//Advanced Soda Saga by A+drew //Bonk Plant by Rc Polygon #base robot_giant.pop #base robot_standard.pop #base robot_potato_newkeypress.pop #base robot_potato_wepswitch.pop #base robot_andrew.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy InitialCooldown 5 Where Anywhere BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 10 DesiredCount 1 TFBot { Class Engineer Name "Sentry Gun" Classicon sentry_gun Skill Expert Scale 1.001 Health 10 Attributes AlwaysFireWeapon CharacterAttributes { "cannot pick up intelligence" 1 "gesture speed increase" 100 "health regen" -10 "voice pitch scale" 0 "engineer sentry build rate multiplier" 100 } } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon pyro_reflect_daan Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { Name 3 Where spawnbot WaitForAllDead 2 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 220 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Squad { TFBot { ClassIcon heavy_heater_nys Name "Giant Heater Heavy" Template T_TFbot_Heavyweapons_Heater ItemAttributes { "damage bonus" 1.5 ItemName "the huo long heatmaker" } } } } WaveSpawn { Name 4 Where spawnbot_left WaitForAllDead 3 TotalCurrency 16 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 4 Where spawnbot_right WaitForAllDead 3 TotalCurrency 71 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 76 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon demo_loosecannon Health 175 Skill Normal Name "Loose Cannon Demo" Class Demoman Item "the loose cannon" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "scotch bonnet" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 90 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 2 Where spawnbot_left WaitForAllDead 1 TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon sniper_smg WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Smg Sniper" Class Sniper Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" } } } WaveSpawn { Name "Support dummy" Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { ClassIcon scout_bonk_nys Skill Expert Name "Bonk! Scout" Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_rain_nys Name "Giant Flare Barrage Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .15 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Bullet_Vac_Andrew } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Blast_Vac_Andrew } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Fire_Vac_Andrew } } } WaveSpawn { Name 3 Where spawnbot WaitForAllDead 2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 1 TotalCurrency 10 TotalCount 12 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Scale 1.4 Health 1200 Skill Expert Name "Jarate Sniper" Template T_TFBot_Sniper Item "jarate" Item "the anger" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name 1 TotalCurrency 36 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Skill Expert Name "BushwackA Sniper" Template T_TFBot_Sniper Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 40 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 300 Skill Normal Name Heavy Class HeavyWeapons Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 16 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { Name 4 Where spawnbot TotalCurrency 18 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 3 RandomChoice { TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 4329330 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 4329330 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 16738740 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16738740 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 16777215 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16777215 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 10027008 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 10027008 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 16750899 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 16750899 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 65280 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 65280 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 10027059 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 10027059 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 6723840 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 6723840 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 11053598 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 11053598 } } TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 "set item tint RGB" 3329330 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 3329330 } } } } WaveSpawn { Name Support Where spawnbot_right TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Squad { TFBot { WeaponRestrictions PrimaryOnly Name "Flare Flame Pyro" Template T_TFBot_Pyro_Flaregun Attributes "AlwaysFireWeapon" Item "brigade helm" ItemAttributes { ItemName "the flare gun" "is_passive_weapon" 1 "airblast disabled" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 196 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 Where spawnbot WaitForAllDead 2 TotalCurrency 206 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Name "Giant Demoknight" Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { Tank { Health 9000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 160 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Name "Giant Jumping Sandman Scout" Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 24 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" } } } WaveSpawn { Name 2 Where spawnbot_right WaitForAllDead 1 TotalCurrency 32 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 12 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demoman_Sticky_Crit_Andrew } } } WaveSpawn { Name 4 Where spawnbot_right WaitForAllDead 3 TotalCurrency 46 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon soldier_mangler Template P_TFBot_Soldier_Mangler_Charged } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon heavy_heater_nys Health 300 Skill Normal Name "Heater Heavy" Class HeavyWeapons Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the bunsen brave" } } } WaveSpawn { Name Support Where spawnbot_left TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { ClassIcon scout_bat Name "Bat Scout" Class Scout Skill Expert Health 200 Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 WaitForAllDead 3 Squad { TFBot { ClassIcon soldier_mangler Health 10000 Skill Expert Name "Giant Golden Laser-Ray Soldier" Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Cow Mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "Tyrant's Helm" Item "the shogun's shoulder guard" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 "faster reload rate" 0.0 "fire rate bonus" 0.1 "airblast vulnerability multiplier" 0.5 "bleeding duration" 2 "mark for death" 2 "turn to gold" 1 "override projectile type" 13 "damage bonus" 1.4 "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 } ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon pyro_scorch_giant WeaponRestrictions PrimaryOnly Name "Giant Flare Flame Pyro" Skill Expert Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ItemAttributes { ItemName "the scorch shot" "is_passive_weapon" 1 } } } } WaveSpawn { Name 3 Where spawnbot_right WaitForAllDead 2 TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro Template P_TFBot_Pyro_FlareCombo } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 4 Where spawnbot_left WaitForAllDead 3 TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" } } } WaveSpawn { Name Support Where spawnbot_right TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 11 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } }