//This file has been generated by http://mvm.tf #base robot_giant.pop #base robot_standard.pop //This file has been generated by http://mvm.tf population { StartingCurrency 450 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 //This file has been generated by http://mvm.tf Templates { sniper_mudmen { ClassIcon sniper_jarate Health 150 Name "Mudman" Scale 1.2 Class Sniper Skill Expert //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf MaxVisionRange 100 WeaponRestrictions MeleeOnly ItemAttributes { itemname "jarate" "is_passive_weapon" 1 } CharacterAttributes { "torso scale" 0.1 "effect bar recharge rate increased" 0.05 "dmg bonus vs buildings" 2 "hand scale" 0.1 } Item "jarate" Item "the shahanshah" Item "trophy belt" } //This file has been generated by http://mvm.tf demoknight_sludgestrider { Class Demoman Name "Sludge Strider" ClassIcon demoknight_charge Skill Normal Item "The Claidheamohmor" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "parasite hat" "set item tint RGB" 7511618 } Item "parasite hat" //Item "Mad Lad" Scale "1.3" Health 700 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //This file has been generated by http://mvm.tf Attributes AutoJump AutoJumpMin 6 AutoJumpMax 6 //This file has been generated by http://mvm.tf CharacterAttributes { "charge time increased" 1.75 "charge recharge rate increased" 2 "increased jump height" 1.2 //This file has been generated by http://mvm.tf } } demo_sticky { Class Demoman Skill hard WeaponRestrictions Secondaryonly MaxVisionRange 600 Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 } } shield { ClassIcon medic_shield_uber Name "Uber Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "increase buff duration" 9 "heal rate bonus" 1.4 "uber duration bonus" -4 } CharacterAttributes { "heal rate bonus" 1 } Item "The Virus Doctor" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank //This file has been generated by http://mvm.tf BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 2 //This file has been generated by http://mvm.tf TFBot { Template T_TFBot_Spy } } //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 //This file has been generated by http://mvm.tf TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank //This file has been generated by http://mvm.tf BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill expert } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } //This file has been generated by http://mvm.tf DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //This file has been generated by http://mvm.tf { Name 11 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot //This file has been generated by http://mvm.tf Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer //This file has been generated by http://mvm.tf } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf } } //This file has been generated by http://mvm.tf WaveSpawn { Name 12 Waitforallspawned 11 TotalCurrency 150 TotalCount 2 //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes SpawnWithFullCharge Classicon soldier_conch_spammer Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } } WaveSpawn { TotalCurrency 150 TotalCount 69 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Template sniper_mudmen } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay //This file has been generated by http://mvm.tf Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf TFBot { Class Demoman Skill normal } } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Class Pyro Skill normal ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } //This file has been generated by http://mvm.tf TFBot { Class Demoman Skill normal } } } WaveSpawn { WaitforallSpawned 21-c TotalCount 25 MaxActive 2 SpawnCount 1 Support 1 WaitBeforeStarting 60 Where spawnbot_left RandomChoice { TFBot { Class Pyro Skill normal ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } //This file has been generated by http://mvm.tf TFBot { Class Demoman Skill normal } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Name 21-c WaitBeforeStarting 15 WaitBetweenSpawns 10 //This file has been generated by http://mvm.tf Where spawnbot Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Name 21 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_flank_right TFBot { Template demoknight_sludgestrider //This file has been generated by http://mvm.tf } } WaveSpawn { TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 Name 22-a Waitforallspawned 21 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Waitforalldead 21 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8.5 Where spawnbot_flank_right TFBot { Template demoknight_sludgestrider //This file has been generated by http://mvm.tf } } //This file has been generated by http://mvm.tf } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //This file has been generated by http://mvm.tf WaveSpawn { Name 31 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 31-a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot TFBot { Skill Expert Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly classicon Scout_bat } } WaveSpawn { Waitforalldead 31-a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 32 Waitforallspawned 31-a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_flank_right Squad { TFBot { Name "Giant Bog Beamer" WeaponRestrictions SecondaryOnly CLassicon soldier_bison item "Shortness Of Breath" item "Stealth Bomber" skill Expert Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "clip size bonus" 10 "faster reload rate" 0.45 "fire rate bonus" 0.1 "projectile spread angle penalty" 2 "dmg bonus vs buildings" 6 } Item "the righteous bison" } } } WaveSpawn { TotalCurrency 25 Waitforalldead 31 TotalCount 1 MaxActive 1 SpawnCount 1 Name 32-b WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_flank_right Squad { TFBot { Name "Giant Bog Beamer" WeaponRestrictions SecondaryOnly CLassicon soldier_bison item "Shortness Of Breath" item "Stealth Bomber" skill Expert Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "clip size bonus" 10 "faster reload rate" 0.45 "fire rate bonus" 0.1 "projectile spread angle penalty" 2 "dmg bonus vs buildings" 6 } Item "the righteous bison" } } } WaveSpawn { Where spawnbot TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 support 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { //WeaponRestrictions SecondaryOnly Class Pyro Name "Incredibly Gassy Pyro" skill normal classicon pyro_gascann_explode Item "The Gas Passer" ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "dmg penalty vs players" 25 "airblast disabled" 1 } ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.2 "explode_on_ignite" 1 } CharacterAttributes { "dmg penalty vs players" 0.04 } } } WaveSpawn { WaitforallDead 32-b Where spawnbot TotalCurrency 0 TotalCount 15 MaxActive 6 SpawnCount 3 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { //WeaponRestrictions SecondaryOnly Class Pyro Name "Incredibly Gassy Pyro" skill normal classicon pyro_gascann_explode Item "The Gas Passer" ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "dmg penalty vs players" 25 "airblast disabled" 1 } ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.2 "explode_on_ignite" 1 } CharacterAttributes { "dmg penalty vs players" 0.04 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //This file has been generated by http://mvm.tf WaveSpawn { Name 41 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill hard } TFBot { Class Demoman Skill normal } TFBot { Class Demoman Skill hard } TFBot { Template demo_sticky } TFBot { Class Demoman skill normal //Template T_TFBot_Soldier_RocketPush } TFBot { Class Demoman skill expert //Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 42 Waitforallspawned 41 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill hard } TFBot { Class Demoman Skill expert } TFBot { Template demo_sticky } TFBot { Class Demoman Skill hard } TFBot { Class Demoman Name "Burst Fire Demo" Item "Full Metal Helmet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } //Classicon Demoman Skill expert } TFBot { Class Demoman skill expert //Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 43 Waitforallspawned 42 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Template demo_sticky } TFBot { Template demo_sticky } TFBot { Template demo_sticky } TFBot { Class Demoman Skill normal Item "The Chargin' Targe" } TFBot { Class Demoman Item "The Splendid Screen" Skill hard } TFBot { Class Demoman skill hard } } } WaveSpawn { Name 44 Waitforallspawned 43 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill hard Item "The Chargin' Targe" } TFBot { Class Demoman Item "The Splendid Screen" Skill hard } } } WaveSpawn { Waitforallspawned 44 TotalCurrency 75 TotalCount 16 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Class Demoman Name "Burst Fire Demo" Item "Full Metal Helmet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.85 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 3.5 } //Classicon Demoman Skill expert } } WaveSpawn { Where spawnbot_invasion TotalCurrency 25 TotalCount 10 Waitforallspawned 41 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 5 WaitBeforeStarting 1 TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } WaveSpawn { Where spawnbot TotalCurrency 25 TotalCount 10 Waitforallspawned 42 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 2 WaitBeforeStarting 1 TFBot { Template shield } } WaveSpawn { Where spawnbot_invasion TotalCurrency 25 TotalCount 10 Waitforallspawned 43 MaxActive 1 SpawnCount 1 support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFBot_Medic_Quickuber } } WaveSpawn { Where spawnbot_invasion TotalCurrency 0 TotalCount 10 Waitforallspawned 44 MaxActive 1 SpawnCount 1 support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFBot_Medic_Quickuber } } WaveSpawn { Where spawnbot_invasion TotalCurrency 25 TotalCount 10 Waitforallspawned 42 MaxActive 1 SpawnCount 1 support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 1 TFBot { Class Pyro skill hard classicon pyro_reflect_daan } } WaveSpawn { Where spawnbot TotalCurrency 25 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 5 support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Where spawnbot_flank_left TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag Teleportwhere spawnbot_invasion Teleportwhere spawnbot } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 51-a Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Squad { TFBot { Template T_TFBot_Giant_soldier_slowbarrage } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } } WaveSpawn { Name 51 Where spawnbot_flank_right TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 WaitBeforeStarting 1 TFBot { Name "Bog Beamer" WeaponRestrictions SecondaryOnly CLassicon soldier_bison item "Shortness Of Breath" item "Stealth Bomber" skill Expert Class Soldier ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "clip size bonus" 10 "faster reload rate" 0.85 "fire rate bonus" 0.7 "projectile spread angle penalty" 2 "dmg bonus vs buildings" 6 } Item "the righteous bison" } } WaveSpawn { Waitforallspawned 51 Where spawnbot_flank_right TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitforallDead 51 Where spawnbot_flank_right TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11.5 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 52 WaitforallDead 51 Where spawnbot_invasion TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror skill hard } TFBot { Template T_TFBot_Medic_Quickfix Attributes SpawnWithFullCharge name "Charged Quick-fix Medic" } } } WaveSpawn { Where spawnbot TotalCurrency 50 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Skill normal Name "Tomislav Heavy" Class Heavyweapons Classicon heavy_accurate_lite Item "tomislav" } } WaveSpawn { Waitforallspawned 52 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_soldier_slowbarrage } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 61 Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Name 62-a Where spawnbot_invasion TotalCurrency 50 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Template sniper_mudmen } } WaveSpawn { Where spawnbot_flank_left TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name 62 Where spawnbot TotalCurrency 150 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Waitforalldead 61 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Classicon soldier_buff_spammer CharacterAttributes { "faster reload rate" 0.1 "fire rate bonus" 0.7 } } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Waitforalldead 61 Where spawnbot_invasion TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Class Pyro classicon pyro_dragon_fury_swordstone item "The Dragon's Fury" skill normal MaxVisionRange 650 } } WaveSpawn { Waitforallspawned 62 Where spawnbot TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Squad { TFBot { Class Pyro classicon pyro_dragon_fury_swordstone item "The Dragon's Fury" skill hard MaxVisionRange 650 } TFBot { Template T_TFbot_medic_Quickuber } } } WaveSpawn { Where spawnbot_flank_right TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 Squad { TFBot { Class Pyro classicon pyro_dragon_fury_swordstone item "The Dragon's Fury" skill hard MaxVisionRange 650 } TFBot { Template T_TFbot_medic_Quickuber } } } WaveSpawn { WaitforallSpawned 62 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Where spawnbot_flank_right TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 5 TFBot { Template demoknight_sludgestrider } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Support 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Class Pyro Skill normal ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name 71 Where spawnbot_flank_left TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "The Backburner" classicon pyro_airblast_backburner } TFBot { Template shield } } } WaveSpawn { Where spawnbot_flank_right TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "The Backburner" classicon pyro_airblast_backburner } TFBot { Template shield } } } WaveSpawn { Name 71-a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 //This file has been generated by http://mvm.tf Where spawnbot Tank { Health 30000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitforallSpawned 71-a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 //This file has been generated by http://mvm.tf Where spawnbot Tank { Health 35000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitforallDead 71 TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 12.5 //This file has been generated by http://mvm.tf Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Support 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 //This file has been generated by http://mvm.tf Where spawnbot_flank_right TFBot { Class Heavyweapons WeaponRestrictions SecondaryOnly Classicon heavy_shotgun skill hard } } WaveSpawn { WaitforallDead 71 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18.5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload classicon soldier_rocketshotgun_spammer_lite Item "The Head Hedge" Item "concealedkiller_rocketlauncher_woodlandwarrior" name "Swamp Sweeper" ItemAttributes { Itemname "concealedkiller_rocketlauncher_woodlandwarrior" "Clip size penalty" 0.75 "faster reload rate" 0.33 "damage bonus" 1.15 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.7 } } TFBot { Template shield } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 81-b TotalCurrency 25 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3.5 Where spawnbot_invasion Squad { TFBot { Class Pyro classicon pyro_dragon_fury_swordstone item "The Dragon's Fury" skill expert MaxVisionRange 650 } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 3 Support 1 WaitBeforeStarting 40 WaitBetweenSpawns 5 TFBot { Class Soldier Skill expert } } WaveSpawn { Waitforalldead 81-b Where spawnbot_flank_left TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 Support 1 WaitBeforeStarting 5 TFBot { Class Scout classicon scout_bat skill expert WeaponRestrictions MeleeOnly Attributes Alwayscrit } } WaveSpawn { Name 81 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 //This file has been generated by http://mvm.tf Where spawnbot Tank { Health 45000 Name "Tank" Speed 75 Skin 1 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitforallDead 81 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 //This file has been generated by http://mvm.tf Where spawnbot_right TFBot { ClassIcon heavy_shotgun_healonkill Health 35000 Name "Mycelium Maestro" Scale 1.8 Class Scout Skill normal MaxVisionRange 1600 Item "Crook Combatant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the soda popper" "single wep deploy time decreased" 0.5 "switch from wep deploy time decreased" 0.5 "weapon spread bonus" 0.31 "bullets per shot bonus" 2.67 "damage bonus" 1.5 "dmg bonus vs buildings" 1.69 "projectile penetration" 1 "heal on kill" 1000 } ItemAttributes { itemname "mad milk" "applies snare effect" 0.85 "effect bar recharge rate increased" 0.85 } ItemAttributes { ItemName "The Toadstool Topper" "set item tint RGB" 8208497 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.25 "faster reload rate" 1.5 "health regen" 50 } Item "the soda popper" Item "mad milk" Item "Dead Heat" Item "The Toadstool Topper" } } WaveSpawn { Name 81-a //Waitforalldead 81-a Where spawnbot_flank TotalCurrency 0 TotalCount 5 MaxActive 6 SpawnCount 1 support 1 WaitBeforeStarting 20 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag Teleportwhere spawnbot_left Teleportwhere spawnbot_flank_left Teleportwhere spawnbot_invasion Teleportwhere spawnbot_flank_right } } } } //This file has been generated by http://mvm.tf