//Advanced Soda Saga by A+drew //Bonk Plant by Rc Polygon #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { Name 3 Where spawnbot WaitForAllDead 2 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 220 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly Name "Giant Bat Scout" Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Squad { TFBot { ClassIcon heavy_heater_nys Name "Giant Heater Heavy" Template T_TFbot_Heavyweapons_Heater ItemAttributes { "damage bonus" 1.5 ItemName "the huo long heatmaker" } } } } WaveSpawn { Name 4 Where spawnbot_left WaitForAllDead 3 TotalCurrency 16 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 4 Where spawnbot_right WaitForAllDead 3 TotalCurrency 71 TotalCount 24 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 76 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon demo_loosecannon Health 175 Skill Normal Name "Loose Cannon Demo" Class Demoman Item "the loose cannon" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "scotch bonnet" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } } } WaveSpawn { Name 1 Where spawnbot_right TotalCurrency 90 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 2 Where spawnbot_left WaitForAllDead 1 TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon sniper_smg WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Smg Sniper" Class Sniper Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" } } } WaveSpawn { Name "Support dummy" Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { ClassIcon scout_bonk_nys Skill Expert Name "Bonk! Scout" Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 172 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon scout_pop Name "Soda Popper Super Scout" Template T_TFBot_Giant_Scout_FAN Item "the soda popper" Item "bonk helm" } } } WaveSpawn { Name 3 Where spawnbot WaitForAllDead 2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 1 Where spawnbot_right TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "trophy belt" } } } WaveSpawn { Name 2 Where spawnbot_left WaitForAllDead 1 TotalCurrency 40 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 300 Skill Normal Name Heavy Class HeavyWeapons Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 16 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { Name 4 Where spawnbot_right WaitForAllDead 3 TotalCurrency 18 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 4 Where spawnbot_left WaitForAllDead 3 TotalCurrency 18 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name Support Where spawnbot_right TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Squad { TFBot { WeaponRestrictions PrimaryOnly Name "Flare Flame Pyro" Template T_TFBot_Pyro_Flaregun Attributes "AlwaysFireWeapon" Item "brigade helm" ItemAttributes { ItemName "the flare gun" "is_passive_weapon" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 196 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon demo_loch_nys Name "Giant Loch-n-Load Demoman" Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" Item "the loch-n-load" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 Where spawnbot WaitForAllDead 2 TotalCurrency 206 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Name "Giant Demoknight" Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 160 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Name "Giant Jumping Sandman Scout" Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 24 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" } } } WaveSpawn { Name 2 Where spawnbot_right WaitForAllDead 1 TotalCurrency 32 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 12 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name 4 Where spawnbot_right WaitForAllDead 3 TotalCurrency 46 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon pyro_phlog Name "Phlog Pyro" Template T_TFBot_Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon heavy_heater_nys Health 300 Skill Normal Name "Heater Heavy" Class HeavyWeapons Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the bunsen brave" } } } WaveSpawn { Name Support Where spawnbot_right TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Cleaver Scout" Class Scout Item "tf_weapon_scattergun" Item "the flying guillotine" Item "tf_weapon_bat" Item "horrific headsplitter" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name 4 Where spawnbot WaitForAllDead 3 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon heavy_deflector_giant Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 5 Where spawnbot WaitForAllDead 4 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo/mvm/mght/scout_mvm_m_domination17.mp3" Squad { TFBot { ClassIcon scout_bonk_nys WeaponRestrictions PrimaryOnly Health 35000 Skill Expert Name BronkO Template T_TFBot_Giant_Scout_Bonk Attributes "UseBossHealthBar" Item "voodoo juju" Item "the caffeine cooler" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 7 "move speed bonus" 0.25 "cancel falling damage" 1 } Item "the soda popper" } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 60 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon pyro_scorch_giant WeaponRestrictions PrimaryOnly Name "Giant Flare Flame Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ItemAttributes { ItemName "the scorch shot" "is_passive_weapon" 1 } } } } WaveSpawn { Name 3 Where spawnbot_right WaitForAllDead 2 TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot_left TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 2 Where spawnbot WaitForAllDead 1 TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 3 Where spawnbot_left WaitForAllDead 2 TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 4 Where spawnbot_left WaitForAllDead 3 TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" } } } WaveSpawn { Name Support Where spawnbot_right TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 11 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } }