#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Name "Fast Buster" Template T_TFBot_SentryBuster CharacterAttributes { "move speed bonus" 4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name "Twin Buster" Scale 1.2 Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_tank Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_door Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_tank Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 85 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 85 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_tank Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_escape Health 500 Name "Miner Soldier" Scale 1.3 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "loyalty reward" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_demoboss_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 90 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 90 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_tank Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 30 TotalCount 5 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 30 TotalCount 5 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot_tank Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot_demoboss Squad { TFBot { ClassIcon pyro_bomb Health 200 Name "Delivery Pyro" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 } Item "the postal pummeler" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 130 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_door Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 100 TotalCount 10 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_demoboss_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot Squad { Tank { Health 5000 Name Tank Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_tank Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 120 TotalCount 6 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 13 Where spawnbot_door Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Pyro ClassIcon pyro_melt ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.001 "projectile penetration" 5 } Item "the manmelter" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 25 TotalCount 2 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 60 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 300 Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 70 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_tank Squad { TFBot { Health 300 Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 70 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_door Squad { TFBot { Health 300 Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot_demoboss Squad { TFBot { ClassIcon pyro_bomb Health 200 Name "Delivery Pyro" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 } Item "the postal pummeler" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_tank Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 75 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 75 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_door Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_door Squad { TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_phlog_giant Health 3000 Name "Giant Moonman" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3.0 "Heal on Kill" 3000 "critboost on kill" 100 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the bubble pipe" Item "the moonman backpack" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_demoboss_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demoboss1 TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_battlecry01.mp3" Squad { TFBot { Health 15000 Name "Captain MachIne" Template T_TFBot_Giant_Major_League ClassIcon scout_MachIneboss3 Attributes "AlwaysCrit" Item "dillinger's duffel" Item "the fed-fightin' fedora" } } } WaveSpawn { WaitForAllDead demoboss1 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot_demoboss Squad { TFBot { Template T_TFBot_Pyro ClassIcon pyro_phlog Health 175 Name Moonman Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "heal on kill" 175 "heal on hit for rapidfire" 50 "critboost on kill" 100 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } } } WaveSpawn { Name demoboss2 WaitForAllDead demoboss1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_demoboss FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_revenge06.mp3" Squad { TFBot { ClassIcon scout_MachIneboss3 Health 20000 Name "Captain MachIne" Skill Expert MaxVisionRange 5000 WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Major_League ItemAttributes { ItemName "the c.a.p.p.e.r" "fire rate bonus" 0.3 "clip size bonus" 10 "slow enemy on hit" 2 "damage bonus" 2 "projectile penetration" 3 } Item "the c.a.p.p.e.r" Item "dillinger's duffel" Item "the fed-fightin' fedora" Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead demoboss2 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot_demoboss Squad { TFBot { Template T_TFBot_Scout ClassIcon scout_publicenemy_hyper Health 125 Name "Public Enemy Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" Attributes "AlwaysCrit" Attributes "IgnoreFlag" } } } WaveSpawn { Name demoboss3 WaitForAllDead demoboss2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_demoboss FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_domination21.mp3" Squad { TFBot { ClassIcon scout_MachIneboss3 Health 20000 Skill Expert MaxVisionRange 5000 Name "Captain MachIne" WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Major_League ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" } } } WaveSpawn { WaitForAllDead demoboss3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_demoboss FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_paincrticialdeath01.mp3" Squad { TFBot { ClassIcon scout_MachIneboss3 Health 2000 Skill Expert MaxVisionRange 5000 Name "Captain MachIne" WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Major_League ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" 0 "fire rate bonus" 0.1 "clip size bonus" 10 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_demoboss Squad { TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_cola_giant Health 1600 AutoJumpMin 5 AutoJumpMax 5 Name "Giant Addicted Scout" Class Scout Skill Expert Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "minicrits become crits" 1 "bullets per shot bonus" 3 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.4 "increased jump height" 3.0 "move speed bonus" 2.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "the bolt boy" Item "bonk leadwear" } } } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_demoboss Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball Name "Super League Scout" Class Scout Skill Expert Health 1200 ClassIcon scout_tagger_giant WeaponRestrictions MeleeOnly Item "Bonk Boy" Item "MNC Mascot Outfit" Item "The Sandman" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "mark for death" 1 "set damagetype ignite" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 2.0 "override footstep sound set" 5 } } } } }