// Platinum Parade - Advanced Endurance // For Casino City - Operation Madness Vs. Machines // Made by Crinitus: https://steamcommunity.com/profiles/76561198326775777 //Remake of a *terrible* 2017 mission. // UPDATE 2019 NOVEMBER: Now buffed so it isn't 13 minutes long when speedran. #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1100 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime no Advanced 1 Templates { Crin_TFBot_Heavy_Shotgun_Chips { Class Heavyweapons ClassIcon shotgun_nys Name "Shells n' Chips" Skill Hard Item "MvM GateBot Light Heavy" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } //final bosses for W4 Crin_TFBot_Parade_FinalBoss_Grand_Marshal_Gold { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Parade Marshal Gold" ClassIcon soldier_barrage Health 25000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Stout Shako" Item "The Diplomat" Item "Canteen Crasher Gold Uber Medal 2018" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Stout Shako" "set item tint RGB" 16766720 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 30 "Projectile speed increased" 0.7 "item style override" 1 "is australium item" 1 "projectile spread angle penalty" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Crin_TFBot_Parade_FinalBoss_Grand_Marshal_Platinum { Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Name "Parade Marshal Platinum" ClassIcon shotgun_nys_giant Health 25000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Item "Steel Shako" Item "Big Steel Jaw of Summer Fun" Item "The Diplomat" Item "Canteen Crasher Platinum Crit Medal 2018" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "fire rate bonus" 2.0 "weapon spread bonus" 0.001 "sniper fires tracer" 1 "damage bonus" 5 } ItemAttributes { ItemName "Steel Shako" "set item tint RGB" 15066338 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Crin_TFBot_Parade_Giant_Pyro_Airblast_EX { Class Pyro ClassIcon pyro_reflect_daan_giant Name "Giant Kukulkan Pyro EX" Skill Expert Item "The Degreaser" Item "Feathered Fiend" Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Degreaser" "damage bonus" 2.0 "airblast pushback scale" 10 "mult airblast refire time" -1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } Crin_TFBot_Soldier_Giant_Fire_Extinguisher { Class Soldier Name "Giant Fire Extinguisher" ClassIcon soldier_crit Skill Expert Health 3800 Item "Brigade Helm" Item "warbird_rocketlauncher_warhawk" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage penalty" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 0.7 "attack_minicrits_and_consumes_burning" 1 "crit vs burning players" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Crin_TFBot_Heavy_Shotgun_Upgraded { Name "Heavier Shotgun" Class Heavyweapons ClassIcon heavy_shotgun_burst Health 500 Scale 1.25 Item "TF_WEAPON_SHOTGUN_HWG" Item "The Eliminators Safeguard" WeaponRestrictions SecondaryOnly Skill Hard ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.3 "faster reload rate" 0.9 "auto fires full clip" 1 "auto fires when full" 1 } } T_TFBot_Colonel_Barrage_Light // Colonel Barrage with damage bonus and health regen removed + lowered clip size and reload rate { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 3800 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 8 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } Crin_TFBot_Medic_Parade_Kritz { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Hard Health 150 Attributes "SpawnWithFullCharge" Item "The Kritzkrieg" Item "dec2014 Surgeon's Shako" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 9999 "uber duration bonus" 9999 } CharacterAttributes { "bot medic uber health threshold" 200 } } Crin_TFBot_Heavy_Heater { Class Heavy Item "The Huo Long Heatmaker" ClassIcon heavy_heater_nys ItemAttributes { ItemName "The Huo Long Heatmaker" "Set DamageType Ignite" 1 } } Crin_TFBot_Giant_Pyro_Fury { ClassIcon pyro_dragon_fury_swordstone Health 3000 Name "Giant Dragon Pyro" Class Pyro Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "pyromancer's mask" Item "the dragon's fury" } Crin_TFBot_Demo_Scatter_Small { Class Demoman Name "Mega Confetti Popper" ClassIcon demo_burst Scale 1.33 Health 450 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "TF Birthday Hat 2011" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.8 "fire rate bonus" -0.2 "clip size bonus" 4.0 "projectile spread angle penalty" 7 "Projectile speed increased" 2.2 } } Crin_TFBot_Spy_Enforcer { Class Spy Name "Mafia Mann" Health 200 ClassIcon spy_enforcer_nys Skill Hard Item "The Enforcer" Item "The Big Earner" Item "Cosa Nostra Cap" Item "The Made