#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Medic_Kritz { ClassIcon medic_kritz2 Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the kritzkrieg" Item "berlin brain bowl" Item "bunnyhopper's ballistics vest" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 // h. "ubercharge rate bonus" 25 // 1.6s to build kritz } CharacterAttributes { "bot medic uber health threshold" 250 // Any number higher than their max addit. hp will trigger Behaviour MedicUber// "bot medic uber deploy delay duration" 0 } } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_directhit_lite Item "the direct hit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left Where spawnbot Squad { TFBot { Skill Easy Template T_TFBot_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1.1 TotalCurrency 400 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13.5 Where spawnbot_left Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 2500 Name "Giant Jarate Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "jarate" Item "desert marauder" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" //Use custom model ItemAttributes { ItemName "jarate" "effect bar recharge rate increased" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Item "soldier drill hat" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "ol' snaggletooth" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12.5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber ClassIcon medic_trio_fix } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_trio_fix } TFBot { Template T_TFBot_Medic_Kritz ClassIcon medic_trio_fix } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 32 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 13.5 WaitBetweenSpawns 15 Where spawnbot_flank_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 39 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Skill Easy Template T_TFBot_Pyro } TFBot { Name "Loch'n Load Demoman" Template T_TFbot_Demoman ClassIcon demo_loch_nys Item "The Loch-n-Load" Skill Normal } TFBot { Name "Loch'n Load Demoman" Template T_TFbot_Demoman ClassIcon demo_loch_nys Item "The Loch-n-Load" Skill Normal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } TFBot { Template T_TFBot_Medic_QuickUber ClassIcon medic_trio_fix } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_trio_fix } TFBot { Template T_TFBot_Medic_Kritz ClassIcon medic_trio_fix } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Easy Template T_TFBot_Heavyweapons_Shotgun } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tankboss Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Normal } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 125 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_flank_left Where spawnbot_flank_right Squad { TFBot { Action FetchFlag ClassIcon engineer_shotgun Health 3000 Name "Giant Shotgun Engineer" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_primary "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.5 } ItemAttributes { ItemName tf_weapon_pistol "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the crosslinker's coil" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name main_wavespawn TotalCurrency 400 TotalCount 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_invasion RandomChoice { TFBot { ClassIcon sniper_random Class Sniper Skill Easy Name "SMG SNiper" WeaponRestrictions SecondaryOnly } TFBot { ClassIcon sniper_random Class Sniper Name "Kukri Sniper (Melee)" WeaponRestrictions MeleeOnly } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon sniper_random } TFBot { Class Sniper Name "Jarate Thrower" Skill Hard ClassIcon sniper_random Item "Jarate" Item "Desert Marauder" Attributes "AlwaysFireWeapon" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } TFBot { Class Sniper Name "Bushwacka Sniper" Skill Hard ClassIcon sniper_random Item "the bushwacka" WeaponRestrictions MeleeOnly } TFBot { Class Sniper Name "Flaming Bowman" Skill Hard ClassIcon sniper_random WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "set damagetype ignite" 1 } } TFBot { ClassIcon sniper_random Class Sniper Skill Easy Item "The Cleaner's Carbine" Name "Carbine SNiper" WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name support TotalCurrency 125 TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name support TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class Heavyweapons Skill Normal } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } WaveSpawn { Name support TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name support TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper Action Sniper } } } WaveSpawn { Name support TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Action Sniper } } } WaveSpawn { Name wavespawn_main TotalCurrency 25 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { ClassIcon sniper_random_giant Health 2500 Name "Giant SMG Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" //Use custom model CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { ClassIcon sniper_random_giant Health 2500 Name "Giant Carbine Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "The Cleaner's Carbine" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" //Use custom model CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { ClassIcon sniper_random_giant Health 2500 Name "Giant Huntsman Bowman" Skill Expert Class Sniper WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Huntsman" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" //Use custom model CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "set damagetype ignite" 1 } } TFBot { ClassIcon sniper_random_giant Health 2500 Name "Giant Flaming Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Huntsman" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" //Use custom model CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "set damagetype ignite" 1 } } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } } }