#base robot_giant.pop #base robot_standard.pop //RC_Polygons wants a mission for chopper_event so I made an expert because it'll be funny //Expert made by Package O' Lies, RC_Polygons (Kinda), and Lite (kinda) WaveSchedule_NamesArePointlessEksDee { StartingCurrency 800 RespawnWaveTime 2 FixedRespawnWaveTime WhyOfCourse MaxEntitySpeed 10000 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 EventPopFile Halloween ZombiesNoWave666 1 NoMvMDeathTune 1 StandableHeads 1 ForceHoliday 2 TextPrintTime 0 NoRomevisionCosmetics 1 NoCritPumpkin 1 SpawnTemplate "Ubertank" PrecacheModel "models/bots/boss_bot/boss_tank_ubered.mdl" SpawnTemplate "annotations" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PointTemplates { ColorTank { OnSpawnOutput { Target "!activator" Action "color" Param "255 0 0" } } Ubertank //haha hell-met you are banging my daughter { NoFixup 1 logic_relay //relay that disables damage to tanks named "ubertank1" { "targetname" "tank_uber_on" "OnTrigger" "ubertank,SetDamageFilter,filter_yes,0,-1" } logic_relay // relay that enables damage to tanks named "ubertank1" { "targetname" "tank_uber_off" "OnTrigger" "ubertank,SetDamageFilter,filter_red,0,-1" "OnTrigger" "ubertank,Skin,0,0,-1" } filter_activator_name { "filtername" "absolutely" "Negated" "0" "targetname" "filter_yes" } } annotations { NoFixup 1 logic_relay { "targetname" "annotationrelay" "OnTrigger" "tankwarning,Show,,0,-1" } NoFixup 1 training_annotation { "targetname" "tankwarning" "parentname" "ubertank" "display_text" "Destroy The Transmitters To Deactivate The Uber!" "lifetime" "6" "origin" "3360 2112 400" } } MurderTank { OnSpawnOutput { Target "Snitty" Action "sethealth" Param 4000 } obj_sentrygun { "targetname" "Snitty" "origin" "30 0 155" "SolidToPlayer" "0" "teamnum" "3" "defaultupgrade" "1" } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Templates { T_TFBot_Scout_Giant_Gun { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Expert Health 1600 Item "The Haunted Hat" Item "Thrilling Tracksuit" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 2000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 1.2 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } T_TFBot_Scout_Giant_Fan_O_War { Name "Giant Fan O'War Scout" Class Scout ClassIcon scout_fanowar_giant Skill Expert Health 1600 Item "The Fan O'War" Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "Move Speed Bonus" 1.1 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } T_TFBot_Scout_Bonk_Super { Name "Super Bonk Scout" Class Scout Health 1200 Attributes MiniBoss ClassIcon scout_superbonk_nys Skill Expert Item "Bonk Helm" Item "The Soda Popper" Item "Bonk! Atomic Punch" ItemAttributes { ItemName "The Soda Popper" "Damage Bonus" 1.5 } ItemAttributes { ItemName "Bonk Helm" "Attach Particle Effect" 13 } CharacterAttributes { "deploy time increased" 0.5 "Move Speed Bonus" 1.7 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 "effect bar recharge rate increased" 1.2 } } T_TFBot_Soldier_Bison_Homing { Class Soldier Skill Expert Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" WeaponRestrictions SecondaryOnly ClassIcon soldier_bison_homing_lite Name "Disintegration Soldier" AddCond { Index 36 } ItemAttributes { ItemName "The Righteous Bison" "Fire Rate Bonus" 2.2 "set item tint rgb" "16738740" "Reload Speed Bonus" -0.8 "mod projectile heat" 1 "mod projectile heat seek power" 60 "mod projectile heat aim error" 60 "mod projectile heat aim time" 30 "projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Nuke { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Nuker Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Tag bot_giant Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow ItemAttributes { "damage bonus" 3.0 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.6 "Blast radius increased" 1.8 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } } T_TFBot_Giant_Soldier_Nuke_Heal { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Heal-On-Kill Nuker" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Tag bot_giant Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow ItemAttributes { "damage bonus" 3.0 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.6 "Blast radius increased" 1.8 "damage causes airblast" 1 "Heal On Kill" 3000 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.45 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "Heal On Kill" 3000 } } T_TFBot_Soldier_Giant_Rocket_Rain { Health 4000 Name "Rocket Rain" ClassIcon soldier_rocketrain_giant Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "the war pig" Scale 1.75 Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 40.0 "fire rate bonus" 0.05 "faster reload rate" 0.1 "projectile spread angle penalty" 3 "projectile speed increased" 0.55 "blast radius increased" 0.75 } } T_TFBot_Soldier_Rapid { Name "Rapid Fire Soldier" Class Soldier Skill Expert ClassIcon soldier_spammer Item "Exquisite Rack" Item "Merc's Pride Scarf" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.5 "faster reload rate" -0.8 "projectile speed decreased" 0.65 } } T_TFBot_Soldier_BurstFire_Mini { Name "Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire Skill Expert Health 500 Scale 1.3 Attributes AlwaysCrit Item "Tyrantium Helmet" Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 2 "projectile speed decreased" 0.9 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Soldier_Accelrain { ClassIcon soldier_rocketrain WeaponRestrictions PrimaryOnly Skill Expert Health 4200 Name "Giant Rocket Rain Soldier" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Item "the war pig" Scale 1.75 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "clip size upgrade atomic" 10.0 "fire rate bonus" 0.005 "faster reload rate" 0.3 "projectile spread angle penalty" 6 "blast radius increased" 0.75 } HomingRockets //Accellerating rockets but no homing { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 1 MaxAimError 1 AimTime 0.01 RocketSpeed 0.3 Acceleration 520 AccelerationTime 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Nuke { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Skill Expert Name "Nuker Soldier" Class Soldier Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 3.2 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow // sig's - uses specified particle for rockets } T_TFBot_Soldier_Homing_Giant_Slow { Name "Giant Lock-On Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_homing_nys_giant Item "The Original" Attributes MiniBoss Tag bot_giant Item "The Cross-Comm Crash Helmet" RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 60 MaxAimError 80 AimTime 3 RocketSpeed 0.5 } AddCond { Index 36 } ItemAttributes { ItemName "The Original" "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } T_TFBot_Phlog_Pyro { Class Pyro Skill Expert Name "Phlog Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 } } T_TFBot_Pyro_Fury { Name "Fury Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } T_TFBot_Pyro_Fury_Giant { Name "Giant Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_giant MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBot_Pyro_Fury_Giant_Conch { Name "Giant Conch Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_conch_v2 Attributes SpawnWithFullCharge Item "The Concheror" MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "The Combustible Kabuto" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 "deploy time increased" 0.5 "increase buff duration" 100 } } T_TFBiot_Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.25 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } T_TFBot_Demo_Mortar_Giant { Class Demoman Health 3300 Name "Giant Mortar Demo" Attributes MiniBoss ClassIcon demo_scatter_giant Skill Expert Scale 1.7 Item "TF_WEAPON_GRENADELAUNCHER" Item "Glengarry Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload AimOffset "0 0 45" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.02 "faster reload rate" 0.4 "clip size bonus" 3.0 "Projectile speed increased" 1.2 "fuse bonus" 1.6 "projectile spread angle penalty" 4 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } T_TFBot_Demoknight_Persian { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } T_TFBot_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 Skill Expert Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } T_TFBot_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.75 } } T_TFBot_Heavy_Hunter { Class Heavy Name "Bloodthirsty Heavy" ClassIcon heavy_warrior_tind Skill Expert Scale 1.5 Health 900 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Item "Warrior's Spirit" ItemAttributes { ItemName "Warrior's Spirit" "fire rate bonus" 0.5 "bleeding duration" 2 "heal on kill" 200 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavy_Brass_Giant { Name "Giant Brass Beast Heavy" Class Heavyweapons ClassIcon heavy_brass_nys Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } T_TFBot_Heavy_Giant_CrunchyBoi { Name "Captain Crunch" Class Heavyweapons ClassIcon heavy_chief_minigun Skill Expert Scale 1.9 Health 26000 Attributes MiniBoss Item "Deflector" Item "Fists of Steel" Attributes UseBossHealthBar Item "War Head" Tag bot_giant WeaponSwitch { Delay 0 Cooldown 1 Repeats 1 Type "Melee" } WeaponSwitch { Delay 0 Cooldown 3 Repeats 1 Type "Primary" IfHealthBelow 19000 } ItemAttributes { ItemName "Deflector" //"apply z velocity on damage" -520 "damage bonus" 1.5 "attack projectiles" 2 } ItemAttributes { ItemName "Fists of Steel" "critboost on kill" 5 "damage bonus" 5 "Fire Rate Bonus" 0.50 "single wep holster time increased" 3 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.2 "cancel falling damage" 1 } } T_TFBot_Heavy_Beast_Heal_On_Kill_Giant { Name "Giant Heal-on-Kill Heavy" Class Heavyweapons ClassIcon heavy_deflector_healonkill Health 5500 WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 1200 Item "Deflector" Attributes MiniBoss Tag bot_giant Skill Expert Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 2750 } CharacterAttributes { "move speed bonus" 0.43 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "heal on kill" 2750 } } T_TFBot_Medic_KB_Charge { Name "Infinite-Charge Medic" Class Medic ClassIcon medic_infpop Skill Expert Attributes IgnoreEnemies Attributes SpawnWithFullCharge Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "The Overdose" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 0.5 } CharacterAttributes { "bot medic uber health threshold" 690 } } T_TFBot_Medic_Kritz { Name "Kritz Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 690 } } T_TFBot_Medic_Kritz_Large { Name "Armored Big-Heal Medic" Class Medic ClassIcon medic_kritz_armored_lite Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Health 500 Scale 1.3 Item "TF_WEAPON_SPELLBOOK" Item "The Kritzkrieg" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "bot medic uber health threshold" 6900 } } T_TFBot_Medic_Kritz_Giant { Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "bot medic uber health threshold" 9001 "health regen" 10 } } T_TFBot_Medic_Uber_Large { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber_armored_lite Skill Expert WeaponRestrictions SecondaryOnly Health 500 Scale 1.3 Item "Upgradeable TF_WEAPON_MEDIGUN" Attributes IgnoreEnemies Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 5 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "bot medic uber health threshold" 100 } } T_TFBot_Medic_Uber_Giant { Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item "Field Practice" Tag bot_giant ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.3 "heal rate bonus" 500 "bot medic uber health threshold" 200 } } T_TFBot_Sniper_Huntsman_Multi { Class Sniper Name "Multi-Fire Bowman" Item "The Huntsman" Item "Jarate" ClassIcon sniper_bow_multi Skill Expert Health 1200 "scale" 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.7 } ItemAttributes { ItemName "Jarate" //"override projectile type" 2 //"mult projectile count" 3 "effect bar recharge rate increased" 0.3 //"projectile spread angle penalty" 3 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "arrow mastery" 1 "deploy time increased" 0.5 } } } //Mission Spawns//////////////////////////////////////////////////////////////////////////////////////////////////////////////// Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Sentry Buster" Tag bot_giant } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1aa Where spawnbot_invasion Totalcount 28 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "Spine-Chilling Skull" } TFBot { Template T_TFBot_Medic_QuickFix Attributes SpawnWithFullCharge } } } WaveSpawn { Name 1ab Where spawnbot_right Totalcount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawnsAfterDeath 7 WaitBeforeStarting 6 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Spine-Chilling Skull" } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 1ac Where spawnbot_right Totalcount 18 MaxActive 4 SpawnCount 2 WaitForAllDead 1aa WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Class Heavy Item "Officer's Ushanka" Skill Easy } } WaveSpawn { Name 1s Where spawnbot_right Where spawnbot_left Totalcount 50 MaxActive 4 SpawnCount 2 Support 1 WaitForAllDead 1aa WaitBetweenSpawns 8 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Class Scout Item "The Haunted Hat" Item "Thrilling Tracksuit" Skill Normal } } WaveSpawn { Name 1ba Where spawnbot_left Totalcount 12 MaxActive 6 SpawnCount 4 WaitForAllDead 1ab WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Class Heavy Item "Officer's Ushanka" Skill Hard } TFBot { Class Heavy Item "Officer's Ushanka" Skill Hard } } } WaveSpawn { Name 1cb Where spawnbot_right Where spawnbot_left Totalcount 12 MaxActive 12 SpawnCount 4 WaitForAllDead 1ba WaitBetweenSpawns 7 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Hellmet" Skill Normal } } } WaveSpawn { Name 1ca Where spawnbot_left Where spawnbot_right Totalcount 3 MaxActive 2 SpawnCount 1 WaitForAllDead 1ba WaitBetweenSpawns 12.5 WaitBeforeStarting 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Scout_Giant_Gun } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2ac Where spawnbot_top Totalcount 4 MaxActive 2 SpawnCount 2 Support 1 WaitBetweenSpawnsAfterDeath 40 WaitBeforeStarting 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavy_Hunter } TFBot { Template T_TFBot_Heavy_Hunter } } } WaveSpawn { Name 2aa Where spawnbot_chief Totalcount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant } } } WaveSpawn { Name 2ab Where spawnbot_left Where spawnbot_right Totalcount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Jumper's Jeepcap" Skill Hard } } } WaveSpawn { Name 2ascout Where spawnbot_left Where spawnbot_right Totalcount 5 MaxActive 2 SpawnCount 1 WaitForAllDead 2ab WaitBetweenSpawns 16 WaitBeforeStarting 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Scout_Giant_Fan_O_War } } } WaveSpawn { Name wave2tank1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 2aa WaitBeforeStarting 42 WaitBetweenSpawns 30 Tank { Health 20000 Name tankboss Speed 75 //SpawnTemplate ColorTank StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2ba Where spawnbot_invasion Totalcount 27 MaxActive 6 SpawnCount 3 WaitForAllSpawned 2aa WaitBetweenSpawns 7 WaitBeforeStarting 5 TotalCurrency 50 Squad { TFBot { Class Demoman Item "Spine-Chilling Skull" Skill Normal } } } WaveSpawn { Name 2s2 Where spawnbot_invasion Totalcount 12 MaxActive 4 SpawnCount 2 Support 1 WaitForAllDead 2bc WaitBetweenSpawns 5 WaitBeforeStarting 2 TotalCurrency 50 Squad { TFBot { Class Scout WeaponRestrictions MeleeOnly Attributes AlwaysCrit Skill Expert } } } WaveSpawn { Name 2bc Where spawnbot_left Where spawnbot_right Totalcount 12 MaxActive 6 SpawnCount 3 WaitForAllDead 2aa WaitBetweenSpawns 12 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Class Heavy Item "Officer's Ushanka" Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2ca Where spawnbot_chief Totalcount 6 MaxActive 6 SpawnCount 6 WaitForAllSpawned 2bc WaitBetweenSpawns 8 WaitBeforeStarting 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3aa