//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy Attributes "TeleportToHint" } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A1a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "Fish Fry Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" Item "the galvanized gibus" } } } WaveSpawn { Name A2a WaitForAllSpawned A1a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name B1a WaitForAllDead A2a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name B2a WaitForAllSpawned B1a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 6 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "mann co. cap" } } } WaveSpawn { Name B2b WaitForAllSpawned B1a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 6 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the galvanized gibus" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A1a TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name A1b TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name B1a WaitForAllDead A1b TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name "Fisy Fry Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A1a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.5 "faster reload rate" 1.2 "damage bonus" 1.5 } } TFBot { Health 150 Name Medic Class Medic Skill Hard Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 10 } } } } WaveSpawn { Name B1a WaitForAllDead A1a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.5 "damage force reduction" 0.5 } } TFBot { Health 150 Name Medic Class Medic Skill Hard Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 10 } } } } WaveSpawn { Name A1b TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A1a TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout CharacterAttributes { "move speed bonus" 0.9 } } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Health 300 Name "Fat Scout" ClassIcon "heavy_shotgun" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "the family business" Item "tf_weapon_fists" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A1a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name A1b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 1 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name A1c TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the loose cannon" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name B1a WaitForAllDead A1a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic Item "the surgeon's stahlhelm" } TFBot { Template T_TFBot_Medic Item "the surgeon's stahlhelm" } } } WaveSpawn { Name C1a WaitForAllDead B1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 1 Squad { Tank { Health 25000 Name "Final Tank" Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name D1a WaitForAllSpawned C1b WaitForAllDead C1a TotalCurrency 200 TotalCount 3 MaxActive 9 SpawnCount 9 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name C1b WaitForAllDead B1a TotalCurrency 200 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.2 "Projectile range increased" 5.0 } } } } } } //This file has been generated by http://mvm.tf