// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 450 // Total Dropped Credits : 4600 // Total Bonus Credits : 500 // Maximum Possible Credits : 5550 // W1: 650 // W2: 700 // W3: 700 // W4: 750 // W5: 850 // W6: 950 #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 450 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2500 Advanced 1 Mission { Objective DestroySentries Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where Spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper item "Ol' Snaggletooth" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy CharacterAttributes { "Move Speed Bonus" 0.75 "sapper degenerates buildings" 1 } } } Mission { Objective Engineer Where Spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Scout_cleave { Class Scout Name "Cleaver Scout" ClassIcon scout_cleaver Skill Expert Health 125 Item "Hong Kong Cone" Item "The Triad Trinket" Item "The Champ Stamp" Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Flying Guillotine" "dmg penalty vs players" 0.5 "effect bar recharge rate increased" 0.15 "fire rate bonus" 0.1 "max health additive penalty" -0 "Bleeding duration" 4 } } T_TFBot_Scout_Milk { Class Scout Name "Milker Scout" ClassIcon scout_milk Skill Expert Health 125 Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } T_TFBot_Soldier_Charged { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Normal Health 200 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Pyro_DF_heal { Health 175 Name "Dragon Fury Pyro" Class Pyro Skill Expert item "the dragon's fury" Item "Pyromancer's Mask" classicon pyro_dragon_fury_swordstone_heal ItemAttributes { ItemName "the dragon's fury" "heal on hit for slowfire" 750 } } T_TFBot_Demoman_Sticky_short { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "faster reload rate" 0.2 "Projectile range increased" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } T_TFBot_Demoman_Sticky_medium { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "faster reload rate" 0.2 "Projectile range increased" 0.625 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } T_TFBot_Demoman_Sticky_long { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "faster reload rate" 0.2 "Projectile range increased" 0.75 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Medic_xbow_unreliable { Class Medic Skill Hard Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Classicon medic_crossbow_bleed_v2 Item "The Crusader's Crossbow" ItemAttributes { Itemname "The Crusader's Crossbow" "Bleeding duration" 2 "Projectile speed increased" 1.5 "override projectile type" 11 "auto fires full clip" 1 "auto fires when full" 1 } } T_TFBot_Medic_Shield { Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_shield_qf Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "tf_weapon_syringegun_medic" Item "the quick-fix" CharacterAttributes { "generate rage on heal" 2 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 15 } } T_TFBot_Medic_Kritz { Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the Kritzkrieg" Classicon medic_kritz Attributes SpawnWithFullCharge Attributes IgnoreEnemies CharacterAttributes { "bot medic uber health threshold" 600 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "the Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Fixed_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 2 "medigun bullet resist passive" 0.7 "medigun bullet resist deployed" 0.7 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Blast Vacc" Item "tf_weapon_medigun" classicon medic_Blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 2 "medigun blast resist passive" 0.7 "medigun blast resist deployed" 0.7 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Fire Vacc" Item "tf_weapon_medigun" classicon medic_Fire Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 2 "medigun fire resist passive" 0.7 "medigun fire resist deployed" 0.7 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Pyro_Diesel_Engine { Class Pyro Skill Expert Name "DIEsel Engine" Health 25000 Attributes MiniBoss Attributes UseBossHealthBar Classicon pyro_gastog_explode_blu Item "The Gas Passer" Item "The Homewrecker" Item "Balloonihoodie" Item "Sight for Sore Eyes" Item "The Sengoku Scorcher" Item "EOTL_Skier" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1.5 "dmg penalty vs players" 0.25 "explode_on_ignite" 1 "disable weapon switch" 1 "damage causes airblast" 1 "attach particle effect" 13 } ItemAttributes { Itemname "The Homewrecker" "Is_Passive_Weapon" 1 "fire rate bonus" 2 "dmg penalty vs players" 0 "dmg bonus vs buildings" 20 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.2 } } T_TFBot_Demoman_Scotch_Tape { Class Demoman Health 10000 Skill Expert Name "Scotch Tape" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Classicon demo_sticky_daan_giant Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.01 "faster reload rate" 0.01 "Projectile range increased" 0.5 "max pipebombs decreased" 15 "projectile spread angle penalty" 10 "item style override" 1 "is australium item" 1 "turn to gold" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "No self blast dmg" 2 } } T_TFBot_Giant_Crit_Medic_Shield { Health 4500 Name "Giant Crit Medic" Class Medic Skill Expert Item "The Kritzkrieg" Classicon medic_kritz2_shield_lite Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 8000 "generate rage on heal" 2 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Giant_Medic_Shield { Class Medic Name "Giant Medic" ClassIcon medic_shield_qf Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes "ProjectileShield" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "generate rage on heal" 2 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Bullet { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Blast { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Blast Vacc" classicon medic_Blast Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Fire { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Fire Vacc" classicon medic_Fire Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 Where Spawnbot_left WaitBeforeStarting 2 Waitbetweenspawns 3 Squad { TFBot { template T_TFBot_Scout_Bonk Item Crit-a-Cola Classicon scout_cola CharacterAttributes { "effect bar recharge rate increased" 0.25 } } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name 1b TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 6 RandomChoice { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill normal } } } WaveSpawn { Name 1c WaitForAllSpawned 1a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1d WaitForAllSpawned 1b TotalCurrency 150 TotalCount 21 MaxActive 6 SpawnCount 2 Where Spawnbot Where Spawnbot_right WaitBeforeStarting 2 Waitbetweenspawns 8 TFBot { Class Demoman Skill Normal Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 1.2 } } } WaveSpawn { Name 1d2 WaitForAllSpawned 1b TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 1 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 4 RandomChoice { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill normal } } } WaveSpawn { Name 1e WaitForAllSpawned 1a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where Spawnbot WaitBeforeStarting 40 Waitbetweenspawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name sup1.1 WaitForAllSpawned 1d2 TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot_left WaitBeforeStarting 2 Waitbetweenspawns 5 Support 1 TFBot { Template T_TFBot_Demoman_Knight Name "Persian Demoman" Item "The Persian Persuader" Classicon demoknight_persian_nys ItemAttributes { ItemName "The Persian Persuader" "cancel falling damage" 1 } CharacterAttributes { "charge recharge rate increased" 2.5 "Attack not cancel charge" 1 "charge time increased" 1.2 } } } WaveSpawn { Name sup1.2 WaitForAllSpawned 1d2 TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot_right WaitBeforeStarting 2 Waitbetweenspawns 5 Support 1 TFBot { Class Scout Name "Pretty scout" Skill Normal Health 125 WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" Classicon scout_pocketpistol } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where Spawnbot WaitBeforeStarting 3 Waitbetweenspawns 15 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Pyro Name "Backburner Pyro" Classicon pyro_backburner_nys Item "The Backburner" ItemAttributes { Itemname "The Backburner" "Damage Bonus" 2 "Flame_drag" 4.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } } } WaveSpawn { Name 2b TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } } WaveSpawn { Name 2c TotalCurrency 100 TotalCount 28 MaxActive 6 SpawnCount 2 Where Spawnbot_left Where Spawnbot_right WaitBeforeStarting 10 Waitbetweenspawns 4 RandomChoice { TFBot { Class Pyro Name "Fast Detonatorer" Skill Expert ClassIcon pyro_flare_infinite Item "The Detonator" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Detonator" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 0.5 "Projectile speed increased" 1.3 } } TFBot { Class Pyro Name "Fast Flare Gunner" Skill Normal ClassIcon pyro_flare_infinite Item "The Flare Gun" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 0.5 "Projectile speed increased" 1.3 } } } } WaveSpawn { Name 2d WaitForAllDead 2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Waitbetweenspawns 0 Tank { Health 15000 Name "tank" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2f WaitForAllSpawned 2d TotalCurrency 150 TotalCount 37 MaxActive 6 SpawnCount 1 Where Spawnbot_left Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 3 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 2g WaitForAllSpawned 2d TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 Where Spawnbot_right WaitBeforeStarting 5 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name sup2.1 WaitForAllSpawned 2g TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 TFBot { Class Sniper Skill Hard Item Jarate Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Classicon Sniper_Jarate ItemAttributes { Itemname "jarate" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } } WaveSpawn { Name sup2.2 WaitForAllSpawned 2g TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name sup2.3 WaitForAllSpawned 2g TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name sup2.4 WaitForAllSpawned 2g TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 2h WaitForAllSpawned 2g TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where Spawnbot_chief WaitBeforeStarting 10 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Name "Breast Beast CoK Heavy" Item "The Cuban Bristle Crisis" Item "Batter's Bracers" Item "Teufort Knight" Attributes AlwaysFireWeapon Classicon heavy_booster2 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.25 } ItemAttributes { ItemName "The Brass Beast" "critboost on kill" 5 } } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 10 Squad { TFBot { Class Pyro Skill Hard CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } } } WaveSpawn { Name 3b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 2 Where Spawnbot Where Spawnbot_left WaitBeforeStarting 7 Waitbetweenspawns 10 Squad { TFBot { Class Soldier Skill Hard CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } } } WaveSpawn { Name 3c TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 2 Where Spawnbot Where spawnbot_right WaitBeforeStarting 10 Waitbetweenspawns 2 Squad { TFBot { Class Heavy Skill Hard CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } } } WaveSpawn { Name 3d TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 15 Waitbetweenspawns 40 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 9 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 3e WaitForAllDead 3a TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 2 Where Spawnbot Where spawnbot_left Where spawnbot_right WaitBeforeStarting 2 Waitbetweenspawns 3 RandomChoice { TFBot { Class Heavy Skill Expert CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Class Pyro Skill Expert CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Class Soldier Skill Expert CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } } } WaveSpawn { Name 3f WaitForAllDead 3d TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 9 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys CharacterAttributes { "dmg taken increased" 0.25 "dmg from melee increased" 4 "dmg from ranged reduced" 4 } } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Demoman_Scotch_Tape } TFBot { Template T_TFBot_Giant_Crit_Medic_Shield } } } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.1 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_medic03.mp3" } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.2 WaitForAllSpawned 4a WaitBeforeStarting 1 FirstSpawnWarningSound "vo\mvm\norm\medic_mvm_autochargeready02.mp3" } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.3 WaitForAllSpawned 4a WaitBeforeStarting 5 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_activatecharge01.mp3" } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.4 WaitForAllSpawned 4a WaitBeforeStarting 7 FirstSpawnWarningSound "vo\mvm\norm\taunts\medic_mvm_taunts09.mp3" } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.5 WaitForAllSpawned 4a WaitBeforeStarting 12 FirstSpawnWarningSound "vo\mvm\norm\taunts\medic_mvm_taunts07.mp3" } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.6 WaitForAllSpawned 4a WaitBeforeStarting 14.5 FirstSpawnWarningSound "vo\mvm\norm\taunts\medic_mvm_taunts08.mp3" } WaveSpawn { Name DemoMedic_spawn_voice_relay_4.7 WaitForAllSpawned 4a WaitBeforeStarting 17 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_laughshort06.mp3" } WaveSpawn { Name 4b WaitForAllSpawned 4a TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 Where Spawnbot Where spawnbot_left Where spawnbot_right WaitBeforeStarting 25 Waitbetweenspawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector Classicon heavy_deflector_small } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 