#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop // Advanced mission: Carbonated calamity //by Retrowave WaveSchedule { // side mission details StartingCurrency 1000 RespawnWaveTime 15 CanBotsAttackWhileInSpawnRoom no //templates Templates { //__________________________________________________ T_TFBot_Boss_Aspartame { Class Soldier Health 45000 Skill Expert ClassIcon soldier_barrage Name "Major Aspartame addict" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "Bonk Helm" Item "Bonk Boy" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 13 "mini rockets" 1 "fire rate bonus" 0.3 "damage bonus" 1.5 "projectile speed increased" 0.6 "killstreak tier" 3 "killstreak idleeffect" 7 "attach particle effect" 704 "faster reload rate" 0.3 } ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "is_passive_weapon" 1 "override projectile type" 2 "clip size upgrade atomic" 26 "fire rate bonus" 0.1 "projectile speed increased" 0.35 "killstreak tier" 3 "killstreak idleeffect" 7 "projectile spread angle penalty" 10 "attach particle effect" 704 "faster reload rate" 0.15 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 2 "airblast vertical vulnerability multiplier" 2 "override footstep sound set" 2 } } //__________________________________________ T_TFBot_Speedy_spy { Class Spy Skill Hard Health 100 ClassIcon spy Name "Coked up speed demon" Item "Bonk Helm" Item "Bonk Boy" Item "The Big Earner" ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } } //___________________ T_TFBot_Happy_Meal{ Name "Root beer Float" Class Heavyweapons Skill Hard Health 5000 ClassIcon heavy_giant Attributes MiniBoss Attributes UseBossHealthBar Item "Bonk Helm" Item "Bonk Boy" Tag bot_giant WeaponRestrictions PrimaryOnly MaxVisionRange 1000 ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 2 "airblast vertical vulnerability multiplier" 2 "override footstep sound set" 2 } } //_____________________________________ T_TFBot_bonkers{ Class Scout ClassIcon scout_cola Name "Brisk runner" Skill Expert Health 2000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant Item "Bonk Helm" Item "Bonk Boy" Item "The Soda Popper" Item "Crit-a-Cola" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } CharacterAttributes { "move speed bonus" 1 "airblast vulnerability multiplier" 2 "airblast vertical vulnerability multiplier" 2 "override footstep sound set" 2 } } //_______________________________________________________ T_TFBot_Sodapers { Class Sniper ClassIcon sniper_sydneysleeper Skill Normal Health 125 Name "Lemonade soda lover" Item "The Sydney Sleeper" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //_______________________________________________________ T_TFBot_lil_bonkers { Class Scout Name "Spriteful actions" Skill Normal Health 150 ClassIcon scout_pop Item "Bonk Helm" Item "Bonk Boy" Item "The Soda Popper" Item "The Atomizer" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //________________________________________________________ T_TFBot_Demoman_Knight_Custom { Class Demoman Name "Mountian Dewmoknight" ClassIcon demoknight Skill normal Health 200 Item "The Chargin' Targe" Item "The Eyelander" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge recharge rate increased" 2 } ItemAttributes { ItemName "The Eyelander" "max health additive penalty" -0 } } //________________________________________________________ T_TFBot_Pyro_DF { Name "Baja Blasters" Class Pyro Skill Normal Health 175 item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 600 Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //________________________________________________________ T_TFBot_Heavy_Tommy { Class Heavyweapons Skill Normal Name "A" ClassIcon heavy_tomislav Item "Bonk Helm" Item "Bonk Boy" Item "Tomislav" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //________________________________________________________ T_TFBot_Medicsoda { Class Medic Skill Normal Name "& W" ClassIcon medic_uber Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "Bonk Helm" Item "Bonk Boy" Item "tf_weapon_medigun" ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 2 "uber duration bonus" 2 } ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //________________________________________________________ T_TFBot_Kritz_Medic { Class Medic Name "Crita cola drinker" ClassIcon medic_kritz Skill Hard Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 2 "bot medic uber health threshold" 150 } } //________________________________________________________ T_TFBot_Giant_discord_girlfriend { Class Medic Health 4500 Skill Hard Tag bot_giant ClassIcon medic_quickfix Name "Discord & Twitch sodastreamer E-girl Medic Main" Attributes SpawnWithFullCharge Attributes MiniBoss Item "Bonk Helm" Item "Bonk Boy" Item "The Quick-Fix" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 "uber duration bonus" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } } //________________________________________________________ T_TFBot_Giant_mickeydees { Class Soldier Name "Mcdonalds' Sprite" ClassIcon soldier_mangler Health 4000 Tag bot_giant Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Cow Mangler 5000" Item "Bonk Helm" Item "Bonk Boy" Item "The Buff Banner" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 10021 } ItemAttributes { ItemName "The Cow Mangler 5000" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.25 "damage force reduction" 0.4 "airblast vulnerability multiplier" 2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 2 "Projectile speed increased" 0.4 } } //________________________________________________________ T_TFBot_Dr_Pepper { Class Pyro Name "Doctor Ghost Pepper" Tag bot_giant ClassIcon pyro_giant Skill Expert Health 7000 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "The Nostromo Napalmer" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Nostromo Napalmer" "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 100 "flame_speed" 4000 "flame_spread_degree" 2.8 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 "airblast_pushback_disabled" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage bonus" 2 "airblast vulnerability multiplier" 1 "override footstep sound set" 3 } } //________________________________________________________ T_TFBot_Gassy { Class Pyro Name "Fruity utopia" ClassIcon pyro_gascann Skill normal Health 175 WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Gas Passer" "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } //________________________________________________________ T_TFBot_Heavyweapons_Orange_Juice { Class Heavyweapons Name "Minute Iron Maiden" ClassIcon heavy_deflector Skill Easy Item "Deflector" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } //________________________________________________________ T_TFBot_Heavyweapons_Hawaiian { Class Heavyweapons Name "Hawaiian Punch" ClassIcon heavy_steelfist_nys Health 4000 Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Item "Fists of Steel" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } CharacterAttributes { "airblast vulnerability multiplier" 1 "override footstep sound set" 2 "damage force reduction" 0.5 "move speed bonus" 0.5 } } //__________________________________________________________ Rhys_Rapid_Fire_Cannon_Demo { Name "This ain't your daddy's root beer" Class Demoman ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //__________________________________________________________ Rhys_Giant_Rapid_Fire_Cannon_Demo { Name "This really ain't your daddy's root beer" Class Demoman ClassIcon demo_bomber Skill Expert Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "fire rate bonus" 0.01 "clip size upgrade atomic" 25 "faster reload rate" 0.2 "projectile spread angle penalty" 4 "projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } //__________________________________________________________ T_TFBot_Giant_Kritz_Medic { Class Medic Name "Crita cola drinker" ClassIcon medic_kritz2 Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 2 "bot medic uber health threshold" 8000F } Tag bot_giant } //__________________________________________________________________________________ T_TFBot_Soldiersoda { Class Soldier Name "Pepsi and Mentos" ClassIcon soldier_backup Health 250 Skill Easy Attributes SpawnWithFullCharge Item "The Black Box" Item "The Battalion's Backup" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 5 } } //__________________________________________________________________________________ T_TFBot_Bonk_Scout_fanmade { Class Scout Name "An actual Bonk! Scout" ClassIcon scout_superbonk Attributes MiniBoss Skill Expert health 1700 Tag bot_giant Item "The Atomizer" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "Bonk Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 1 "damage force reduction" 1 "deploy time decreased" 0.5 } } //___________________________________________________________________________________ T_TFBot_Bonk_Scout_fanmade_mini { Class Scout Name "Diet Bonk! Scout" ClassIcon scout_bonk Skill Normal health 125 WeaponRestrictions MeleeOnly Item "The Atomizer" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } CharacterAttributes { "deploy time decreased" 0.5 } } //___________________________________________________________________________________ T_TFBot_Cleaners_soda { Class Sniper Name "Adrenaline Surge Sniper" ClassIcon sniper_carbine Skill Normal health 125 WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //___________________________________________________________________________________ T_TFBot_SMG_soda { Class Sniper Name "Sunkissed Sniper" ClassIcon sniper_smg Skill Hard health 125 WeaponRestrictions SecondaryOnly Item "tf_weapon_smg" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //____________________________________________________________________________________ T_TFBot_bush_soda { Class Sniper Name "Sunkissed Sniper" ClassIcon sniper_jarate_bushwacka Skill Hard health 125 Item "Jarate" Item "The Bushwacka" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //____________________________________________________________________________________ T_TFBot_fanta { Class Scout Name "(Fanta)stic Scout" ClassIcon scout_fanowar_2 Skill Hard health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //____________________________________________________________________________________ T_TFBot_Bubbles { Class Demoman Name "Soda Bubbles" ClassIcon demo_clusterbomb_single skill Hard health 175 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } //____________________________________________________________________________________ T_TFBot_milkymommygf { Class Scout Name "Mtn dew White out" ClassIcon scout_milk_2 Skill Normal Health 125 WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } ItemAttributes { ItemName "Mad Milk" //"AlwaysFireWeapon" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } //____________________________________________________________________________________ T_TFBot_Ownder { Class Pyro Name "Drink station" ClassIcon pyro_giant Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Health 8000 Tag bot_giant Item "pyroland_flamethrower_balloonicorn" Item "Bonk Helm" Item "Bonk Boy" ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 1 "airblast vertical vulnerability multiplier" 1 "override footstep sound set" 2 } } } //end of templates //busters Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 25 DesiredCount 1 TFBot { Class Pyro ClassIcon sentry_buster Name "Shooken Soda Can" Skill Hard Health 1700 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Atomizer" Item "Bonk Helm" Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 421 } ItemAttributes { ItemName "The Atomizer" "fire rate bonus" 0.25 "dmg penalty vs players" 0 "dmg bonus vs buildings" 3 } ItemAttributes { ItemName "Bonk Boy" "attach particle effect" 34 } ItemAttributes { ItemName "Bonk Helm" "attach particle effect" 34 } } } //spies Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Speedy_spy } } //snipers Mission { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 6 CooldownTime 55 DesiredCount 4 TFbot { Template T_TFBot_Sodapers } } //Wave 1 code Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave01a" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_lil_bonkers } } WaveSpawn { Name "wave01a1" Where Spawnbot_right totalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_Bonk_Scout_fanmade_mini } } WaveSpawn { Name "wave01a2" Where Spawnbot_left totalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 TFBot{ Template T_TFBot_Heavyweapons_Orange_Juice } } WaveSpawn { Name "wave01a-2" WaitForAllSpawned "wave01a" Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 15000 Speed 80 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave01a-2" WaitForAllDead "wave01a" Where Spawnbot_left totalCount 15 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_SMG_soda } } WaveSpawn { Name "wave01a-2" WaitForAllDead "wave01a" Where Spawnbot_right totalCount 15 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_Cleaners_soda } } WaveSpawn { Name "wave01b" WaitForAllSpawned "wave01a-2" Where Spawnbot_right TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_Soldiersoda } } WaveSpawn { Name "wave01b" WaitForAllSpawned "wave01a-2" Where Spawnbot_right TotalCount 15 MaxActive 7 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 25 TFBot{ Template Rhys_Rapid_Fire_Cannon_Demo } } WaveSpawn { Name "wave01c" WaitForAllDead "wave01a-2" Where Spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 75 TFBot { Template T_TFBot_bonkers } } } //end of wave 1 code //wave 2 code Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave02a" Where Spawnbot TotalCount 15 MaxActive 7 SpawnCount 5 WaitBeforeStarting 0 TotalCurrency 25 TFBot{ Template T_TFBot_Demoman_Knight_Custom } } WaveSpawn //Tank { Name "wave02a" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 15 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 90 StartingPathTrackNode "tank_path_c_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02b" WaitForAllDead "wave02a" Where Spawnbot_left TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavy_Tommy } TFBot { Template T_TFBot_Medicsoda } } } WaveSpawn { Name "wave02c" WaitForAllDead "wave02b" Where Spawnbot_right TotalCount 15 MaxActive 6 SpawnCount 5 WaitBeforeStarting 0 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Orange_Juice } } WaveSpawn { Name "wave02d" WaitForAllDead "wave02b" Where Spawnbot_left TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 TotalCurrency 25 TFBot { Template T_TFBot_Soldiersoda } } WaveSpawn { Name "wave02e" WaitForAllSpawned "wave02d" Where Spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Squad{ TFBot{ Template Rhys_Giant_Rapid_Fire_Cannon_Demo } TFBot{ Template T_TFBot_Giant_Kritz_Medic } } } } //end of wave 2 code //Wave 3 code Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave03" TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where Spawnbot TFBot{ Template T_TFBot_bonkers } } WaveSpawn { Name "wave03d" WaitForAllDead "wave03" Where Spawnbot TotalCount 20 MaxActive 6 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_fanta } } WaveSpawn { Name "wave03e" WaitForAllSpawned "wave03d" Where Spawnbot_right TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 25 Squad { TFBot { Template Rhys_Rapid_Fire_Cannon_Demo } TFBot { Template T_TFBot_Kritz_Medic } } } WaveSpawn { Name "wave03f" WaitForAllDead "wave03e" Where Spawnbot_Left TotalCount 20 MaxActive 8 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Soldiersoda } TFBot { Template T_TFBot_Kritz_Medic } } } WaveSpawn { Name "wave03f" WaitForAllSpawned "wave03e" Where Spawnbot_right TotalCount 30 MaxActive 6 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Bubbles } } WaveSpawn { Name "wave03g" WaitForAllDead "wave03f" Where Spawnbot_left totalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 TFBot{ Template T_TFBot_SMG_soda } } WaveSpawn { Name "wave03g" WaitForAllDead "wave03f" Where Spawnbot_right totalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 TFBot{ Template T_TFBot_Cleaners_soda } } WaveSpawn { Name "wave03h" WaitForAllDead "wave03f" Where Spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Hawaiian } TFBot { Template T_TFBot_Giant_Kritz_Medic } } } WaveSpawn { Name "wave03i" WaitForAllDead "wave03f" Where Spawnbot totalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 TFBot{ Template T_TFBot_Bonk_Scout_fanmade } } } //end of wave 3 code //Wave 4 code Wave{ StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave04a" Where Spawnbot totalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot{ Template T_TFBot_lil_bonkers } } WaveSpawn { Name "wave04a" Where Spawnbot totalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 Squad{ TFBot{ Template T_TFBot_Happy_Meal } TFBot{ Template T_TFBot_Giant_Kritz_Medic } } } WaveSpawn { Name "wave04b" WaitForAllSpawned "wave04a" Where Spawnbot totalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot{ Template T_TFBot_Bubbles } } WaveSpawn { Name "wave04c" WaitForAllDead "wave04b" Where Spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Hawaiian } TFBot { Template T_TFBot_Giant_Kritz_Medic } } } WaveSpawn { Name "wave04c" WaitForAllDead "wave04b" Where Spawnbot totalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 Squad{ TFBot{ Template T_TFBot_Soldiersoda } TFBot{ Template T_TFBot_Kritz_Medic } } } WaveSpawn { Name "wave04d" //WaitForAllDead "wave04c" Where Spawnbot totalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_Bubbles } } WaveSpawn { Name "wave04d" //WaitForAllDead "wave04c-1" Where Spawnbot totalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 Squad { TFBot { Template Rhys_Rapid_Fire_Cannon_Demo } TFBot { Template T_TFBot_Kritz_Medic } } } WaveSpawn { Name "wave04e" WaitForAllDead "wave04d" Where Spawnbot totalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_Bubbles } } WaveSpawn { Name "wave04e" WaitForAllDead "wave04d" Where Spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_mickeydees } TFBot { Template T_TFBot_Giant_discord_girlfriend } } } } //end of wave 4 code //wave 5 code Wave{ StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave05a" Where Spawnbot_left totalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Class Sniper Skill Normal Name "Piss-o-Nade" ClassIcon sniper_jarate_spammer WeaponRestrictions SecondaryOnly Item "Jarate" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } } WaveSpawn { Name "wave05a" Where Spawnbot_Right totalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_milkymommygf } } WaveSpawn { Name "wave05a" Where Spawnbot_left totalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 25 TFBot{ Template T_TFBot_bush_soda } } WaveSpawn { Name "wave05a" Where Spawnbot totalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 100 Squad{ TFBot{ Template T_TFBot_Ownder } TFBot{ Template T_TFBot_Medicsoda } TFBot{ Template T_TFBot_Medicsoda } TFBot{ Template T_TFBot_Medicsoda } } } WaveSpawn { Name "wave05a" Where Spawnbot_right totalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 100 Squad{ TFBot{ Template T_TFBot_Ownder } TFBot{ Template T_TFBot_Medicsoda } TFBot{ Template T_TFBot_Medicsoda } TFBot{ Template T_TFBot_Medicsoda } } } WaveSpawn { Name "wave05a" Where Spawnbot_left totalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 100 Squad{ TFBot{ Template T_TFBot_Ownder } TFBot{ Template T_TFBot_Medicsoda } TFBot{ Template T_TFBot_Medicsoda } TFBot{ Template T_TFBot_Medicsoda } } } WaveSpawn { Name "wave05b" WaitForAllDead "wave05a" Where Spawnbot totalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot{ Template T_TFBot_Gassy } } WaveSpawn { Name "wave05b" WaitForAllDead "wave05a" Where Spawnbot_right totalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad{ TFBot{ Template T_TFBot_Dr_Pepper } TFBot{ Template T_TFBot_Giant_discord_girlfriend } } } WaveSpawn { Name "wave05b" WaitForAllDead "wave05a" Where Spawnbot_left totalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad{ TFBot{ Template T_TFBot_Dr_Pepper } TFBot{ Template T_TFBot_Giant_Kritz_Medic } } } } //End of Wave 5 code //Wave 6 code Wave{ StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave06a" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 80 StartingPathTrackNode "tank_path_c_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06a" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 80 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06a1" WaitForAllDead "wave06a" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where Spawnbot TFBot{ Template T_TFBot_bonkers } } WaveSpawn { Name "wave06a2" WaitForAllDead "wave06a1" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where Spawnbot_right TFBot{ Template T_TFBot_bonkers } } WaveSpawn { Name wave06Supp TotalCurrency 10 TotalCount 10 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave06Supp2 SpawnCount 4 MaxActive 6 WaitBetweenSpawns 5 Support 2 Where spawnbot_left TFBot { Class Scout Skill Hard } } WaveSpawn { Name "wave06a3" WaitForAllDead "wave06a2" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where Spawnbot_left TFBot{ Template T_TFBot_bonkers } } WaveSpawn { Name "wave06b" WaitForAllDead "wave06a" Where Spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts07.mp3" Squad { TFBot { Template T_TFBot_Boss_Aspartame } TFBot { Template T_TFBot_Medicsoda } TFBot { Template T_TFBot_Medicsoda } TFBot { Template T_TFBot_Medicsoda } } } } //end of wave 6 code }