//Written by Startacker! https://steamcommunity.com/id/startacker/ #base robot_standard.pop #base robot_giant.pop #base robot_brugge.pop WaveSchedule { StartingCurrency 500 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 InitialCooldown 30 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01_a" TotalCount 24 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 5 Where spawnbot TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave01_b" TotalCount 25 SpawnCount 5 MaxActive 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 150 Where spawnbot_flank TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Hard } } WaveSpawn { Name "wave01_c" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllSpawned "wave01_a" TotalCurrency 200 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "wave01_d" TotalCount 16 SpawnCount 8 MaxActive 8 WaitBeforeStarting 10 WaitBetweenSpawns 6 WaitForAllDead "wave01_a" TotalCurrency 100 Where spawnbot TFBot { Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02_a" TotalCount 24 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 3 TotalCurrency 150 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave02_b" TotalCount 24 SpawnCount 4 MaxActive 8 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_side TotalCurrency 100 Squad { TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "wave02_c" TotalCount 12 SpawnCount 6 MaxActive 6 WaitForAllDead "wave02_a" WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "wave02_tank" WaitForAllDead "wave02_c" WaitBeforeStarting 0 TotalCount 1 SpawnCount 1 TotalCurrency 100 Tank { Health 20000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02_d" TotalCount 25 SpawnCount 5 MaxActive 10 WaitForAllSpawned "wave02_tank" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 100 Where spawnbot_side TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "wave02_e" TotalCount 12 SpawnCount 3 MaxActive 6 WaitForAllSpawned "wave02_tank" WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 100 Where spawnbot_flank TFBot { Class Demoman Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03_a" TotalCount 30 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 8 TotalCurrency 350 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier SKill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name "wave03_b" TotalCount 16 SpawnCount 4 MaxActive 4 WaitBeforeStarting 5 WaitBetweenSpawns 16 TotalCurrency 250 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04_a" TotalCount 1 SpawnCount 1 TotalCurrency 200 Tank { Health 20000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave04_b" TotalCount 25 SpawnCount 5 MaxActive 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank Where spawnbot_side TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave04_c" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 5 WaitForAllDead "wave04_a" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave04_d" TotalCount 25 SpawnCount 5 MaxActive 10 WaitBeforeStarting 5 WaitForAllDead "wave04_a" WaitBetweenSpawns 5 Where spawnbot_side TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave04_e" TotalCount 20 SpawnCount 4 MaxActive 8 WaitBeforeStarting 5 WaitForAllDead "wave04_a" WaitBetweenSpawns 7 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05_a" TotalCount 2 SpawnCount 1 MaxActive 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave05_b" TotalCount 1 SpawnCount 1 TotalCurrency 200 Tank { Health 20000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05_c" TotalCount 16 SpawnCount 4 MaxActive 8 WaitForAllDead "wave05_b" WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_side TotalCurrency 100 TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Hard } } WaveSpawn { Name "wave05_c" TotalCount 16 SpawnCount 4 MaxActive 8 WaitForAllDead "wave05_b" WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Hard } } WaveSpawn { Name "wave05_d" TotalCount 10 SpawnCount 2 MaxActive 4 WaitForAllDead "wave05_b" WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave05_e" TotalCount 6 SpawnCount 3 MaxActive 6 WaitForAllSpawned "wave05_c" WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05_f" TotalCount 20 SpawnCount 5 MaxActive 10 WaitForAllSpawned "wave05_c" WaitBeforeStarting 6 WaitBetweenSpawns 7 Where spawnbot TotalCurrency 50 TFBot { Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name "wave06_b" TotalCount 16 SpawnCount 4 MaxActive 8 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot_side TotalCurrency 50 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Name "wave06_engineer" TotalCount 6 SpawnCount 2 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 60 Where spawnbot TotalCurrency 100 Support Limited FirstSpawnWarningSound "vo/announcer_mvm_engbots_arrive02.mp3" TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name "wave06_b" TotalCount 24 SpawnCount 2 MaxActive 8 WaitForAllDead "wave06_a" WaitBeforeStarting 10 WaitBetweenSpawns 1.5 TotalCurrency 150 Where spawnbot Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name "wave06_c" TotalCount 3 SpawnCount 1 MaxActive 2 WaitForAllDead "wave06_a" WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave06_d" TotalCount 6 SpawnCount 3 MaxActive 6 WaitForAllDead "wave06_c" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 250 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06_e" TotalCount 10 SpawnCount 2 MaxActive 6 WaitForAllDead "wave06_c" WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_side Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name "wave06_final" TotalCount 1 SpawnCount 1 WaitForAllDead "wave06_d" WaitBeforeStarting 10 Where spawnbot_chief TFBot { Template T_TFBot_Kolonel_Landmijn } } } }