4b2 WaitForAllDead 4a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 20 Waitbetweenspawns 5 TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 4c WaitForAllSpawned 4b TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 5 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Name sup4.1 WaitForAllSpawned 4b2 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot Where spawnbot_right Where spawnbot_left WaitBeforeStarting 10 Waitbetweenspawns 15 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Classicon soldier_banner_trio } } } WaveSpawn { Name sup4.2 WaitForAllDead 4c TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 Waitbetweenspawns 5 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Classicon soldier_banner_trio } } } WaveSpawn { Name 4d WaitForAllDead 4c TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 2 Waitbetweenspawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer health 3500 Name "Giant Infinite Stunner" Classicon soldier_stun_inf item "the tank top" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "Rocket specialist" 3 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 4e WaitForAllDead 4c TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 2 Waitbetweenspawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer health 3500 Name "Giant Infinite Stunner" Classicon soldier_stun_inf item "the tank top" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "Rocket specialist" 1 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 3 TFBot { Template T_TFBot_Giant_Scout_Baseball ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 "apply look velocity on damage" 750 } CharacterAttributes { "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } } WaveSpawn { Name 5b TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 Where Spawnbot WaitBeforeStarting 12 Waitbetweenspawns 5 TFBot { Template T_TFBot_Demoman_Knight Name "Caber Demoman Sprinter" Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Classicon demo_caber_fast CharacterAttributes { "charge recharge rate increased" 3 "Attack not cancel charge" 1 "charge time increased" 3 } } } WaveSpawn { Name 5c WaitForAllDead 5a TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 Where Spawnbot WaitBeforeStarting 4 Waitbetweenspawns 5 TFBot { Template T_TFBot_Giant_Scout_Baseball ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 "apply look velocity on damage" 750 } CharacterAttributes { "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } } WaveSpawn { Name 5e WaitForAllSpawned 5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Waitbetweenspawns 0 Tank { Name Tank Health 10000 Speed 60 StartingPathTrackNode "tank_path_d_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5f WaitForAllSpawned 5e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Waitbetweenspawns 0 Tank { Name Tank Health 15000 Speed 60 Skin 1 StartingPathTrackNode "tank_path_c_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5g WaitForAllDead 5c TotalCurrency 150 TotalCount 48 MaxActive 8 SpawnCount 1 Where Spawnbot_left Where Spawnbot WaitBeforeStarting 4 Waitbetweenspawns 3 TFBot { Template T_TFBot_Demoman_Knight Name "Caber Demoman Sprinter" Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Classicon demo_caber_fast CharacterAttributes { "charge recharge rate increased" 3 "Attack not cancel charge" 1 "charge time increased" 3 } } } WaveSpawn { Name 5h WaitForAllDead 5c TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 2 Where Spawnbot_left Where Spawnbot_right WaitBeforeStarting 0 Waitbetweenspawns 5 TFBot { Template T_TFBot_Soldier_Charged } } WaveSpawn { Name 5i WaitForAllDead 5c TotalCurrency 125 TotalCount 18 MaxActive 12 SpawnCount 6 Where Spawnbot_chief WaitBeforeStarting 10 Waitbetweenspawns 35 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Name "Black Hole Heavy" Health 5000 Classicon heavy_natascha_grapple_nys Item "Mad Mask" ItemAttributes { ItemName "Mad Mask" "attach particle effect" 71 } ItemAttributes { ItemName "Natascha" "apply look velocity on damage" -150 } CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name sup5.1 WaitForAllSpawned 5h TotalCount 8 MaxActive 8 SpawnCount 2 Where Spawnbot_left Where Spawnbot_right WaitBeforeStarting 1 Waitbetweenspawns 5 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 "apply look velocity on damage" 350 } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6a0 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 Where Spawnbot_right Where Spawnbot_left WaitBeforeStarting 2 Waitbetweenspawns 3 RandomChoice { TFBot { Template T_TFBot_Demoman_Sticky_short Attributes AlwaysCrit Scale 1.3 Health 300 } TFBot { Template T_TFBot_Demoman_Sticky_medium Attributes AlwaysCrit Scale 1.3 Health 300 } TFBot { Template T_TFBot_Demoman_Sticky_long Attributes AlwaysCrit Scale 1.3 Health 300 } } } WaveSpawn { Name 6a TotalCurrency 50 TotalCount 18 MaxActive 12 SpawnCount 6 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 7 RandomChoice { TFBot { Template T_TFBot_Demoman_Sticky_short Attributes AlwaysCrit Scale 1.3 Health 300 } TFBot { Template T_TFBot_Demoman_Sticky_medium Attributes AlwaysCrit Scale 1.3 Health 300 } TFBot { Template T_TFBot_Demoman_Sticky_long Attributes AlwaysCrit Scale 1.3 Health 300 } } } WaveSpawn { Name 6a2 WaitForAllDead 6a TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 1 Where Spawnbot_left Where Spawnbot_right WaitBeforeStarting 7 Waitbetweenspawns 3 RandomChoice { TFBot { Template T_TFBot_Demoman_Sticky_short Attributes AlwaysCrit Scale 1.3 Health 300 } TFBot { Template T_TFBot_Demoman_Sticky_medium Attributes AlwaysCrit Scale 1.3 Health 300 } TFBot { Template T_TFBot_Demoman_Sticky_long Attributes AlwaysCrit Scale 1.3 Health 300 } } } WaveSpawn { Name 6b WaitForAllSpawned 6a TotalCurrency 150 TotalCount 17 MaxActive 3 SpawnCount 1 Where Spawnbot Where Spawnbot_right Where Spawnbot_left WaitBeforeStarting 5 Waitbetweenspawns 4 TFBot { Template T_TFBot_Scout_cleave } } WaveSpawn { Name 6c WaitForAllDead 6a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Colonel Barrage" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "rage giving scale" 0.25 "Projectile speed increased" 0.75 } } TFBot { Template T_TFBot_Fixed_Giant_Medic_Vaccinator_Blast classicon medic_vac_trio_nys } } } WaveSpawn { Name 6d WaitForAllDead 6a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot_right WaitBeforeStarting 20 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Colonel Barrage" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "rage giving scale" 0.25 "Projectile speed increased" 0.75 } } TFBot { Template T_TFBot_Fixed_Giant_Medic_Vaccinator_Fire classicon medic_vac_trio_nys } } } WaveSpawn { Name 6e WaitForAllDead 6a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot_left WaitBeforeStarting 35 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Colonel Barrage" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "rage giving scale" 0.25 "Projectile speed increased" 0.75 } } TFBot { Template T_TFBot_Fixed_Giant_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys } } } WaveSpawn { Name sup6.1 WaitForAllSpawned 6e TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot Where Spawnbot_left Where Spawnbot_right WaitBeforeStarting 1 Waitbetweenspawns 8 Support 1 TFBot { Template T_TFBot_Scout_Milk } } WaveSpawn { Name sup6.2 WaitForAllSpawned 6e TotalCount 6 MaxActive 6 SpawnCount 2 Where Spawnbot Where Spawnbot_right Where Spawnbot_left WaitBeforeStarting 2 Waitbetweenspawns 5 Support 1 TFBot { Template T_TFBot_Pyro_DF_heal Classicon pyro_dragon_fury_heal Attributes AlwaysCrit } } WaveSpawn { Name 6f WaitForAllDead 6e TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot_left WaitBeforeStarting 10 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Template T_TFBot_Giant_Crit_Medic_Shield } } } WaveSpawn { Name 6g WaitForAllDead 6e TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot_right WaitBeforeStarting 25 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Template T_TFBot_Giant_Crit_Medic_Shield } } } WaveSpawn { Name 6h WaitForAllDead 6g TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot_chief WaitBeforeStarting 10 Waitbetweenspawns 0 TFBot { Template T_TFBot_Pyro_Diesel_Engine } } WaveSpawn { Name Diesel_spawn_voice_relay_6.1 WaitForAllSpawned 6h FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_laughevil01.mp3" } WaveSpawn { Name Diesel_spawn_voice_relay_6.2 WaitForAllSpawned 6h WaitBeforeStarting 7 FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_paincrticialdeath02.mp3" } WaveSpawn { Name Diesel_spawn_voice_relay_6.3 WaitForAllSpawned 6h WaitBeforeStarting 12 FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_moveup01.mp3" } WaveSpawn { Name Diesel_spawn_voice_relay_6.4 WaitForAllSpawned 6h WaitBeforeStarting 20 FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_paincrticialdeath03.mp3" } WaveSpawn { Name Diesel_spawn_voice_relay_6.5 WaitForAllSpawned 6h WaitBeforeStarting 25 FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_autocappedcontrolpoint01.mp3" } WaveSpawn { Name Diesel_spawn_voice_relay_6.6 WaitForAllSpawned 6h WaitBeforeStarting 30 FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_battlecry01.mp3" } } } // F I N