//Gamblers Gambit //Made by Jakapoa http://steamcommunity.com/id/jaco909/ http://steamcommunity.com/profiles/76561198024345013 //Advanced #base robot_standard.pop #base robot_giant.pop //CASH COUNTER //START $1200 //DROP S1 [$900] S2 [$1000] S3 [$900] //TOTAL S1 [$2100] S2 [$3100] S3 [$4000] WaveSchedule { StartingCurrency 1200 RespawnWaveTime 5 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no Advanced 1 EventPopfile Halloween Templates { //Wavespawns T_WaveSpawn_RC_Tier1 //1 credit { RandomChoice { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon ClassIcon pyro_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ClassIcon demo_giant ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 2.5 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon heavy_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } } T_WaveSpawn_RC_Tier2 //1 credit { RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Demo_RapidFire ClassIcon demo_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } } T_WaveSpawn_RC_Tier3 //1 credit { RandomChoice { TFBot { Template T_TFBot_Giant_Pyro_Fury ClassIcon pyro_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Demo_Burst ClassIcon demo_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_Bonk ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } } T_WaveSpawn_RC_Tier4 //3 credit { RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload_Conch ClassIcon soldier_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload_Buff ClassIcon soldier_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ClassIcon soldier_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } } T_WaveSpawn_RC_Tier5 //3 credit { RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name "Giant Heal-On-Kill Heavy" ClassIcon heavy_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "heal on kill" 2500 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier_RocketPush ClassIcon soldier_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } } //Normal Bots T_TFBot_Soldier_Bison_Pull { Class Soldier Name "Tractor Beam Soldier" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Idiot Box" Item "Steel Pipes" Item "Shoestring Budget" Skill Hard ItemAttributes { ItemName "The Righteous Bison" "clip size penalty" 0.75 "Reload time decreased" 0.5 "apply look velocity on damage" -400 "apply z velocity on damage" -400 } } T_TFBot_Pyro_Fury { Name "Dragon's Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "The Centurion" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.85 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } } T_TFBot_Heavy_Fist_Charge { Name "Charging Heavy" Class Heavyweapons ClassIcon heavy_steelfist Skill Expert Health 750 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Gridiron Guardian" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg bonus while half dead" 2 "mod shovel speed boost" 3 } CharacterAttributes { "damage force reduction" 0.01 //"move speed bonus" 1.25 "airblast vulnerability multiplier" 0.01 } } T_TFBot_Medic_Shield { Name "Shield Medic" Class Medic ClassIcon medic_shield_qf Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "The Quick-Fix" Item "Das Naggenvatcher" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } } //Giant Bots T_TFBot_Giant_Soldier_Spammer_Reload_Buff { Class Soldier Name "Giant Burst Buff Soldier" ClassIcon soldier_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 9.0 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Reload_Conch { Class Soldier Name "Giant Burst Concheror Soldier" ClassIcon soldier_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 9.0 "move speed bonus" 0.5 } } T_TFBot_Giant_Pyro_Fury { Name "Giant Blast-Cannon Pyro" Class Pyro Skill Hard Health 3000 Attributes MiniBoss ClassIcon pyro_giant WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Dragon's Fury" Item "The Centurion" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 6 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" Class Medic ClassIcon medic_shield_qf Skill Expert Health 4000 Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" Item "Das Naggenvatcher" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "bot medic uber deploy delay duration" 9999 "heal rate bonus" 200 } } //Boss Bots T_TFBot_Boss_Demo { Name "Chief Chargealot" Class Demoman ClassIcon demoknight_giant Health 40000 Scale 1.7 Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss Item "Prince Tavish's Crown" Item "The Splendid Screen" Item "The Horseless Headless Horseman's Headtaker" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "damage bonus" 4 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 } CharacterAttributes { "charge recharge rate increased" 2.5 "charge time increased" 2 "move speed bonus" 0.4 "health regen" 100 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 2 "rage giving scale" 0.2 } } T_TFBot_Boss_Soldier { Name "Chief RocketHell" Class Soldier ClassIcon soldier_spammer Health 40000 Scale 1.7 MaxVisionRange 2600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Skill Expert Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.4 "Projectile speed increased" 0.13 "Blast radius increased " 0.3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 2 "rage giving scale" 0.2 "health regen" 150 } } T_TFBot_Boss_Buster { Name "Chief Unstable Bomber" Class Demoman ClassIcon