//This file has been generated by http://mvm.tf #base robot_giant.pop #base robot_standard.pop //This file has been generated by http://mvm.tf population { StartingCurrency 300 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 //This file has been generated by http://mvm.tf Templates { sniper_mudmen { ClassIcon sniper_jarate Health 125 Name "Mudman" Scale 1.1 Class Sniper Skill hard //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf MaxVisionRange 100 WeaponRestrictions MeleeOnly ItemAttributes { itemname "jarate" "is_passive_weapon" 1 } CharacterAttributes { "torso scale" 0.1 "effect bar recharge rate increased" 0.05 "dmg bonus vs buildings" 2 "hand scale" 0.1 } Item "jarate" Item "the shahanshah" Item "trophy belt" } //This file has been generated by http://mvm.tf demoknight_sludgestrider { Class Demoman Name "Sludge Strider" ClassIcon demoknight_charge Skill Normal Item "The Claidheamohmor" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "parasite hat" "set item tint RGB" 7511618 } Item "parasite hat" //Item "Mad Lad" Scale "1.3" Health 700 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit //This file has been generated by http://mvm.tf Attributes AutoJump AutoJumpMin 6 AutoJumpMax 6 //This file has been generated by http://mvm.tf CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 2.5 "increased jump height" 1.2 //This file has been generated by http://mvm.tf } } demo_sticky { Class Demoman Skill hard WeaponRestrictions Secondaryonly MaxVisionRange 600 Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 } } shield { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "increase buff duration" 9 //"heal rate bonus" 15 } CharacterAttributes { "bot medic uber deploy delay duration" 6969 } Item "The Virus Doctor" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_flank //This file has been generated by http://mvm.tf BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 2 //This file has been generated by http://mvm.tf TFBot { Template T_TFBot_Spy } } //This file has been generated by http://mvm.tf Mission { Objective Sniper Where spawnbot_flank //This file has been generated by http://mvm.tf BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //This file has been generated by http://mvm.tf Mission { Objective Sniper Where spawnbot_flank //This file has been generated by http://mvm.tf BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 1 TFBot { Class Sniper Item "The Sydney Sleeper" Skill normal Item "The Head Hedge" Item "The Conspicuous Camouflage" Item "dead heat" Item "The Bushwacka" Classicon sniper_sydneysleeper_bleed Name "Wetland Weeper" ItemAttributes { itemname "The Sydney Sleeper" "bleeding duration" 1 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 //This file has been generated by http://mvm.tf DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Teleportwhere spawnbot_invasion Teleportwhere spawnbot Teleportwhere spawnbot_flank Teleportwhere spawnbot_flank_right //This file has been generated by http://mvm.tf } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 //This file has been generated by http://mvm.tf TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } //This file has been generated by http://mvm.tf DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //This file has been generated by http://mvm.tf { Name 11 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot //This file has been generated by http://mvm.tf Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer //This file has been generated by http://mvm.tf } TFBot { Template T_TFBot_Medic_Quickfix } //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf } } //This file has been generated by http://mvm.tf WaveSpawn { Name 12 Waitforallspawned 11 TotalCurrency 150 TotalCount 2 //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer //Attributes SpawnWithFullCharge //Classicon soldier_conch_spammer //Item "The Concheror" //CharacterAttributes //{ //"increase buff duration" 9.0 //"deploy time decreased" 0.5 //} } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { TotalCurrency 150 TotalCount 69 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.2 Where spawnbot_invasion TFBot { Template sniper_mudmen } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay //This file has been generated by http://mvm.tf Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf TFBot { Class Demoman Skill Hard } } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Support 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_flank RandomChoice { TFBot { Class Pyro Skill normal ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } //This file has been generated by http://mvm.tf TFBot { Class Demoman Skill Hard } } } WaveSpawn { Name 21 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 //This file has been generated by http://mvm.tf Where spawnbot Tank { Health 15000 Name "Tank" Speed 74 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Name 21 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template demoknight_sludgestrider //This file has been generated by http://mvm.tf } } WaveSpawn { TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Name 22 Waitforallspawned 21 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } //This file has been generated by http://mvm.tf WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 3 Waitforalldead 21 Support 1 WaitBeforeStarting 0 Where spawnbot_invasion RandomChoice { TFBot { Class Pyro Skill normal ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } //This file has been generated by http://mvm.tf TFBot { Class Demoman Skill Hard } } } WaveSpawn { TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 Name 22 Waitforallspawned 21 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template demoknight_sludgestrider } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //This file has been generated by http://mvm.tf WaveSpawn { Name 31 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 31-a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Waitforalldead 31-a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 32 Waitforallspawned 31-a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf //This file has been generated by http://mvm.tf } WaveSpawn { TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank_right Squad { TFBot { Name "Giant Bog Beamer" WeaponRestrictions SecondaryOnly CLassicon soldier_bison item "Shortness Of Breath" item "Stealth Bomber" skill normal Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "clip size bonus" 10 "faster reload rate" 0.45 "fire rate bonus" 0.1 "projectile spread angle penalty" 2 "dmg bonus vs buildings" 4 } Item "the righteous