Where spawnbot_left Where spawnbot_right Totalcount 12 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3ab Where spawnbot_chief Totalcount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 17 WaitBeforeStarting 7 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_Mortar_Giant } TFBot { Template T_TFBot_Medic_Uber_Giant } } } WaveSpawn { Name 3ad Where spawnbot_chief Totalcount 8 MaxActive 8 SpawnCount 4 WaitForAllDead 3ab WaitBetweenSpawns 16 WaitBeforeStarting 0.1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_Mortar_Giant } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 3ac Where spawnbot_left Where spawnbot_right Totalcount 16 MaxActive 8 SpawnCount 4 WaitForAllDead 3aa WaitBetweenSpawns 10 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Class Soldier Name "Rapid Fire Bison Soldier" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ClassIcon soldier_bison_spammer Skill Expert ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.08 "fire rate bonus" 0.46 } } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 3ba Where spawnbot_right Totalcount 6 MaxActive 6 SpawnCount 2 WaitForAllDead 3ad WaitBetweenSpawns 11 WaitBeforeStarting 2 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant } TFBot { Template T_TFBot_Pyro_Fury_Giant } } } WaveSpawn { Name 3ba Where spawnbot_top Totalcount 4 MaxActive 2 SpawnCount 1 WaitForAllDead 3ad WaitBetweenSpawns 12 WaitBeforeStarting 2 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 3bc Where spawnbot_left Where spawnbot_right Totalcount 15 MaxActive 6 SpawnCount 3 WaitForAllSpawned 3ac WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 25 Squad { TFBot { Class Heavy Item "Officer's Ushanka" Skill Normal } } } WaveSpawn { Name 3bc Where spawnbot_left Where spawnbot_right Totalcount 6 MaxActive 3 SpawnCount 2 Support 1 WaitForAllDead 3ad WaitBetweenSpawns 12 WaitBeforeStarting 5 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Pyro_Fury BehaviorModifiers Push Skill Hard } } } WaveSpawn { Name 3bc Where spawnbot_left Where spawnbot_right Totalcount 20 MaxActive 3 SpawnCount 2 Support 1 WaitForAllSpawned 3ac WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Class Scout Item "The Haunted Hat" Item "Thrilling Tracksuit" Skill Hard } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 2aa WaitBeforeStarting 0 WaitBetweenSpawns 30 FirstSpawnWarningSound player\invulnerable_on.wav LastSpawnOutput { Target tankwarning Action Show } Tank { Health 15000 Name "ubertank" Skin 2 Classicon tank_uber_lite Model "models/bots/boss_bot/boss_tank_ubered.mdl" Speed 100 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6aa Where spawnbot_invasion Totalcount 18 MaxActive 18 SpawnCount 1 WaitBetweenSpawns 0.10 WaitBeforeStarting 3 TotalCurrency 25 Squad { TFBot { Class Scout Skill Expert ClassIcon scout_fast WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "batsaber" Name "Transmitter Scout" Item "Lo-Fi Longwave" CharacterAttributes { "Move speed bonus" 10 } } } } WaveSpawn { Name 6aa Where spawnbot_invasion Totalcount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0.10 WaitBeforeStarting 3 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Heavy_Beast_Heal_On_Kill_Giant Name "Giant Transmitter Heavy" Item "Lo-Fi Longwave" } } } WaveSpawn { Name 6timer3 Where spawnbot_invasion Totalcount 0 MaxActive 0 SpawnCount 0 WaitBetweenSpawns 0.10 WaitBeforeStarting 0.01 Support Limited WaitForAllDead 6aa FirstSpawnWarningSound player\invulnerable_off.wav FirstSpawnOutput { Target tank_uber_off Action Trigger } RandomChoice { TFBot { Class Scout ClassIcon scout_pop } } } WaveSpawn { Name "6timer1" Where spawnbot_invasion TotalCount 0 MaxActive 0 SpawnCount 0 WaitForAllSpawned "wave4tank" WaitBeforeStarting 0.01 TotalCurrency 0 Support 1 FirstSpawnOutput { Target tank_uber_on Action Trigger } RandomChoice { TFBot { Class Scout ClassIcon scout_pop } } } WaveSpawn { Name 6s1 Where spawnbot_invasion Totalcount 18 MaxActive 3 SpawnCount 2 