sentry_buster Health 40000 Scale 1.7 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Skill Expert Attributes MiniBoss Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage causes airblast" 1 "Blast radius increased" 2 "clip size penalty" 0.5 "fire rate bonus" 4 "damage bonus" 4 "use large smoke explosion" 1 "hand scale" 0.001 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 2 "rage giving scale" 0.2 "blast dmg to self increased" 0.001 "health regen" 150 "fuse bonus" 0.00001 "Projectile speed increased" 0.00001 "Projectile range increased" 0.00001 } } } Mission //SB { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 ///////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W1_S1" Where spawnbot_left WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 89 StartWaveWarningSound "vo/halloween_merasmus/sf12_appears16.mp3" DoneOutput { Target chips_add_1_relay Action Trigger } TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name "W1_S1" Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCount 36 MaxActive 8 SpawnCount 4 TotalCurrency 100 RandomChoice { TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } } } WaveSpawn { Name "W1_S1a" Where spawnbot_center WaitBeforeStarting 8 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier1 } WaveSpawn { Name "W1_S1b" Where spawnbot_center WaitForAllDead "W1_S1a" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier1 } WaveSpawn { Name "W1_S1" Where spawnbot_center WaitForAllDead "W1_S1b" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier1 } WaveSpawn { Name "W1_S2" Where spawnbot WaitForAllDead "W1_S1" WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCount 60 MaxActive 10 SpawnCount 5 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Bonk ClassIcon scout } } WaveSpawn { Name "W1_S2" Where spawnbot WaitForAllDead "W1_S1" WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCount 36 MaxActive 6 SpawnCount 3 TotalCurrency 46 TFBot { Class Pyro } } WaveSpawn { Name "W1_S2a" Where spawnbot_left WaitForAllDead "W1_S1" WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier2 } WaveSpawn { Name "W1_S2b" Where spawnbot_center WaitForAllDead "W1_S2a" WaitBeforeStarting 3 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 45 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "W1_S2" Where spawnbot_center WaitForAllDead "W1_S2b" WaitBeforeStarting 3 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 45 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "W1_S3a" Where spawnbot WaitForAllDead "W1_S2" WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCount 3 MaxActive 9 SpawnCount 3 TotalCurrency 7 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant CharacterAttributes { "move speed bonus" 0.63 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.3 } CharacterAttributes { "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W1_S3a" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W1_S3b" Where spawnbot WaitForAllSpawned "W1_S3a" WaitBeforeStarting 6 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 7 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant CharacterAttributes { "move speed bonus" 0.63 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.3 } CharacterAttributes { "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W1_S3b" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W1_S3c" Where spawnbot WaitForAllSpawned "W1_S3b" WaitBeforeStarting 6 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 7 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant CharacterAttributes { "move speed bonus" 0.63 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.3 } CharacterAttributes { "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W1_S3c" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W1_S3d" Where spawnbot WaitForAllDead "W1_S3a" WaitBeforeStarting 6 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 7 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant CharacterAttributes { "move speed bonus" 0.63 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.3 } CharacterAttributes { "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W1_S3d" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W1_S3" Where spawnbot WaitForAllDead "W1_S3b" WaitBeforeStarting 6 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 7 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant CharacterAttributes { "move speed bonus" 0.63 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.3 } CharacterAttributes { "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W1_S3" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W1_S3g" Where spawnbot_center WaitForAllSpawned "W1_S2" WaitForAllDead "W1_S2d" WaitBeforeStarting 12 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 DoneOutput { Target chips_add_1_relay Action Trigger } TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name "W1_S3h" Where spawnbot_center WaitForAllDead "W1_S3g" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 DoneOutput { Target chips_add_1_relay Action Trigger } TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name "W1_S3i" Where spawnbot_center WaitForAllDead "W1_S3h" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 DoneOutput { Target chips_add_1_relay Action Trigger } TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name "W1_S3" //"W1_S3j" Where spawnbot_center WaitForAllDead "W1_S3i" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 40 //20 DoneOutput { Target chips_add_1_relay Action Trigger } TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_giant CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } // WaveSpawn // { // Name "W1_S3" // Where spawnbot_center // WaitForAllDead "W1_S3j" // WaitBeforeStarting 3 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // TotalCurrency 20 // DoneOutput // { // Target chips_add_1_relay // Action Trigger // } // TFBot // { // Template T_TFBot_Giant_Scout_Fast // ClassIcon scout_giant // CharacterAttributes // { // "airblast vulnerability multiplier" 0.01 // "airblast vertical vulnerability multiplier" 0.01 // } // } // } WaveSpawn { Name "W1_S4" Where spawnbot WaitForAllDead "W1_S3" WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCount 24 MaxActive 6 SpawnCount 3 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier } } } WaveSpawn { Name "W1_S4" Where spawnbot WaitForAllDead "W1_S3" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCount 40 MaxActive 7 SpawnCount 1 TotalCurrency 30 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon heavy } } WaveSpawn { Name "Boss1 Intro" Where teamspawn_red WaitForAllDead "W1_S4" WaitBeforeStarting 4 TotalCount 1 SpawnCount 1 Support Limited StartWaveWarningSound "vo/halloween_merasmus/sf12_wheel_scared02.mp3" FirstSpawnWarningSound "vo/halloween_merasmus/sf12_magicwords06.mp3" DoneOutput { Target flag_ironman Action ForceResetSilent } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W1_S5" Where spawnbot_center WaitForAllDead "W1_S4" WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 FirstSpawnWarningSound "misc/halloween/spell_meteor_cast.wav" DoneOutput { Target flag_ironman Action Disable } TFBot { Template T_TFBot_Chief_Soldier_RocketPush ClassIcon soldier_giant Health 30000 } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W1_S5" WaitBetweenSpawns 999999 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_5_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited StartWaveOutput { Target flag_ironman Action ForceResetSilent } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 6 TotalCount 1 SpawnCount 1 Support Limited StartWaveWarningSound "vo/halloween_merasmus/sf14_merasmus_general_purpose_04.mp3" FirstSpawnWarningSound "vo/announcer_begins_60sec.mp3" StartWaveOutput { Target games_open_relay Action Trigger } FirstSpawnOutput { Target upgrade_front Action Enable } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 6 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target door_upgrade Action Open } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 6 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target bombpath_choose_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 36 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_round_return_03.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 54 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_round_return_04.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 61 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_05sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 62 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_04sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 63 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_03sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 64 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_02sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 65 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_01sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 66 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "ambient_mp3/thunder2.mp3" FirstSpawnOutput { Target upgrade_front Action Disable } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 66 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target door_upgrade Action Close } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 1" Where teamspawn_red WaitForAllDead "W1_S5" WaitBeforeStarting 66 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target relay_bombpath_arrows_clear Action Trigger } DoneOutput { Target flag_ironman Action Enable } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } //WAVE 2 ///////////////////////////////////////////////////////////////// WaveSpawn { Name "W2_S1a" Where spawnbot_center WaitBeforeStarting 67.5 WaitForAllDead "W1_S5" WaitBetweenSpawns 4 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 30 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload_Buff } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W2_S1a" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W2_S1" Where spawnbot_center WaitBeforeStarting 4 WaitForAllDead "W2_S1a" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 30 DoneOutput { Target chips_add_1_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload_Buff } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W2_S1" WaitBetweenSpawns 999999 WaitBeforeStarting 1 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W2_S1" Where spawnbot WaitBeforeStarting 69 WaitForAllDead "W1_S5" WaitBetweenSpawns 3 TotalCount 28 MaxActive 6 SpawnCount 2 TotalCurrency 60 FirstSpawnOutput { Target games_close_relay Action Trigger } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy } } WaveSpawn { Name "W2_S1b" Where spawnbot WaitBeforeStarting 81 WaitForAllDead "W1_S5" WaitBetweenSpawns 30 TotalCount 12 MaxActive 3 SpawnCount 3 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Spy } } WaveSpawn { Name "W2_S2" WaitForAllDead "W2_S1" WaitBeforeStarting 4 TotalCount 1 SpawnCount 1 TotalCurrency 60 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Chips" Where teamspawn_red WaitForAllDead "W2_S2" WaitBetweenSpawns 999999 TotalCount 1 SpawnCount 1 Support Limited StartWaveOutput { Target chips_add_1_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W2_S2a" Where spawnbot_left WaitForAllDead "W2_S1" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier2 } WaveSpawn { Name "W2_S2b" Where spawnbot_left WaitForAllSpawned "W2_S2a" WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier3 FirstSpawnWarningSound "ambient_mp3/wolf02.mp3" } WaveSpawn { Name "W2_S2c" Where spawnbot_left WaitForAllDead "W2_S2a" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier4 } WaveSpawn { Name "W2_S2d" Where spawnbot_right WaitForAllDead "W2_S1" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier2 } WaveSpawn { Name "W2_S2e" Where spawnbot_right WaitForAllSpawned "W2_S2d" WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 DoneOutput { Target chips_add_1_relay Action Trigger } Template T_WaveSpawn_RC_Tier3 } WaveSpawn { Name "W2_Sc" Where spawnbot_right WaitForAllDead "W2_S2d" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier4 } WaveSpawn { Name "W2_S2" Where spawnbot_left WaitForAllSpawned "W2_S2c" WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier5 } WaveSpawn { Name "W2_S3" Where spawnbot_left WaitForAllDead "W2_S2" WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 60 Squad { TFBot { Class Soldier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "W2_S3" Where spawnbot_right WaitForAllDead "W2_S2" WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Pyro_Fury } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "W2_S3" Where spawnbot_center WaitForAllDead "W2_S2" WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCount 5 MaxActive 2 SpawnCount 1 TotalCurrency 60 TFBot { Template T_TFBot_Demoman_Samurai ClassIcon demo } } WaveSpawn { Name "W2_S4" Where spawnbot WaitForAllDead "W2_S3" WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCount 32 MaxActive 8 SpawnCount 4 TotalCurrency 60 TFBot { Class Heavy } } WaveSpawn { Name "W2_S4" Where spawnbot WaitForAllDead "W2_S3" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCount 12 MaxActive 4 SpawnCount 2 TotalCurrency 60 TFBot { Template T_TFBot_Heavy_Fist_Charge ClassIcon heavy } } WaveSpawn { Name "W2_S5" Where spawnbot WaitForAllDead "W2_S4" WaitBeforeStarting 7 WaitBetweenSpawns 2 TotalCount 20 MaxActive 7 SpawnCount 1 TotalCurrency 60 TFBot { Template T_TFBot_Demoman_Knight ClassIcon demo ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 1.4 } } } WaveSpawn { Name "W2_S5" Where spawnbot_center WaitForAllDead "W2_S4" WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 60 StartWaveOutput { Target flag_ironman Action ForceResetSilent } DoneOutput { Target chips_add_5_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 6 TotalCount 1 SpawnCount 1 Support Limited StartWaveWarningSound "vo/halloween_merasmus/sf14_merasmus_general_purpose_07.mp3" FirstSpawnWarningSound "vo/announcer_begins_60sec.mp3" StartWaveOutput { Target flag_ironman Action Disable } FirstSpawnOutput { Target upgrade_front Action Enable } LastSpawnOutput { Target door_upgrade Action Open } DoneOutput { Target bombpath_choose_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 2 TotalCount 1 SpawnCount 1 Support Limited StartWaveOutput { Target games_open_relay Action Trigger } FirstSpawnOutput { Target flag_ironman Action ForceResetSilent } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 33 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_round_return_14.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 61 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_05sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 62 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_04sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 63 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_03sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 64 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_02sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 65 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_begins_01sec.mp3" TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 66 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnOutput { Target games_close_relay Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Break 2" Where teamspawn_red WaitForAllDead "W2_S5" WaitBetweenSpawns 999999 WaitBeforeStarting 66 TotalCount 1 SpawnCount 1 Support Limited FirstSpawnWarningSound "ambient_mp3/thunder3.mp3" FirstSpawnOutput { Target upgrade_front Action Disable } LastSpawnOutput { Target door_upgrade Action Close } DoneOutput { Target relay_bombpath_arrows_clear Action Trigger } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } //WAVE 3 ///////////////////////////////////////////////////////////////// WaveSpawn { Name "W3_S1" Where spawnbot WaitForAllDead "Break 2" WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCount 52 MaxActive 8 SpawnCount 4 TotalCurrency 60 LastSpawnWarningSound "vo/halloween_merasmus/sf12_combat_idle02.mp3" StartWaveOutput { Target flag_ironman Action Enable } FirstSpawnOutput { Target flag_ironman Action ForceResetSilent } TFBot { Template T_TFBot_Soldier_Bison_Pull } } WaveSpawn { Name "W3_S1a" Where spawnbot_left WaitForAllDead "Break 2" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier4 } WaveSpawn { Name "W3_S1b" Where spawnbot_center WaitForAllDead "W3_S1a" WaitBetweenSpawns 4 TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 60 StartWaveWarningSound "ambient/alarms/train_horn_distant1.wav" DoneWarningSound "ambient/alarms/train_horn_distant1.wav" DoneOutput { Target chips_add_3_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "W3_S1" Where spawnbot_right WaitForAllDead "W3_S1b" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier4 } WaveSpawn { Name "W3_S2" WaitForAllDead "W3_S1" WaitBeforeStarting 3 TotalCount 1 SpawnCount 1 TotalCurrency 60 StartWaveWarningSound "ambient/alarms/razortrain_horn1.wav" FirstSpawnOutput { Target boss_spawn_relay_sentrytank Action Trigger } Tank { Health 33300 Speed 30 Skin 1 Name "tankboss_sentrytank" StartingPathTrackNode "tank_path_sentrytank" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W3_S2" Where spawnbot WaitForAllDead "W3_S1" WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCount 45 MaxActive 8 SpawnCount 1 TotalCurrency 60 TFBot { Template T_TFBot_Demoman_Knight ClassIcon demo ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 1.4 } } } WaveSpawn { Name "W3_S2" Where spawnbot WaitForAllDead "W3_S1" WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 FirstSpawnWarningSound "vo/halloween_merasmus/sf12_wheel_scared02.mp3" TFBot { Template T_TFBot_Demoman_Knight ClassIcon demo ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 1.4 } } } WaveSpawn { Name "W3_S3" Where spawnbot WaitForAllDead "W3_S2" WaitBeforeStarting 9 WaitBetweenSpawns 4 TotalCount 30 MaxActive 6 SpawnCount 3 TotalCurrency 60 TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier } } WaveSpawn { Name "W3_S3a" Where spawnbot_center WaitForAllDead "W3_S2" WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 FirstSpawnWarningSound "ambient_mp3/wolf01.mp3" DoneOutput { Target chips_add_3_relay Action Trigger } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name "Giant Heal-On-Kill Heavy" ClassIcon heavy_crit Attributes AlwaysCrit Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "heal on kill" 2500 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name "W3_S3" Where spawnbot_center WaitForAllDead "W3_S3a" WaitBeforeStarting 4 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name "Giant Heal-On-Kill Heavy" ClassIcon heavy_crit Attributes AlwaysCrit Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "heal on kill" 2500 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name "W3_S4" Where spawnbot WaitForAllDead "W3_S3" WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCount 36 MaxActive 6 SpawnCount 2 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Shortstop ClassIcon scout } } WaveSpawn { Name "W3_S4a" Where spawnbot_right WaitForAllDead "W3_S3" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier4 } WaveSpawn { Name "W3_S4b" Where spawnbot_left WaitForAllDead "W3_S3" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier4 } WaveSpawn { Name "W3_S4c" Where spawnbot_right WaitForAllDead "W3_S4a" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier5 } WaveSpawn { Name "W3_S4" Where spawnbot_left WaitForAllDead "W3_S4b" WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 60 DoneOutput { Target chips_add_3_relay Action Trigger } Template T_WaveSpawn_RC_Tier5 } WaveSpawn { Name "Cutscene" Where teamspawn_red WaitForAllDead "W3_S4" WaitBetweenSpawns 999999 WaitBeforeStarting 2 TotalCount 1 SpawnCount 1 FirstSpawnWarningSound "vo/halloween_merasmus/sf12_wheel_spin08.mp3" Support Limited TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Cutscene" Where teamspawn_red WaitForAllDead "W3_S4" WaitBetweenSpawns 999999 WaitBeforeStarting 6.5 TotalCount 1 SpawnCount 1 FirstSpawnWarningSound "misc/halloween/hwn_wheel_of_fate.wav" Support Limited DoneOutput { Target flag_ironman Action ForceResetSilent } TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "Cutscene" Where teamspawn_red WaitForAllDead "W3_S4" WaitBetweenSpawns 999999 WaitBeforeStarting 20 TotalCount 1 SpawnCount 1 FirstSpawnWarningSound "vo/halloween_merasmus/sf12_wheel_happy04.mp3" Support Limited TFBot { Class Scout Health 1 Scale 0.001 ClassIcon chip Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } WaveSpawn { Name "W3_S5" Where spawnbot_center WaitForAllDead "W3_S4" WaitBeforeStarting 13 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 FirstSpawnWarningSound "misc/halloween/spell_skeleton_horde_rise.wav" DoneWarningSound "vo/halloween_merasmus/sf12_defeated12.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Boss_Demo } } Squad { TFBot { Template T_TFBot_Boss_Soldier } } Squad { TFBot { Template T_TFBot_Boss_Buster } } } } WaveSpawn { Name "End" Where teamspawn_red WaitForAllDead "W3_S5" TotalCount 1 SpawnCount 1 TotalCurrency 0 TFBot { Class Scout Attributes MiniBoss Health 1 Scale 0.001 ClassIcon mystery Attributes Ignoreflag BehaviorModifiers push CharacterAttributes { "health drain" -9999 } } } } }