bison" } } } WaveSpawn { TotalCurrency 25 Waitforalldead 31 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank_right Squad { TFBot { Name "Giant Bog Beamer" WeaponRestrictions SecondaryOnly CLassicon soldier_bison item "Shortness Of Breath" item "Stealth Bomber" skill normal Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "clip size bonus" 10 "faster reload rate" 0.45 "fire rate bonus" 0.1 "projectile spread angle penalty" 2 "dmg bonus vs buildings" 4 } Item "the righteous bison" } } } WaveSpawn { Where spawnbot TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 support 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { //WeaponRestrictions SecondaryOnly Class Pyro Name "Incredibly Gassy Pyro" skill easy classicon pyro_gascann_explode Item "The Gas Passer" ItemAttributes { itemname "TF_WEAPON_FLAMETHROWER" "dmg penalty vs players" 25 } ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.2 "explode_on_ignite" 1 } CharacterAttributes { "dmg penalty vs players" 0.04 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //This file has been generated by http://mvm.tf WaveSpawn { Name 41 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill hard } TFBot { Class Demoman Skill normal } TFBot { Class Demoman Skill hard } TFBot { Class Demoman Skill hard //Item "The Direct Hit" Item "The Loch-n-Load" } TFBot { Class Demoman skill normal //Template T_TFBot_Soldier_RocketPush } TFBot { Class Demoman skill expert //Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 42 Waitforallspawned 41 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill hard } TFBot { Class Demoman Skill expert } TFBot { Template demo_sticky } TFBot { Class Demoman Skill hard } TFBot { Class Demoman Name "Burst Fire Demo" Item "Full Metal Helmet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } //Classicon Demoman Skill expert } TFBot { Class Demoman skill expert //Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 43 Waitforallspawned 42 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Template demo_sticky } TFBot { Template demo_sticky } TFBot { Class Demoman Item "The Splendid Screen" Skill normal } TFBot { Class Demoman Skill normal Item "The Chargin' Targe" } TFBot { Skill Hard class Demoman } TFBot { Class Demoman skill hard } } } WaveSpawn { Name 44 Waitforallspawned 43 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill normal Item "The Chargin' Targe" } TFBot { Class Demoman Item "The Splendid Screen" Skill normal } } } WaveSpawn { Waitforallspawned 44 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Class Demoman Name "Burst Fire Demo" Item "Full Metal Helmet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } //Classicon Demoman Skill expert } } WaveSpawn { Where spawnbot TotalCurrency 25 TotalCount 10 MaxActive 2 SpawnCount 1 support 1 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Teleportwhere spawnbot_flank Teleportwhere spawnbot_invasion Teleportwhere spawnbot_flank_right } } WaveSpawn { Where spawnbot_flank_right TotalCurrency 25 TotalCount 10 Waitforallspawned 41 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Where spawnbot_flank_right TotalCurrency 25 TotalCount 10 Waitforallspawned 42 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 1 TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } WaveSpawn { Where spawnbot_invasion TotalCurrency 25 TotalCount 10 Waitforallspawned 43 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Where spawnbot_invasion TotalCurrency 25 TotalCount 10 Waitforallspawned 44 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 1 TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } WaveSpawn { Where spawnbot TotalCurrency 25 TotalCount 10 MaxActive 1 SpawnCount 1 support 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 51-a Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Squad { TFBot { Template T_TFBot_Giant_soldier_slowbarrage } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } } WaveSpawn { Name 51 Where spawnbot_flank_right TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 1 TFBot { Name "Bog Beamer" WeaponRestrictions SecondaryOnly CLassicon soldier_bison item "Shortness Of Breath" item "Stealth Bomber" skill Expert Class Soldier ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "clip size bonus" 10 "faster reload rate" 0.85 "fire rate bonus" 0.7 "projectile spread angle penalty" 2 "dmg bonus vs buildings" 4 } Item "the righteous bison" } } WaveSpawn { Waitforallspawned 51 Where spawnbot_flank_right TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitforallDead 51 Where spawnbot_flank_right TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12.5 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 52 WaitforallDead 51 Where spawnbot_invasion TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror skill expert } TFBot { Template T_TFBot_Medic_Quickfix Attributes SpawnWithFullCharge Name "Charged Quick-fix Medic" } } } WaveSpawn { Where spawnbot TotalCurrency 50 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7.5 TFBot { Skill normal Name "Tomislav Heavy" Class Heavyweapons Classicon heavy_accurate_lite Item "tomislav" } } WaveSpawn { Waitforallspawned 52 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2.5 Squad { TFBot { Template T_TFBot_Giant_soldier_slowbarrage } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } TFBot { Template T_TFBot_Medic_bigheal name "Bigheal Medic" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 61 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Name 62-a Where spawnbot TotalCurrency 50 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 1 TFBot { Template sniper_mudmen } } WaveSpawn { Where spawnbot_flank_left TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name 62 Where spawnbot TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 15 Waitforalldead 51 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "The Direct Hit" Attributes AlwaysCrit Classicon soldier_directhit_buff_lite } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { Waitforalldead 62-a Where spawnbot TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4.5 TFBot { Class Pyro classicon pyro_dragon_fury_swordstone item "The Dragon's Fury" skill normal MaxVisionRange 650 } } WaveSpawn { Waitforallspawned 62 Where spawnbot TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Class Pyro classicon pyro_dragon_fury_swordstone item "The Dragon's Fury" skill normal MaxVisionRange 650 } TFBot { Template T_TFbot_medic_Quickuber } } } WaveSpawn { WaitforallSpawned 62 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } TFBot { Template T_TFBot_Medic_Quickuber } } } } } //This file has been generated by http://mvm.tf