#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 0 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 10 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { //TotalCurrency 650 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_one_1_a TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Backscatter } } } WaveSpawn { Name wave_one_1_b TotalCurrency 150 TotalCount 16 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_side Squad { TFBot { Template T_TFBot_Demo_Loch_Easy } } } WaveSpawn { Name wave_one_1_c TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill hard } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name wave_one_support_a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } } } } Wave { //TotalCurrency 700 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_two_1_a TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name wave_two_1_b TotalCurrency 200 TotalCount 9 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name wave_two_1_c TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { Name wave_two_2_a WaitForAllDead wave_two_1_b TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave_two_2_b WaitForAllDead wave_two_1_b TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Jumping } } } } Wave { //TotalCurrency 700 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_three_1_a TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Tank { Health 17500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_three_support_b TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Backscatter } } } WaveSpawn { Name wave_three_support_a TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Demo_Loch_Easy } } } WaveSpawn { Name wave_three_1_b TotalCurrency 200 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } } } } Wave { //TotalCurrency 900 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_four_1_a TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Boost } } } WaveSpawn { Name wave_four_1_b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_SMG_Accurate } } } WaveSpawn { Name wave_four_1_c TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_side Squad { TFBot { Template T_TFBot_Soldier_Tanker_Normal } } } WaveSpawn { Name wave_four_1_c TotalCurrency 150 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_side Squad { TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave_four_2_a WaitForAllDead wave_four_1_a TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave_four_support_a TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name wave_four_support_b TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Normal } } } } Wave { //TotalCurrency 1100 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_five_1_a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Tank { Health 53000 Name Tank Speed 55 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave_five_1_b TotalCurrency 350 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Metalbeard Health 35000 } TFBot { Template T_TFBot_Giant_Medic_Blinking Attributes UseBossHealthBar Health 9000 } } } WaveSpawn { Name wave_five_support_c TotalCurrency 200 TotalCount 9 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Kamikaze } } } WaveSpawn { Name wave_five_support_c TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Powerjack } } } } }