//mission by randomguy #base robot_standard.pop #base robot_giant.pop WaveSchedule { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 1 FixedRespawnWaveTime Yes StartingCurrency 1200 //1500 Advanced 0 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective Spy InitialCooldown 15 Where spawnbot BeginAtWave 0 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 0 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 BeginAtWave 1 RunForThisManyWaves 10 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 //////////CURRENCY 1100/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_multi Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name supporrt Where spawnbot_side TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Demoman Name "Persian Knight" ClassIcon demoknight Skill Expert Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly } } WaveSpawn { Name stage1 Where spawnbot_side TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name stage1 Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 200 RandomSpawn 1 TFBot { Class Scout Skill Easy } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 RandomSpawn 1 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot_side TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot TotalCount 36 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 RandomSpawn 1 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 TFBot { Class Scout Skill Easy } } } //WAVE 2 //////////CURRENCY 2100/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_multi Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name supporrt Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 15 Support 1 TFBot { Template T_TFBot_HeavyWeapons_ShotGun } } WaveSpawn { Name stage1 TotalCount 1 SpawnCount 1 TotalCurrency 300 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Health 13000 Speed 75 Name "tankboss" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "tank_path_bridge1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name stage1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 300 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Health 10000 Speed 75 Name "tankboss" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "tank_path_1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name stage1 Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 280 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 64 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 320 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Pyro_FlareGun } TFBot { Template T_TFBot_Pyro_FlareGun } TFBot { Template T_TFBot_Pyro_FlareGun } TFBot { Class Soldier Skill Easy } } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 300 RandomSpawn 1 TFBot { Template T_TFBot_Giant_HeavyWeapons } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 RandomSpawn 1 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } //WAVE 3 //////////CURRENCY 1850/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_multi Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name supporrt Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 15 Support 1 TFBot { Class Demoman Skill Expert } } WaveSpawn { Name stage1 Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 250 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name stage1 Where spawnbot_flank TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name stage1 Where spawnbot TotalCount 92 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 400 RandomSpawn 1 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 52 WaitBetweenSpawns 0 TotalCurrency 400 RandomSpawn 1 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 40 TotalCurrency 400 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Health 20000 Speed 75 Name "tankboss" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "tank_path_1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } } //WAVE 4 //////////CURRENCY 1600/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_multi Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name supporrt Where spawnbot TotalCount 80 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 400 Support 1 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name stage1 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name stage1 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 300 RandomSpawn 1 Squad { TFBot { Health 2500 Name "Giant Rapid Fire Scout" Class Scout ClassIcon scout_spammer Skill Expert Attributes MiniBoss Item "The Fast Learner" ItemAttributes { ItemName "tf_weapon_scattergun" "fire rate bonus" 0.25 "faster reload rate" -1 //"damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.5 "override footstep sound set" 5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 300 RandomSpawn 1 Squad { TFBot { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Name "Giant Dragon Pyro" Health 4200 Skill Expert Item "The Dragon's Fury" Tag bot_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 //////////CURRENCY 2200/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_multi Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name supporrt Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 10 Support 1 TFBot { Template T_TFBot_Demo_Burst Skill Expert } } WaveSpawn { Name stage1 Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 RandomSpawn 0 TFBot { Class Soldier Name "Tall Charged Soldier" ClassIcon soldier_crit Health 750 Scale 1.5 Tag bot_giant Skill Normal Item "The Original" Attributes AlwaysCrit CharacterAttributes { "health regen" 1 } ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } } WaveSpawn { Name stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Health 25000 Speed 75 Name "tankboss" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "tank_path_1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "tank_path_bridge1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 RandomSpawn 0 TFBot { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" Item "Armored Authority" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 64 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 RandomSpawn 0 TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit Item "The Direct Hit" } } WaveSpawn { Name supportlim1 WaitForAllDead stage2 Where spawnbot TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 6 TotalCurrency 200 Support Limited TFBot { Class Scout Skill Expert } } WaveSpawn { Name supportlim1 WaitForAllDead stage2 Where spawnbot TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 6 TotalCurrency 200 Support Limited TFBot { Class Pyro ClassIcon pyro_dragon_fury_swordstone ///custom icon Name "Dragon Pyro" Skill Easy Item "The Dragon's Fury" } } WaveSpawn { Name supportlim1 WaitForAllDead stage2 Where spawnbot TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 6 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name boss WaitForAllDead stage2 Where spawnbot TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 69 TFBot { Class heavyweapons Name "The Fair Fighter" ClassIcon heavy_champ_vac_melee Skill Expert Health 10000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Attributes BlastImmune Attributes FireImmune Attributes BulletImmune ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 //boss gimmick!!!! "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 "dmg from ranged reduced" 0 } } } } }