#base robot_giant.pop #base robot_standard.pop // Dire Mire: ADV mission for Bogland By:Retrowave // Heavily inspired by valve made missions/tours (gear & mecha mostly). // Steam Link: https://steamcommunity.com/id/TF2Outrun/ // Spawns: //spawnbot //spawnbot_left //spawnbot_right //spawnbot_invasion //spawnbot_flank //spawnbot_flank_left //spawnbot_flank_right //TANK SPAWNS //boss_path_a1 //boss_path_b1 //Flanker paths //nav_prefer_flank_left //nav_prefer_flank_right //RELAYS //wave_start_relay //wave_start_relay_endurance //wave_finished_relay WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No Mission { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 InitialCooldown 45 Where spawnbot_flank TFBot { Template T_TFBot_SentryBuster Item "The Last Straw" Item "The Mann of the House" Name "Hillbilly Buster" Tag bot_giant CharacterAttributes { "head scale" 3 "torso scale" 0.2 "voice pitch scale" 1.5 } } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 40 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper Name "Hitmann" Item "The AWPer Hand" Item "The Dread Hiding Hood" Item "The Snow Scoper" Item "The Triggerman's Tacticals" } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 40 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Razorback Item "The Doublecross-Comm" Item "The Hat With No Name" } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 40 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Razorback ClassIcon sniper_machina_nys Item "The Machina" Name "Machina Sniper" Item "The Deus Specs" Item "Your Worst Nightmare" Skill Hard CharacterAttributes { "SRifle Charge rate increased" 0.8 "projectile penetration" 1 } } } Mission { Objective Spy DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 40 InitialCooldown 40 Where spawnbot_mission_spy TFBot { Class Spy Name "Ice Fairy Spy" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "The Spy-cicle" Item "The Brutal Bouffant" Item "The Grand Duchess Fairy Wings" ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 5801378 } CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Spy DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 40 InitialCooldown 40 Where spawnbot_mission_spy TFBot { Class Spy Name "Tactical Espionage" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Your Eternal Reward" Item "The Deep Cover Operator" CharacterAttributes { "cannot pick up intelligence" 1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1soldierspam TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name wave1soldierspam2 WaitForAllSpawned wave1soldierspam TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot_right TFBot { Class Scout ClassIcon scout_winger_lite Skill Easy Name "Winger Scout" Item "The Winger" Item "Fried Batter" Item "Fast Food" Item "Meal Dealer" WeaponRestrictions SecondaryOnly } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 6 Where spawnbot_left TFBot { Class Demoman Skill Normal } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 3 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 16 MaxActive 5 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_invasion Support Limited TFBot { Class Demoman Skill Normal } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 150 TotalCount 25 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot Support Limited TFBot { Template T_TFBot_Pyro Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 5 Where spawnbot_right Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave1support WaitForAllDead wave1a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_left Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Fish ClassIcon scout_fish_nys Name "Flopper" //fortnite lel Item "Glow from Below" Skill Normal } TFBot { Class Scout Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot Tank { Health 22000 Name "tank" Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2a TotalCurrency 125 TotalCount 4 //6 MaxActive 2 //4 SpawnCount 1 WaitBetweenSpawns 10 //15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave2a TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 15 WaitBeforeStarting 1 Where spawnbot_invasion TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave2buffers WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 4 Where spawnbot_left TFBot { Class Demoman Skill Normal } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 75 TotalCount 18 MaxActive 4 //5 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 4 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name wave2c WaitForAllSpawned wave2buffers TotalCurrency 175 TotalCount 6 //9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Item "Jumper's Jeepcap" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } } } WaveSpawn { Name wave2support WaitForAllSpawned wave2buffers TotalCurrency 150 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot Where spawnbot_right Support 1 TFBot { Template T_TFBot_Pyro Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name wave2support WaitForAllSpawned wave2buffers TotalCurrency 75 TotalCount 36 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_right Support 1 TFBot { Class Heavyweapons ClassIcon shotgun_reserve_lite Name "Reserve Shooter Heavy" Item "Commando Elite" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" // just replicate the shooter and that's it "mod mini-crit airborne" 1 "damage bonus" 0.66 "weapon spread bonus" 1.25 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 125 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Toasted Heavy" Item "Bread Biter" Item "Loaf Loafers" Item "Bread Heads" } TFBot { Template T_TFBot_Medic_BigHeal Name "Popper Medic" Item "Berlin Brain Bowl" Item "The Vascular Vestment" ClassIcon medic_pop Attributes SpawnWithFullCharge Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Popper Medic" Item "Berlin Brain Bowl" Item "The Vascular Vestment" ClassIcon medic_pop Attributes SpawnWithFullCharge Attributes IgnoreEnemies } } } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Sniper Name "Flaming Bowman" Skill Hard Item "The Fortified Compound" Item "The Fruit Shoot" ClassIcon sniper_bow_ignite WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Fortified Compound" "Set DamageType Ignite" 1 "attach particle effect" 13 "damage penalty" 0.5 } } } WaveSpawn { Name wave3bpyroes WaitForAllSpawned wave3a TotalCurrency 125 TotalCount 6 //9 MaxActive 6 //9 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_right Squad { TFBot { ClassIcon pyro_ricochet_nys Health 3300 Name "Giant Richochet Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Attributes "MiniBoss" //Attributes AlwaysCrit Item "The Last Breath" Item "The Smoking Skid Lid" Item "The Lunatic's Leathers" ItemAttributes { ItemName "tf_weapon_flamethrower" "flame_drag" 6 "max_flame_reflection_count" 1000 "flame_reflect_on_collision" 1000 "flame_spread_degree" 5 "flame_up_speed" -25 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.5 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } WaveSpawn { Name wave3bfiller WaitForAllSpawned wave3bpyroes TotalCurrency 125 TotalCount 6 //9 MaxActive 6 //9 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_right TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave3support WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_right Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave3cdemoes WaitForAllSpawned wave3bfiller TotalCurrency 125 TotalCount 6 //9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "The Shortstop" Item "The Milkman" Name "Shorterstop Scout" ClassIcon scout_shortstop } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_right Support 1 TFBot { Class Pyro Name "Backburner Pyro" Skill Normal Item "the backburner" Item "Prehistoric Pullover" ClassIcon pyro_backburner_nys ItemAttributes { ItemName "the backburner" "airblast disabled" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 9 //12 MaxActive 6 //4 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 0.5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer //Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0.5 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave4tank WaitForAllSpawned wave4a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 8 Where spawnbot Tank { Health 22500 Name "tank" Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 4 //4 MaxActive 2 //3 SpawnCount 1 WaitBetweenSpawns 17 //15 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 7 //10 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Heavy Skill Normal } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 //9 WaitBeforeStarting 0.5 //3 Where spawnbot_invasion RandomChoice { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 10027263 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 10027263 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 3394815 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 3394815 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 16750899 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16750899 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 16711935 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16711935 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 16777011 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16777011 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 16777215 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16777215 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 6723840 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 6723840 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 8421504 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 8421504 } } TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Love Colored Master Spark" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 3394815 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 3394815 } } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 4 //9 WaitBeforeStarting 2 //7 Where spawnbot_right TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Class Medic Name "Quick Fix Shield Medic" ClassIcon medic_shield_qf Skill Expert Attributes IgnoreEnemies Item "The Quick-Fix" Item "Platinum Pickelhaube" Item "Practitioner's Processing Mask" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave4support WaitForAllSpawned wave4b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Scout_FAN } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies } } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot Where spawnbot_left TFBot { Name "Furious Pyro" Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" Item "Fire Fighter" Item "Kazan Karategi" WeaponRestrictions PrimaryOnly MaxVisionRange 800 //Attributes AlwaysCrit } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_backup_spammer Name "Giant RF Extended Backup Solly" //silly character limit Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Stahlhelm" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Class Medic Name "Quick Fix Shield Medic" ClassIcon medic_shield_qf Skill Expert Attributes IgnoreEnemies Item "The Quick-Fix" Item "Platinum Pickelhaube" Item "Practitioner's Processing Mask" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 7 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Health 200 Name "Direct Hit Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the direct hit" Item "The Hellmet" ClassIcon soldier_directhit_lite } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0.5 Where spawnbot_left TFBot { Template T_TFBot_Pyro Skill Normal Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Steel Sixpack" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0 } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Name "Giant Natascha Heavy" Health 5000 ClassIcon heavy_natascha_nys_giant Item "Natascha" Item "Officer's Ushanka" Item "Cossack Camo" ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 "minigun spinup time increased" 1.7 } } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 125 TotalCount 54 MaxActive 6 //12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Item Batsaber Item "Bonk Helm" } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Item Batsaber Item "Bonk Helm" } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Item Batsaber Item "Bonk Helm" } TFBot { Template T_TFBot_Pyro Skill Normal Item "Hottie's Hoodie" Item "Rail Spikes" Attributes AlwaysFireWeapon Name "Fempyro" } TFBot { Template T_TFBot_Pyro Skill Hard Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Pyro Skill Hard Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b Where spawnbot_flank TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 Support 1 TFBot { Class Scout Name "Cleaver Scout" Skill Normal ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Item "Jungle Jersey" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.5 "fire rate penalty" 1.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { ClassIcon heavy_deflector_push Health 5000 Name "Giant Push Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "warbird_minigun_butcherbird" //"deflector" Item "The U-clank-a" ItemAttributes { ItemName "warbird_minigun_butcherbird" //"deflector" "damage bonus" 1.5 "attack projectiles" 1 "weapon spread bonus" 1 "fire rate penalty" 2 "apply z velocity on damage" 250 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name wave6a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio } } WaveSpawn { Name wave6a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } } WaveSpawn { Name wave6a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon soldier_banner_trio } } WaveSpawn { Name wave6tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Health 35000 Name "tank" Speed 75 //Skin 1 StartingPathTrackNode boss_path_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6bsollies WaitForAllDead wave6a TotalCurrency 100 TotalCount 6 MaxActive 4 //6 SpawnCount 2 WaitBetweenSpawns 20 //15 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Name "Giga Rapid Fire Soldier" //ClassIcon soldier_spammer Health 4200 Skill Expert //Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Honcho's Headgear" Item "The Viking Braider" Item "Batter's Bracers" //Attributes AlwaysFireWeapon Item "concealedkiller_rocketlauncher_sandcannon" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "faster reload rate" 0.1 "fire rate bonus" 0.31 "damage bonus" 1.5 "set_item_texture_wear" 0.2 "attach particle effect" 702 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.7 } Classicon soldier_spammer_hyper_lite } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Sniper Name "Upgraded Bowman" ClassIcon sniper_bow_penetrator_hyper Attributes AlwaysCrit Skill Hard Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 9 "fire rate bonus" 0.4 "damage bonus" 1.5 "projectile penetration" 1 //fuck medic shield lol } Item "The Warsworn Helmet" Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" } } WaveSpawn { Name wave6cgauntlets WaitForAllDead wave6bsollies TotalCurrency 75 TotalCount 4 //8 MaxActive 2 //4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 2.5 //0 Where spawnbot TFBot { Class Heavyweapons Name "Giant HOK Shotgun Heavy" ClassIcon heavy_shotgun_healonkill Skill Expert Health 5000 Item "Tough Guy's Toque" Item "the all-father" WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } WaveSpawn { Name wave6cgauntlets2 WaitForAllSpawned wave6cgauntlets TotalCurrency 25 TotalCount 2 //8 MaxActive 2 //4 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 15 Where spawnbot TFBot { Class Heavyweapons Name "Giant HOK Shotgun Heavy" ClassIcon heavy_shotgun_healonkill Skill Expert Health 5000 Item "Tough Guy's Toque" Item "the all-father" WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 8 //4 or 6 MaxActive 2 //3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave6support WaitForAllDead wave6a TotalCurrency 100 TotalCount 25 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 3.5 WaitBeforeStarting 0.5 Where spawnbot_invasion Where spawnbot_flank Support 1 RandomChoice { TFBot { Class Scout Skill Normal Item "Festive Bonk 2014" Item "Bonk Leadwear" WeaponRestrictions PrimaryOnly ClassIcon scout_scatterbonk_eyes Name "Bonk Scatter Scout" CharacterAttributes { "deploy time increased" 0.5 } } TFBot { Class Pyro Skill Hard Name "Phlog Pyro" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Item "Old Guadalajara" Item "the sub zero suit" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } } } WaveSpawn { Name wave6support2 WaitForAllDead wave6b TotalCurrency 100 TotalCount 25 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3.5 WaitBeforeStarting 0.5 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Skill Hard Health 200 WeaponRestrictions PrimaryOnly Item "teufort_rocketlauncher_smalltownbringdown" Item "Defiant Spartan" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 //forgor :skull: "set_item_texture_wear" 0.2 } } TFBot { Class Demoman Name "Rapid Fire Demo" ClassIcon demo_spammer Item "The Vaudeville Visor" Item "harvest_grenadelauncher_autumn" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "harvest_grenadelauncher_autumn" "faster reload rate" -0.4 "fire rate bonus" 0.75 "set_item_texture_wear" 0.2 } } } } WaveSpawn { Name wave6tank2 WaitForAllSpawned wave6b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 Where spawnbot Tank { Health 35000 Name "tank" Speed 75 Skin 1 StartingPathTrackNode boss_path_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }