//Advanced Various Vegas created by A+drew //First Sigmod mission #base robot_giant.pop #base robot_standard.pop #base robot_sigsegv_reloaded.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 NoReanimators 1 NoMvMDeathTune 1 MedigunShieldDamage 1 EnableDominations 1 SniperHideLasers 1 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 RobotLimit 26 MaxRedPlayers 6 //Sounds Disabled DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" OverrideSounds { "MVM.BombWarning" "alarm2cut.mp3" } ClassLimit { Spy 1 Demoman 1 Soldier 1 Sniper 1 Heavyweapons 1 Scout 1 Engineer 1 Medic 1 } PrecacheModel "models/bots/pyro_boss/bot_pyro_gray_boss.mdl" PrecacheModel "models/bots/spy/bot_spy_gray.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PrecacheModel "models/bots/scout_boss/bot_scout_gray_boss.mdl" PrecacheModel "models/bots/pyro/bot_pyro_gray.mdl" PrecacheModel "models/bots/engineer/bot_engineer_gray.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PrecacheModel "models/bots/soldier_boss/bot_soldier_gray_boss.mdl" PrecacheModel "models/bots/medic/bot_medic_gray.mdl" PrecacheModel "models/bots/demo/bot_demo_gray.mdl" PrecacheModel "models/bots/heavy_boss/bot_heavy_gray_boss.mdl" PrecacheModel "models/bots/demo/bot_sentry_buster_gray.mdl" PrecacheModel "models/bots/scout/bot_scout_gray.mdl" PrecacheModel "models\bots\demo\red_sentry_buster.mdl" PrecacheModel "models/bots/boss_air/anim_tank.mdl" PrecacheModel "models/bots/boss_air/bomb_mechanism.mdl" PrecacheModel "models/bots/boss_air/boss_tank.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage1.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage2.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage3.mdl" PrecacheModel "models/bots/boss_air/tank_track_l.mdl" PrecacheModel "models/bots/boss_air/tank_track_r.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PrecacheModel "models/props_tumb/mvm/tank_shield.mdl" ExtraTankPath { Name "blimp_path" Node "-7710 2032 800" Node "-7660 1263 800" Node "-7494 1234 800" Node "-4168 1066 800" Node "-4030 975 800" Node "-4021 699 800" Node "-4021 415 800" Node "-3940 391 800" Node "-3778 388 800" Node "-2977 403 800" Node "-2926 497 800" Node "-2926 1264 800" Node "-2839 1329 800" Node "-1716 1775 800" Node "-825 2165 800" Node "-493 1763 800" Node "-261 1182 800" Node "-309 641 800" Node "-702 272 800" Node "-672 217 800" Node "-605 -303 800" Node "-473 -315 800" Node "-117 -300 800" Node "-19 -248 800" Node "0 -184 800" Node "0 -137 800" } ItemAttributes // Medics can heal buildings { ItemName "TF_WEAPON_MEDIGUN" "medic machinery beam" 4 } ItemAttributes // Medics can heal buildings { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "medic machinery beam" 4 } ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 3 X "622,62" Y "-886.12 110.76" Z "73.45" } ExtraSpawnPoint { Name "spawnbot_redbot2" TeamNum 3 X "704.40" Y "-687.32 90.50" Z "273.03" } ExtraSpawnPoint { Name "spawnbot_mission_sentrybuster_red" TeamNum 3 X "-958.15" Y "-178.51 90.85" Z "103.85" } PointTemplates { colortank { OnSpawnOutput { Target "!activator" Action "color" //Change to any RGB value Param "80 80 80" } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}-----------------------------" Line "{green}➜ Medics can heal building." Line "{red}➜ Snipers can headshot and laserbeam will not appear." Line "{red}➜ Stacking classes are disabled you can only go 1 class each." Line "{blue}-----------------------------" } WaveSpawn { Name w1a Where spawnbot_center TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 13 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w1b Where spawnbot_left TotalCurrency 185 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 WaitForAllSpawned w1a TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w1c Where spawnbot_center TotalCurrency 181 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllSpawned w1b Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w1a Where spawnbot TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name Heavy Class HeavyWeapons Attributes "SpawnWithFullCharge" Item "tf_weapon_minigun" Item "the buffalo steak sandvich" Item "the killing gloves of boxing" } } WaveSpawn { Name w1a Where spawnbot TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w1b Where spawnbot_center Where spawnbot_left TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllSpawned w1a TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name w1c Where spawnbot TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 3 WaitForAllDead w1b RandomChoice { TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name Scout Class Scout Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 2 Cooldown 9 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 200 Skill Expert Name Soldier Class Soldier Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 4 Cooldown 13 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 175 Skill Expert Name Pyro Class Pyro Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 6 Cooldown 12 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Demoman Class Demoman Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 5 Cooldown 15 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name Heavy Class HeavyWeapons Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 5 Cooldown 15 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name Engineer Class Engineer Action FetchFlag Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 6 Cooldown 12 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } CharacterAttributes { "kill forces attacker to laugh" 1 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 125 Skill Normal Name Medic Class Medic Action FetchFlag Attributes DisableDodge BehaviorModifiers Push Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 2 Cooldown 11 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name Sniper Class Sniper Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 4 Cooldown 13 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } } TFBot { ClassIcon pan_golden_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name Spy Class Spy Action FetchFlag BehaviorModifiers Push Item "Gold Frying Pan" WeaponRestrictions MeleeOnly VoiceCommand { Delay 3 Cooldown 12 IfSeeTarget 0 Type "Battle Cry" } ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 "damage bonus" 2 } CharacterAttributes { "cannot disguise" 1 } } } } WaveSpawn { Name "Chip Carrier" Where spawnbot_chips TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_chips Support 1 TFBot { ClassIcon chip WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Chip Carrier" Class Scout BehaviorModifiers "Push" Item "saxxy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "saxxy" "damage bonus" 3.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}-----------------------------" Line "{green}➜ red sentry busters with help you for this wave." Line "{blue}-----------------------------" } WaveSpawn { Name w2a Where spawnbot_left TotalCurrency 97 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w2b Where spawnbot_right TotalCurrency 125 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllDead w2a Squad { TFBot { ClassIcon sniper_bow_multi WeaponRestrictions PrimaryOnly Scale 1.75 Health 3300 Skill Expert Name "Giant Multishot Bowman" Class Sniper Attributes "MiniBoss" Item "The Fortified Compound" Item "The Razorback" Item "larrikin robin" DropWeapon 1 ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 2 } ItemAttributes { ItemName "The Razorback" "item_meter_charge_rate" 3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "move speed bonus" 0.4 } } } } WaveSpawn { Name w2c Where spawnbot_center TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w2b Squad { TFBot { ClassIcon spy_ambassador WeaponRestrictions PrimaryOnly Health 3300 Skill Hard Name "Giant Ambassador Spy" Class Spy Attributes "MiniBoss" Item "the ambassador" Item "charmer's chapeau" Tag bot_giant Action FetchFlag AimAt Head // I went for the head... ItemAttributes { ItemName "the ambassador" "damage bonus" 1.5 } CharacterAttributes { "cannot disguise" 1 "override footstep sound set" 7 "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_spuad_member } } } WaveSpawn { Name w2a Where spawnbot_center Where spawnbot_right TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomChoice { TFBot { ClassIcon scout_blaster_nys WeaponRestrictions PrimaryOnly Health 125 Skill Normal Name "Baby Face Blaster Scout" Class Scout Item "baby face's blaster" Item "killer exclusive" } TFBot { ClassIcon scout_blaster_nys WeaponRestrictions PrimaryOnly Health 125 Skill Expert Name "Baby Face Blaster Scout" Class Scout Item "baby face's blaster" Item "killer exclusive" } } } WaveSpawn { Name w2a Where spawnbot TotalCurrency 48 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { ClassIcon pyro_scorch Skill Expert Name "Scorch Shot Pyro" Template T_TFBot_Pyro_Flaregun Item "the scorch shot" } } WaveSpawn { Name w2b Where spawnbot TotalCurrency 40 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead w2a TFBot { Health 200 Skill Normal Name Soldier Class Soldier } } WaveSpawn { Name w2b Where spawnbot TotalCurrency 48 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead w2a TFBot { Skill Expert Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w2c Where spawnbot TotalCurrency 64 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead w2b Support 1 TFBot { ClassIcon engineer_pomson WeaponRestrictions PrimaryOnly Name "Pomson Engineer" Health 125 Skill Normal Class Engineer Attributes "AlwaysCrit" Action FetchFlag Item "the pomson 6000" Item "clockwerk's helm" } } WaveSpawn { Name "Chip Carrier" Where spawnbot_chips TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_chips Support 1 TFBot { ClassIcon chip WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Chip Carrier" Class Scout BehaviorModifiers "Push" Item "saxxy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "saxxy" "damage bonus" 3.5 } } } WaveSpawn { Name "redsentrybuster" Where spawnbot_mission_sentrybuster_red TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 TFBot { ClassIcon sentry_buster_red Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes IgnoreEnemies Attributes MiniBoss CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0.75 "crit mod disabled" 0 "ammo regen" 1 "health from packs increased" 0.15 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel models/bots/demo/red_sentry_buster.mdl Action SuicideBomber UseBusterModel 1 CustomWeaponModel { Slot 0 Model "models\empty.mdl" } AddCond { Name TF_COND_REPROGRAMMED } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}-----------------------------" Line "{green}➜ red robots will help you on this wave." Line "{blue}-----------------------------" } WaveSpawn { Name w3a Where spawnbot_left TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w3a Where spawnbot_center TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 101 } CharacterAttributes { "bot medic uber deploy delay duration" 500 "dmg penalty vs players" 1.25 } FireWeapon { Delay 5 Type Special } } } } WaveSpawn { Name w3b2 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned w3a FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3c Where spawnbot_right TotalCurrency 124 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllDead w3b TFBot { ClassIcon soldier_homing_nys Name "Giant Homing Soldier" Class Soldier Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 400 MaxAimError 150 } AddCond { Index 36 Delay 1 } } } WaveSpawn { Name w3a Where spawnbot_right TotalCurrency 36 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_dragon_fury_swordstone WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name "Dragon's Fury Pyro" Class Pyro Item "The Dragon's Fury" } } WaveSpawn { Name w3b Where spawnbot TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead w3a TFBot { ClassIcon scout_shortstop WeaponRestrictions PrimaryOnly Skill Hard Name "Jumping Shortstop Scout" Template T_TFBot_Scout_Jumping_Sandman Attributes "AlwaysCrit" Item "The Shortstop" } } WaveSpawn { Name w3c Where spawnbot_center TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 WaitForAllDead w3b TFBot { Name "Burst Fire Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Class Heavyweapons ClassIcon heavy_shotgun_burst Attributes HoldFireUntilFullReload Name "Burst Fire Shotgun Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.6 "faster reload rate" 0.6 } } } WaveSpawn { Name w3c Where spawnbot_right TotalCurrency 36 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w3b TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "Chip Carrier" Where spawnbot_chips TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_chips Support 1 TFBot { ClassIcon chip WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Chip Carrier" Class Scout BehaviorModifiers "Push" Item "saxxy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "saxxy" "damage bonus" 3.5 } } } WaveSpawn { Name "redbots" Where spawnbot_redbot2 TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 RandomChoice { TFBot { ClassIcon red2_lite Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } TFBot { ClassIcon red2_lite Class Scout Skill Hard UseBestWeapon 1 AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } TFBot { ClassIcon red2_lite Name "Flare Pyro" Class Pyro Skill Expert Item "The Flare Gun" UseBestWeapon 1 AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { Name "redbots" Where spawnbot_redbot TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Support 1 RandomChoice { TFBot { ClassIcon red2_lite Class Soldier UseBestWeapon 1 Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } TFBot { ClassIcon red2_lite Class Demoman Name "Demoknight" Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } TFBot { ClassIcon red2_lite Class Heavyweapons Name "Heavy Shotgun" Skill Hard WeaponRestrictions SecondaryOnly AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name "redbots" Where spawnbot_redbot2 TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomChoice { TFBot { ClassIcon red2_lite Class Demoman Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } TFBot { ClassIcon red2_lite Class Pyro Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } TFBot { ClassIcon red2_lite Name "Heavy" Class Heavy Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a1 Where spawnbot_center TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name w4a2 Where spawnbot_center TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 WaitForAllDead w4a1 TFBot { ClassIcon engineer_widowmaker_nys Class Engineer Name "Giant Widowmaker Engineer" Skill Expert Health 3000 Attributes MiniBoss Attributes DisableDodge BehaviorModifiers Push Action FetchFlag Item "The Widowmaker" ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.65 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 7 } } } WaveSpawn { Name w4b Where spawnbot_left TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4a2 TFBot { Name "Giant Heal-on-kill Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name w4c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitForAllDead w4b FirstSpawnWarningSound "weapons\medi_shield_deploy.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_vac_melee_lite SpawnTemplate "TankVacMelee" Name "tank" Health 15000 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4a1 Where spawnbot_left TotalCurrency 30 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w4a2 Where spawnbot_center Where spawnbot_left TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 WaitForAllDead w4a1 TFBot { ClassIcon scout_cola Health 125 Skill Hard Name "Cola Popper Scout" Class Scout WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the soda popper" Item "crit-a-cola" Item "Bonk Helm" ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" .01 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { Name w4a2 Where spawnbot TotalCurrency 107 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 WaitForAllDead w4a1 TFBot { ClassIcon heavy_champ_vac_trio Health 750 Skill Normal Scale 1.3 Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Attributes BulletImmune Attributes BlastImmune Attributes FireImmune } } WaveSpawn { Name w4b Where spawnbot_left TotalCurrency 26 TotalCount 28 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead w4a2 TFBot { WeaponRestrictions PrimaryOnly Health 200 Skill Hard Name "Soldier" Class Soldier Attributes "AlwaysCrit" } } WaveSpawn { Name w4c Where spawnbot_left TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w4b TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } WaveSpawn { Name w4c Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead w4b Support 1 RandomChoice { TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Scout" Class Scout Item tf_weapon_spellbook Item "Point and Shoot" Spell { Delay 6 Cooldown 4 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 200 Skill Expert Name "Soldier" Class Soldier Item tf_weapon_spellbook Item "Point and Shoot" Spell { Delay 4 Cooldown 3 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 175 Skill Expert Name "Pyro" Class Pyro Item tf_weapon_spellbook Item "Point and Shoot" Spell { Delay 7 Cooldown 5 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 175 Skill Expert Name "Demoman" Class Demoman Item tf_weapon_spellbook Item "Point and Shoot" Spell { Delay 5 Cooldown 5 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 300 Skill Expert Name "Spellbook Bots" Class HeavyWeapons Item tf_weapon_spellbook Item "Point and Shoot" Spell { Delay 10 Cooldown 10 IfSeeTarget 1 Charges 1 Type "Rare" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Engineer" Class Engineer Item tf_weapon_spellbook Item "Point and Shoot" Action FetchFlag Spell { Delay 10 Cooldown 4 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 150 Skill Expert Name "Medic" Class Medic Item tf_weapon_spellbook Item "Point and Shoot" Action FetchFlag Spell { Delay 6 Cooldown 6 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Sniper" Class Sniper Item tf_weapon_spellbook Item "Point and Shoot" Spell { Delay 9 Cooldown 7 IfSeeTarget 1 Charges 1 Type "Common" } } TFBot { ClassIcon spellbook_lite WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Spy" Class Scout Item tf_weapon_spellbook Item "Point and Shoot" Action FetchFlag CharacterAttributes { "cannot disguise" 1 } Spell { Delay 5 Cooldown 5 IfSeeTarget 1 Charges 1 Type "Common" } } } } WaveSpawn { Name "Chip Carrier" Where spawnbot_chips TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_chips Support 1 TFBot { ClassIcon chip WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Chip Carrier" Class Scout BehaviorModifiers "Push" Item "saxxy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "saxxy" "damage bonus" 3.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}-----------------------------" Line "{grey}➜ oh no... there... are... coming... it can not be..." Line "{blue}-----------------------------" } WaveSpawn { Name w5a Where spawnbot_center TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon heavy_deflector_push_giant Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" 0.2 "damage bonus" 1.5 "attack projectiles" 2 "fire rate penalty" 4 "damage causes airblast" 1 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "the u-clank-a" } TFBot { ClassIcon scout_bonk_nys_giant Name "Super Bonk Scout" Template T_TFBot_Giant_Scout_Bonk Item "the holy mackerel" Item "bonk boy" Tag noflank ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 1.2 } CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name w5b Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 WaitForAllDead w5a TFBot { Class Soldier ClassIcon soldier_blackbox_homing_nys Name "Giant Homing Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 2.2 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 250 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.35 TurnPower 100 MaxAimError 80 } AddCond { Index 36 Delay 1 } } } WaveSpawn { Name w5c TotalCurrency 294 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitForAllDead w5b FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "tankboss" Speed 85 DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5c TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 WaitForAllDead w5b FirstSpawnOutput { Target boss_spawn_relay_sentrytank Action Trigger } Tank { ClassIcon tank_sentry Health 30000 Speed 50 Skin 1 Name "tankboss_sentrytank" StartingPathTrackNode "tank_path_sentrytank" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5a Where spawnbot TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { ClassIcon spy_revolver_lite WeaponRestrictions PrimaryOnly Health 125 Skill Normal Name "Gun Spy" Class Spy Attributes "AlwaysCrit" Action FetchFlag CharacterAttributes { "cannot disguise" 1 } } } WaveSpawn { Name w5b Where spawnbot_left TotalCurrency 20 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 WaitForAllDead w5a TFBot { ClassIcon soldier Health 200 Skill Expert Name Soldier Class Soldier UseBestWeapon 1 Action Mobber } } WaveSpawn { Name w5b Where spawnbot_center TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 WaitForAllDead w5a Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name "hsartsipik" Where spawnbot_right TotalCurrency 1630 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 999 Support 1 Squad { TFBot { ClassIcon chip Health 1 Skill Normal Name "$Dummy with big cash$" Class Scout Scale 0.01 Attributes "IgnoreFlag" Attributes "IgnoreEnemies" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "voice pitch scale" 0.001 "mod weapon blocks healing" 1 "self dmg push force decreased" -99 "dmg from ranged reduced" 0.000000001 //invincible "cancel falling damage" 1 "move speed bonus" 0.000001 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot pick up intelligence" 1 //no intel "increased jump height" -9 "voice pitch scale" 0 "dmg from melee increased" 0.0 } } } } WaveSpawn { Name "Chip Carrier" Where spawnbot_chips TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_chips Support 1 TFBot { ClassIcon chip WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Chip Carrier" Class Scout BehaviorModifiers "Push" Item "saxxy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "saxxy" "damage bonus" 69 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{grey}-----------------------------" Line "{grey}➜ ERROR: ????????????????????" Line "{grey}➜ ERROR: ?????????????????" Line "{grey}➜ ERROR: ☠☠☠☠☠☠☠☠☠☠☠☠" Line "{grey}-----------------------------" } WaveSpawn { Name w6a Where spawnbot TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { ClassIcon heavy_giant Name "????? ?????" Health 10000 Class Heavy Skill Expert UseCustomModel "models/bots/heavy_boss/bot_heavy_gray_boss.mdl" MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vertical vulnerability multiplier" 0 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "head scale" 0 } } } WaveSpawn { Name w6a Where spawnbot_right TotalCurrency 0 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Name "?????" Health 250 Class Scout Skill Expert UseCustomModel "models/bots/scout/bot_scout_gray.mdl" CharacterAttributes { "damage bonus" 1.5 "mark for death" 1 "airblast vertical vulnerability multiplier" 0 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "voice pitch scale" 0.35 "head scale" 0 } } } WaveSpawn { Name w6b Where spawnbot_center TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 WaitForAllDead w6a Squad { TFBot { ClassIcon soldier_libertylauncher Health 7600 Class Soldier Name "????? ????? ???????" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Liberty Launcher" UseCustomModel "models/bots/soldier_boss/bot_soldier_gray_boss.mdl" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1.25 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "mark for death" 1 "airblast vertical vulnerability multiplier" 0 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "head scale" 0 } } TFBot { ClassIcon medic_uber_armored Class Medic Name "???? ?????" Health 300 Skill Expert Attributes SpawnWithFullCharge UseCustomModel "models/bots/medic/bot_medic_gray.mdl" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 "airblast vertical vulnerability multiplier" 0 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "voice pitch scale" 0.35 "head scale" 0 } } } } WaveSpawn { Name w6b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead w6a FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_gry Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank" Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead w6a FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_gry Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank" Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6b Where spawnbot_left TotalCurrency 0 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 WaitForAllDead w6a TFBot { ClassIcon demoknight Health 350 Class Demoman Name "??????????" Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly UseCustomModel "models/bots/demo/bot_demo_gray.mdl" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 6 } CharacterAttributes { "damage bonus" 1.5 "mark for death" 1 "airblast vertical vulnerability multiplier" 0 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "voice pitch scale" 0.35 "head scale" 0 } } } WaveSpawn { Name w6c Where spawnbot_center TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllDead w6b TFBot { Class Pyro Name "????? ??????'? ???? ????" ClassIcon pyro_dragon_fury_swordstone Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Dragon's Fury" UseCustomModel "models/bots/pyro_boss/bot_pyro_gray_boss.mdl" CharacterAttributes { "damage bonus" 1.5 "airblast vulnerability multiplier" 0.00000001 "airblast vertical vulnerability multiplier" 0.00000001 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "head scale" 0 } } } WaveSpawn { Name "w6grayblimp" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllDead w6b Tank //Hey guys look a fucking B.A.D { Health 30000 Name "tankbossgray" Scale 3.5 Speed 60 Classicon blimp2_gray_lite Skin 2 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "ambient/alarms/warningbell1.wav" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6c Where spawnbot_right TotalCurrency 0 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead w6b RandomChoice { TFBot { Name "????" Health 350 Class Pyro Skill Expert UseCustomModel "models/bots/pyro/bot_pyro_gray.mdl" CharacterAttributes { "airblast disabled" 1 "damage bonus" 1.5 "mark for death" 1 "airblast vulnerability multiplier" 0.00000001 "airblast vertical vulnerability multiplier" 0.00000001 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "voice pitch scale" 0.35 "head scale" 0 } } TFBot { ClassIcon shotgun_nys Name "????????" Health 250 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" UseCustomModel "models/bots/engineer/bot_engineer_gray.mdl" ItemAttributes { ItemName "The Bolshevik Bomber" "override projectile type" 3 "damage bonus" 1.5 } CharacterAttributes { "mark for death" 1 "airblast vulnerability multiplier" 0.00000001 "airblast vertical vulnerability multiplier" 0.00000001 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "voice pitch scale" 0.35 "kill forces attacker to laugh" 1 "head scale" 0 } } } } WaveSpawn { Name w6d Where spawnbot_center TotalCurrency 2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2 WaitForAllDead w6c TFBot { ClassIcon spy WeaponRestrictions MeleeOnly Name "ERROR" Health 40000 Class Spy Skill Expert UseCustomModel "models/bots/spy/bot_spy_gray.mdl" Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant RingOfFire 1 Action FetchFlag AimAt Body ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "bleeding duration" 3 "slow enemy on hit major" 2 "damage bonus" 3 "item style override" 1 "loot rarity" 1 "is australium item" 1 "turn to gold" 1 "mark for death" 5 } CharacterAttributes { "override footstep sound set" 7 "cannot disguise" 1 "airblast vulnerability multiplier" 0.00000001 "airblast vertical vulnerability multiplier" 0.00000001 "gesture speed increase" 2.5 "jarate backstabber" 1 "backstab shield" 1 "mark for death" 1 "move speed bonus" 0.4 "head scale" 0 } } } WaveSpawn { Name "Gaybuster" Where spawnbot_center TotalCurrency 0 TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 TFBot { ClassIcon sentry_buster_gry Class Demoman Name "????? ??????" Skill Easy Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge UseCustomModel "models/bots/demo/bot_sentry_buster_gray.mdl" Action SuicideBomber UseBusterModel 1 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } } } //SUS