Man" CharacterAttributes { "cannot disguise" 1 } } Crin_TFBot_Giant_Spy_Enforcer { Class Spy Name "Giant Mafia Mann" Health 3000 ClassIcon spy_enforcer_nys_giant Skill Hard Item "The Enforcer" Item "The Big Earner" Item "Cosa Nostra Cap" Item "The Made Man" Attributes MiniBoss CharacterAttributes { "cannot disguise" 1 "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } Crin_TFBot_Giant_Scout_FAN_Parade { Class Scout Name "Giant Pushy Parade Scout" ClassIcon scout_fan_giant Skill Hard Item "The Scout Shako" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } Crin_TFBot_Giant_Heavy_Shotgun_Upgraded { Class Heavyweapons Name "Heaviest Shotgun" ClassIcon heavy_shotgun_burst Skill Expert Health 5500 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Eliminators Safeguard" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "faster reload rate" 0.85 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Crin_TFBot_Pyro_Parade { Class Pyro Item "Feathered Fiend" Item "Deity's Dress" } Crin_TFBot_Super_Sunstick_Scout_Parade { Class Scout Name "Aggressive Matchstick Runner" ClassIcon scout_sunstick Skill Expert Item "Hephaistos' Handcraft" Item "Sun-on-a-Stick" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Sun-on-a-Stick" "damage penalty" 1.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } Crin_TFBot_Parade_Scout_FAN { Class Scout Skill Expert ClassIcon scout_fan Name "Pushy Parade Scout" Item "The Scout Shako" Item "The Force-a-Nature" MaxVisionRange 600 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } } Crin_TFBot_Soldier_Giant_Bison_Rapidfire { ClassIcon soldier_bison Health 3800 Name "Giant Rapidfire Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "the righteous bison" ItemAttributes { ItemName "the righteous bison" "clip size upgrade atomic" 999 "fire rate bonus" 0.4 "faster reload rate" -0.2 "dmg penalty vs players" 3 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Crin_TFBot_Giant_Medic_Kritz { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "dec2014 Surgeon's Shako" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 9999 "uber duration bonus" 9999 } CharacterAttributes { "bot medic uber health threshold" 5000 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Shield { Class Medic Name "Giant Shield Medic" ClassIcon medic_shield_qf Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 5 "bot medic uber deploy delay duration" 12798 } } Crin_TFBot_Giant_Pyro_Neon { Class Pyro Name "Angry Sign Salesman" ClassIcon pyro_neon_giant Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Neon Annihilator" Item "Pyro in Chinatown" ItemAttributes { ItemName "The Neon Annihilator" "fire rate bonus" 0.7 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Crin_TFBot_Giant_Soldier_Bomber_Barrage { Name "Marshal Meteorstorm" ClassIcon soldier_airstrike Health 3500 Scale 1.75 Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AutoJump" Attributes "Parachute" Attributes "AlwaysCrit" AutoJumpMin 12 AutoJumpMax 12 Item "The B.A.S.E. Jumper" Item "warbird_rocketlauncher_warhawk" Item "the toy soldier" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 16 "Projectile speed increased" 0.5 "fire rate bonus" 0.1 "reload time decreased" 0.35 "projectile spread angle penalty" 9 "attach particle effect" 704 } CharacterAttributes { "increased jump height" 4.00 "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cannot pick up intelligence" 1 } } Crin_TFBot_Giant_Demo_Landmine { Class Demoman Name "Lieutenant Landmine" ClassIcon demo_quickie_para Skill Expert Health 3300 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 Item "The Patriot Peak" Item "The B.A.S.E. Jumper" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" -1.0 "damage penalty" 0.5 "stickybomb charge rate" -1.0 "projectile spread angle penalty" 8 "parachute attribute" 1 "mod soldier buff type" 4 } CharacterAttributes { "increased jump height" 5.00 "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Pyro_BrokenParts_Parade { Class Pyro Skill Expert Name "Firedancer MK.II" Item "Feathered Fiend" Item "Deity's Dress" Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } Crin_TFBot_Heavy_Eviction { Class Heavyweapons Name "Platinum Mafia Runner" ClassIcon heavy_eviction_nys Item "Starboard Crusader" Item "The Eviction Notice" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } } Crin_TFBot_Engineer_Parade_Teleporter { Class Engineer Health 250 Scale 1.25 Name "SFX Technician" Item "The Eureka Effect" Item "The Audio File" Attributes TeleportToHint } Crin_TFBot_Giant_Sniper_SMG { ClassIcon sniper_carbine Health 3000 Name "Giant Mafia Hitmann" Class Sniper Skill Expert Tag "bot_giant" Attributes "MiniBoss" WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "Letch's LED" ItemAttributes { ItemName "The Cleaner's Carbine" "clip size bonus" 2.0 "clip size penalty" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } Crin_TFBot_Giant_Heavy_Grappleflame { Class Heavyweapons Name "Giant Grappleflame Heavy" ClassIcon heavy_grapple Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 0.1 "apply look velocity on damage" -100 "apply z velocity on damage" -100 "ring of fire while aiming" 100 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Crin_TFBot_Giant_Demo_Caber //"god why" is probably what you're asking yourself right now { Class Demoman ClassIcon demo_caber_nys_giant Name "Giant Tactical Bomber" Skill Expert Health 3500 Item "Scotch Bonnet" Item "The Chargin' Targe" Item "The Ullapool Caber" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2.5 "blast dmg to self increased" 50.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 4 } } Crin_TFBot_Heavy_Riot_Brass { Class Heavyweapons Name "Riot-Geared Heavy" Health 600 Scale 1.33 ClassIcon heavy_brass_nys Item "The Eliminators Safeguard" Item "The Brass Beast" } Crin_TFBot_Heavy_Giant_Steelfist_Tank { Class Heavyweapons Name "Giant Steel-Fist Tank" ClassIcon heavy_steelfist_giant Skill Expert Health 10000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "War Head" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "fire rate penalty" 2.0 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Crin_TFBot_Giant_Scout_Sandman_Ultra { Class Scout Name "Giant Strikeout Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "Batter's Helmet" Item "The Sandman" Item "Big Steel Jaw Of Summer Fun" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "dmg penalty vs players" 6.67 // 100 damage balls "damage bonus" 0.15 "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Medic_Actually_Armored_Uber //99% immune to EoI/EH { Class Medic Name "Actually Armored Uber Medic" ClassIcon medic_uber_armored Scale 1.3 Health 350 Attributes SpawnWithFullCharge Item "Medic MtG Hat" Item "Big Steel Jaw of Summer Fun" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "uber duration bonus" -4 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2.0 //incase their heal target dies first } CharacterAttributes { "heal rate bonus" 5 "dmg taken increased" 0.01 "dmg from melee increased" 69 "dmg from ranged reduced" 69 } } } Mission //waves 1-4 SentryBuster { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 35 CooldownTime 35 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes IgnoreEnemies Attributes DisableDodge } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes IgnoreEnemies Attributes DisableDodge } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes IgnoreEnemies Attributes DisableDodge } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes IgnoreEnemies Attributes DisableDodge } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes DisableDodge Health 2500 Name "Ball Buster" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "torso scale" 0 "head scale" 3 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes DisableDodge Health 2500 Name "Clock and Baseball Torture" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "torso scale" 0 "head scale" 3 } } TFBot { Class Spy ClassIcon sentry_buster Health 690 Name "Yes, we have these now." Scale 1.0001 } TFBot { Template T_TFBot_SentryBuster Tag giant Name "Amazon Prime Delivery" Item "TF_WEAPON_GRAPPLINGHOOK" Item "Idiot Box" Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes AutoJump Attributes DisableDodge AutoJumpMin 1 AutoJumpMax 4 ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 "increased jump height" 0.1 } CharacterAttributes { "gesture speed increase" 999 "head scale" 3 "torso scale" 0.1 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "rage giving scale" 0.0001 } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action trigger } WaveSpawn { Name wave1_chips TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_chips Support 1 RandomChoice { TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips Item "Benefactor's Kanmuri" Name "Potato Chips" Tag chips_count_3 } } } WaveSpawn { Name wave1_chips TotalCurrency 0 TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon chip } } WaveSpawn { Name wave1_a TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Class Soldier } } } WaveSpawn { Name wave1_a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 14 Where spawnbot_right TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name wave1_b TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead wave1_a Where spawnbot_center //spawnbot_center more like spawnbot_sntr am i right guys hahaha TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name wave1_b TotalCurrency 200 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead wave1_a Where spawnbot_left Where spawnbot_right Squad { TFBot { Class Sniper Name "Lemonade Salesman" ClassIcon sniper_jarate Health 300 Scale 1.5 Skill Easy Item "Jarate" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" -0.2 } } TFBot { Class Soldier Name "Motivational Soldier" Scale 1.5 Health 300 Item "the disciplinary action" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes IgnoreEnemies ClassIcon soldier_disciplinary } } } WaveSpawn { Name wave1_b TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead wave1_a Where spawnbot_left Where spawnbot_right TFBot { Class Sniper Name "Angry Bushmann" ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" } } WaveSpawn { Name wave1_c TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot_center WaitForAllDead wave1_b Squad { TFBot { Template Crin_TFBot_Heavy_Shotgun_Upgraded } TFBot { Template T_TFBot_Medic_BigHeal Name "Bigg-Heal Medic" } } } WaveSpawn { Name wave1_c TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead wave1_b Where spawnbot TFBot { Class Demoman } } WaveSpawn { Name wave1_c TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitForAllDead wave1_b Where spawnbot_center Squad { TFBot { Template T_TFBot_Colonel_Barrage_Light } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_d TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_center WaitForAllDead wave1_c TFBot { Template Crin_TFBot_Giant_Scout_Sandman_Ultra } } WaveSpawn { Name wave1_sus TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 Where spawnbot_left Where spawnbot_right Support 1 WaitForAllSpawned wave1_c TFBot { Class Pyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action trigger } WaveSpawn { Name wave2_chips TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_chips Support 1 RandomChoice { TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips Item "Benefactor's Kanmuri" Name "Potato Chips" Tag chips_count_3 } } } WaveSpawn { Name wave2_chips TotalCurrency 0 TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon chip } } WaveSpawn { Name wave2_a TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template Crin_TFBot_Heavy_Heater } } WaveSpawn { Name wave2_a TotalCurrency 50 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_center TFBot { Class Demoman ClassIcon demoknight_fire Name "Flamecrit Demoknight" Health 450 Item "The Eyelander" Scale 1.33 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "Set DamageType Ignite" 1 "weapon burn time increased" 10.0 "weapon burn dmg increased" 2.33 "crit vs burning players" 1 "attach particle effect" 1 } } } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_center TFBot { Template Crin_TFBot_Giant_Pyro_Fury } } WaveSpawn { Name wave2_b TotalCurrency 100 TotalCount 33 MaxActive 15 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead wave2_a Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Wrestle Mann" } } WaveSpawn { Name wave2_b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead wave2_a Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Confetti Popper" } } WaveSpawn { Name wave2_b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead wave2_a Tank { Health 22500 Name "tankboss" Speed 70 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2_spy_limited TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 WaitForAllSpawned wave2_a WaitBeforeStarting 15 WaitBetweenSpawns 5 Support Limited Where spawnbot_mission_spy RandomChoice { TFBot { Class Spy Name "Stock Brock" } TFBot { Class Spy Item "The Ambassador" Item "Conniver's Kunai" Name "Typical Spy Main" } TFBot { Class Spy Item "The Enforcer" Item "The Big Earner" Item "Cosa Nostra Cap" Item "The Made Man" Name "Mafia Mann" } TFBot { Class Spy Item "The Spy-cicle" Name "Spy-cicle Michael" } TFBot { Class Spy Item "The Wanga Prick" Item "Voodoo Juju" Name "Voodoo Vince" } } } WaveSpawn { Name wave2_d TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_left Where spawnbot_right WaitForAllSpawned wave2_b Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Name "Giant Parade Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } TFBot { Template T_TFBot_Giant_Pyro_Pusher Item "Feathered Fiend" Name "Giant Airblast Pyro" ClassIcon pyro_reflect_daan } } } WaveSpawn { Name wave2_d TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllSpawned wave2_b Where spawnbot TFBot { ClassIcon scout_pop Class Scout Name "Angry Soda Addict" Item "The Soda Popper" } } WaveSpawn { Name wave2_supportboys TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 WaitForAllDead wave2_d Where spawnbot_left Where spawnbot_right Support 1 TFBot { Template Crin_TFBot_Heavy_Eviction } } WaveSpawn { Name wave2_e TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead wave2_d Where spawnbot_left Where spawnbot_right Squad { ShouldPreserveSquad 1 TFBot { Template Crin_TFBot_Demo_Scatter_Small } TFBot { Template Crin_TFBot_Spy_Enforcer Tag bot_squad_member } TFBot { Template Crin_TFBot_Spy_Enforcer Tag bot_squad_member } TFBot { Template Crin_TFBot_Spy_Enforcer Tag bot_squad_member } TFBot { Template Crin_TFBot_Spy_Enforcer Tag bot_squad_member } } } WaveSpawn { Name wave2_e TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 9 WaitForAllDead wave2_d Where spawnbot_center TFBot { Template Crin_TFBot_Giant_Scout_FAN_Parade } } WaveSpawn { Name wave2_f TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead wave2_e Where spawnbot_left Where spawnbot_right TFBot { Class Sniper Name "Mafia Hitman" ClassIcon sniper_carbine Skill Hard WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" } } WaveSpawn { Name wave2_f TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead wave2_e Where spawnbot_center TFBot { Template Crin_TFBot_Giant_Heavy_Shotgun_Upgraded } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action trigger } WaveSpawn { Name wave3_chips TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_chips Support 1 RandomChoice { TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips Item "Benefactor's Kanmuri" Name "Potato Chips" Tag chips_count_3 } } } WaveSpawn { Name wave3_chips TotalCurrency 0 TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon chip } } WaveSpawn { Name wave3_a TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template Crin_TFBot_Pyro_Parade Attributes AlwaysFireWeapon Name "Firedancer" } TFBot { Template Crin_TFBot_Pyro_Parade Attributes AlwaysFireWeapon Name "Firedancer" } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes AlwaysCrit } } } WaveSpawn { Name wave3_a TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Heater ClassIcon heavy_heater_nys Name "Pyrotechnics Expert" } } WaveSpawn { Name wave3_a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template Crin_TFBot_Super_Sunstick_Scout_Parade } } WaveSpawn { Name wave3_a TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heater ClassIcon heavy_heater_nys Name "Pyrotechnics Expert" } } WaveSpawn { Name wave3_a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 22 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template Crin_TFBot_Super_Sunstick_Scout_Parade } } WaveSpawn { Name wave3_b TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot WaitForAllDead wave3_a TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Parade Soldier" Item "Stout Shako" } } WaveSpawn { Name wave3_b TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right WaitForAllDead wave3_a TFBot { Template Crin_TFBot_Parade_Scout_FAN } } WaveSpawn { Name wave3_b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right WaitForAllDead wave3_a TFBot { Template Crin_TFBot_Soldier_Giant_Bison_Rapidfire Name "Laser Lightshow" Item "Brain Interface" } } WaveSpawn { Name wave3_c TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 7 WaitForAllSpawned wave3_b Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit Name "Confetti Popper" } } WaveSpawn { Name wave3_c TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead wave3_b Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Fireworks Expert Type-2B" } } WaveSpawn { Name wave3_d TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 WaitForAllDead wave3_c Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave3_d TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead wave3_c Where spawnbot TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_cola_nys Name "Giant Angry Soda Salesman" Item "Crit-a-Cola" Item "The Bottle Cap" ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } } } WaveSpawn { Name wave3_e TotalCurrency 200 TotalCount 1 SpawnCount 1 WaitForAllDead wave3_d Tank { Health 30000 Name "tankboss" Speed 80 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_e TotalCurrency 300 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 12 Where spawnbot_center WaitForAllDead wave3_d Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Actually_Armored_Uber } TFBot { Template T_TFBot_Medic_Actually_Armored_Uber } } } WaveSpawn { Name wave3_e_support TotalCount 15 MaxActive 6 SpawnCount 3 Support 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_left Where spawnbot_right WaitForAllDead wave3_d TFBot { Class Scout ClassIcon scout_fish_nys Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Name "Very Angry Fish Salesman" } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } InitWaveOutput { Target chips_add_1_relay Action Trigger } WaveSpawn { Name wave4_chips TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_chips Support 1 RandomChoice { TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips } TFBot { Template Crin_TFBot_Heavy_Shotgun_Chips Item "Benefactor's Kanmuri" Name "Potato Chips" Tag chips_count_3 } } } WaveSpawn { Name wave4_chips TotalCurrency 0 TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon chip } } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 9 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Name "Giant Parade Soldier (Conq)" Item "Stout Shako" Attributes AlwaysCrit ItemAttributes { ItemName "The Concheror" "deploy time increased" 0.5 //item bug fix } } } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2.5 WaitBetweenSpawns 2.5 Where spawnbot_left Where spawnbot_right Squad { TFBot { Class Heavyweapons Name "Burstfire Shotgun Heavy" ClassIcon heavy_shotgun_burst WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Sinner's Shade" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.3 "damage penalty" 0.4 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave4_b TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead wave4_a Where spawnbot TFBot { Class Soldier ClassIcon soldier_bison Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs players" 2 "dmg bonus vs buildings" 3 "fire rate bonus" 0.6 "faster reload rate" 0.5 } } } WaveSpawn { Name wave4_b TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead wave4_a Where spawnbot_left Squad { TFBot { Template Crin_TFBot_Heavy_Giant_Steelfist_Tank } TFBot { Template Crin_TFBot_Giant_Pyro_Fury Attributes AlwaysCrit } TFBot { Template Crin_TFBot_Giant_Pyro_Fury Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Actually_Armored_Uber } TFBot { Template T_TFBot_Medic_Actually_Armored_Uber } } } WaveSpawn { Name wave4_c TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead wave4_b Where spawnbot_center TFBot { Template T_TFBot_Pyro_BrokenParts_Parade } } WaveSpawn { Name wave4_c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead wave4_b Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_booster Name "Giant Booster Heavy" Item "The One-Man Army" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "critboost on kill" 5 "damage bonus" 1.5 } } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name wave4_d TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3.5 Where spawnbot WaitForAllDead wave4_c TFBot { Class Heavyweapons ClassIcon heavy_healonkill Name "Sandvich Heavy" Item "The Robo-Sandvich" Item "The Tungsten Toque" Health 500 Scale 1.15 ItemAttributes { ItemName "The Robo-Sandvich" "provide on active" 1 "max health additive bonus" 1 "active health degen" -1 "lunchbox healing decreased" 1.66 // heals 500 "force weapon switch" 1 "single wep deploy time increased" 0.01 } } } WaveSpawn { Name wave4_d TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_left Where spawnbot_right WaitForAllDead wave4_c Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "Stout Shako" Name "Giant Parade Soldier (Backup)" ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 0.5 //item bug fix } } TFBot { Template T_TFBot_Medic_Actually_Armored_Uber } TFBot { Template T_TFBot_Medic_Actually_Armored_Uber } } } WaveSpawn { Name wave4_f TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 WaitForAllDead wave4_d FirstSpawnOutput { Target boss_spawn_relay_sentrytank Action Trigger } Tank { Health 40000 Speed 50 Skin 1 Name "tankboss_sentrytank" StartingPathTrackNode "tank_path_sentrytank" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name the_grand_finale TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead wave4_f Where spawnbot_left TFBot { Template Crin_TFBot_Parade_FinalBoss_Grand_Marshal_Gold } } WaveSpawn { Name the_grand_finale TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead wave4_f Where spawnbot_right TFBot { Template Crin_TFBot_Parade_FinalBoss_Grand_Marshal_Platinum } } WaveSpawn { Name the_grand_finale TotalCount 100 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned wave4_f Where spawnbot Support 1 TFBot { Class Soldier ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Health 300 Scale 1.3 Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_SHOVEL" Name "Ace of Spades" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "attach particle effect" 59 } } } } }