//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	2
	CanBotsAttackWhileInSpawnRoom	no
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	20
		CooldownTime	20
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	15
		CooldownTime	20
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	20
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	3
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	3
		InitialCooldown	25
		CooldownTime	20
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	20
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Templates
	{
		T_TFBot_Micro_SentryBuster
		{
			Health	250
			Name	"Micro Sentry Buster"
			Scale	0.75
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"tf_weapon_grenadelauncher"
			Item	"tf_weapon_pipebomblauncher"
			Item	"the ullapool caber"
			CharacterAttributes
			{
				"move speed bonus"	4
				"override footstep sound set"	7
				"cannot be backstabbed"	0
				"Blast radius decreased"	0.25
			}
		}
		T_TFBot_Mini_SentryBuster
		{
			Health	500
			Name	"Mini Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"tf_weapon_grenadelauncher"
			Item	"tf_weapon_pipebomblauncher"
			Item	"the ullapool caber"
			CharacterAttributes
			{
				"move speed bonus"	4
				"damage force reduction"	0.75
				"airblast vulnerability multiplier"	0.75
				"override footstep sound set"	7
				"cannot be backstabbed"	0
				"Blast radius decreased"	0.5
			}
		}
		T_TFGateBot_Scout_Normal
		{
			Health	125
			Name	Scout
			Class	Scout
			Skill	Normal
			Item	"tf_weapon_scattergun"
			Item	"tf_weapon_pistol_scout"
			Item	"tf_weapon_bat"
		}
		MVM_TF_Santa_Heavy
		{
			Health	300
			Name	"Santa Heavy"
			BehaviorModifiers	Mobber
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	"AlwaysCrit"
			Item	"tf_weapon_minigun"
			Item	"tf_weapon_shotgun_hwg"
			Item	"the holiday punch"
			Item	"the b.m.o.c."
			Item	"the all-father"
			ItemAttributes
			{
				ItemName	"the b.m.o.c."
				"attach particle effect"	30
				"set item tint RGB"	12073019
			}
		}
		MVM_TF_Moonraker
		{
			Health	175
			Name	Moonraker
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Item	"tf_weapon_flamethrower"
			Item	"the manmelter"
			Item	"the back scratcher"
			Item	"the bubble pipe"
			ItemAttributes
			{
				ItemName	"the manmelter"
				"override projectile type"	13
				"faster reload rate"	-1
				"fire rate bonus"	0.3
			}
			ItemAttributes
			{
				ItemName	"the bubble pipe"
				"attach particle effect"	32
			}
		}
		MVM_TF_Moonman
		{
			Health	175
			Name	Moonman
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			Item	"tf_weapon_flamethrower"
			Item	"the manmelter"
			Item	"tf_weapon_fireaxe"
			Item	"the bubble pipe"
			ItemAttributes
			{
				ItemName	"the manmelter"
				"override projectile type"	13
				"faster reload rate"	-1
				"fire rate bonus"	0.3
				"SPELL: set item tint RGB"	4
			}
			ItemAttributes
			{
				ItemName	"the bubble pipe"
				"attach particle effect"	17
			}
		}
		MVM_TF_Pirate
		{
			Health	175
			Name	Pirate
			Class	Demoman
			Skill	Expert
			Item	"the loose cannon"
			Item	"the splendid screen"
			Item	"the scottish handshake"
			Item	"the buccaneer's bicorne"
			ItemAttributes
			{
				ItemName	"the buccaneer's bicorne"
				"attach particle effect"	8
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
		WaveSpawn
		{
			Name	A2a
			WaitForAllSpawned	A1a
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
		WaveSpawn
		{
			Name	A2b
			WaitForAllSpawned	A1a
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Hard
					Item	"tf_weapon_grenadelauncher"
					Item	"tf_weapon_pipebomblauncher"
					Item	"tf_weapon_bottle"
				}
			}
		}
		WaveSpawn
		{
			Name	A3a
			WaitForAllSpawned	A2b
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Hard
					Item	"tf_weapon_grenadelauncher"
					Item	"tf_weapon_pipebomblauncher"
					Item	"tf_weapon_bottle"
				}
			}
		}
		WaveSpawn
		{
			Name	A3b
			WaitForAllSpawned	A2b
			WaitForAllDead	A1a
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Item	"tf_weapon_rocketlauncher"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
				}
			}
		}
		WaveSpawn
		{
			Name	A4a
			WaitForAllSpawned	A3b
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Item	"tf_weapon_rocketlauncher"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
				}
			}
		}
		WaveSpawn
		{
			Name	A4b
			WaitForAllSpawned	A3b
			WaitForAllDead	A2b
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Normal
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
		WaveSpawn
		{
			Name	A5a
			WaitForAllSpawned	A4b
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
		WaveSpawn
		{
			Name	A5b
			WaitForAllSpawned	A4b
			WaitForAllDead	A3b
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	2375
					Name	"SMG Sniper"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Item	"tf_weapon_sniperrifle"
					Item	"tf_weapon_smg"
					Item	"tf_weapon_club"
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Squad
			{
				Tank
				{
					Health	40000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	A1b
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Squad
			{
				TFBot
				{
					Health	300
					Name	"Fat Scout"
					ClassIcon	"heavy_shotgun"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"faster reload rate"	0.1
						"fire rate bonus"	2.5
						"bullets per shot bonus"	3
						"damage bonus"	0.33
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1a
			WaitForAllDead	A1a
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1b
			WaitForAllDead	A1a
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	5000
					MaxVisionRange	1200
					Name	"Giant Fat Scout"
					ClassIcon	"heavy_shotgun_giant"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"attack projectiles"	1
						"override footstep sound set"	2
					}
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	125
					Name	"Bonk Scout"
					ClassIcon	"scout_bonk"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"tf_weapon_scattergun"
					Item	"bonk! atomic punch"
					Item	"sun-on-a-stick"
					Item	"bonk helm"
				}
			}
		}
		WaveSpawn
		{
			Name	A1b
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	"Heater Heavy"
					ClassIcon	"heavy_heater"
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
		WaveSpawn
		{
			Name	A1c
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Support	1
			Squad
			{
				TFBot
				{
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"tf_weapon_flamethrower"
					Item	"tf_weapon_shotgun_pyro"
					Item	"sharpened volcano fragment"
				}
			}
		}
		WaveSpawn
		{
			Name	A2a
			WaitForAllSpawned	A1a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	A3a
			WaitForAllSpawned	A2a
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	125
					Name	"Bonk Scout"
					ClassIcon	"scout_bonk"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"tf_weapon_scattergun"
					Item	"bonk! atomic punch"
					Item	"sun-on-a-stick"
					Item	"bonk helm"
				}
			}
		}
		WaveSpawn
		{
			Name	A3b
			WaitForAllSpawned	A2a
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	"Heater Heavy"
					ClassIcon	"heavy_heater"
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
		WaveSpawn
		{
			Name	A4a
			WaitForAllSpawned	A3b
			WaitForAllDead	A2a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
					Item	"crit-a-cola"
				}
			}
		}
		WaveSpawn
		{
			Name	A5a
			WaitForAllSpawned	A4a
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	125
					Name	"Bonk Scout"
					ClassIcon	"scout_bonk"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"tf_weapon_scattergun"
					Item	"bonk! atomic punch"
					Item	"sun-on-a-stick"
					Item	"bonk helm"
				}
			}
		}
		WaveSpawn
		{
			Name	A5b
			WaitForAllSpawned	A4a
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	"Heater Heavy"
					ClassIcon	"heavy_heater"
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
		WaveSpawn
		{
			Name	A6a
			WaitForAllSpawned	A5b
			WaitForAllDead	A4a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	A7a
			WaitForAllSpawned	A6a
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	125
					Name	"Bonk Scout"
					ClassIcon	"scout_bonk"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"tf_weapon_scattergun"
					Item	"bonk! atomic punch"
					Item	"sun-on-a-stick"
					Item	"bonk helm"
				}
			}
		}
		WaveSpawn
		{
			Name	A7b
			WaitForAllSpawned	A6a
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	"Heater Heavy"
					ClassIcon	"heavy_heater"
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	400
			TotalCount	40
			MaxActive	20
			SpawnCount	10
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Squad
			{
				TFBot
				{
					Health	200
					Name	"Extended Conch Soldier"
					ClassIcon	"soldier_conch"
					Class	Soldier
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
					Item	"the black box"
					Item	"the concheror"
					Item	"tf_weapon_shovel"
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
				}
				TFBot
				{
					Health	200
					Name	"Extended Backup Soldier"
					ClassIcon	"soldier_backup"
					Class	Soldier
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
					Item	"the black box"
					Item	"the battalion's backup"
					Item	"tf_weapon_shovel"
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
				}
			}
		}
		WaveSpawn
		{
			Name	A1b
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	4
			WaitBetweenSpawns	8
			Squad
			{
				TFBot
				{
					Health	150
					Name	"Combat Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"the blutsauger"
					Item	"tf_weapon_medigun"
					Item	"tf_weapon_bonesaw"
				}
			}
		}
		WaveSpawn
		{
			Name	A2a
			WaitForAllSpawned	A1a
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	5000
					MaxVisionRange	1200
					Name	"Giant Heal-On-Kill Heavy"
					ClassIcon	"heavy_deflector"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Item	"deflector"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					ItemAttributes
					{
						ItemName	deflector
						"damage bonus"	1.2
						"heal on kill"	5000
						"attack projectiles"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	A2b
			WaitForAllSpawned	A1b
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	4500
					Name	"Giant Combat Medic"
					Class	Medic
					ClassIcon	"medic_giant"
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	MiniBoss
					Item	"the blutsauger"
					Item	"tf_weapon_medigun"
					Item	"tf_weapon_bonesaw"
				}
			}
		}
		WaveSpawn
		{
			Name	A3b
			WaitForAllSpawned	A2a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	3800
					Name	"Giant Battalion Soldier "
					ClassIcon	"soldier_backup_giant"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"the black box"
