#base robot_giant.pop #base robot_standard.pop // CustomEyeGlowColor "255 0 0" WaveSchedule { StartingCurrency 400 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom No CustomUpgradesFile "mvm_upgrades_boogge_trio.txt" NoCritPumpkin 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 6) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 6) EntFire(`bombpath_left`,`trigger`, null, 7) " } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_Rapidfire Skill Expert } } WaveSpawn { Name W1_01 Where spawnbot_flank Where spawnbot_side TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Class Scout Skill Easy } } WaveSpawn { Name W1_01 Where spawnbot Where spawnbot_side TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 6 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W1_02 Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitForAllDead W1_01 TFBot { Template T_TFBot_Giant_Demo_Rapidfire Skill Expert } } WaveSpawn { Name W1_Soldiers Where spawnbot Where spawnbot_side TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 WaitForAllDead W1_01 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name W1_03 Where spawnbot TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead W1_02 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Normal AimTrackingInterval 0.5 } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 6) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 6) EntFire(`bombpath_right`,`trigger`, null, 7) " } WaveSpawn { Name W2_Tank TotalCount 1 WaitBeforeStarting 5 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_Tank2 TotalCount 1 WaitBeforeStarting 0 WaitForAllDead W2_Tank TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "tankboss" StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_01 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Expert } } WaveSpawn { Name W2_01 Where spawnbot_side TotalCurrency 0 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 7 Support Limited TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn { Name W2_Shotgun Where spawnbot_side Where spawnbot TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { Name W2_Shotgun2 Where spawnbot_side Where spawnbot TotalCurrency 100 TotalCount 100 MaxActive 9 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllSpawned W2_Shotgun Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 6) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 6) EntFire(`bombpath_right`,`trigger`, null, 7) " } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name W3_01 Where spawnbot_side Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W3_02 Where spawnbot_side Where spawnbot_flank TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 6 WaitForAllSpawned W3_01 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name W3_02 Where spawnbot_side Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 8 WaitForAllSpawned W3_01 Squad { TFBot { Template T_TFBot_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name W3_03 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitForAllSpawned W3_02 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert ClassIcon sniper_bow_multi } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 6) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 6) EntFire(`bombpath_left`,`trigger`, null, 7) " } WaveSpawn { Name W4_01 Where spawnbot TotalCurrency 300 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } } } WaveSpawn { Name W4_02 Where spawnbot_flank TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead W4_01 TFBot { Template T_TFBot_Giant_Scout_FAN Skill Hard } } WaveSpawn { Name W4_Support Where spawnbot_side Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { Name W4_Support2 Where spawnbot_invasion TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 WaitForAllSpawned W4_Support Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 6) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 6) EntFire(`bombpath_right`,`trigger`, null, 7) " } WaveSpawn { Name W5_01 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name W5_02 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitForAllDead W5_01 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name W5_02 Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead W5_01 TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name W5_03 Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 16 WaitForAllDead W5_02 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name W5_04 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitForAllSpawned W5_03 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "penetrate teammates" 1 } } TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name W5_Flares Where spawnbot_invasion TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 WaitForAllDead W5_02 Support Limited TFBot { Class Heavy Skill Easy } } WaveSpawn { Name W5_Flares2 Where spawnbot Where spawnbot_side TotalCurrency 150 TotalCount 75 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead W5_Flares Support 1 TFBot { Class Heavy Skill Easy MaxVisionRange 800 } } WaveSpawn { Name W5_Tank TotalCount 1 TotalCurrency 100 WaitForAllDead W5_02 WaitBeforeStarting 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 6) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 6) EntFire(`bombpath_right`,`trigger`, null, 7) " } WaveSpawn { Name W6_Tank TotalCount 1 TotalCurrency 100 WaitBeforeStarting 2 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_01 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Expert Health 3000 Scale 1.65 } } } WaveSpawn { Name W6_01 Where spawnbot Where spawnbot_flank TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name W6_02 Where spawnbot Where spawnbot_side TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllDead W6_Tank TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W6_02 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead W6_Tank Squad { TFBot { Template T_TFBot_Giant_Soldier_Slowbarrage Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Expert Health 3000 Scale 1.6 } } } WaveSpawn { Name W6_Tank2 TotalCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitForAllDead W6_Tank FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }