#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet // gamerules or tf_gamerules, depending on the map Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/helicopter`, getroottable()) TankExt.CreatePaths({ heli_path = [ Vector(5245, 4227, 1016) // tank_path_1 Vector(5136, 4896, 1184) // tank_path_2 Vector(4032, 3472, 1104) // tank_path_3 Vector(3800, 3448, 1016) // tank_path_4 Vector(3304, 3424, 976) // tank_path_5 Vector(1552, 3424, 960) // tank_path_6 Vector(192, 3424, 944) // tank_path_7 Vector(224, 3936, 768) // tank_path_8 Vector(-320, 3920, 656) // tank_path_9 ] }) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 400 Name "w5_b" TotalCount 4 SpawnCount 1 MaxActive 4 WaitBetweenSpawns 30 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "helicopter" StartingPathTrackNode "heli_path_1" ClassIcon helicopter_blue_nys_nomiplod OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }