#base robot_giant.pop #base robot_standard.pop #base robot_standard_red.pop #base robot_giant_red.pop #base robot_andrew.pop WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom YES RespawnWaveTimeBlue 1 FixedRespawnWaveTimeBlue 1 AddSentryBusterWhenDamageDealtExceeds 0 PrecacheModel "models/bots/boss_air/anim_tank.mdl" PrecacheModel "models/bots/boss_air/bomb_mechanism.mdl" PrecacheModel "models/bots/boss_air/boss_tank.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage1.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage2.mdl" PrecacheModel "models/bots/boss_air/boss_tank_damage3.mdl" PrecacheModel "models/bots/boss_air/tank_track_l.mdl" PrecacheModel "models/bots/boss_air/tank_track_r.mdl" ExtraTankPath { Name "blimp_purple" Node "-1785 3758 1200" Node "1628 3707 1200" Node "4601 3673 1200" } PointTemplates { corelogic { NoFixup 1 logic_relay { "targetname" "red_blimp_relay" "OnTrigger" "blimpbossred,Setteam,2,0.25,-1" } } blimpcolor { NoFixup 1 logic_relay { "targetname" "blimpcolor_relay" "OnTrigger" "blimpbossred,color,110 0 200,0,-1" } } } SpawnTemplate "blimpcolor" SpawnTemplate "corelogic" Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 FirstSpawnOutput { Target blimpcolor_relay Action Trigger } LastSpawnOutput { Target red_blimp_relay Action Trigger } Tank { ClassIcon blimp2_purple_lite Health 100000 Name "blimpbossred" Scale 5 Speed 40 Skin 2 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" StartingPathTrackNode "blimp_purple_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target redwin_relay Action Trigger } } } } }