Support 1 WaitForAllDead 6aa WaitBetweenSpawnsAfterDeath 3 WaitBeforeStarting 5 TotalCurrency 50 TFBot { Class Scout Skill Normal Name "Soda Popper Scout" ClassIcon scout_pop Item "the soda popper" Item "The Haunted Hat" Item "Thrilling Tracksuit" } } WaveSpawn { Name 6ab Where spawnbot_right Totalcount 4 MaxActive 2 SpawnCount 1 WaitForAllDead 6aa WaitBetweenSpawns 13 WaitBeforeStarting 2 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Soldier_Homing_Giant_Slow } } } WaveSpawn { Name 6ab Where spawnbot_left Totalcount 4 MaxActive 2 SpawnCount 1 WaitForAllDead 6aa WaitBetweenSpawns 13 WaitBeforeStarting 2 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name 6ab Where spawnbot_right Where spawnbot_left Where spawnbot_chief Totalcount 24 MaxActive 8 SpawnCount 4 WaitForAllDead 6aa WaitBetweenSpawns 8 WaitBeforeStarting 2 TotalCurrency 50 Squad { TFBot { Class Soldier Skill Hard Name "Burst Fire Soldier" Item "Armored Authority" Classicon soldier_burstfire Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.25 "projectile speed decreased" 0.9 "projectile spread angle penalty" 3 } } TFBot { Class Soldier Skill Expert Name "Burst Fire Soldier" Item "Armored Authority" Classicon soldier_burstfire Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.25 "projectile speed decreased" 0.9 "projectile spread angle penalty" 3 } } TFBot { Class Heavy Item "Officer's Ushanka" Skill Hard } TFBot { Class Heavy Item "Officer's Ushanka" Skill Normal } } } WaveSpawn { Name 6ba Where spawnbot_right Where spawnbot_left Totalcount 5 MaxActive 4 SpawnCount 1 WaitForAllDead 6ab WaitBetweenSpawns 11 WaitBeforeStarting 8 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun //At least Hell-Met, Gettysburg and Jurrel arent cringe @A+Drew Attributes SpawnWithFullCharge ClassIcon soldier_blackbox_conch_lite Item "The Concheror" Item "Jumper's Jeepcap" Name "Giant BBox Conch Soldier" Name "Giant Black Box Soldier" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { Name 6spy Where spawnbot_invasion Totalcount 18 MaxActive 6 SpawnCount 3 WaitForAllDead 6ab WaitBetweenSpawns 7.5 WaitBeforeStarting 1 TotalCurrency 50 //At least Andrew isn't a dumbass @gettysburg Squad { TFBot { Class Spy Item "Graybanns" Skill Expert Attributes IgnoreFlag } } } WaveSpawn { Name wave4tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 6ba WaitBeforeStarting 6 WaitBetweenSpawns 30 FirstSpawnWarningSound player\invulnerable_on.wav Tank { Health 14000 Name "ubertank" Skin 2 Classicon tank_uber_lite Model "models/bots/boss_bot/boss_tank_ubered.mdl" Speed 69 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "6timer2" Where spawnbot_invasion TotalCount 0 MaxActive 0 SpawnCount 0 WaitForAllSpawned "wave4tank2" WaitBeforeStarting 0.1 TotalCurrency 0 Support 1 FirstSpawnOutput { Target tank_uber_on Action Trigger } RandomChoice { TFBot { Class Scout ClassIcon scout_pop } } } WaveSpawn { Name 6ca Where spawnbot_left Totalcount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 6ba WaitBetweenSpawns 16 WaitBeforeStarting 10 TotalCurrency 50 DoneWarningSound player\invulnerable_off.wav DoneOutput { Target tank_uber_off Action Trigger } Squad { TFBot { Template T_TFBot_Heavy_Beast_Heal_On_Kill_Giant Name "Giant Transmitter Heavy" Item "Lo-Fi Longwave" } } } WaveSpawn { Name 6cb Where spawnbot_invasion Totalcount 28 MaxActive 8 SpawnCount 4 Support 1 WaitForAllSpawned 6ba WaitBetweenSpawns 11 WaitBeforeStarting 12 TotalCurrency 50 Squad { TFBot { Class Demoman Item "Spine-Chilling Skull" Skill Hard } TFBot { Class Soldier Item "The Righteous Bison" ClassIcon soldier_bison Name "Bison Soldier" WeaponRestrictions SecondaryOnly Skill Expert } } } WaveSpawn { Name 6cc Where spawnbot_right Totalcount 2 MaxActive 2 SpawnCount 1 Support 1 WaitForAllSpawned 6ca WaitBetweenSpawns 15 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4aa Where spawnbot_chief Totalcount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Giant_CrunchyBoi //Was originally going to be funny 10% damage