//Written by Startacker! https://steamcommunity.com/id/startacker/ #base robot_standard.pop #base robot_giant.pop #base robot_brugge.pop WaveSchedule { StartingCurrency 600 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 6 Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01_a" TotalCount 10 SpawnCount 5 MaxActive 5 Where spawnbot TotalCurrency 33 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave01_a2" TotalCount 10 SpawnCount 5 MaxActive 5 Where spawnbot_invasion TotalCurrency 33 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave01_a3" TotalCount 20 SpawnCount 5 MaxActive 5 Where spawnbot TotalCurrency 34 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "wave01_b" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "wave01_c" TotalCount 32 SpawnCount 4 MaxActive 8 WaitBeforeStarting 15 WaitBetweenSpawns 5 WaitForAllSpawned "wave01_a" Where spawnbot_flank TotalCurrency 100 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "wave01_d" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned "wave01_b" Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name "wave01_e" TotalCount 30 SpawnCount 2 MaxActive 10 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllDead "wave01_b" Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "wave01_f" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 WaitForAllDead "wave01_d" Where spawnbot_flank TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "wave01_f" TotalCount 18 SpawnCount 6 MaxActive 12 WaitBeforeStarting 4 WaitBetweenSpawns 10 WaitForAllDead "wave01_d" Where spawnbot_flank TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02_a" TotalCount 28 SpawnCount 4 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 150 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave02_b" TotalCount 8 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "wave02_c" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 15 WaitBetweenSpawns 8 WaitForAllSpawned "wave02_a" Where spawnbot_side TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave02_d" TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead "wave02_a" Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun_Burst } } WaveSpawn { Name "wave02_f" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead "wave02_d" Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_HeavyWeapons } } WaveSpawn { Name "wave02_g" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 25 WaitForAllDead "wave02_d" Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "wave02_support" TotalCount 50 SpawnCount 2 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_side WaitForAllDead "wave02_d" Support 1 TFBot { Class Scout Skill Expert BehaviorModifiers Push Name "Backscatter Scout" Item "The Back Scatter" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03_a" TotalCount 15 SpawnCount 3 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "wave03_b" TotalCount 28 SpawnCount 4 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 50 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { Name "wave03_b" TotalCount 21 SpawnCount 3 MaxActive 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "wave03_c" TotalCount 24 SpawnCount 4 MaxActive 12 WaitBeforeStarting 5 WaitBetweenSpawns 2 WaitForAllDead "wave03_b" Where spawnbot_flank TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave03_d" TotalCount 12 SpawnCount 3 MaxActive 6 WaitBeforeStarting 15 WaitBetweenSpawns 8 WaitForAllSpawned "wave03_a" Where spawnbot_side TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Airstrike } } WaveSpawn { Name "wave03_e" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead "wave03_d" Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave03_tank" WaitForAllDead "wave03_d" WaitBeforeStarting 2 TotalCount 1 SpawnCount 1 TotalCurrency 200 Tank { Health 15000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03_f" TotalCount 20 SpawnCount 4 MaxActive 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead "wave03_d" Where spawnbot TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "wave03_g" TotalCount 24 SpawnCount 6 MaxActive 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead "wave03_d" Where spawnbot_flank TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04_a" TotalCount 21 SpawnCount 7 MaxActive 7 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "wave04_b" TotalCount 42 SpawnCount 6 MaxActive 12 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_side TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name "wave04_c1" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead "wave04_a" Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "wave04_c2" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 12 WaitBetweenSpawns 15 WaitForAllDead "wave04_a" Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "wave04_c3" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 14 WaitBetweenSpawns 15 WaitForAllDead "wave04_a" Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "wave04_d" TotalCount 18 SpawnCount 3 MaxActive 6 WaitBeforeStarting 45 WaitBetweenSpawns 10 WaitForAllSpawned "wave04_c3" Where spawnbot_flank TotalCurrency 100 TFBot { Class Heavy Skill Normal Item "Deflector" Item "The U-clank-a" Name "Deflector Heavy" ClassIcon heavy_deflector } } WaveSpawn { Name "wave04_e" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 WaitForAllDead "wave04_c3" Where spawnbot_side TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Rocketshotgun } } WaveSpawn { Name "wave04_f" TotalCount 40 SpawnCount 1 MaxActive 10 WaitBeforeStarting 10 WaitBetweenSpawns .25 WaitForAllDead "wave04_d" Where spawnbot_invasion TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit } } WaveSpawn { Name "wave04_g" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead "wave04_d" Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave04_tank" WaitForAllSpawned "wave04_g" WaitBeforeStarting 6 TotalCount 1 SpawnCount 1 TotalCurrency 200 Tank { Health 20000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave04_support" WaitForAllSpawned "wave04_tank" WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCount 50 SpawnCount 3 MaxActive 6 Where spawnbot_side Where spawnbot_flank Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn { Name "wave04_support2" WaitForAllSpawned "wave04_tank" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCount 50 SpawnCount 2 MaxActive 4 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_RocketPush } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05_a" TotalCount 2 SpawnCount 2 MaxActive 2 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "wave05_b" WaitForAllDead "wave05_a" WaitBeforeStarting 5 TotalCount 1 SpawnCount 1 TotalCurrency 100 Tank { Health 25000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05_support1" WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead "wave05_a" TotalCount 50 SpawnCount 3 MaxActive 6 TotalCurrency 100 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Scout_Sandman Attributes AlwaysCrit } } WaveSpawn { Name "wave05_support2" WaitBeforeStarting 15 WaitBetweenSpawns 8 WaitForAllDead "wave05_a" TotalCount 50 SpawnCount 4 MaxActive 8 TotalCurrency 50 Where spawnbot_side Support 1 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave05_c" WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead "wave05_b" TotalCount 9 SpawnCount 3 MaxActive 6 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05_d" WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllDead "wave05_c" TotalCount 12 SpawnCount 2 MaxActive 8 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun_Burst } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave05_e" WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "wave05_d" TotalCount 2 SpawnCount 1 MaxActive 2 TotalCurrency 50 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave05_f" WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllDead "wave05_d" TotalCount 2 SpawnCount 1 MaxActive 2 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } } WaveSpawn { Name "wave05_g" WaitBeforeStarting 5 WaitBetweenSpawns 2 WaitForAllDead "wave05_e" TotalCount 6 SpawnCount 2 MaxActive 6 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06_a" WaitBetweenSpawns 5 TotalCount 42 SpawnCount 7 MaxActive 7 Where spawnbot_side TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name "wave06_b" WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCount 21 SpawnCount 7 MaxActive 14 Where spawnbot TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "wave06_c" WaitBeforeStarting 20 WaitBetweenSpawns 8 WaitForAllSpawned "wave06_b" TotalCount 5 SpawnCount 1 MaxActive 3 Where spawnbot_flank TotalCurrency 150 TFBot { Template T_TFBot_Giant_Sniper_Jarate ItemAttributes { ItemName "Jarate" "applies snare effect" .4 } } } WaveSpawn { Name "wave06_d" WaitBeforeStarting 20 WaitBetweenSpawns 4 WaitForAllSpawned "wave06_b" TotalCount 30 SpawnCount 3 MaxActive 9 Where spawnbot_flank TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Bushwacka } } WaveSpawn { Name "wave06_d" WaitBeforeStarting 20 WaitBetweenSpawns 4 WaitForAllSpawned "wave06_b" TotalCount 20 SpawnCount 2 MaxActive 6 Where spawnbot_flank TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave06_e" WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllDead "wave06_c" TotalCount 22 SpawnCount 2 MaxActive 6 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave06_f" WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "wave06_c" TotalCount 4 SpawnCount 1 MaxActive 3 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name "wave06_g" WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead "wave06_c" TotalCount 42 SpawnCount 7 MaxActive 7 Where spawnbot TotalCurrency 50 TFBot { Class Soldier Skill Expert Item "The Direct Hit" Name "Direct Hit Soldier" } } WaveSpawn { Name "wave06_h" WaitBeforeStarting 10 WaitForAllDead "wave06_f" TotalCount 2 MaxActive 2 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave06_support" WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead "wave06_f" TotalCount 100 SpawnCount 3 MaxActive 6 Where spawnbot Support 1 TFBot { Template T_TFBot_Demo_Burst } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave07_endwhyaminamingthisanyway" Where spawnbot TotalCount 5 SpawnCount 5 MaxActive 5 Squad { TFBot { Template T_TFBot_Hip_Pain } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } } } } }