WaveSchedule {StartingCurrency 4500 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 10 Wave { StartWaveOutput {Target wave_start_relay Action Trigger } DoneOutput {Target wave_finished_relay Action Trigger } WaveSpawn {Where spawnbot_left TotalCount 1 WaitBeforeStarting 3 TotalCurrency 1 TFBot {Class Soldier Name "Giant Objector Soldier"ClassIcon objector_o_lite Skill Expert Health 10000 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Conscientious Objector"ItemAttributes {ItemName "The Conscientious Objector""custom texture hi" 1.69840106976297775e-30n "custom texture lo" -9.25363419810310006e-05n "fire rate bonus" 9999 } CharacterAttributes {"move speed bonus" 0.65 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "hand scale" 2 "not solid to players" 1 "dmg taken increased" 0 } } } WaveSpawn {Where spawnbot_center TotalCount 1 WaitBeforeStarting 3 TotalCurrency 1 TFBot {Class Soldier Name "Giant Objector Soldier"ClassIcon objector_w_lite Skill Expert Health 10000 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Conscientious Objector"ItemAttributes {ItemName "The Conscientious Objector""custom texture hi" 1.48575098269263466e-24n "custom texture lo" 3.73870330909542115e+25n "fire rate bonus" 9999 } CharacterAttributes {"move speed bonus" 0.65 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "hand scale" 2 "not solid to players" 1 "dmg taken increased" 0 } } } WaveSpawn {Where spawnbot_right TotalCount 1 WaitBeforeStarting 3 TotalCurrency 1 TFBot {Class Soldier Name "Giant Objector Soldier"ClassIcon objector_o_lite_giant Skill Expert Health 10000 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Conscientious Objector"ItemAttributes {ItemName "The Conscientious Objector""custom texture hi" 1.48575098269263466e-24n "custom texture lo" 3.74121229687374657e+25n "fire rate bonus" 9999 } CharacterAttributes {"move speed bonus" 0.65 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "hand scale" 2 "not solid to players" 1 "dmg taken increased" 0 } } } } PrecacheModel "models/props_mvm/temp.mdl"}