					Item	"the battalion's backup"
					Item	"tf_weapon_shovel"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"increase buff duration"	9.0
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1a
			WaitForAllDead	A2b
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Squad
			{
				TFBot
				{
					Health	150
					Name	"Combat Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the blutsauger"
					Item	"tf_weapon_medigun"
					Item	"tf_weapon_bonesaw"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	60000
					Name	"Giant Fool"
					Scale	1.9
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Item	"rocket jumper"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
					Item	"ghostly gibus"
					CharacterAttributes
					{
						"health regen"	50
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	A1b
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	6
			Support	1
			Squad
			{
				TFBot
				{
					Health	175
					Name	"Cancerous Crit Cuck"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the phlogistinator"
					Item	"tf_weapon_shotgun_pyro"
					Item	"tf_weapon_fireaxe"
					Item	"the galvanized gibus"
					Item	"autogrant pyrovision goggles"
				}
			}
		}
		WaveSpawn
		{
			Name	B1a
			WaitForAllDead	A1a
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1b
			WaitForAllDead	A1a
			TotalCurrency	150
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			Where	spawnbot
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Squad
			{
				TFBot
				{
					Health	3000
					Name	"Giant Flare Pyro"
					ClassIcon	"pyro_flare_giant"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Item	"tf_weapon_flamethrower"
					Item	"the flare gun"
					Item	"tf_weapon_fireaxe"
					Item	"old guadalajara"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
					}
					ItemAttributes
					{
						ItemName	"the flare gun"
						"fire rate bonus"	0.3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1c
			WaitForAllDead	A1a
			TotalCurrency	150
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					ClassIcon	"sniper_bow_multi"
				}
			}
		}
		WaveSpawn
		{
			Name	B1d
			WaitForAllDead	A1a
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	A1b
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					Item	"soldier's stash"
				}
			}
		}
		WaveSpawn
		{
			Name	A1c
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Support	1
			Squad
			{
				TFBot
				{
					Health	125
					Name	Scunt
					Class	Scout
					Skill	Hard
					Item	"tf_weapon_scattergun"
					Item	"crit-a-cola"
					Item	"tf_weapon_bat"
				}
			}
		}
		WaveSpawn
		{
			Name	B1a
			WaitForAllDead	A1b
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Squad
			{
				Tank
				{
					Health	40000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1b
			WaitForAllDead	A1b
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	5000
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
					Item	"brigade helm"
				}
			}
		}
		WaveSpawn
		{
			Name	C1a
			WaitForAllDead	B1b
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Squad
			{
				Tank
				{
					Health	50000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	C1b
			WaitForAllDead	B1b
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	70000
					MaxVisionRange	1600
					Name	"Giant Boss Heavy"
					ClassIcon	"heavy_deflector"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"UseBossHealthBar"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"deflector"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"officer's ushanka"
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.4
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.9
						"override footstep sound set"	2
					}
					ItemAttributes
					{
						ItemName	deflector
						"damage bonus"	1.2
						"attack projectiles"	2
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	A1a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	60000
					Name	"The Judge"
					Scale	1.9
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_rocketlauncher"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
					Item	"the team captain"
					Item	"lord cockswain's novelty mutton chops and pipe"
					CharacterAttributes
					{
						"health regen"	250
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	1.5
						"faster reload rate"	0.6
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1a
			WaitForAllDead	A1a
			TotalCurrency	250
			TotalCount	25
			MaxActive	15
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Health	300
					Name	"The Jury"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"override projectile type"	13
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B1b
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
					Health	55000
					Name	"The Executioner"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Item	"the executioner"
					Item	"the tartantaloons"
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"health regen"	500
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"damage bonus"	5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	B2a
			WaitForAllSpawned	B1a
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Support	1
			Squad
			{
				TFBot
				{
					Health	125
					Name	"The People"
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