high fire rate grapple heavy with instakill fire ring :) } } } WaveSpawn { Name 4aa Where spawnbot_top Totalcount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 69 WaitBeforeStarting 16 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Item "The Patriot Peak" } } } WaveSpawn { Name 4aa Where spawnbot_invasion Totalcount 12 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name 4ss TotalCurrency 0 Where spawnbot_invasion TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead 4ad WaitBetweenSpawns 16 WaitBeforeStarting 22 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle //TeleportWhere spawnbot_left //TeleportWhere spawnbot_right Attributes IgnoreFlag } } WaveSpawn { Name 4bb Where spawnbot_left Where spawnbot_right Totalcount 12 MaxActive 4 SpawnCount 2 WaitForAllDead 4aa WaitBetweenSpawns 10 WaitBeforeStarting 7 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name 4S1 Where spawnbot_left Where spawnbot_right Totalcount 25 MaxActive 4 SpawnCount 2 Support 1 WaitForAllDead 4aa WaitBetweenSpawns 6 WaitBeforeStarting 7 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } } WaveSpawn { Name 4S2 Where spawnbot_left Where spawnbot_right Totalcount 8 MaxActive 2 SpawnCount 2 Support 1 WaitForAllDead 4aa WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 15 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_Shortstop Skill Easy } } } WaveSpawn { Name 4ba Where spawnbot_chief Totalcount 6 MaxActive 6 SpawnCount 6 WaitForAllSpawned 4aa WaitBetweenSpawns 17 WaitBeforeStarting 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Item "The Patriot Peak" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 4ca Where spawnbot_right Where spawnbot_left Totalcount 12 MaxActive 9 SpawnCount 3 WaitForAllDead 4ba WaitBetweenSpawns 14 WaitBeforeStarting 3 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Item "The Patriot Peak" } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4db Where spawnbot_right Where spawnbot_left Totalcount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned 4ca WaitBetweenSpawns 12 WaitBeforeStarting 0 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Scout_Giant_Gun } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5aa Where spawnbot_right Where spawnbot_left Totalcount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "The Bolt Boy" } } } WaveSpawn { Name 5aa Where spawnbot_top Totalcount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "The Bolt Boy" } } } WaveSpawn { Name 5ab Where spawnbot_top Totalcount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned 5aa WaitBetweenSpawns 62 WaitBeforeStarting 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant Attributes AlwaysCrit } } } WaveSpawn { Name 5ab Where spawnbot_top Totalcount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned 5bc WaitBetweenSpawns 62 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant Attributes AlwaysCrit } } } WaveSpawn { Name 5ba Where spawnbot_chief Totalcount 6 MaxActive 6 SpawnCount 3 WaitForAllDead 5ab WaitBetweenSpawns 30 WaitBeforeStarting 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavy_Beast_Heal_On_Kill_Giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_KB_Charge } TFBot { Template T_TFBot_Medic_KB_Charge //Rip homing bison because hell-met no likey :( } } } WaveSpawn { Name 5ba Where spawnbot_chief Totalcount 5 MaxActive 4 SpawnCount 1 WaitForAllDead 5ab WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "Spine-Chilling Skull" } } } WaveSpawn { Name 5bb TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 5ab WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5bb TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnWarningSound player\invulnerable_on.wav Tank { Health 16000 Name "ubertank" Skin 2 Classicon tank_uber_lite Model "models/bots/boss_bot/boss_tank_ubered.mdl" Speed 80 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5ca Where spawnbot_left Totalcount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBetweenSpawns 20 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Concheror" ClassIcon soldier_conch_spammer Attributes SpawnWithFullCharge Name "Giant Transmitter Soldier" Item "Lo-Fi Longwave" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } WaveSpawn { Name 5ca Where spawnbot_right Totalcount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBetweenSpawns 20 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Concheror" ClassIcon soldier_conch_spammer Attributes SpawnWithFullCharge Name "Giant Transmitter Soldier" Item "Lo-Fi Longwave" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } WaveSpawn { Name 5ca Where spawnbot_top Totalcount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBetweenSpawns 20 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Concheror" ClassIcon soldier_conch_spammer Attributes SpawnWithFullCharge Name "Giant Transmitter Soldier" Item "Lo-Fi Longwave" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } WaveSpawn { Name 5ca Where spawnbot_chief Totalcount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBetweenSpawns 20 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Concheror" ClassIcon soldier_conch_spammer Attributes SpawnWithFullCharge Name "Giant Transmitter Soldier" Item "Lo-Fi Longwave" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } WaveSpawn { Name 5ca Where spawnbot_chief Totalcount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBetweenSpawns 13 WaitBeforeStarting 7 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavy_Beast_Heal_On_Kill_Giant Attributes AlwaysCrit Name "Giant Transmitter Heavy" Item "Lo-Fi Longwave" } } } WaveSpawn { Name 5da Where spawnbot_chief Totalcount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned 5ca WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Item "Armored Authority" Scale 1.8 ItemAttributes { ItemName "Armored Authority" "Attach Particle Effect" 13 } } } } WaveSpawn { Name "5timer1" Where spawnbot_invasion TotalCount 0 MaxActive 0 SpawnCount 0 WaitForAllSpawned "5bb" WaitBeforeStarting 0.01 TotalCurrency 0 Support 1 FirstSpawnOutput { Target tank_uber_on Action Trigger } RandomChoice { TFBot { Class Scout ClassIcon heavy_deflector } } } WaveSpawn { Name 5timer3 Where spawnbot_invasion Totalcount 0 MaxActive 0 SpawnCount 0 WaitBetweenSpawns 0.10 WaitBeforeStarting 0.01 Support Limited WaitForAllDead 5ca FirstSpawnWarningSound player\invulnerable_off.wav FirstSpawnOutput { Target tank_uber_off Action Trigger } RandomChoice { TFBot { Class Scout ClassIcon heavy_deflector } } } WaveSpawn { Name 5bc Where spawnbot_left Where spawnbot_right Totalcount 18 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 2 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "The Grenadier's Softcap" Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Hellmet" Skill Expert } } } WaveSpawn { Name 5bc Where spawnbot_left Where spawnbot_right Totalcount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 7 WaitBeforeStarting 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Medic_KB_Charge } } } WaveSpawn { Name 5ba Where spawnbot_top Totalcount 5 MaxActive 4 SpawnCount 1 WaitForAllDead 5bc WaitBetweenSpawns 8 WaitBeforeStarting 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 5cb Where spawnbot_invasion Totalcount 3 MaxActive 1 SpawnCount 1 WaitForAllDead 5ba WaitBetweenSpawnsAfterDeath 7 WaitBeforeStarting 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5cc Where spawnbot_invasion Totalcount 15 MaxActive 9 SpawnCount 3 Support 1 WaitForAllDead 5ba WaitBetweenSpawns 12 WaitBeforeStarting 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Multi } TFBot { Template T_TFBot_Heavy_Deflector Skill Hard } TFBot { Template T_TFBot_Heavy_Deflector Skill Expert } } } WaveSpawn { Name 5s1 Where spawnbot_invasion Totalcount 24 MaxActive 4 SpawnCount 2 Support 1 WaitForAllDead 5bc WaitBetweenSpawns 10 WaitBeforeStarting 2 TotalCurrency 50 Squad { TFBot { Template T_TFBiot_Demo_Stickybomb } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }