//POP by Izotope //DIFFICULTY: ADVANCED #base robot_izotope.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Mission // Sentry Buster { Objective DestroySentries InitialCooldown 5 CooldownTime 19 BeginAtWave 1 RunForThisManyWaves 4 Where spawnbot_sentrybuster TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper { Objective Sniper InitialCooldown 10 CooldownTime 26 BeginAtWave 1 RunForThisManyWaves 2 Where spawnbot_mission_sniper DesiredCount 3 TFBot { Template T_TFBot_Sniper_Razorback } } Wave //WAVE 1 - $900 --- 20[5 Phlog Pyros Squad x4] + 24[Support: 6 Bonk Scouts Squad x4] --- 32[4 Battalion Soldiers] --- 1[Giant Heavy + Giant Medic] { StartWaveOutput { Target dd_wave_1_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 10 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_upper TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name "wave01b" Where spawnbot MaxActive 6 SpawnCount 6 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCount 24 //Support 1 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "wave01c" Where spawnbot_upper TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllSpawned "wave01a" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "wave01d" Where spawnbot_upper TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllSpawned "wave01a" WaitBeforeStarting 12 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "wave01e" Where spawnbot_upper TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllSpawned "wave01c" WaitBeforeStarting 4 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "wave01f" Where spawnbot_upper TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllSpawned "wave01d" WaitBeforeStarting 4 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "wave01g" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave01f" WaitBeforeStarting 5 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } } Wave //WAVE 2 - $1200 --- [6 Giant Melee Scouts] --- [Tank] --- [6 Giant Scattergun Scouts] { StartWaveOutput { Target dd_wave_2_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 10 Checkpoint Yes WaveSpawn { Where spawnbot SpawnCount 4 MaxActive 8 WaitBeforeStarting 1 WaitBetweenSpawns 14 Support 1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "wave02a" Where spawnbot TotalCount 6 SpawnCount 1 MaxActive 2 TotalCurrency 400 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast Health 2000 } } WaveSpawn { Name "wave02b" TotalCount 1 WaitForAllSpawned "wave02a" WaitBeforeStarting 2 TotalCurrency 400 Tank { Name "tank_a1" Speed 75 Health 25000 StartingPathTrackNode "tank_path_b_0" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02c" Where spawnbot TotalCount 6 SpawnCount 1 MaxActive 2 TotalCurrency 400 WaitForAllDead "wave02a" WaitBetweenSpawns 8 WaitBeforeStarting 2 TFBot { Template T_TFBot_Giant_Scout_Final } } } Wave //WAVE 3 - $1800 - [2 Tanks] --- Giant Soldier+Vaccinator Squad --- Giant Demoman+Vaccinator Squad --- Giant Natascha Heavy/Vacc/Kritz Combo+[Support: Crit Widowmakers] --- [Tank] ---Giant Deflector Heavy/Kritz/Uber Combo { StartWaveOutput { Target dd_wave_3_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 10 Checkpoint Yes WaveSpawn { Name "wave03a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 300 Tank { Name "tank_b1" Speed 75 Health 30000 StartingPathTrackNode "tank_path_b_0" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03b" TotalCount 1 WaitBeforeStarting 8 TotalCurrency 300 Tank { Name "tank_b2" Speed 75 Health 30000 StartingPathTrackNode "tank_path_0" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03c" Where spawnbot TotalCount 10 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 10 WaitBeforeStarting 12 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Vaccinator2 } TFBot { Template T_TFBot_Medic_Vaccinator2 } TFBot { Template T_TFBot_Medic_Vaccinator2 } } } WaveSpawn { Name "wave03e" Where spawnbot TotalCount 10 SpawnCount 1 MaxActive 2 WaitForAllSpawned "wave03c" WaitBetweenSpawns 10 WaitBeforeStarting 12 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Vaccinator3 } TFBot { Template T_TFBot_Medic_Vaccinator3 } TFBot { Template T_TFBot_Medic_Vaccinator3 } } } WaveSpawn { Name "wave03f" Where spawnbot_upper TotalCount 12 SpawnCount 1 MaxActive 2 WaitForAllDead "wave03e" WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 250 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic_Vaccinator2 } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Engineer_Widowmaker } } } WaveSpawn { Where spawnbot SpawnCount 2 MaxActive 6 WaitForAllDead "wave03f" WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "wave03g" TotalCount 1 WaitForAllDead "wave03f" WaitBeforeStarting 5 TotalCurrency 200 Tank { Name "tank_b3" Speed 75 Health 30000 StartingPathTrackNode "tank_path_b_0" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03h" Where spawnbot_upper TotalCount 12 SpawnCount 1 MaxActive 2 WaitForAllDead "wave03f" WaitBetweenSpawns 20 WaitBeforeStarting 6 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 4 - $1000 --- 9[3 Giant Demomen Squad x3] + 10[Support: 5 Spies x2] --- 8[Deflector Heavy+Panic Medic x4] --- 4[Giant Scout] --- [FINAL TANK] { StartWaveOutput { Target dd_wave_4_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 10 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot TotalCount 9 SpawnCount 3 MaxActive 6 TotalCurrency 300 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name "wave04b" Where spawnbot TotalCount 5 SpawnCount 5 MaxActive 5 //Support 1 TFBot { Template T_TFBot_Spy } } WaveSpawn { Name "wave04c" Where spawnbot TotalCount 5 SpawnCount 5 MaxActive 5 WaitForAllDead "wave04b" WaitForAllSpawned "wave04a" WaitBeforeStarting 5 //Support 1 TFBot { Template T_TFBot_Spy } } WaveSpawn { Name "wave04d" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitForAllDead "wave04a" WaitBetweenSpawns 25 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Panic } } } WaveSpawn { Name "wave04e" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "wave04a" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave04f" TotalCount 1 WaitForAllDead "wave04a" WaitBeforeStarting 40 TotalCurrency 500 Tank { Name "tank_final" Skin 1 Speed 75 Health 45000 StartingPathTrackNode "tank_path_b_0" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }