#base robot_giant.pop #base robot_standard.pop #base robot_sigsegv_reloaded.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no PrecacheModel "models/bots/boss_air/anim_tank.mdl" PrecacheModel "models/bots/boss_air/bomb_mechanism.mdl" PrecacheModel "models/bots/boss_air/boss_tank.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage1.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage2.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage3.mdl" PrecacheModel "models/bots/boss_air/tank_track_l.mdl" PrecacheModel "models/bots/boss_air/tank_track_r.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PrecacheModel "models/props_tumb/mvm/tank_shield.mdl" ExtraTankPath { Name "blimp_path" Node "-7710 2032 800" Node "-7660 1263 800" Node "-7494 1234 800" Node "-4168 1066 800" Node "-4030 975 800" Node "-4021 699 800" Node "-4021 415 800" Node "-3940 391 800" Node "-3778 388 800" Node "-2977 403 800" Node "-2926 497 800" Node "-2926 1264 800" Node "-2839 1329 800" Node "-1716 1775 800" Node "-825 2165 800" Node "-493 1763 800" Node "-261 1182 800" Node "-309 641 800" Node "-702 272 800" Node "-672 217 800" Node "-605 -303 800" Node "-473 -315 800" Node "-117 -300 800" Node "-19 -248 800" Node "0 -184 800" Node "0 -137 800" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 85 DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity -0.145 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_vac_melee_lite SpawnTemplate "TankVacMelee" Name "tank" Health 15000 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }