniper_Huntsman_Casino } TFBot { Template T_TFBot_Sniper_Huntsman_Casino } TFBot { Template T_TFBot_Sniper_Huntsman_Casino } TFBot { Template T_TFBot_Sniper_Huntsman_Casino } } } WaveSpawn { Name W4-A Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 16 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "Festive Buff Banner" Name "Dealer Buff Banner Soldier" } } WaveSpawn { Name W4-B WaitForAllDead W4-A Where spawnbot TotalCount 14 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 56 TFBot { Template T_TFBot_Sniper_SMG_Casino ClassIcon sniper_smg } } WaveSpawn { Name W4-B WaitForAllDead W4-A Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 48 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Safeguard Heavy" Item "The Eliminators Safeguard" Item "Combat Slacks" } } WaveSpawn { Name W4-B WaitForAllDead W4-A Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 60 TFBot { Template T_TFBot_Scout_FAN Name "Fedora Scout" Item "The Fed-Fightin' Fedora" } } WaveSpawn { Name W4-B WaitForAllDead W4-A Where spawnbot_center TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 114 Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater_Mafia_City_Heavy } TFBot { Template T_TFBot_Medic_Quickfix Item "The Virus Doctor" Name "Doctor QuickFix" } TFBot { Template T_TFBot_Medic_Crit Name "Doctor Kritz" Item "The Virus Doctor" } } } WaveSpawn { Name W4-C WaitForAllDead W4-B Where spawnbot_center TotalCount 16 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 72 TFBot { Template T_TFBot_Demo_Burst Skill Easy Item "Festive Grenade Launcher" Item "Scotch Bonnet" Name "Scotch Burst Demoman" } } WaveSpawn { Name W4-C WaitForAllDead W4-B Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 36 TFBot { Template T_TFBot_Sniper_Huntsman_Casino } } WaveSpawn { Name W4-C WaitForAllDead W4-B Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 32 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner_Casino } } WaveSpawn { Name W4-C WaitForAllDead W4-B Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 48 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Safeguard Heavy" Item "The Eliminators Safeguard" Item "Combat Slacks" } } WaveSpawn { Name W4-C WaitForAllDead W4-B Where spawnbot_center TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 114 Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater_Mafia_City_Heavy } TFBot { Template T_TFBot_Medic_Quickfix Item "The Virus Doctor" Name "Doctor QuickFix" } TFBot { Template T_TFBot_Medic_Crit Item "The Virus Doctor" Name "Doctor Kritz" } } } WaveSpawn { WaitForAllDead W4-B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_FAN Name "Fedora Scout" Item "The Fed-Fightin' Fedora" Health 200 CharacterAttributes { "attach particle effect" 55 } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Mad_Milk Item "The Fed-Fightin' Fedora" } } } //---------Wave 5---------// // Starting Money: $3250 // Money From Wave: $900 // // Mission Bots: Sentry Buster // // Subwave 1-2 Support: 48 Demoman (61) // // Subwave 1: // 01 Giant Soldier Spammer (50) // 22 Cola Crits (88) // 09 Dragon Fury (27) // // Subwave 2: // 02 Tanks (200) // 24 Mafia Heavy (Nerf From 24 to 18) // 02 Giant Mafia Heavy (200) // // Subwave 3: // 02 Giant Soldier Spammer (100) // 18 Dragon Fury (54) // 18 Madmilk (36) // 21 Demoknight (84) // // Support: // 2 Flaregun // 2 Shotgun Heavy //---------$900----------// //Update Wave 5: // //B3: //- Change Dragon Fury to Pyro (Last Subwave) //RC1: //- Increase time WaitBeforeStarting 10 to 30 From Giant Mafia Heavy //- Decrease Max active from tomislav heavy 9 to 6 and Spawncount 3 to 2 //- Remove 1 Giant Heavy Tomislav //- Increase time Demoman WaitBetweenSpawns from 8 to 10 //- Put Mad Milk as Support to avoid from max active //- Decrease Tank Health from 18k to 15k //-----------------------// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W5-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Soldier's Stash" Name "Giant Spade Soldier Spammer" } } WaveSpawn { Name W5-A Where spawnbot TotalCount 22 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 88 TFBot { Template T_TFBot_Scout_Crit_Cola } } WaveSpawn { Name W5-A Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 27 TFBot { Template T_TFBot_Pyro_Dragon_Fury } } WaveSpawn { Name W5-B WaitForAllDead W5-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Mafia_City_Heavy } } } WaveSpawn { Name W5-B WaitForAllDead W5-A Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Mafia_City_Heavy_Easy } } } WaveSpawn { Name W5-B WaitForAllDead W5-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5-B WaitForAllDead W5-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5-C WaitForAllDead W5-B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 136 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Giant Spade Soldier Spammer" } } } WaveSpawn { Name W5-C WaitForAllDead W5-B Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 54 Squad { TFBot { Class Pyro Skill Easy Item "The Burning Question" Item "The Hot Case" Name "Flamethrower Pyro" Attributes AlwaysFireWeapon } } } WaveSpawn { Name W5-C WaitForAllDead W5-B Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 48 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Where spawnbot TotalCount 48 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 61 Squad { TFBot { Template T_TFBot_Demoman_Easy_Casino } } } WaveSpawn // Chips { Name "Chips" Where spawnbot_chips TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Chips_Wave_5 ClassIcon chip CharacterAttributes { "attach particle effect" 55 } } } WaveSpawn { Name W5-C WaitForAllDead W5-B Where spawnbot Where spawnbot_center TotalCount 18 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 36 Support 1 Squad { TFBot { Template T_TFBot_Mad_Milk } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 6 TotalCurrency 0 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "The Burning Question" Item "The Hot Case" Name "Flaregun Pyro" } } } WaveSpawn { WaitForAllDead W5-B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 0 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Officer Heavy" Item "The Eliminators Safeguard" Item "Combat Slacks" } } } } //---------Wave 6---------// // Starting Money : $4150 // Money From Wave : $850 // Total Money : $5000 // // Mission Bots: Sentry Buster, Sniper // // // Giant Subwave: // 04 Giant League Scout (S1 - S2) (150) // 02 Giant Soldier (S1) (100) // 01 Giant Demo Burst (S2) (100) // 01 Giant Mafia Heavy (25000) (S3) (0) // 01 Sentry Tank (22000) (S3) (100) // --------------------------------- // Subwave 1: // 32 Scout FaN (50) // 18 Pyro (50) // // Subwave 2: // 18 Shortstop (50) // 18 Mafia Heavy (50) // // Subwave 3: // 20 Demoman (50) // 15 Mafia Heavy (100) // 25 Scout Melee (50) // // Support: // 2 Bonk Scout //---------$850----------// //Update Wave 6: // //B1.2 // //- Reduce Health Giant Mafia Boss Heavy From 20000 to 15000 //= Reduce Tank Health From 20000 to 18000 // //B2 //- Remove 15 Scouts //- Remove 3 Mafia Heavy //- Change Tank to Sentry Tank and Increase the health on tank From 18000 to 21000 // //B3 //- Change Back to Normal Tank (20K Health) // //RC2 //- Added some sound when boss heavy start //- Increase WaitBetweenSpawns From Force-a-Nature (4 to 5) //- Add Crit Bonk Scout //-----------------------// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W6-A Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_FAN Name "Fedora Scout" Item "The Fed-Fightin' Fedora" CharacterAttributes { "attach particle effect" 55 } } } } WaveSpawn { Name W6-A Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Class Pyro Skill Easy Item "The Burning Question" Item "The Hot Case" Name "Flamethrower Pyro" Attributes AlwaysFireWeapon } } } WaveSpawn { Name W6-B WaitForAllDead W6-A Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_Shortshop_Nerf } } } WaveSpawn { Name W6-B WaitForAllDead W6-A Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavy_Mafia_City_Heavy } } } WaveSpawn { Name W6-C WaitForAllDead W6-B Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Demoman_Easy_Casino } } } WaveSpawn { Name W6-C WaitForAllDead W6-B Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Mafia_City_Heavy } } } WaveSpawn { Name W6-C WaitForAllDead W6-B Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 Randomchoice { TFBot { Template T_TFBot_Gibus_Scout } TFBot { Template T_TFBot_Tundra_Scout } } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Name W6-A Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier Item "Soldier's Stash" Item "gentlemanne_rocketlauncher_highrollers" Name "Giant Spade Soldier" } } WaveSpawn { Name W6-B WaitForAllDead W6-A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst_Casino } } WaveSpawn { Name W6-C WaitForAllDead W6-B Where spawnbot_center TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "misc/cp_harbor_blue_whistle.wav" TFBot { Template T_TFBot_Giant_Heavy_Boss_Mafia_City } } WaveSpawn { WaitForAllDead W6-B TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_b_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Bonk_Casino Attributes AlwaysCrit } } } } //Final2: //General: //- Reduced RespawnWaveTime 5 to 4 //- Chips now WaitBetweenSpawns From 25 to 0 //Wave 3 and 5 //- Changed Tomislav to Original Heavy //- Nerf Skill Tomislav Normal to Easy //Wave 3: //- Changed Giant Mafia Tomislav Heavy to Giant Mafia Stock Heavy //- Removed 2 Heavy From First Subwave //Wave 5: //- Changed Chips Shotgun Heavy to Demoman